To: Half-Life dedicated Win32 server mailing list
Sent: Wednesday, July 15, 2009 12:33:47 PM
Subject: Re: [hlds] L4D search_key server good for only 1 use?
Dude...
If this is true... you rock! Kudos, restarting now...
Bob
From: Zoid Kirsch
To: Half-Life dedic
Dude...
If this is true... you rock! Kudos, restarting now...
Bob
From: Zoid Kirsch
To: Half-Life dedicated Win32 server mailing list
Sent: Wednesday, July 15, 2009 1:03:09 AM
Subject: Re: [hlds] L4D search_key server good for only 1 use?
Hi Robert.
We
oftware.com] On Behalf Of Robert Whelan
Sent: Saturday, July 11, 2009 12:52 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D search_key server good for only 1 use?
It sucks royally... having steam group servers has been useless recently
related topic: [hlds] L4D Stea
It sucks royally... having steam group servers has been useless recently
related topic: [hlds] L4D Steam Group Servers
From: MjrNuT
To: hlds@list.valvesoftware.com
Sent: Saturday, July 11, 2009 2:19:25 PM
Subject: Re: [hlds] L4D search_key server good for
h.com
>
> From: Jonah Hirsch
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Sent: Thursday, July 2, 2009 1:53:33 AM
> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>
> Well, I'm stil
887 secure
> udp/ip : 174.133.201.135:28045 [ public same ]
> os : Windows Dedicated
> map : l4d_hospital01_apartment
> players : 1 humans, 0 bots (4 max) (not hibernating) (unreserved)
> # userid name uniqueid connected ping loss state rate adr
> # 3 1 "Play Tester&quo
edicated
map : l4d_hospital01_apartment
players : 1 humans, 0 bots (4 max) (not hibernating) (unreserved)
# userid name uniqueid connected ping loss state rate adr
# 3 1 "Play Tester" STEAM_1:0:XX 04:54 129 0 active 2 XX.XX.XX.XX:27005
# 4 "Zoey" BOT active
# 5 &qu
connect
>> to our up-to-date game servers.
>>
>>
>>
>>
>>
>>
>>
>> From: Jonah Hirsch
>> To: Half-Life dedicated Win32 server mailing list <
>> hlds@list.valvesoftware.com>
>> Sent: Sun
of a rejection request:
>>
>> RejectConnection: 213.239.209.221:54130 - This server is using a newer
>> protocol (1014) than your client (7).
>>
>>
>> Now we've tested this and my admins with current game files can't connect
>> to our up-to
>
>
>
>
>
>
>
> From: Jonah Hirsch
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Sent: Sunday, June 28, 2009 8:18:03 PM
> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>
> I
s and my admins with current game files can't connect to
our up-to-date game servers.
From: Jonah Hirsch
To: Half-Life dedicated Win32 server mailing list
Sent: Sunday, June 28, 2009 8:18:03 PM
Subject: Re: [hlds] L4D search_key server good for only 1 use?
I've been told this has been happening on my servers since the recent
update. The search key will stop working until I restart my servers. I also
am running on linux with forked servers.
On Sun, Jun 28, 2009 at 3:53 PM, FPSB | Goerge wrote:
> Hello, i half-ass host a couple l4d servers... I don't
Hello, i half-ass host a couple l4d servers... I don't really know the ins
and outs.
I just have a sv_search_key set for my community
When the servers start, people can use the key just fine, but once everyone
leaves, and the server starts hibernating again, people cannot find the
server via the
I updated SM to the latest 1.2 snapshot and it still wouldnt work. I even
took off sv search key and did official servers and it still didnt work.
Event after heartbeat. I get these errors:
[L4DMM] CMatchGame::RemovePlayer - Cannot find player by 11102a96a70!
Got disconnected state 22 Local Di
It's true, the matchmaker need some major fixing. It's not robust,
it's not even decent.
On Wed, Mar 25, 2009 at 7:34 PM, Patrick Shelley wrote:
> Agreed - although Steamworks doesnt agree
>
> Matchmaking / Lobbies Steamworks' multiplayer back-end is powered by robust
> matchmaking and lobby
I think my issue has to do with SM and I need to update SM
https://bugs.alliedmods.net/show_bug.cgi?id=3627
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> >
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com<https://mail.google.com/mail?view=cm&tf=0&to=h...@list.valvesoftware.com>
> >
> Sent: Wednesday, March 25, 2009 10:40
I use are community acronym (4 letters) and it seems to work just fine
From: Brent Veal
To: Half-Life dedicated Win32 server mailing list
Sent: Wednesday, March 25, 2009 10:40:41 AM
Subject: Re: [hlds] L4D Search_key
Our group's servers use a search_k
That happened on campaign mode. I entered the server through community,
played a little. Left. Then made a lobby for campaign and it wouldnt find my
server. Eventually the lobby emptied since it took too long. No one has any
patience!
