I've never seen it before the last update. Weird...
On Fri, Aug 17, 2012 at 3:41 PM, Ryan Stecker wrote:
> What you're seeing is completely normal during the update rush.
>
>
> On Fri, Aug 17, 2012 at 5:40 PM, Timothy Sadleir wrote:
>
>> Well, it did eventually
Well, it did eventually connect so I guess that much is good. :)
On Fri, Aug 17, 2012 at 3:39 PM, Timothy Sadleir wrote:
> I'm getting this again while trying to update like I did the last
> update... Something wrong with the DS file content server?
>
>
> C:\Program Files
I'm getting this again while trying to update like I did the last
update... Something wrong with the DS file content server?
C:\Program Files (x86)\Valve\HLServer>HldsUpdateTool.exe -command update
-game t
f -dir c:\TF2Server -verify_all
Checking bootstrapper version ...
Updating Installation
De
Mine is just failing to connect altogether... Something is obviously wonky
with their servers. No way that they are just bogged down because I
started the update the second it was said to be live.
On Wed, Aug 15, 2012 at 6:34 PM, Danh Pham wrote:
> I'm downloading it at a relatively slow rate.
Unable to download the TF2 update. :(
On Wed, Aug 15, 2012 at 6:28 PM, T Marler wrote:
> I don't think you quite understand what I am getting at...
>
> I'm talking about as assets (large stuff) move to a completed state,
> background update the clients leading up to release and have those thing
Ahhh okay. Thanks for the info.
On Aug 11, 2012 6:16 PM, "Todd Pettit" wrote:
> You get $1.50 for every 1000 views. Its a company called pinion. If you
> have a solid server it should cover the operating cost of the server.
>
> - Original Message -
> From: "
What are you guys talking about when you say ADs? Are we talking about
those annoying servers that play AD videos in their MOTD? What the heck is
the benefit of running those annoying things on your servers anyways? I
don't understand...
On Aug 11, 2012 5:30 PM, "Cameron Munroe" wrote:
>
> My p
Whats going on with downloading the client? It kept stopping on me in the
middle of downloading and now wont let me continue when I'm at 96%. Also,
now it's saying that the game is currently unavailable... Does Valve need
better hosting or something?
On Thu, Jul 5, 2012 at 5:56 PM, Ryan Martin
Hiya! I've been outta the TF2/CS:S server admin scene for a while now! If
my memory serves me well, most of the time, these admin plugins break after
these big updates (or somehow crash the server sometimes), right? Then,
it's up to the plugin authors to give it an update to work once again,
cor
g a DS
for...
On Tue, Apr 10, 2012 at 6:23 PM, Cc2iscooL wrote:
> This is a mailing list for support on servers, not for key exchanges or
> client issues that are unrelated to servers. Go to the steam forums.
>
>
> On Tue, Apr 10, 2012 at 9:19 PM, Timothy Sadleir wrote:
>
>
I still need a CS:GO beta key! I've been a CS/TF2 guy for quite a while
and would really like the chance to help shape the game with my feedback.
Anyone got a spare key? The survey beta key handout is too random and
after 6 months of the beta I still haven't got a key...
On Mon, Mar 19, 2012 at
Yeah, I'm unsure as to what he's talking about as well. Is he trying to say
that Replay and SourceTV don't work anymore after this update?
On Wed, Aug 3, 2011 at 7:10 PM, wrote:
> Any chance you can enlighten the rest of us, or is this a private snark
> between you and Valve?
>
> > -Origina
Same here! They just NOW finally started downloading. :)
On Wed, Aug 3, 2011 at 5:14 PM, Kameron Gasso wrote:
> On 8/3/2011 5:08 PM, IBIS Customer Service wrote:
>
>> 5min is not long enough. In past css updates it has tanken 20min+. That
>> is on a 10gb/s tier one line. If the dl servers in ur
llation” after 9 minutes, can’t even get the update to
> start downloading on client side.
> *From:* Timothy Sadleir
> *Sent:* Wednesday, August 03, 2011 5:04 PM
> *To:* Half-Life dedicated Win32 server mailing
> list
> *Subject:* Re: [hlds] Team Fortress 2 Update Released
>
&g
Still stuck at "Updating Installation" after letting it sit for a few
minutes, restarting the update, and letting it sit for 5 minutes... Are the
servers super bogged down today?
