RE: [hlds] 32spawns

2006-04-11 Thread TooL
Search for pinkbits spawn point editor - it's an extremely easy way to add/remove spawn points. -Scott http://260servers.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Tuesday, April 11, 2006 4:55 PM To: hlds@list.valvesoftware.com

RE: [hlds] CSS Fast Downloads

2004-12-21 Thread TooL
mail? [EMAIL PROTECTED] -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von TooL Gesendet: Montag, 6. Dezember 2004 23:23 An: hlds@list.valvesoftware.com Betreff: RE: [hlds] CSS Fast Downloads Here is a nice little utility for creating those larger

[hlds] HLSW 1.00.39 released

2004-12-19 Thread TooL
Changelog: 1.0.0.39: - BugFix: Plugin de-/activate doesn't work - BugFix: Crash if server password secure - Global Player ID Database: You can now enter Steam IDs with STEAM_, VALVE_ or nothing as prefix - HL Steam: Corrected player numeration - Included support for HL2 Deathmatch - It is now

RE: [hlds] HLSW 1.00.39 released

2004-12-19 Thread TooL
PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Sunday, December 19, 2004 8:48 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] HLSW 1.00.39 released still doesn't seem to support CS:Source..:/ - Bruce Bahamut Andrews TooL wrote: Changelog: 1.0.0.39: - BugFix: Plugin de-/activate doesn't work

[hlds] Bug in CS:Source de_aztec?

2004-12-17 Thread TooL
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] There is an area along a wall in the picture were we kept getting stuck. The exact spot is right where the crosshair is pointed - right where the CT was killed. He in fact was stuck and couldn't move.

RE: [hlds] CSS Fast Downloads

2004-12-07 Thread TooL
Fast Downloads If TooL is nice enough to make a command-line version, you could always have a go at running it under Mono on Linux. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 06 December 2004 22:33 To: [EMAIL PROTECTED] Subject: Re

[hlds] HLSW 1.0.0.38 alpha released

2004-12-07 Thread TooL
dialog -TooL http://260servers.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Headshot Sent: Tuesday, December 07, 2004 7:12 PM To: [EMAIL PROTECTED] Subject: [hlds] DOD:S As a DoD:HL fan/player i must ask, any word on DoD:S, Alfred, Valve, anyone

RE: [hlds] CSS Fast Downloads

2004-12-06 Thread TooL
Here is a nice little utility for creating those larger .RES files - created by [FBNOps]OtakuCODE. What I had to do was extract the custom map to a temporary folder and run the resmaker. Then add them to our server. It didn't like the fact that more than one .BSP existed. Download here:

Re: [hlds] Max players in HLdm

2004-12-05 Thread TooL
I can't confirm for sure but I do not think there is a limit on Linux servers. Winders servers are hardcoded at 16 for the time being. Scott http://260servers.net - Original Message - From: Bobby [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, December 05, 2004 10:28 AM Subject:

Re: [hlds] HL2DM player limit

2004-12-04 Thread TooL
PROTECTED] wrote: Yes. Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of TooL Sent: Friday, December 03, 2004 2:24 PM To: [EMAIL PROTECTED] Subject: [hlds] HL2DM player limit Is the player limit hard coded at 16 since the latest Steam Update? Thanks, Scott

[hlds] HL2DM player limit

2004-12-03 Thread TooL
Is the player limit hard coded at 16 since the latest Steam Update? Thanks, Scott http://260servers.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Server update: details

2004-12-02 Thread TooL
Did setting the max players on a HL2-DM server change with this update? I thought it was (maxplayers XX) in game.cfg ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Thursday, December 02, 2004 6:46 PM To: [EMAIL PROTECTED]; [EMAIL

RE: [hlds] Admin change teams around

2004-12-01 Thread TooL
http://www.sourcemod.net/ is going to be the new home for Source plugins. - http://260servers.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SlyOne Sent: Wednesday, December 01, 2004 6:53 PM To: [EMAIL PROTECTED] Subject: Re:

RE: [hlds] Spawn Points de_dust2

2004-11-27 Thread TooL
Email me and I can send you an updated version with more spawn points. It won't affect map consistency either. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper Sent: Saturday, November 27, 2004 6:04 PM To: [EMAIL PROTECTED] Subject: [hlds]

Re: [hlds] [OT] Valve releasing SDK and a surprise

2004-11-24 Thread tool
My guess is a remade map for Source :o http://260servers.net - Original Message - From: Ook [EMAIL PROTECTED] Date: Wednesday, November 24, 2004 8:28 pm Subject: [hlds] [OT] Valve releasing SDK and a surprise From http://steampowered.com/index.php?area=news Next week we will be

RE: [hlds] sv_downloadurl

2004-11-23 Thread TooL
Does anyone know for sure if CS:Source game server downloads are still capped? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: Tuesday, November 23, 2004 2:21 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] sv_downloadurl No...they'll

[hlds] sv_downloadurl

2004-11-22 Thread TooL
Does anyone know if there is a variable in CS:Source that works like the sv_downloadurl cvar in CS 1.6 - allows players to download custom maps and files fast. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlds] auto-disconnect? What is this?

2004-11-04 Thread TooL
I always get disconnected for idling. I think the cvar is mp_autokick ? 08:06:27 mp_autokick = 1 game replicated - Kick idle/team-killing players Although 654s is a strange value. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

RE: [hlds] (no subject)

2004-10-22 Thread TooL
WC3 1.2 is the oldest one I think. Try http://www.war3x.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CyberGameZone.com Sent: Friday, October 22, 2004 12:14 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] (no subject) -- [ Picked text/plain from

RE: [hlds] Re: 32 player server maps - spawn problems?

2004-10-19 Thread TooL
I have that already - thanks. And I have a directory full of edited maps that we use on our servers because every time our host does a Steam update it overwrites the edited maps. I don't know why Valve can't just add 32 spawns to all maps and be done with it. -Original Message- From:

RE: [hlds] 32 player server maps - spawn problems?

2004-10-17 Thread TooL
I'm sick of this problem. Valve - please make your maps support 32 spawn points on ALL maps - old and new. If you want me to send you working 'classic' maps with 32 spawn points let me know - every steam update over-writes my edited maps - the maps edited to add more spawn points. -tired up

RE: [hlds] serious cs:s vulnerability

2004-10-17 Thread TooL
Better to ban ID's instead of IP's IMO Here are some that made everyone time out on my server: L 10/15/2004 - 21:56:40: %n2288STEAM_0:1:1287646 disconnected (%n timed out) L 10/15/2004 - 23:24:15: Joey Fagnuts2318STEAM_0:1:657221CT changed name to %n L 10/15/2004 - 23:24:18: