Re: [hlds] Mandatory TF2 update coming soon

2013-07-10 Thread Russell Smith
Fixed on Windows only? I still see crashes on Linux with latest gamedata. On 10.07.2013 16:49, j m wrote: I can confirm this On Jul 10, 2013 4:28 PM, "DontWannaName!" [4]> wrote: My servers are updated and running with the new SM game data. It looks like players can get in too. Sent from m

Re: [hlds] TF2/MVM Serves using more ram?

2013-05-12 Thread Russell Smith
It was my impression that the old servers were no longer going to function once the clients were switched over to SteamPipe. So this is not the case? I still have my old server installations.. maybe I should switch back until these performance issues are worked out. On 5/11/2013 4:13 PM, Pa

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Russell Smith
It seems you don't know what you're talking about. No one may run an official CS:GO server unless explicitly sanctioned to do so by Valve. This is why it is called Official and why they're in the Official matchmaking pool. It's not a matter of adding Official to the server name or making the

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Russell Smith
I believe this opinion comes from the fact that Pinion is running Official Valve sanctioned CS:GO servers. With the way CS:GO is split into official/community servers that means that Pinion is getting the lions share of the player base funneled to their servers by the CS:GO matchmaking. On 3

Re: [hlds] Wonkagamings servers blacklisted? after recent update?

2013-02-19 Thread Russell Smith
It's kind of funny in this particular case though. On 19.02.2013 15:36, HLDS Digest wrote: after recent update I noticed a couple of my ip ranges blacklisted with no contact from Fletcher or Eric or anyone with @valvesoftware.com [1] behind there name.? FLETCHER PLEASE READ EMAIL I SENT If y

Re: [hlds] Pinion Pot of Gold blacklist?

2013-02-19 Thread Russell Smith
Valve chose Pinion as one of their partners for official CS:GO servers. On 2/19/2013 7:45 AM, Doctor McKay wrote: I haven't seen any Pinion ads in TF2 servers (then again, I only go on Mann Up servers). To the extent of my knowledge, Valve only uses Pinion in official L4D(2) servers. And yes,

Re: [hlds] What is up with all the spam?

2013-01-26 Thread Russell Smith
Nothing yesterday either? On 1/26/2013 9:03 AM, Kush Mahajani wrote: That's because no one has sent any messages on csgo_servers so far today. On Jan 26, 2013, at 4:04, Russell Smith <mailto:ve...@tinylittlerobots.us>> wrote: This should work. I unsubscribed form the CS:GO

Re: [hlds] What is up with all the spam?

2013-01-26 Thread Russell Smith
This should work. I unsubscribed form the CS:GO list this way this morning and haven't gotten anything since. On 1/25/2013 3:40 PM, John wrote: On 1/25/2013 3:02 PM, Alastor Raynes wrote: I also should note that the unsubscribe function for the mailing list has been broken for months, and it'

Re: [hlds] test

2013-01-08 Thread Russell Smith
It hasn't even been two days since you were complaining about people spamming this list. That was quite a quick turn around for you. On 08.01.2013 10:59, Pizza wrote: testing ___ To unsubscribe, edit your list preferences, or view the list archive

Re: [hlds] TF2 MOTD Browser

2012-12-19 Thread Russell Smith
I am indifferent to this on community servers. Players can choose to not play on these servers if it bothers them. It bugs me so I wouldn't play on a server that ran them, and thus I don't run them on mine. Where this gets particularly shady is that if this is the new official Pinion policy,

Re: [hlds] QuickPlay Traffic

2012-11-25 Thread Russell Smith
Haven't been seeing any difference in traffic on my servers since these threads started popping up. Perhaps people are overestimating the amount of traffic they receive from quick play. It would be nice if it were possible to see metrics on how a player connects to your server (server browser,

Re: [hlds] Players cannot connect to linux servers

2012-10-27 Thread Russell Smith
I'm using NFO with no issues. But my server is unmanaged. Todd Pettit wrote:Has anyone not using NFO had issues with servers not showing up in the steam browser? I am missing servers but I also use NFO and am interested in narrowing in on the problem. - Original Message - From: "Vij"

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Russell Smith
They're probably gone for the weekend. Great idea releasing a major update on Friday afternoon again.ics wrote:I have exactly the same issue. No mods, no plugins, just plain vanilla mvm setup. Nothing else changed except what the update brought in. So i think i know the culprit. Fix is needed

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Russell Smith
Sacrifices must be made for the sake of performance. In this case perhaps performance was sacrificed for performance. What are the lag spikes like? The whole server or individual players at a time? On 06.09.2012 16:46, Daniel Barreiro wrote: The performance improvements include causing eve

