endmatch_votenextmap
If you are using Sourcemod, try removing nextmap.smx from your plugins folder.
On Sun, Nov 2, 2014 at 11:43 PM, T Marler < bloodyi...@shaw.ca > wrote:
I am trying to run a classic competitive server, and I can't for the life of me
get "mp_endmatch_vote
I am trying to run a classic competitive server, and I can't for the life of me
get "mp_endmatch_votenextmap" working, where the built in vote system comes up
after a match.
I have the following relevant settings:
mp_endmatch_votenextmap 1
mp_match_end_changelevel 1
mp_endmatch_votenextmap
What?
Cameron Munroe wrote:
Yeah! We have upgraded to personal attacks!
Sincerely,
Cameron
P.S. Which bar are we going to tonight?
On 06/16/2013 07:04 PM, T
Marler wrote:
> I like the mailing list for updates.
>
> Lep Racy
wrote:
>
> this has what to do with hl
I like the mailing list for updates.
Lep Racy wrote:
this has what to do with hl servers? please stop spamming the list with
irrelevant topics.
btw, it's easy to get email ip info from Google and Microsoft email accounts
unless they are sent internally from MS or Google and you know how. whi
Stop talking
Lep Racy wrote:
ROFLMAO, Ross is so stupid. Did he really take time to write all that crap,
lmao.
Ross you should unplug your computer and put it back in the box then take it
back to Walmart. It very clear you don't know what your talking about.
From: serverg...@hotmail.com
T
I don't think advertising in motds constitutes abuse
Liquid Source wrote:
Thanks for your opinion but how to deal with server op abuses? Just dump
the motd altogether.
A) Most of us are sick and
tired of our gaming experience being hijacked by unscrupulous server ops.
B)
This topic is
I'm actually rather fond of the motd feature
Steam Commander wrote:
Agreed, The problem is this thread got derailed by one user with 4 subscribed
accounts. (n0man@gmail.com,
mc...@doctormckay.com, evo...@gmail.com, jtrun...@outlook.com).
Additional information about why the MOTD should
Hey Folks,
I'm finally getting time to address SteamPipe for my servers. Does verify_all
mean anything for the new SteamPipe infrastructure?
I used to have it in my updates so that I wouldn't need to run multiple updates.
Also, if anyone can point me to a documentation for some of the more hard
Please stop this useless spam. Just wait for updates to come out. Asking a few
minutes after they talk about it is not helpful.
big john wrote:
It's out
On Apr 23, 2013 6:03 PM, "New Age Retro Hippie" <
newageretrohippi...@gmail.com> wrote:
> Not soon enough.
> On 2013-04-23 3:03 PM, "Andrew D
Thanks for the heads up!
- Original Message -
From: "Fletcher Dunn"
To: "Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com)" ,
"Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com)"
, "hlds announce"
Sent: Monday, April 22, 2013 1
Please stop talking
Cameron Munroe wrote:
Lets see, that wasn't an argument at all. Thus to prove you wrong I
shall state "Crapware Wardon you are wrong" thus this is a perfect and
logical argument proving you absolutely wrong. "Aha! Take that you
spamming scoundrel."
Also I really don't th
Can we move on?
Crapware Wardon wrote:
In response to... Doctor McKay (mc...@doctormckay.com) 1) You're wrong2) You're
wrong3) Your assumption is not a logical conclusion. Please stop spamming the
message thread with misinformation. If you can't afford to host a server, don't
host a server. L
D:S, and HL2:DM updates coming
No, this is not the SteamPipe update.
-Eric
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of T Marler
Sent: Tuesday, March 19, 2013 11:54 AM
To: Half-Life dedicated Win32 server m
Is this SteamPipe coming?
- Original Message -
From: "Eric Smith"
To: "Half-Life dedicated Win32 server mailing list"
, "Half-Life dedicated Linux server mailing list"
, "hlds_annou...@list.valvesoftware.com"
Sent: Tuesday, March 19, 2013 12:51:54 PM
Subject: [hlds] Mandatory TF2, DoD
eta?
