r semi-private since
> > public lobbies wont connect.
> >
> > On Wed, Nov 25, 2009 at 3:15 PM, shoskins73
> wrote:
> >
> > > If I have a sv_search_key setup in the server.cfg can only people with
> the
> > > key use the server? I didn't think t
If I have a sv_search_key setup in the server.cfg can only people with the
key use the server? I didn't think that was the case, as that would be what
the password variable is for.
I do not have any Steam Groups setup, so it should be usable by all.
Anyways I'm able to get Lobby groups to the ser
ed Win32 server mailing list
> > > > > > > > Subject: Re: [hlds] Server Key
> > > > > > > >
> > > > > > > > bind F8 "mm_dedicated_force_servers IPADRESS"
> > > > > > > >
> >
things to exist (IE - server browser) that also do not make
> sense within the context of how the game operates.
>
> And don't try to be sensationalist and compare this to another game that
> is totally unrelated. You just make yourself look stupid.
>
>
> On Fri
Left 4 Dead 2
Steam community so it stops going for the servers people have attached to
that group.
On Fri, Nov 20, 2009 at 3:50 PM, shoskins73 wrote:
> "you can't just join any server and start playing."
>
> Actually, yes you can, it's called Quick Play and is in t
"you can't just join any server and start playing."
Actually, yes you can, it's called Quick Play and is in the UI for all game
modes. This is no different than selecting a server from a browser list
(CSS/TF2)...except for one small thing, you don't get to choose which server
you are actually joi
I'm assuming that only works if I'm the Lobby Leader? What happens if I'm
in someone elses Lobby and they start the game, will it take me to my server
while everyone else goes to another server?
Long story short, I had a server for the first 2 months L4D was out and
stopped using it as it was suc
So I'm contemplating ordering a server for L4D2 as it's getting really
frustrating constantly being thrown into servers where all 4 (or 8) of us
have 200+ ping. Call Vote, Return to Lobby, Search for Best Dedicated Server
again only to be put back on the same server, or another server that's just
a
Client has been released.
L4D2 Community in Steam
On Mon, Nov 16, 2009 at 10:10 PM, gulfy32 wrote:
> Where is this L4D2 community chat?
>
> On Tue, Nov 17, 2009 at 12:05 AM, Stephen Yates
> wrote:
>
>
___
To unsubscribe, edit your list preferences, o
>From L4D2 Community chat.
mikeblas: We've found a crashing bug at the last moment.
mikeblas: We think it's fixed, but aren't sure, and are testing.
mikeblas: We'll release the game when we're sure we have a fix.
They are testing...
http://steamcommunity.com/groups/Valve/members
On Mon, Nov 16
I agree with both sides of this. As the implementation is now, Versus
needed to be locked to Normal.
But
a) Difficulty for Versus should be a Game Setting selectable in the Lobby.
b) With this would need some tuning to the scoring. Survivors need to get
points based on how far long they ge
"But other than that, is there any reason at all to include z_difficulty in
a server.cfg?"
"If you let the Lobby System do the leg work (like you should, private or
Group Exclusive servers included), there is no reason to set z_difficulty."
Correct. That was one of the things some people were and
"Richard - Most of the CVars listed in the first e-mail are either
unnecessary or incorrectly set. "
So rather than telling everyone that they are all incorrectly set, tell us
WHAT is "incorrectly set", because you've provided absolutely no help
whatsoever other than to criticize without explanati
uses that cvar to disable autokick for admins, it
> does
> use a user id.
>
> "mp_disable_autokick"
> game
> - Prevents a userid from being auto-kicked
> Usage: mp_disable_autokick
>
>
> On Wed, Nov 26, 2008 at 11:48 AM, shoskins73 <[EMA
Damien, I can't speak for the voice cvars, they were in there by default,
and is irrelevant with getting an L4D server working properly anyways.
You are mistaken on mp_disable_autokick usage is NOT it IS 0 or
1, and does exactly what I said it does. Check the cvar list for
definition.
Sean
. Around the 12th of Nov.
Sean
On Tue, Nov 25, 2008 at 6:52 PM, <[EMAIL PROTECTED]> wrote:
> >
> >
> > --
> >
> > Message: 6
> > Date: Tue, 25 Nov 2008 15:21:06 -0800
> > From: shoskins73 <[EMAIL PROTECTED
Hi folks, seems a lot of negativity going around, figured I'd post something
that may help a few. And if Valve by some chance haven't already figured out
the problem and are working towards a fix for the problem I outline below,
this just might help them as well.
Below is a server.cfg (with notes
Funny how you guys are the ones telling others to shut up about this...yet
you are the ones that started a new thread, childishly renamed it and are
STILL harping on about it.
If you don't want to help solve problems, or provide feedback on problems so
they can be fixed, then stop posting.
The sa
> You can bitch and complain and whine but nothing will happen. Shut off
your
> servers or make them all private so no from the lobby can join. If you
don't
> take down your server, then you're not even standing up for what you're
> blurting out over and over like an idiot.
While I don't agree wit
So because "it's by design" means we can't point out bugs and functionality
problems with the "design"?
Because "it's by design" means can't get the system adjusted so that it
works for everyone and allow admins to set up servers with specific game
modes like they have been able to do for all thei
http://forums.srcds.com/viewtopic/8879 That link is useless and provides no
answers, only the same questions that everyone else is asking.
As I just mentioned in my previous post. Despite what settings you add to
the server.cfg or how you edit the mapcycle file, Lobby players with
Campaign selec
Hey Mike, and everyone else defending the lack of documentation...
All of those things that you just responded with answers for...were all
figured out by admins, not you, nor Valve. Valve changed how the server
setup works for Left 4 Dead when it has been essentially the same for 10
years or so w
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