Re: [hlds] TF2 servers laggy

2012-08-31 Thread Russell Smith
This has been happening since the Pyromania update for me and others. Server CPU usage spikes randomly and only for a moment which causes lag as you described for everyone in game. There's been several threads about this issue here but Valve has stayed quiet about the issue. On 31.08.2012 14

Re: [hlds] So many empty servers

2012-08-23 Thread Russell Smith
When was this stated? IIRC, the old quickplay system wasn't supposed to put you in an empty server (though it sometimes did). The new system was supposed to match N players together and then put them in a server, empty or otherwise. On 23.08.2012 08:56, Brian Simon wrote: Its because of the

Re: [hlds] [hlds_linux] Mandatory TF2 update coming

2012-08-21 Thread Russell Smith
Thanks for the heads up Eric. Did you ever find out if anyone is looking into the CPU spike issues that started with the Pyromania update? On 21.08.2012 11:05, Eric Smith wrote: We're working on a mandatory update for TF2. We should have it ready very soon. -Eric __

Re: [hlds] Netchannel: failed reading message net_SetConVar

2012-08-19 Thread Russell Smith
Considering how things went down last week do you really want them to rush another patch out? On 8/19/2012 10:36 PM, Essay Tew Phaun wrote: On Sun, Aug 19, 2012 at 10:21 PM, E. Olsen > wrote: Quite a few are having that problem since the last update - we are

Re: [hlds] [hlds_linux] Full servers, but not?

2012-08-18 Thread Russell Smith
I agree the insults being thrown at Valve are not constructive at all to this situation. Most of these posts are admins venting during an incredibly frustrating situation. At the same time, while I would like to believe that Valve is learning from these mistakes the trend seems to indicate ot

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Russell Smith
You rented a server 3 months ahead of time to play MvM? On 8/17/2012 8:21 PM, Thermal Ions wrote: So much for my rented server that has max 12 players - guess that's 3 months of wasted rental to play MvM with a small group of friends. Thanks Valve. -Thermal Ions - Original Message -

Re: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released

2012-08-17 Thread Russell Smith
What about 0? On 17.08.2012 18:39, T Marler wrote: tf_mm_strict 2 does not allow ad-hoc 1 does :/ - Original Message - From: Eric Smith Date: Friday, August 17, 2012 7:25 pm Subject: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released To: Half-Life dedicated Linux server mail

Re: [hlds] Mvm Bug

2012-08-15 Thread Russell Smith
SourceMod has issues right now with the menu system. Anything using it is unstable at the moment, including things like nominations. On 8/15/2012 11:23 PM, Alastor Raynes wrote: We did some screwing around on a private a bit ago. Source mod seems to crash the server, though I'd wager Gameser

Re: [hlds] Player time outs

2012-08-15 Thread Russell Smith
Most likely. They seem to be happening with many players simultaneously. On 8/15/2012 9:31 PM, 1nsane wrote: I've had complaints of player crashes after this update on both my PVP and MVM servers. That's probably what you are seeing. On Thu, Aug 16, 2012 at 12:29 AM, Russell Smith

[hlds] Player time outs

2012-08-15 Thread Russell Smith
These seem to be happening a ton on my PvP server tonight. Anyone else seeing them? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] [hlds_linux] Mann Co Servers?

2012-08-15 Thread Russell Smith
umber of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated

Re: [hlds] [hlds_linux] Mann Co Servers?

2012-08-15 Thread Russell Smith
At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to a

Re: [hlds] Mann Co Servers?

2012-08-15 Thread Russell Smith
If it turns out we can host Mann Co servers, my question would be can you play non-Mann Up Mode on an official Mann Co. server? If not then it sounds like we'd be limiting our servers to only those who are first paying Valve $1-$2 for the badges. On 15.08.2012 16:34, Mike Freuden wrote: I do

Re: [hlds] TF MvM hosting questions

2012-08-15 Thread Russell Smith
What's the situation going to be with the replay system? Will that work with MvM or should we disable it for servers running the mode? On 15.08.2012 11:52, Fletcher Dunn wrote: There is currently no way to select a particular server or server group in the matchmaking system. The matchmaking s

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2012-08-14 Thread Russell Smith
Any word back on this Eric? On 10.08.2012 14:24, Eric Smith wrote: I'll forward your email around to see who is looking into the problem. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ru