Even if you get a answer, Valve Time applies:
https://developer.valvesoftware.com/wiki/Valve_Time
From: T Marler
To: Half-Life dedicated Win32 server mailing list
Sent: Saturday, 16 March 2013, 18:34
Subject: [hlds] TF2 Steampipe, eta?
Hey VALVe,
I'm running several TF2
Hey VALVe,
I'm running several TF2 tournaments in a week from now, and we have a fairly
complicated configuration that will need work to adjust to the new SteamPipe.
How close are we to seeing SteamPipe live for TF2?
Thanks
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Fletcher,
Considering HUD mods can now be distributed in VPKs, is the Workshop going to
have a method for distributing HUD mods? Last I checked TF2 was the only source
game which made the resources available and modifyable to have HUD mods, but
I've maintained one for quite some time, so have o
7;t for many
years either but I do play TF2
On Wed, Feb 20, 2013 at 9:50 AM, T Marler < bloodyi...@shaw.ca > wrote:
Last I checked (years ago?) it wouldn't let me uninstall them if I had TF2
installed as it relied on their assets.
- Original Message -
From: "Alber
ect: Re: [hlds] SteamPipe is coming. Download the TF beta
why would you need those installed to play tf2?
On Wed, Feb 20, 2013 at 9:04 AM, T Marler < bloodyi...@shaw.ca > wrote:
Does this mean we can finally not have HL2 + EP1 + EP2 installed just to play
TF2? :D
- Original Mess
Does this mean we can finally not have HL2 + EP1 + EP2 installed just to play
TF2? :D
- Original Message -
From: "Fletcher Dunn"
To: "Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com)" ,
"Half-Life dedicated Win32 server mailing list (hlds@list.valvesoft
thanks for the spam asshole, take this kind of crap to the forums.
- Original Message -
From: "Todd Pettit"
To: Hlds@list.valvesoftware.com
Sent: Monday, February 18, 2013 10:37:00 PM
Subject: Re: [hlds] Pinion Pot of Gold blacklist?
I will continue to spam this topic until everyone agre
We need to stop having useless posts like the one you just made. I know what
I'm posting is useless too, but holy fuck have we had a lot of extraneous posts
on this thread lately.
Think before you just post on here, a lot of people get it, and check it
regularly. Posting garbage wastes time and
I'm sorry Pizza but I for one do not agree with your aggressive sentiments. I
may not necessarily have a large network of public servers, but I'm sure I'm
not alone when it comes to the thought that not everyone is a charity. What may
not work for you doesn't have to be the way other people do t
Well then, let's do it! VALVe?
- Original Message -
From: "Stephan Jauernick"
To: "T Marler"
Cc: "Half-Life dedicated Win32 server mailing list"
Sent: Monday, December 10, 2012 10:42:00 AM
Subject: Re: [hlds] SRV records
Hi,
Sorry, i think we mis
s -> We got the same
problem all over...
When the Server tells "hey i am reachable under tf2j.domain.com" and
the MS and Server Browser uses that from now on all would work fine.
Am 10.12.2012 17:12, schrieb T Marler:
> It seems to me like SRV record support could just be
meron Munroe" < cmun...@cameronmunroe.com > wrote:
The biggest problem with sub domains is that one day you could point everyone
to a server based in the USA and the next day point everyone to a server is
Russia.
However, I do agree it would be nice.
The next problem would be how to s
Okay guys, seriously now. Can we please get SRV record support for srcds? Also,
having favourites saved based on (sub)domain and not just IP?
I think we all want to see this actually addressed. I haven't yet seen a good
reason why these haven't been.
Linux server, seems to be related to the MVM halloween
component.
From: T Marler
To: Half-Life dedicated Win32 server mailing list
Sent: Friday, October 26, 2012 9:15:43 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
I updated my servers (with verify all) tw
I updated my servers (with verify all) twice, as soon ass the queueing system
kicks in, my server blurts out:
Invalid wave number
Invalid Where argument 'spawnbot_scattered'
Unknown attribute 'Where' in WaveSpawn definition.
Invalid Where argument 'spawnbot_scattered'
Unknown attribute 'Where' in
Hi Michael Devaney,
Maybe you should actually consider the repercussions of such things. First, I'm
sure VALVe would have something to say. Second, everyone on this list would be
very upset with you.
Now that we have your first and last name and email address, we can do fun
things with that, s
this is the dedicated server mailing list, not the steam general discussion list
- Original Message -
From: "Brian Cagle"
To: hlds@list.valvesoftware.com
Sent: Thursday, 30 August, 2012 8:18:26 PM
Subject: [hlds] Steam Mobile IOS update?
Hey Valve, Community and all that read the HLDS,
This happened to me once, I just re-launched the server and it worked. Might
just be a network hiccup.
- Original Message -
From: "AeroliteGaming.com"
To: "Half-Life dedicated Win32 server mailing list"
Sent: Wednesday, August 29, 2012 11:37:03 AM
Subject: [hlds] Registration Error
He
re is that
chance for cheating but you can VAC ban my account if i would run a
server for mann up and mess it up.
-ics
26.8.2012 18:30, T Marler kirjoitti:
> I can only assume so much since I don't know how it actually works, but one
> thing I am certain of is it isn't working
I can only assume so much since I don't know how it actually works, but one
thing I am certain of is it isn't working as good as it could.
1) Most of the time (more than 50%) people are matched to my servers and their
ping exceeds 200ms. Considering the matchmaking system is trying to find best
I'm pretty sure something is up with matchmaking
players in queue 2446
empty servers 2269
active servers 30
full servers 701
cmon guys what's this about?
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chmaking as well.
On Aug 22, 2012, at 6:58 PM, T Marler wrote:
> MvM, whoops! (sorry)
>
> - Original Message -
> From: "Damir Butmir"
> To: hlds@list.valvesoftware.com
> Sent: Wednesday, 22 August, 2012 5:49:46 PM
> Subject: Re: [hlds] So many empty se
MvM, whoops! (sorry)
- Original Message -
From: "Damir Butmir"
To: hlds@list.valvesoftware.com
Sent: Wednesday, 22 August, 2012 5:49:46 PM
Subject: Re: [hlds] So many empty servers
Uh, are you talking about a specific game or?
Damir
> Date: Wed, 22 Aug 2012 17:47:26 -0600
> From
There are way more empty servers than populated ones. The popularity and
business is why we went from 1 server to 3. Is the matchmaking more efficient
now, bugs fixed, or just that many less people playing?
It's a bit concerning.
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mp_allowspectators 0
- Original Message -
From: "Saint K."
To: "Half-Life dedicated Linux server mailing list"
, "Half-Life dedicated Win32 server mailing
list (hlds@list.valvesoftware.com)"
Sent: Tuesday, August 21, 2012 2:32:17 PM
Subject: Re: [hlds] [hlds_linux] MvM server browser p
Can we PLEASE see our DNS + SRV records concerns addressed in the next few
patches too?
- Original Message -
From: "Fletcher Dunn"
To: "Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com)" ,
"Half-Life dedicated Win32 server mailing list (hlds@list.valveso
I don't think you got the message, PLEASE INCLUDE SOLUTIONS TO PROBLEMS IN
RESPONSES BECAUSE IT HELPS OTHER PEOPLE BECAUSE WE ARE NOT MIND READERS AND
CANNOT READ YOUR MIND AS A RESULT.
Is that sufficiently clear?
- Original Message -
From: Daniel Barreiro
Date: Sunday, August 19, 2012
How are you guys determining a ghost client is there? The 3 servers I've been
running solid (as in round the clock) since MvM came out has not seem to be
affected by it, but I could be wrong.
