> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ERIK OLSEN
> Sent: Monday, February 02, 2009 7:26 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers
> laggy.
>
> I can also confirm that all of our 32 playe
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ERIK OLSEN
Sent: Monday, February 02, 2009 7:26 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.
I can also confirm that all of our 32 player servers have not been hit by
lag
I can also confirm that all of our 32 player servers have not been hit by
lag that was non-existent before. My players (about half of which are paying
customers) are understandably upset, and my in-box is being hammered with
complaints about TF2 server performance since the update. I should note th
] New inexplicable rate restriction making 26x+ servers laggy.
I want to confirm that this patch has caused my 31-player servers to
exhibit lag/warping players. All players can see the effects and are
(understandably) very angry about it. net_graph 3 confirms frequent
high choke values (40-60) when
Ok, i have to mess with it more, i can confirm talking to many people
who used rate 3 before the patch and didn't experience this, so i
don't think it's directly rated to the 3 limit, but it may be.
Valve halllppp
On Fri, Jan 30, 2009 at 10:52 AM, "[ЯтR] The-/ wrote:
> It is a error with
;> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
>>> Sent: Friday, January 30, 2009 1:40 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>>
t; > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
> > Sent: Friday, January 30, 2009 1:40 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] New inexplicable rate restriction making 26x+servers
> > laggy.
> >
&g
-Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
> Sent: Friday, January 30, 2009 1:40 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] New inexplicable rate restriction mak
Sent: Friday, January 30, 2009 1:40 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New inexplicable rate restriction making 26x+servers
laggy.
Try sv_maxrate 0
> Ya, at least one of my servers had sv_maxrate 3 and it was better
> before
> the patch. It
.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion
> Sent: Friday, January 30, 2009 1:21 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers
> laggy.
>
> I want to co
Of Ryan Mannion
Sent: Friday, January 30, 2009 1:21 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers
laggy.
I want to confirm that this patch has caused my 31-player servers to
exhibit lag/warping players. All players can
I want to confirm that this patch has caused my 31-player servers to
exhibit lag/warping players. All players can see the effects and are
(understandably) very angry about it. net_graph 3 confirms frequent
high choke values (40-60) when they're typically 0 prior to the patch.
FWIW, my sv_maxrate wa
I run a 27 players server (two hidden slots and sourcetv) and yesterday I
thought it was me who was laggy, even with my great internet connection.
So it would have been my TF2 server itself?
Cold
On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey wrote:
> Well i've been looking at it, and the combine
Well i've been looking at it, and the combined in: and out: k/s rates
never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on
the net graph and update rate is dropping way below 66 even though
server is maintaining its FPS just fine.
I'm assuming it's hitting its rate limit, but i co
t; > To: Half-Life dedicated Win32 server mailing list
> > Subject: [hlds] New inexplicable rate restriction making 26x+ servers
> > laggy.
> >
> > ] rcon sv_maxrate
> > "sv_maxrate" = "10" ( def. "0" )
> > replicated
> > - Max
oftware.com] On Behalf Of Nephyrin Zey
> Sent: Thursday, January 29, 2009 10:09 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: [hlds] New inexplicable rate restriction making 26x+ servers
> laggy.
>
> ] rcon sv_maxrate
> "sv_maxrate" = "10"
Tried it. Does not work.
Rate will not go over 3 on a client. Net_graph is a sad sight to
behold in action. People are complaining about lag. A lot. Every game.
:(
On Thu, Jan 29, 2009 at 10:14 PM, Cc2iscooL wrote:
> sv_minrate 6
> sv_mincmdrate 66
> sv_minupdaterate 66
>
> Get ready to
Subject: [hlds] New inexplicable rate restriction making 26x+ servers laggy.
] rcon sv_maxrate
"sv_maxrate" = "10" ( def. "0" )
replicated
- Max bandwidth rate allowed on server, 0 == unlimited
] rate
"rate" = "3" ( def. "1&quo
sv_minrate 6
sv_mincmdrate 66
sv_minupdaterate 66
Get ready to eat some bandwidth, baby!
On Fri, Jan 30, 2009 at 12:09 AM, Nephyrin Zey wrote:
> ] rcon sv_maxrate
> "sv_maxrate" = "10" ( def. "0" )
> replicated
> - Max bandwidth rate allowed on server, 0 == unlimited
> ] rate
> "rate" =
] rcon sv_maxrate
"sv_maxrate" = "10" ( def. "0" )
replicated
- Max bandwidth rate allowed on server, 0 == unlimited
] rate
"rate" = "3" ( def. "1" )
** NOTE: The real value is 6.000 but the server has temporarily
restricted it to 3.000 **
- Max bytes/sec the host can receive da
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