Re: [hlds] Clients Crashing On Map Change

2012-08-12 Thread Russell Smith
There's still several major issues that were introduced with the Pyro update. I hope Valve is actually looking into this and the CPU spiking issues that started at the same time. I fear that they've just moved on to working on new stuff though. On 8/12/2012 1:04 PM, Leon Hunter wrote: Camer

Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Russell Smith
What do you mean? Why would pinion drop any of these 'bad' servers for breaking Valve's policies? Pinion cares about people seeing their ads, and those 'bad' servers probably serve out more ads than most of their other affiliates. On 8/11/2012 8:06 PM, Cameron Munroe wrote: We run it as well,

Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Russell Smith
Pay to win servers and running ads can both be abused, yes. Which is why I do neither. Is that what you meant by both? On 8/10/2012 9:26 PM, Cameron Munroe wrote: Yet you see that both can be abused? On 8/10/2012 9:23 PM, Russell Smith wrote: There is a middle ground, I feel. I view it as

Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Russell Smith
There is a middle ground, I feel. I view it as my responsibility to fund the servers, but for those who choose to donate I simply give them access to reserved slots. I have a handful of hidden slots set up so no one already in game gets kicked when someone with a reserved slot chooses to join

Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Russell Smith
It is unrealistic to expect donations when you're first starting out. I expect players would be even more unwilling to donate to the server when you start throwing ads in their face, so you're forcing yourself down that slippery slope. On 8/10/2012 8:46 PM, Sampson Rogers wrote: I see no harm

Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Russell Smith
The difference is Red Bull is going out and promoting themselves. You're not promoting yourself when you show an ad in your motd. Instead you're promoting someone else and diluting your community brand. I feel like this crosses a line where you're no longer trying to run a community, but rathe

Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Russell Smith
the server. A successful [Owner]: provide an enviorment where any player, can join and have fun without fearing segregation because of age, race, location, or ethnicity. On 8/10/2012 4:33 PM, Russell Smith wrote: How do you define being a successful admin? On 10.08.2012 16:31, Cameron Munroe wrote: A

Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Russell Smith
with MOTDs. On 8/10/2012 4:29 PM, Russell Smith wrote: Do you feel like you've overextended your budget and that's why you're running ads in the motd? I'm just curious. I run servers as a hobby and so I only currently run a modest 2 TF2 servers. I've never run ad

Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Russell Smith
ve got a few from players approaching me to ask if they can help out with costs. On 10.08.2012 16:24, Cameron Munroe wrote: 11 On 8/10/2012 4:23 PM, Russell Smith wrote: How many servers do you run? On 10.08.2012 16:20, Cameron Munroe wrote: Im confused by your question, are you asking how

Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Russell Smith
How many servers do you run? On 10.08.2012 16:20, Cameron Munroe wrote: Im confused by your question, are you asking how many servers do I run for less then 15 year olds, or how many servers I run? ___ To unsubscribe, edit your list preferences, or

Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Russell Smith
Out of curiosity, how many servers are you running for these < 15 year olds that this is such a necessity? On 10.08.2012 16:03, Cameron Munroe wrote: As I stated before most of my players are below 15 years and can't access either paypal, or don't have the money so I can't run off donations. I

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2012-08-10 Thread Russell Smith
Thank you! On 10.08.2012 14:24, Eric Smith wrote: I'll forward your email around to see who is looking into the problem. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com

Re: [hlds] Mandatory TF2 update released

2012-08-10 Thread Russell Smith
Thanks for the heads up Eric. It would be great if we could get a word back from a Valve employee on the CPU spiking issue that started happening with the Pyro update. There's been a couple threads about it and no word from Valve. New updates are nice and all but I would prefer to have a sta

Re: [hlds] Quickplay broken?

2012-08-01 Thread Russell Smith
I've seen mine above 12 players and not getting fed a trickle of people from quickplay. Often what happens now is a swarm of players join around the same time. Then usually after a map change many players will leave, dropping the server to 14-15 or so where it will remain until the next swarm

Re: [hlds] Quickplay broken?

2012-08-01 Thread Russell Smith
It's been noted in other threads, but the quickplay system seems to have changed in the past few weeks. Before you would get a steady trickle of players, and now you get a less reliable swarm of players. This started happening about a week before Fletcher announced the new quickplay beta. O

[hlds] Random CPU Spikes

2012-07-28 Thread Russell Smith
These are still a thing. They started around the time of the pyro update. The main srcds thread spikes to 100% cpu utilization and all players in game will lock in place until CPU usage goes back to normal. Users will see something like this on the net graph in the more extreme cases: http

Re: [hlds] Improvements to TF matchmaking beta are live

2012-07-27 Thread Russell Smith
Well, that's a pretty good improvement. :) On 27.07.2012 16:53, Fletcher Dunn wrote: Basically putting players on servers closer to them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valveso