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http://www.l4d.com/blog/post.php?id=2377
On Wed, Mar 25, 2009 at 2:33 PM, wrote:
> Valve are you reading this??
>
> You should be, this comes from people who support your game and use it
> every day in a non Prefect environment.. AkA the real world.
>
> Still love ya valve but you do have thos
Valve are you reading this??
You should be, this comes from people who support your game and use it
every day in a non Prefect environment.. AkA the real world.
Still love ya valve but you do have those WTF moments but as of late
they seem to be on a regular basis.
Quoting Patrick Shelley :
DontWannaName! wrote:
> When I was in my L4D server and then quit to open another lobby and used
> my sv_search_key, it never found my server and looks for it forever.
It takes a while for the server to register as empty again. Heartbeats
are sent every 5 minutes and are not guaranteed to reach t
:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Search_key
Agreed - although Steamworks doesnt agree
Matchmaking / Lobbies Steamworks' multiplayer back-end is powered by robust
matchmaking and lobby technology. The same technology that drives the quic
Agreed - although Steamworks doesnt agree
Matchmaking / Lobbies Steamworks' multiplayer back-end is powered by robust
matchmaking and lobby technology. The same technology that drives the quick
and accurate match-ups in Left 4 Dead can be used in your game.
Hardly robust, Hardly quick. L4D is
As far as I can tell, the whole L4D server-joining and filtering system just
doesn't work reliably at this point.
On Wed, Mar 25, 2009 at 1:10 PM, Brent Veal wrote:
> I find that sometimes it just doesnt work. On the odd occasion that it's
> not
> working, I'll just create a brand new lobby and i
I find that sometimes it just doesnt work. On the odd occasion that it's not
working, I'll just create a brand new lobby and it will always work in the
second lobby. Same goes for the ms_force_dedicated command
On Wed, Mar 25, 2009 at 11:02 AM, DontWannaName! wrote:
> When I was in my L4D serve
Was that for capmpaign or versus?
On Wed, Mar 25, 2009 at 6:02 PM, DontWannaName! wrote:
> When I was in my L4D server and then quit to open another lobby and used
> my sv_search_key, it never found my server and looks for it forever.
> ___
> To unsubsc
When I was in my L4D server and then quit to open another lobby and used
my sv_search_key, it never found my server and looks for it forever.
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rcon or console sv_tags, sv_showtags to see pub/priv info
From: "mu...@anbservers.net"
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 25, 2009 7:48:37 AM
Subject: Re: [hlds] L4D Search_key
I Remember reading that but ignored it because
gt;> coop,versus part of the tag string past the 64 char mark will result in
>> issues, apparently.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
>> Sent: Wednesday,
alf Of Saint K.
>> Sent: Wednesday, March 25, 2009 8:24 AM
>> To: 'Half-Life dedicated Win32 server mailing list'
>> Subject: Re: [hlds] L4D Search_key
>>
>> Aye, the lobby system with sv_search_key is broken.
>>
>> -Original Message-
>>
ntly.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
> Sent: Wednesday, March 25, 2009 8:24 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] L4D
mu...@anbservers.net wrote:
> empty,alltalk,grp:xxxi,sourcemod,sv_search_key_anbservers1010,coop,versus
>
> Does it count commas? has part of the 64 chars if so I am way over @ 73 chars.
The limit is 63 chars.
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On Behalf Of
> > mu...@anbservers.net<https://mail.google.com/mail?view=cm&tf=0&to=mu...@anbservers.net>
> > Sent: Wednesday, March 25, 2009 8:49 AM
> > To:
> > hlds@list.valvesoftware.com<https://mail.google.com/mail?view=cm&tf=0&to=h...@list.valve
ist.valvesoftware.com] On Behalf Of
> mu...@anbservers.net
> Sent: Wednesday, March 25, 2009 8:49 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] L4D Search_key
>
>
> I Remember reading that but ignored it because they were talking about
> linux on the windows
ftware.com
Subject: Re: [hlds] L4D Search_key
I Remember reading that but ignored it because they were talking about
linux on the windows list. (or atleast at the point I was reading that.)
Any easy way for a noob like myself to query a windows server to find
the whole sv_tags String?
Th
com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
> Sent: Wednesday, March 25, 2009 8:24 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] L4D Search_key
>
> Aye, the lobby system with sv_search_key is broken.
>
>
25, 2009 8:24 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] L4D Search_key
Aye, the lobby system with sv_search_key is broken.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behal
Aye, the lobby system with sv_search_key is broken.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
mu...@anbservers.net
Sent: Wednesday, March 25, 2009 1:11 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] L4D
Does any one else still have the search_key issues with VS lobbies?
I still can not connect to a VS game with the search_key. What is so
odd and makes me upset is that coop will load on the spot.
Any one find a fix or workaround? Or am I beating a dead horse?
Thanks
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