On Wed, Aug 3, 2011 at 4:58 PM, Timothy Sadleir wrote:
> I always get a hang on connection to the c
I always get a hang on connection to the content server? I never know if
it's best to keep the updater active and wait until it connects to the
content server or to restart it. Does anyone know what is best?
On Wed, Aug 3, 2011 at 4:50 PM, Jason Ruymen wrote:
> Required updates for Team Fortres
Yeah! I was just about to ask the same thing! I've really been curious as
to which items our players are finding but there has been no event displayed
in chat lately. :(
On Fri, Jul 22, 2011 at 5:52 PM, DarthNinja wrote:
> Any news on the item found event no longer working?
>
>
>
> On Fri, Ju
Merry Christmas, stryfe! :D Everyone else as well.
On Thu, Dec 24, 2009 at 2:32 PM, Don Williams wrote:
> Rawr
>
> Sent from my iPhone
>
> On Dec 24, 2009, at 5:11 PM, Craig H wrote:
>
> > Merry Christmas. Death to political correctness.
> >
> > On Thu, Dec 24, 2009 at 2:02 PM, Don Williams
Dang! That's a lot of code for an auto updater! How do you keep track of
all that?
On Thu, Oct 29, 2009 at 4:02 PM, Nephyrin Zey wrote:
> I wrote this ages ago for linux servers, supports instant auto-update.
>
> http://nephyrin.net/tools/nemrun/latest/
>
> On 10/29/2009 03:39 PM, Y Smith wrote
I've got to go to work in 2 hours. Hopefully the update is released before
then. :|
On Thu, Oct 29, 2009 at 2:02 PM, Shawn Somers wrote:
> Jason,
>
> Any ETA on the update?
>
> Shawn Somers
>
> >>> On Thu, Oct 29, 2009 at 11:34 AM, Jason Ruymen <
> jas...@valvesoftware.com
> >>>
> >>> wrote:
>
Seriously? You have to be sarcastic like that? Well, I thought it was
interesting... oh well.
On Thu, Oct 29, 2009 at 6:18 AM, Olly wrote:
> Great?
>
> 2009/10/29 Timothy Sadleir
>
> > I hope this isn't considered spam but... I just found this to be quite
> >
I hope this isn't considered spam but... I just found this to be quite
fun! Didn't want this posted on the forums.
It looks like 3 of the Valve guys were the first 3 of 4 on my server. It
was Captain Chaos, sgt philco, and Crash. Dunno who the heck that Bakemono
guy is...
http://a2gaming.com/
I almost didn't catch that. Thanks for the heads up.
On Wed, Oct 28, 2009 at 12:29 PM, msleeper wrote:
> Why do they have to overwrite host.txt? :(
>
>
> On Wed, 2009-10-28 at 20:26 +0100, Christoffer Pedersen wrote:
> > Both for linux and windows
> >
> > "
> > Checking bootstrapper version ...
Well, I guess it wasn't today. Was looking forward to getting things set
early. Oh well...
How come you all aren't being really chatty today? Is there something I'm
missing?
On Mon, Oct 26, 2009 at 3:21 PM, Timothy Sadleir wrote:
> Do you guys think we can expect some dedi
Do you guys think we can expect some dedicated server files today? For the
L4D demo, they released most of the Dedicated Server files a day before they
released the actual demo.
5th of November, 2008:
http://list.valvesoftware.com/mailman/private/hlds_announce/2008-November/000306.html
6th of No
NM, all is good now. :)
On Tue, Sep 15, 2009 at 3:41 PM, Timothy Sadleir wrote:
> Weird, my server isnt showing anymore. Unless, was there one update after
> another?
>
>
>
___
To unsubscribe, edit your list preferences, or view th
Weird, my server isnt showing anymore. Unless, was there one update after
another?
On Tue, Sep 15, 2009 at 3:30 PM, Jason Ruymen wrote:
> A required update for Team Fortress 2 is now available. Please run
> hldsupdatetool to receive it. The specific changes include:
>
> ENGINE
> * If the insta
Dangit! I gotta pick up my brother soon! Hey, stall the release until 4:05
just for me! :P
On Tue, Sep 15, 2009 at 3:13 PM, Jason Ruymen wrote:
> A required update for TF 2 is on the way. It should be live within the
> hour.