Re: [hlds] Improvements to TF matchmaking beta are live

2012-07-27 Thread Russell Smith
Any hints on what the improvements were? On 27.07.2012 16:15, Fletcher Dunn wrote: Hello All. Some improvements to the matchmaking beta in TF2 have just recently been made live. If you have reported a problem previously, thank you! Keep an eye out and let me know if you feel an appreciable dif

Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-27 Thread Russell Smith
It doesn't anger me like it does Hutch when people reply with a full message history in the body. If they stick their reply at the bottom of the thread history I will just ignore the email and move on. The only point I see in leaving content from previous emails in the thread is if you're spe

Re: [hlds] SourceTV now ignores the tv_name variable?

2012-07-21 Thread Russell Smith
I'm running my servers on Linux. My replay bot used to be named 'replay', now it is 'Replay'. On 7/21/2012 2:59 PM, ics wrote: They did? Must be windows only because i still have replay as 'replay' instead of 'REPLAY' -ics ___ To unsubscribe, e

Re: [hlds] SourceTV now ignores the tv_name variable?

2012-07-21 Thread Russell Smith
I noticed they capitalized the replay bot name this patch so they must have been dinking around with the replay/sourcetv bot naming code. On 7/21/2012 2:06 PM, Peter HLDS wrote: On both our TF2 and GMod servers, our source TV bot now shows up named "SourceTV" instead of our usual custom name,

Re: [hlds] All Text Chat In Spec?

2012-07-15 Thread Russell Smith
Check out the SourceMod plugin AllChat . On 7/15/2012 7:11 PM, ozgamingdot...@gmail.com wrote: Is there a way spectators can text chat in spec and have everyone see it? I know we can use voice, but we want to type while in spec and have the

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-05-31 Thread Russell Smith
My first server updated in about 3 minutes, and my second in about 5 which is considerably better than it used to be. I'm also on the west coast. On 05/31/2012 07:04 PM, Team BOOM! wrote: These updates take longer and longer and time out more and more. Here I am an hour and a half later and s

Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-15 Thread Russell Smith
It seems like the only useful use case I can think of with this feature is to create a private steam group of admins for a server. Then any user the admins block would be kicked from the server. However, if it's only checking blocked users of connected players this wouldn't be altogether usef

Re: [hlds] Hackers on the rise

2012-03-02 Thread Russell Smith
If you can put up with the excessive memory leaks then you can use SourceTV on autorecord. Then just reference the time of the ban with the time of the recorded demo and you have yourself a demo of the supposed cheater. On 3/2/2012 3:32 PM, Cameron Munroe wrote: Now if it only would start a

Re: [hlds] Hackers on the rise

2012-03-02 Thread Russell Smith
Yes. SMAC integrates with SourceBan. On 3/2/2012 3:21 PM, Cameron Munroe wrote: Can you intigrate this with sourceban. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/

Re: [hlds] Hackers on the rise

2012-03-02 Thread Russell Smith
True. Nothing is 100%, but it's better than only relying on VAC. On 3/2/2012 2:59 PM, AnAkIn . wrote: SMAC and other plugins won't detect all cheaters. Many cheat coders are testing their cheats against SMAC and change their code to remain undetectable. ___

Re: [hlds] Hackers on the rise

2012-03-02 Thread Russell Smith
Oh? Good to know. Thanks. On 3/2/2012 2:56 PM, Ross Bemrose wrote: SMAC has its own version of the fast name change kicker, so you shouldn't need mine as well. ___ To unsubscribe, edit your list preferences, or view the list archives, please vis

Re: [hlds] Hackers on the rise

2012-03-02 Thread Russell Smith
My server hasn't had any incidents that I'm aware of since I started using SourceMod Anti-Cheat a couple months back. If you're not running that you can try it out. Also check out Powerlord's plugin that will kick/ban anyone with the fast name change scripts: http://forums.alliedmods.net/show

Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

2012-02-16 Thread Russell Smith
Awesome! Thanks for the heads up Eric. On 02/16/2012 03:39 PM, Eric Smith wrote: We're releasing a fix later today and will hopefully address most of the simultaneous client crashes that have been happening lately. -Eric ___ To unsubscribe, ed

Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

2012-02-16 Thread Russell Smith
Just had 15 players crash simultaneously on one of my servers. We had Fletcher's attention on the steam auth disconnects, but has anyone at Valve commented on these client crashes? If there's anything we can do to help find the cause then please let us know. On 02/16/2012 01:42 AM, Team BOOM