Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-29 Thread ics
I'd simply go with servers.tf if it's going to list servers. -ics N-Gon kirjoitti: pub.gg is available FYI On Fri, Jul 29, 2016 at 11:57 AM, Lucas Wagner > wrote: Babby's first domain lookup failed. Sorry for that. Any

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-29 Thread N-Gon
pub.gg is available FYI On Fri, Jul 29, 2016 at 11:57 AM, Lucas Wagner wrote: > Babby's first domain lookup failed. Sorry for that. Any other ideas for > domain names? I recommend something similar to other TF related domains, > such as flan.tf or scrap.tf. > > On Fri, Jul

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-29 Thread Lucas Wagner
Babby's first domain lookup failed. Sorry for that. Any other ideas for domain names? I recommend something similar to other TF related domains, such as flan.tf or scrap.tf. On Fri, Jul 29, 2016 at 10:43 AM, Jordan Olling wrote: > Not according to https://www.whois.net/

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-29 Thread Jordan Olling
Not according to https://www.whois.net/ On Fri, Jul 29, 2016 at 6:34 AM, Lucas Wagner wrote: > It appears that the pub.tf domain is available... > > On Wed, Jul 27, 2016 at 6:57 AM, Scandreid wrote: > >> Hi Tim, >> >> The cool thing about this is that

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-29 Thread Lucas Wagner
It appears that the pub.tf domain is available... On Wed, Jul 27, 2016 at 6:57 AM, Scandreid wrote: > Hi Tim, > > The cool thing about this is that pretty much nothing's set in stone atm. > Off the top of my head (and I'm just one guy), maybe a randomised display > order

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread Scandreid
Hi Tim, The cool thing about this is that pretty much nothing's set in stone atm. Off the top of my head (and I'm just one guy), maybe a randomised display order like huds.tf use would help? For the delisting/listing thing, maybe allowing all server owners to submit their own websites to site on

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread E. Olsen
I always find it odd that modded/custom map servers seem to get looked down so much on this list now. While I can certainly understand running a few "vanilla servers" if that is what your community wants, why people would think that putting up a bunch of servers that are essentially exactly like

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread Rowedahelicon
Basically, Valve servers just had become an alternative to community servers entirely, and you're right. Server is empty? Play on a valve server, those are always full! Now community servers just have a lot of stigma against them, and we need to win everyone back. Also I'm really sleepy so I

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread ics
>Even if you populate a server with friends,admins and regulars, they still wont stay populated very long. Forgot to say that before valve forwarded all traffic to their servers, quickplay really did its job if the server had even some players. It was great system untill the point of the

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread ics
I dont know if they still read this list, but the most popular servers out there right now on the community side are the ones that run mods, orange maps and trade maps. Even idle servers, despite idling now has to be accepted per item drop. While working with this current update and had in

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread Robert Paulson
I don't see the point in casual mode recording stats at all. If it doesn't matter if you win or lose then those stats are meaningless. And people that want to play casually usually don't even want to have their badness recorded. What the TF2 team should've done was just leave quickplay in and

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread Ryuke Dragon
Well I'm a trader, but these days trade servers are more of just a killbox for baddies who can't play well enough to get along on real tf2 servers be they community or valve. For about three months I went around to every trade server worth mentioning, and every one of them failed in some key way.

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread Rowedahelicon
I feel like your experience with community hosting may be much different from ours, for instance I know I'm still enjoying hosting and I've had no problem with an entrenched user base. Though me personally am not too sold on the browser idea either, it's just one thing we're working on. The other

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread Ryuke Dragon
Nobody who plays casually will use an out of client browser to find a server to play on. Things like the GameSpy system catered to people who wanted to join a server they would likely never connect to again. A more robust tag system could exist, but without general and widespread knowledge of how

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread Rowedahelicon
Who said that? On Wed, Jul 27, 2016 at 2:05 AM, Phillip Vector wrote: > and you say that Tim is just crying and don't take him seriously. > > I'm out as well if it devolves within a day to this petty bickering. > > On Tue, Jul 26, 2016 at 8:37 PM, Rowedahelicon < >

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread Phillip Vector
and you say that Tim is just crying and don't take him seriously. I'm out as well if it devolves within a day to this petty bickering. On Tue, Jul 26, 2016 at 8:37 PM, Rowedahelicon < theoneando...@rowedahelicon.com> wrote: > With this in mind, we'll go over all of our notes together and get a