- Original Message -
From: "AeroliteGaming.com"
Date: Sunday, August 19, 2012 10:19 am
Subject:
>From what I understand:
tf_mm_servermode 1, makes it so you can run MvM and PvP on the same server,
just based on map
tf_mm_servermode 2, forces it into MvM mode and nothing else
tf_mm_strict, the description right now is not accurate, if you want it to be
in match making and for you to join
When things like tf_mm_strict not matching it's description are let through, it
makes me question their testing, considering that cvar alone was half of one of
the updates.
Furthermore, the graphical issues we've seen (players swapping models with
robots) seems likely to have cropped up in test
tf_mm_strict 2 does not allow ad-hoc
1 does
:/
- Original Message -
From: Eric Smith
Date: Friday, August 17, 2012 7:25 pm
Subject: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released
To: Half-Life dedicated Linux server mailing list
, Half-Life dedicated Win32 server mailing
do i need separate server identities per server, or when i make an identity can
i use that for multiple servers? I just got
"account : not logged in (Server at X logging into account Y; kicking your
server at X off of that account)"
- Original Message -
From: Lambda
Date: Friday, Aug
I juat had 3 people disconnect from my server, and the other servers aren't
filling at all. o.O
- Original Message -
From: Peter HLDS
Date: Friday, August 17, 2012 5:36 pm
Subject: Re: [hlds] Mandatory TF2 update released
To: Half-Life dedicated Win32 server mailing list
> Eww. Suddenl
use servermode 2, and strict 1, and that works for me.
- Original Message -
From: Lance Waidzunas
Date: Friday, August 17, 2012 5:14 pm
Subject: Re: [hlds] tf_mm_strict values swapped
To: Half-Life dedicated Win32 server mailing list
> No possible configuration of mm_strict and mm_serve
ends on DNS no-one
> will be able to join the event by clicking the link. Must be IP
> only to generate a link.
>
> John
>
> - Reply message -
> From: netshr...@gmail.com
> To: , "Half-Life dedicated Win32 server
> mailing list" , "T Marler"
Engineer upgrade
"5% per 5 seconds per upgrade", in one part of text, actually is 5 metal per 5
seconds per upgrade. 5% seems good, but the current form seems way underpowered
- Original Message -
From: Eric Smith
Date: Thursday, August 16, 2012 6:45 pm
Subject: Re: [hlds] TF2 Engine Er
nts could just
> type in
> `connect subdomain.lanified.com`.
>
> Thanks,
> Kyle.
>
> On Thu, Aug 16, 2012 at 2:59 PM, T Marler
> wrote:
> > So if I make an A record for a subdomain, example:
> >
> > subdomain.lanified.com -> record type A -> 255.255.255.255:6553
Unit 7 Whitefield, Lepe Road, Blackfield
> Southampton, Hampshire, SO45 1XR
>
> Registered in England & Wales No. 3370594
>
> Phone: +44 (0) 845 868 1337 | Direct: +44 (0) 56 000 36985
> Twitter: @liv3d | Skype: mpukliv3d
>
>
>
> On 16 August 2012 19:53, T Marler wrote
tickrate actually needs to be declared at init of the srcds, fps can be changed
on the fly, and in configs. configs are effectively changing cvars while the
server is running, hence the distinction of tickrate being declared at init.
tickrate cannot be changed once a server has started, however
Has anyone figured out a nice way to vhost srcds? Preferably in Linux of course.
As in, subdomains or domains resolving to specific ports.
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visit:
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Oh also,
I reconnected and a pub stole my spot? I was punted into spectator even though
we had 6 from last mission that stayed
- Original Message -
From: T Marler
Date: Wednesday, August 15, 2012 9:56 pm
Subject: Re: [hlds] Mann Up Matchmaking
To: Half-Life dedicated Win32 server
Although voting for missions doesn't seem to work, what exactly are all the
things we need in place for mission voting to work?