>
> Jason
>
> ___
> To u
Exactly, msleeper! Much how I feel about this. People whine too much and
take this game too seriously. Consider it an honor to have a Valve player
join your server. It's not like they would have stayed for hours with their
overpowered weapon or dropped by your server every day. Try accepting a
I think BM is causing crashes as well. My server just crashed. Can anyone
confirm this?
On Thu, Aug 13, 2009 at 4:07 PM, msleeper wrote:
> Looks like SourceMod is the issue. Disable it and servers will start.
> Any crashes should be directed to them, not Valve.
>
>
> On Fri, 2009-08-14 at 02:0
Yep, same here. Glad to know it's not just me.
On Tue, Jun 9, 2009 at 11:48 PM, Cc2iscooL wrote:
> I've been having these random lockups since two or three updates ago.
>
> --
> Cc2iscooL
> Head Admin/Owner
> http://www.cc2iscool.com
>
>
> On Wed, Jun 10, 2009 at 1:44 AM, Tony Paloma >wrote:
>
I'm getting them too. I haven't noticed any pattern as I only find out it
has crashed while out of game. I assume we're talking about TF2, right?
On Thu, Jun 4, 2009 at 2:40 PM, Nightbox wrote:
> same
>
> 2009/6/5 Ook
>
> > I've noticed that 10-15 seconds after switching maps my server sometim
It seems that there is no difference between the log lines of a Dead Ringer
"fake death" and a real death. This doesn't work well for Spy users and
HLstatsX. Any time you "get killed" for your Dead Ringer "fake death"
HLstatsX subtracts points from you just as it would a normal death. Is
there a
Wait, i think that may have been BeetlesMod
On Fri, May 22, 2009 at 6:52 PM, Timothy Sadleir wrote:
> Woah, I'm getting this error on my server now!
> http://img42.imageshack.us/img42/7268/83511649.jpg Anyone else?!
>
> On Fri, May 22, 2009 at 6:38 PM, Jason Ruymen wrote:
Woah, I'm getting this error on my server now!
http://img42.imageshack.us/img42/7268/83511649.jpg Anyone else?!
On Fri, May 22, 2009 at 6:38 PM, Jason Ruymen wrote:
> The required update for Team Fortress 2 is now available. Please run
> hldsupdatetool to receive it. The specific changes inclu
Dang, how are 40 servers already patched up?! Mine finally got past that
second line of "Updating Installation"...
On Fri, May 22, 2009 at 6:38 PM, Jason Ruymen wrote:
> The required update for Team Fortress 2 is now available. Please run
> hldsupdatetool to receive it. The specific changes in
Haha, exactly what happened here! I decided to stay home instead to get my
server updated up right away. Don't want an empty server when I get back.
:|
On Fri, May 22, 2009 at 5:41 PM, Don Williams wrote:
> Of course you do this when I'm about to go out come on ;-)
>
> Sent from my iPhone
>
>
Any more updates on this? Anyone else crashing? I just put beetlesmod on
so I'm not sure If I'm going to or not.
On Thu, May 21, 2009 at 8:11 PM, Steve Kovack Sr. wrote:
>
> We run a 24/7 ORANGE_X3 server. Windows based, Beetle's MOD is the only
> plugin.
> Server is crashing with BM enabled,
Ohhh, yay! Hey, I've been outta the TF2 admin scene for quite a while and I
think I might like to try to run one for this update. Anything I need to
know that is different in running one of these servers? I know we don't
need that 32 player plugin anymore. I guess I'll still use Beetles admin
p
he actions you cant track with the old hlstatsx script because it
> doesnt decypher the new logs(As it was made before OB engine) Really
> wish hlstatsx would release an updated version for public use, dont feel
> like paying for something we can run ourselves...
>
>
> Timothy
Well, it tracks the kills but doesn't add the weapons to the weapons page.
I had to add the new ones myself as they came. Also, last time I just stole
the weapon icons that the HLStatsX guys made and put it onto our webserver.