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-26 Thread Rowedahelicon
With this in mind, we'll go over all of our notes together and get a better explanation of how exactly we're trying to set this up On Tue, Jul 26, 2016 at 11:26 PM, Tim Anderson wrote: > This doesn't really address my concerns. You or maybe some other server > owner (if

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-26 Thread Tim Anderson
This doesn't really address my concerns. You or maybe some other server owner (if successful) will have massive power in deciding where all the players go. You still control who gets listed/delisted and shown in what order, or what tags will be made or not made. I don't think it is safe to assume

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-26 Thread Jordan Olling
I would be interested in a website for searching TF2 servers and games. I have no strong feelings about ads, as long as they don't interrupt gameplay, and I enjoy playing on custom maps, but not so much the crazy "deathmatch" or social maps/servers. On Tue, Jul 26, 2016 at 7:56 PM, Rowedahelicon

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-26 Thread Scandreid
We talked about a lot of those issues tonight - we decided that rather than curation it's probably better to go with a tagging system (e.g crits, nocrits, votecrits; no ads, ads, video ads; stock maps, some custom maps, etc etc etc loads of potential options here) and let the community decide for

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-26 Thread Rowedahelicon
We figure the best fair / logical approach to this is provide the user base a list of tags and providing any important info to the user so they can make an educated guess if they like a server or not. We decided trying to rate good and bad servers won't do anything positive because our opinion on

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-26 Thread Tim Anderson
How will this be any different from gametracker.com? It seems like anyone that will want to use your list is someone that is already comfortable with using the server browser. How will you know if someone is impersonating another community to leech off their popularity and then getting them

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-26 Thread Tohru Adachi
It's going to be curated by us, so we will be able to remove bad servers. I highly recommend joining us on the discord, we need as many community owners as we can in on this On 26/07/2016 23:34, Phillip Vector wrote: How will you handle when the tags don't match up with what the server does?

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-26 Thread Phillip Vector
How will you handle when the tags don't match up with what the server does? If some of the community cheated to get onto the main game list years ago, what's to stop them from misreporting the tags now? On Tue, Jul 26, 2016 at 3:21 PM, Joe P wrote: > To get everyone caught

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-26 Thread Joe P
To get everyone caught up on what has been happening on the discord: We have come up with a general plan to greatly improve the community server experience for users and get many more interested. 1. Create a website for players to find the community servers they want to play on - Sort by

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-25 Thread Robert Paulson
This update may not kill your servers right away because it is still summer vacation. Right now there is a shakeup in community players with some communities closing, and a few players favoriting your server when casual mode wasn't working properly for a week. But as you have noticed yourself

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-25 Thread Rowedahelicon
Does Valve 'want' to increase interest is the thing, from what I've gathered plus input I've gotten it seems like a no. Apparently a lot of the TF2 team is against community servers so we've been pushed aside from the get go. That's part of why I think we need to do the task of trying to generate

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-25 Thread E. Olsen
While traffic is certainly down to our servers, it's not down 70+% as some other communities are reporting - but then again, only our servers that weren't quickplay enabled are still filling up reliably everyday (our "vanilla" quickplay servers are now ghost towns), so it's a mixed bag. We ARE

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-25 Thread Robert Paulson
Is it just me or was there literally zero benefit for community servers in this update? The only thing Valve did was rename quickplay into "casual" and completely blocked all community servers from participating in it. There was no real change. The reason why everyone saw a bunch of players in

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-25 Thread Rowedahelicon
Before I had suggest a steam group, but if we want persistent chat for those who're offline, I suggest we use Discord. https://discord.gg/pQJrmbb On Mon, Jul 25, 2016 at 10:28 AM, Ash . wrote: > I agree, I think this needs a face behind it now. I'm happy to talk about

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-25 Thread Ash .
I agree, I think this needs a face behind it now. I'm happy to talk about why I totally stopped running TF2 servers. On 25 Jul 2016 4:37 a.m., "Rowedahelicon" wrote: > https://www.reddit.com/r/tf2/comments/4uf12v/tf2_app_is_closing/ > > So now that this is

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-24 Thread Rowedahelicon
https://www.reddit.com/r/tf2/comments/4uf12v/tf2_app_is_closing/ So now that this is happening, I feel like an idea for us would be to maybe make a video? Get people together to talk about community servers, owners and players, try to put a human face behind why we feel it's important and see

