Re: [hlds] Reliable Snapshot Overflow

2012-07-23 Thread Invalid Protocol
: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Monday, July 23, 2012 3:59 AM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] Reliable Snapshot Overflow Hi all

Re: [hlds] Reliable Snapshot Overflow

2012-07-23 Thread Ominous Gaming
: [hlds] Reliable Snapshot Overflow Hi all, For quite some time now I've been getting reports from clients saying they're being prevented from joining my servers. They're being kicked with this message. 'Disconnect: ERROR! Reliable snapshot overflow..' Here's a pastebin link with my info in hopes

[hlds] Reliable Snapshot Overflow

2012-07-22 Thread Kyle Sanderson
Hi all, For quite some time now I've been getting reports from clients saying they're being prevented from joining my servers. They're being kicked with this message. 'Disconnect: ERROR! Reliable snapshot overflow..' Here's a pastebin link with my info in hopes that it's helpful.

Re: [hlds] Reliable Snapshot Overflow

2012-07-22 Thread Cameron Munroe
We did have that issue when mic spammers or lots of voice chat was going on. On 7/22/2012 5:59 PM, Kyle Sanderson wrote: Hi all, For quite some time now I've been getting reports from clients saying they're being prevented from joining my servers. They're being kicked with this message.

Re: [hlds] Reliable Snapshot Overflow

2012-07-22 Thread Kyle Sanderson
I'd be inclined to agree. However, this is on client connection and 10 friends couldn't manage to join the server with 45 players. This was for the entire duration of the map, and there were admins ingame relaying information back. Thanks, Kyle. On Sun, Jul 22, 2012 at 6:36 PM, Cameron Munroe

Re: [hlds] Reliable Snapshot Overflow

2012-07-22 Thread Cameron Munroe
What type of server, and most likely it is that the cvar for max download speed is too low. On 7/22/2012 6:49 PM, Kyle Sanderson wrote: I'd be inclined to agree. However, this is on client connection and 10 friends couldn't manage to join the server with 45 players. This was for the entire

Re: [hlds] Reliable Snapshot Overflow

2008-05-05 Thread DontWannaName!
I have been noticing players getting disconnected from ERROR: reliable snapshot overflow after playing a round of GoldRush and starting a new round at the first stage on blue. Thats the only time I see it and about 2 people are disconnected from it. Anyone else see this on Goldrush? Also, more

Re: [hlds] Reliable Snapshot Overflow

2008-05-05 Thread Dustin Wyatt
Yeah, I was just talking about this with some of my server regulars. I haven't noticed the specific time it happens, but previous to the goldrush update I saw people disconnected with that error maybe a couple times. Post-goldrush update I've already seen it 20 times. On Mon, May 5, 2008 at