- Original Message -
From: T Marler
Date: Wednesday, August 15, 2012 9:56 pm
Subject: Re: [hlds] Mann Up Matchmaking
To: Half-Life dedicated Win32 s
visiblemaxplayers to 6 has worked completely for me, I have 3 servers up now
tf2b.lanified.com
tf2c.lanified.com
tf2d.lanified.com
all 32 slot + 6 visible slots
no issues except i cannot destroy mini sentries remotely :(
- Original Message -
From: ics
Date: Wednesday, August 15, 2012 9
guys set visibleslots to 6
- Original Message -
From: Ken Herner
Date: Wednesday, August 15, 2012 8:26 pm
Subject: Re: [hlds] Mann Up Matchmaking
To: Half-Life dedicated Win32 server mailing list
> My server is currently running, and connections keep happening even
> after the team is f
ed.
>
> On Wed, Aug 15, 2012 at 9:23 PM, T Marler
> wrote:
>
> > It would be really nice if players could pre-load game assets
> even if they
> > are encrypted. I'm pretty sure this would help streamline this
> process, not
> > sure if I'm asking t
It would be really nice if players could pre-load game assets even if they are
encrypted. I'm pretty sure this would help streamline this process, not sure if
I'm asking too much here.
- Original Message -
From: Eric Smith
Date: Wednesday, August 15, 2012 7:03 pm
Subject: [hlds] Mandato
Speak for yourself man, I'm excited. Of course it is meant to generate revenue,
VALVe is a business, but so what? Yes, it is asking quite a bit for sys admins,
but at least it's not the Battlefield series, holy crap has their servers been
incredibly inefficient at server resource usage over the
What is this? VALVe only servers, or ones that qualify for match making?
D:
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>From what I understand thus far from reading this discussion, if you have max
>6 cilents (as in players), the rest of the slots are naturally going to be
>bots, as in robots. In the case of a 24 slot server, that would result in 18
>robots max. It seems so far that VALVe has balanced this mode
Linux server mailing
list (hlds_li...@list.valvesoftware.com)"
> Out of the question. Valve doesn't do "3". Come on,
> you guys know this.
>
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of T Mar
dea went out... Well now our idea.
>
>
> On 8/14/2012 10:20 AM, T Marler wrote:
> >What about less than 6? Say... 3 Saxton Hales?
> >
> >- Original Message -
> >From: Fletcher Dunn
> >Date: Tuesday, August 14, 2012 11:00 am
> >Subject:
What about less than 6? Say... 3 Saxton Hales?
- Original Message -
From: Fletcher Dunn
Date: Tuesday, August 14, 2012 11:00 am
Subject: Re: [hlds] TF MvM hosting questions
To: Half-Life dedicated Win32 server mailing list
, "Half-Life dedicated Linux server mailing
list (hlds_li..
essing this will apply to McMahon as well as it is loot based.
>
> Sent from my android device.
>
>
>
> -Original Message-
> From: T Marler
> To: Half-Life dedicated Win32 server mailing list
> Sent: Tue, 14 Aug 2012 9:05 AM
> Subject: Re: [hlds] TF MvM hos
How does a server get disqualified from being in the MvM matchmaking pool? I
remember regular TF2 disqualifies you if you have things like nocrits. My
objections with such things aside, what is the current state of affairs for MvM
and PvP for disqualification?
Thanks,
BloodyIron
__
If you know the people who are running those Linux servers, have they done any
-verify_all's recently? I run only Linux SRCDS servers and I haven't actually
heard of any such things from my community.
- Original Message -
From: Franco Valerio
Date: Sunday, July 15, 2012 1:49 pm
Subject:
Just so you're clear, this is the HLDS mailing list, as in support for SERVERS
not CLIENTS. I can safely assume that due to your lack of information in this
matter is not relevant to this mailing list.
- Original Message -
From: Andrew Privé
Date: Sunday, July 15, 2012 1:32 pm
Subject:
Can we please have the item server being down error message updated? Often it's
not actually the fault of the server the player is on. This really often points
fingers at things that aren't the cause.
