Re: [hlds] Server not getting players

2009-11-25 Thread shoskins73
r semi-private since > > public lobbies wont connect. > > > > On Wed, Nov 25, 2009 at 3:15 PM, shoskins73 > wrote: > > > > > If I have a sv_search_key setup in the server.cfg can only people with > the > > > key use the server? I didn't think t

[hlds] Server not getting players

2009-11-25 Thread shoskins73
If I have a sv_search_key setup in the server.cfg can only people with the key use the server? I didn't think that was the case, as that would be what the password variable is for. I do not have any Steam Groups setup, so it should be usable by all. Anyways I'm able to get Lobby groups to the ser

Re: [hlds] Server Key

2009-11-20 Thread shoskins73
ed Win32 server mailing list > > > > > > > > Subject: Re: [hlds] Server Key > > > > > > > > > > > > > > > > bind F8 "mm_dedicated_force_servers IPADRESS" > > > > > > > > > >

Re: [hlds] Server Key

2009-11-20 Thread shoskins73
things to exist (IE - server browser) that also do not make > sense within the context of how the game operates. > > And don't try to be sensationalist and compare this to another game that > is totally unrelated. You just make yourself look stupid. > > > On Fri

Re: [hlds] Server Key

2009-11-20 Thread shoskins73
Left 4 Dead 2 Steam community so it stops going for the servers people have attached to that group. On Fri, Nov 20, 2009 at 3:50 PM, shoskins73 wrote: > "you can't just join any server and start playing." > > Actually, yes you can, it's called Quick Play and is in t

Re: [hlds] Server Key

2009-11-20 Thread shoskins73
"you can't just join any server and start playing." Actually, yes you can, it's called Quick Play and is in the UI for all game modes. This is no different than selecting a server from a browser list (CSS/TF2)...except for one small thing, you don't get to choose which server you are actually joi

Re: [hlds] Server Key

2009-11-20 Thread shoskins73
I'm assuming that only works if I'm the Lobby Leader? What happens if I'm in someone elses Lobby and they start the game, will it take me to my server while everyone else goes to another server? Long story short, I had a server for the first 2 months L4D was out and stopped using it as it was suc

[hlds] Server Key

2009-11-20 Thread shoskins73
So I'm contemplating ordering a server for L4D2 as it's getting really frustrating constantly being thrown into servers where all 4 (or 8) of us have 200+ ping. Call Vote, Return to Lobby, Search for Best Dedicated Server again only to be put back on the same server, or another server that's just a

Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread shoskins73
Client has been released. L4D2 Community in Steam On Mon, Nov 16, 2009 at 10:10 PM, gulfy32 wrote: > Where is this L4D2 community chat? > > On Tue, Nov 17, 2009 at 12:05 AM, Stephen Yates > wrote: > > ___ To unsubscribe, edit your list preferences, o

Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread shoskins73
>From L4D2 Community chat. mikeblas: We've found a crashing bug at the last moment. mikeblas: We think it's fixed, but aren't sure, and are testing. mikeblas: We'll release the game when we're sure we have a fix. They are testing... http://steamcommunity.com/groups/Valve/members On Mon, Nov 16

Re: [hlds] Left 4 Dead Update Available

2008-12-05 Thread shoskins73
I agree with both sides of this. As the implementation is now, Versus needed to be locked to Normal. But a) Difficulty for Versus should be a Game Setting selectable in the Lobby. b) With this would need some tuning to the scoring. Survivors need to get points based on how far long they ge

Re: [hlds] L4D working server.cfg for Public server

2008-11-26 Thread shoskins73
"But other than that, is there any reason at all to include z_difficulty in a server.cfg?" "If you let the Lobby System do the leg work (like you should, private or Group Exclusive servers included), there is no reason to set z_difficulty." Correct. That was one of the things some people were and

Re: [hlds] L4D working server.cfg for Public server

2008-11-26 Thread shoskins73
"Richard - Most of the CVars listed in the first e-mail are either unnecessary or incorrectly set. " So rather than telling everyone that they are all incorrectly set, tell us WHAT is "incorrectly set", because you've provided absolutely no help whatsoever other than to criticize without explanati

Re: [hlds] L4D working server.cfg for Public server

2008-11-26 Thread shoskins73
uses that cvar to disable autokick for admins, it > does > use a user id. > > "mp_disable_autokick" > game > - Prevents a userid from being auto-kicked > Usage: mp_disable_autokick > > > On Wed, Nov 26, 2008 at 11:48 AM, shoskins73 <[EMA

Re: [hlds] L4D working server.cfg for Public server

2008-11-26 Thread shoskins73
Damien, I can't speak for the voice cvars, they were in there by default, and is irrelevant with getting an L4D server working properly anyways. You are mistaken on mp_disable_autokick usage is NOT it IS 0 or 1, and does exactly what I said it does. Check the cvar list for definition. Sean

Re: [hlds] How about some server instructions and server.cfg files? (shoskins73)

2008-11-25 Thread shoskins73
. Around the 12th of Nov. Sean On Tue, Nov 25, 2008 at 6:52 PM, <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > > Message: 6 > > Date: Tue, 25 Nov 2008 15:21:06 -0800 > > From: shoskins73 <[EMAIL PROTECTED

[hlds] L4D working server.cfg for Public server

2008-11-25 Thread shoskins73
Hi folks, seems a lot of negativity going around, figured I'd post something that may help a few. And if Valve by some chance haven't already figured out the problem and are working towards a fix for the problem I outline below, this just might help them as well. Below is a server.cfg (with notes

Re: [hlds] Lame Bitching (a.k.a. Re: How about some server instructions and server.cfg)

2008-11-25 Thread shoskins73
Funny how you guys are the ones telling others to shut up about this...yet you are the ones that started a new thread, childishly renamed it and are STILL harping on about it. If you don't want to help solve problems, or provide feedback on problems so they can be fixed, then stop posting. The sa

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread shoskins73
> You can bitch and complain and whine but nothing will happen. Shut off your > servers or make them all private so no from the lobby can join. If you don't > take down your server, then you're not even standing up for what you're > blurting out over and over like an idiot. While I don't agree wit

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread shoskins73
So because "it's by design" means we can't point out bugs and functionality problems with the "design"? Because "it's by design" means can't get the system adjusted so that it works for everyone and allow admins to set up servers with specific game modes like they have been able to do for all thei

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread shoskins73
http://forums.srcds.com/viewtopic/8879 That link is useless and provides no answers, only the same questions that everyone else is asking. As I just mentioned in my previous post. Despite what settings you add to the server.cfg or how you edit the mapcycle file, Lobby players with Campaign selec

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread shoskins73
Hey Mike, and everyone else defending the lack of documentation... All of those things that you just responded with answers for...were all figured out by admins, not you, nor Valve. Valve changed how the server setup works for Left 4 Dead when it has been essentially the same for 10 years or so w