On Fri, Aug 15, 2008 at 5:15 PM, Anthal <[EMAIL PROTECTED]> wrote:
>
Hey, can someone answer me this please? As soon as the update comes out I
want to add all the new kill types to my HLStatsX for instance the last
update had deflect_flare, deflect_promode, deflect_rocket, deflect_sticky,
axtinguisher, flaregun, backburner and such. I know most people are
register
I really don't think the pryo taunt thing should be "fixed." It's cool to
have some form of killing the team that beat you in the victory round.
On Wed, Jul 9, 2008 at 11:23 PM, SakeFox <[EMAIL PROTECTED]> wrote:
> so we have:
>
> 1) badlands vis blocker on the red spawn (since map release)
> 2)
LMAO, mine won't start either...
On Tue, Jul 8, 2008 at 3:39 PM, Jason Ruymen <[EMAIL PROTECTED]>
wrote:
> The required update for Team Fortress 2 has been released. Please run
> hldsupdatetool to receive it. The specific changes include:
>
> - Fixed rcon crash caused by too many incorrect pass
I'm having a feeling/prediction that they will release a fix to it
tomorrow. I hope...
On Mon, Jul 7, 2008 at 3:17 PM, Matthew Crain <[EMAIL PROTECTED]>
wrote:
> Has anyone heard if Valve is looking into fixing this TF2
> lag/choke/timeout issue? I'm getting hundreds of complaints nightly and
>
> > server runs all maps aswell as a few custom ones and same thing happens
> > there alltho i havent checked all maps
> >
> > 2008/7/6 Timothy Sadleir <[EMAIL PROTECTED]>:
> >
> > > Are you talking about a TF2 server or DoD:S server? Let's
FOR PLAYERS round, it usually lasts
> a
> > > few seconds, then goes away, then it's just fine for the rest of the
> map.
> > >
> > >
> > >
> > >
> > > On Sat, Jul 5, 2008 at 1:23 AM, Timothy Sadleir <[EMAIL PROTECTED]>
> >
I take it back again, it WAS a crash. Sorry, I wish I could just edit my
messages, lol.
On Sat, Jul 5, 2008 at 1:23 PM, Timothy Sadleir <[EMAIL PROTECTED]> wrote:
> okay nevermind, it seems like one of us just restarted the server. But
> still this could probably crash the server.
okay nevermind, it seems like one of us just restarted the server. But
still this could probably crash the server.
On Sat, Jul 5, 2008 at 1:20 PM, Timothy Sadleir <[EMAIL PROTECTED]> wrote:
> I saw our 2Fort server crash and decided to look at the end of the logs b4
> it crashed an
I saw our 2Fort server crash and decided to look at the end of the logs b4
it crashed and saw people complaining about the flares at spawn and the lag
it was creating. So for the record I guess I can say that this has crashed
our server once. :(
On Sat, Jul 5, 2008 at 12:18 PM, Philip Bembridge
So weird and irritating. This happens on DoD:S TOO! It JUST happened to my
server! I had 32 players in and every time the darned wehrmacht kept
getting the last flag, once the new round was supposed to begin, it wouldn't
for a while showing that time out in the upper right had corner. The last
It never went away...
On Wed, Jun 11, 2008 at 3:14 PM, Midnight <[EMAIL PROTECTED]> wrote:
> What happened to the /Orangebox directory? Are you putting that back in
> place?
>
>
> Jason Ruymen wrote:
> > Sometime later today we'll have a new required Team Fortress 2 update.
> >
> > Jason
> >
> >
Wow, a DoD:S Beta and a TF2 update both on the same day. :D I hope I can
update all my servers while populating them all with ease, heh.
On Wed, Jun 11, 2008 at 2:20 PM, Jason Ruymen <[EMAIL PROTECTED]>
wrote:
> Sometime later today we'll have a new required Team Fortress 2 update.
>
> Jason
>
There's something wrong with your quotes. You make it seem like it's what
you are saying and it goes on in one continuous line...
On Wed, Jun 11, 2008 at 9:16 AM, Mike Stiehm <[EMAIL PROTECTED]> wrote:
> Same exact thing for me.-I asked a friend to turn it off while
> I was playing T
S beta update though :D.