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TF2, sorry
- Original Message -
From: ics
Date: Sunday, June 17, 2012 1:38 pm
Subject: Re: [hlds] Update released?
To: Half-Life dedicated Win32 server mailing list
> More importantly, which game is he talking about?
>
> 17.6.2012 21:55, Peter HLDS kirjoitti:
> >Uh. No?
> >
> >My (Mac)
There was a mandatory server update release?
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Hey VALVe,
We run subdomains for our servers so that people can easily recommend the
address. However when they add it to their favourites it adds the IP, not the
hostname. So if we move that subdomain to another IP, they never see the new
server. Can we please get favourites to have proper hos
Hi Guys,
We were updating our servers for our next LAN party and this one took me a
while to find.
Turns out if sv_lan is set to 1 it crashes any of our servers when the map
restarts. Now these are using Ubuntu Server (10.04 IIRC) and are in Hyper-V
2008 R2 environments. I wasn't able to get a
Hi Mike,
1) I recommend you do a -ip xx.xx.xx.xx in your init as rcon typically doesn't
work properly unless you bind it to an ip, be it a public or private ip
2) Have you tried actually manually connecting via the command line? If you can
connect, then it may be a broadcast issue of the server
Hi Fletcher,
Does this change in stance mean we will some day see quick matching/quickplay
for nocrits/disable damage spread/disable weapon spread servers? Competitive
people like fresh blood too.
- Original Message -
From: Fletcher Dunn
Date: Thursday, December 8, 2011 2:00 pm
Subje
One thing I appreciate about this mail list is the pure lightweighted-ness of
it. Lately it gets a little overwhelming with conversation streams that could
be condensed, but it's really simple to get important information most of the
time, like when an update is coming down the pipe. Because it
TF2 is coming to the DS? Wicked!
Thanks VALVe ;D
- Original Message -
From: Brian
Date: Tuesday, October 18, 2011 8:14 am
Subject: [hlds] Minimum system requirements for TF2 DS?
To: hlds@list.valvesoftware.com
> Could anyone give a rough estimate of what's needed for a
> standard 24 ma
Is this alongside the TF2 update?
- Original Message -
From: John Gibson
Date: Thursday, October 13, 2011 1:18 pm
Subject: [hlds] Required Update For RO2 To Be Released Shortly
To: Half-Life dedicated Win32 server mailing list
, TWI Server Admins
> A required update for Red Orchestra
I'll check this out, but why is this flag necessary in the first place?
- Original Message -
From: Harry Strongburg
Date: Tuesday, October 4, 2011 5:31 pm
Subject: Re: [hlds] Mandatory TF2 BETA update released
To: hlds@list.valvesoftware.com
> On Tue, Oct 04, 2011 at 03:43:39PM
Hi Eric,
Are there any plans to fix "hl2.exe" crashing after quitting tf2? I havn't
heard anything about this and it's been around for months.
Thanks,
T M
- Original Message -
From: Eric Smith
Date: Tuesday, October 4, 2011 3:06 pm
Subject: [hlds] Mandatory TF2 BETA update released
To
Anyone know if they have any plans for the replay system to offer tournament
replays along the lines of server-side demos?
- Original Message -
From: Cc2iscooL
Date: Thursday, September 22, 2011 10:56 am
Subject: Re: [hlds] [TF2] Replay and SourceTV
To: Half-Life dedicated Win32 server m
Hi Eric,
Are we going to be able to have bind shortcuts to switch pre-sets on the fly?
- Original Message -
From: Eric Smith
Date: Wednesday, September 21, 2011 7:57 pm
Subject: [hlds] * TF2 BETA * mandatory update released
To: Half-Life dedicated Win32 server mailing list
, "hlds_li..
Hey PAL-18
I suspect it could be two things:
1) have you tried a -verify_all in your updating?
2) it could be folder permissions, I would double check these if I were you,
might need to overwrite your whole source folder permissions, but that might be
a bit much. I know that folder permissions
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