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-23 Thread Josh Russell
Well, the bigger overall problem with Casual, especially after this update and especially how it's been nudged back towards a casual favor with the removal of penalties is that it's in a mushy middle-ground, mainly with the way it's presented. I mean it always was even before the updates, but now

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Rowedahelicon
I feel the XP system in casual was simply to retain users in Valve servers. There's no reason for having a casual ranking other than big boy show offy points. On Sat, Jul 23, 2016 at 12:29 AM, Josh Russell wrote: > "Frankly, "casual" mode could (and should) have

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Josh Russell
"Frankly, "casual" mode could (and should) have been adapted to be community-server exclusive." Honestly, that's what I was hoping for, but realistically... I'm not sure that would happen. I actually thought what they were going to do was have a true 12v12 competitive mode by the time this was

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread E. Olsen
Too early to tell, really. A drop-off after the initial "rush" of a new update was to be expected. Right now, I'm seeing some long-term servers dropping off in traffic by about 20% or so, and they certainly can die faster if alot of players leave at once, since they are not being "fed" any

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Rowedahelicon
It's still been dead for the most part on my side, a few of my players have been arguing how Valve's killed the game by removing quickplay. Whenever I suggest we play on ... our servers, they'll retort by saying they're always empty. It's the loop that's been a problem for a number of years. Don't

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Weasels Lair
I definitely like having the "community servers" option right on the "find a game" menu, basically giving equal billing to the other options there. But, as others have said, would have helped more years ago. Better late than never I guess. I really saw no reason for such a simple GUI change

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread info@pwn
lds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of info@pwn > Sent: Friday, July 22, 2016 5:36 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Roughly 2 weeks out from the MyM update... > > I don't know, mvm is pretty alive - mvm's

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Emil Larsson
I should probably also add that I suspect that it's net positive if you already have a regular group of players on the server. Most people don't join a empty server so having a few regulars that "seeds" a server to get it started helps. Although I see that our overflow servers fill up sometimes

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread pilger
Our server had a increase of player activity, for sure. It's still way lower than it use to be in its golden days, before Valve servers came along, but it's certainly an increase. Player quality decreased a lot, though. And not many of the new players do actually come back and turn into community

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread HD
, July 22, 2016 5:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Roughly 2 weeks out from the MyM update... I don't know, mvm is pretty alive - mvm's matchmaking sends you plenty of players no matter if before or after the 'big' updateOn Jul 22, 2016 11:25 PM, HD <ad...@gamerscrib.

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread info@pwn
lds-boun...@list.valvesoftware.com] On Behalf Of Lucas Wagner > Sent: Friday, July 22, 2016 4:31 PM > To: Half-Life dedicated Win32 server mailing list > Subject: [hlds] Roughly 2 weeks out from the MyM update... > >   > > Are the community server operators happy with the resu

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Emil Larsson
I noticed kinda both, players tend to play longer so the server tend to fill up earlier and stay filled with players for longer. But there is less of the players that are on there for short bursts, It's been a net positive change for me personally though. On Fri, Jul 22, 2016 at 10:31 PM, Lucas

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Robert Paulson
Players were higher than before up until the last patch last Thursday. Maybe official servers were fixed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread N-Gon
e.com] *On Behalf Of *Lucas Wagner > *Sent:* Friday, July 22, 2016 4:31 PM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* [hlds] Roughly 2 weeks out from the MyM update... > > > > Are the community server operators happy with the results? Are your > server

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread HD
...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lucas Wagner Sent: Friday, July 22, 2016 4:31 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Roughly 2 weeks out from the MyM update... Are the community server operators happy with the results

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Andreas Willinger
almost too late. Von: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Bartek S Gesendet: Freitag, 22. Juli 2016 22:37 An: Half-Life dedicated Win32 server mailing list Betreff: Re: [hlds] Roughly 2 weeks out from the MyM update... Not much has

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Bartek S
Not much has changed for me, I'm still waiting for the GLST update that supposedly provides something good for communities. If this enables tracking points for wars etc on our servers, this will likely greatly benefit everyone. For now I haven't noticed an increase, and there may have been a

[hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Lucas Wagner
Are the community server operators happy with the results? Are your servers filled to the brim with players? Is your enjoyment of the game reaching new heights? Provide your honest evaluation. ___ To unsubscribe, edit your list preferences, or view the