>
> On Mon, Jun 9, 2008 at 9:19 PM, Timothy Sadleir <[EMAIL PROTECTED]>
> wrote:
>
> > Is there gonna be an update for DoD:S beta soon? The client crashing
> > exploit still exists in it. :|
> >
> > On Mon, Jun 9, 2008 at 5:23 PM
Is there gonna be an update for DoD:S beta soon? The client crashing
exploit still exists in it. :|
On Mon, Jun 9, 2008 at 5:23 PM, Jason Ruymen <[EMAIL PROTECTED]>
wrote:
> A required update for Team Fortress 2 has been released. Please run
> hldsupdatetool to receive it. The specific change
So share or no share? :)
On Sun, Jun 8, 2008 at 2:53 PM, Spencer 'voogru' MacDonald <
[EMAIL PROTECTED]> wrote:
> No, it's a completely separate and custom built system.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
> Sent: Sun
Ooohh, is this part of your plugin and can you share this with us? I want
to see how many people run the command on our servers and I want to get rid
of the ones that would offend our servers like that.
On Sun, Jun 8, 2008 at 12:17 PM, Spencer 'voogru' MacDonald <
[EMAIL PROTECTED]> wrote:
> I'v
C'mon people. Less off topic spam please. <_<
On Wed, Jun 4, 2008 at 5:28 PM, Peter M (Mashy) <[EMAIL PROTECTED]> wrote:
> pls don't ban KB - that gave me a needed morning chuckle!
> ___
> To unsubscribe, edit your list preferences, or view the list
at 11:18 PM, Wiktor Deresz <[EMAIL PROTECTED]> wrote:
> Now its for Dedicated servers, than for clients.
>
> 2008/6/4 <[EMAIL PROTECTED]>:
> > Yes, I don't seem to have a Steam / Client Update for the beta.
> >
> >
> > Timothy Sadleir <[EMAIL
Well, my client is updated and I still see every server running that was
running before. Even my server seems to still be @ 1.0.0.7 and is viewable
in the ingame server list and joinable as well. Is it supposed to be like
this or is it just me?
On Tue, Jun 3, 2008 at 6:21 PM, Jason Ruymen <[EMAI
Is this just happening to me? I've got a pretty good rotation going on my
server but... Sometimes it skips some of the maps that are set to be next.
I've noticed this to to be more of a problem when it's supposed to go to
dod_argentan next, it just skips right over it to dod_colmar. :( And it
ac
Same here... Thos SAME EXACT guys. Got demos of them doing this hack too.
:)
On Sun, Jun 1, 2008 at 6:26 PM, Dog <[EMAIL PROTECTED]> wrote:
> We banned those guys a couple of weeks ago for the same thing.
>
>
> 2008/6/1 Tom Leighton <[EMAIL PROTECTED]>:
>
> > I popped him an email anyway, but th
7;t be out before tomorrow morning.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Timothy
> Sadleir
> Sent: Monday, May 26, 2008 10:29 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] DoD:S Beta Server Update?
>
> Will
Yes, thanks a lot Matt! :D
Now, how did you guys get the latest TF2 BeetlesMod to work with this? I
can't seem to do it...
On Fri, May 23, 2008 at 4:50 PM, Steven Hartland <[EMAIL PROTECTED]>
wrote:
> Thanks Matt :)
>
> - Original Message -
> From: "Matt Boone" <[EMAIL PROTECTED]>
>
>
My server is still "out of date" and I cannot update it to a correct version
even with -verify_all. It still get's stuck at updating the srcds.exe and
then loses connection... *Connection Reset, Winsock Error 10054 "Connection
reset by peer"*
___
To unsu
Well, when I try updating the servers they keep stopping at
c:\dods_main/orangebox\srcds.exe and then say...
Connection Reset, Winsock Error 10054 "Connection reset by peer"
Could that be why my server isn't fully starting up and exits when it's
about to start up?
Is anyone else getting "Failed to load..." errors? I'm seeing a bunch of
these flash on the screen both on my home dedicated server and my remot
hosted DS. Then it just closes the DS console and just doesn't run. I'm
running a -verify_all on em but is there any other thing I could have messed
up
So, will the latest BM for TF2 truely work for this?
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visit:
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This is happening to our servers too as of recently. I think it started at
the beggining of the day of the last update. I would like some help in this
issue as well. Thanks!
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