Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread zach isaac
re.com > > To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; > hlds_annou...@list.valvesoftware.com > > Date: Fri, 16 Dec 2011 03:26:42 +0000 > > Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: > Source and Half-Life 2: Deathmatch Updates Release

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread Dominik Friedrichs
t;mailto:hlds-boun...@list.valvesoftware.com> [mailto:hlds-boun...@list.valvesoftware.com <mailto:hlds-boun...@list.valvesoftware.com>] *On Behalf Of *Scott *Sent:* Thursday, December 15, 2011 10:40 PM *To:* Half-Life dedicated Win32 server mai

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread lwf
pdate changed all my servers' mapcycles back to their defaults. You >>>> may wish to check yours as well in case you didn't notice. >>>> >>>> Mike >>>> >>>> >>>> From: hlds-boun...@li

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread Andrew DeMerse
nged all my servers' mapcycles back to their defaults. You >>> may wish to check yours as well in case you didn't notice. >>> >>> Mike >>> >>> ------------------ >>> *From:* hlds-boun...@list.valvesoftware.com [mailto: >>> hlds-boun

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread Emil Larsson
ay wish to check yours as well in case you didn't notice. >> >> Mike >> >> -- >> *From:* hlds-boun...@list.valvesoftware.com [mailto: >> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Scott >> *Sent:* Thursday, December 15, 2011 10:40 PM

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Andrew DeMerse
valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Scott > *Sent:* Thursday, December 15, 2011 10:40 PM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of > Defeat: Source and Half-

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Team BOOM!
2011 10:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released thanks! On Fri, Dec 16, 2011 at 12:32 AM, John Moroney wrote: The fix for STV doesn't work, not

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Scott
thanks! On Fri, Dec 16, 2011 at 12:32 AM, John Moroney wrote: > The fix for STV doesn't work, not for DODS anyway. It is still reporting > the game server slots in the Spectate tab. The STV bot also doesn't show > until on the server. > > > On 16/12/2011 2:26 PM, Jason Ruymen wrote: > >> Required

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread John Moroney
The fix for STV doesn't work, not for DODS anyway. It is still reporting the game server slots in the Spectate tab. The STV bot also doesn't show until on the server. On 16/12/2011 2:26 PM, Jason Ruymen wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Cameron Lefcourt
YESSS ABOUT TIME > From: jas...@valvesoftware.com > To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; > hlds_annou...@list.valvesoftware.com > Date: Fri, 16 Dec 2011 03:26:42 + > Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: &g

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Jason Ruymen
Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, rega

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Mart-Jan Reeuwijk
and btw, having support for styles in the loadouts would be nice, like sniper veil styles etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Mart-Jan Reeuwijk
ent: Thursday, 13 October 2011, 23:32 >Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: >Source and Half-Life 2: Deathmatch Updates Released > > >You mean since last update. >I am sure they will address this issue ASAP. >  >From:hlds-boun...@list.

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Joeri van der Velden
My Counter-Strike Source surf server instant-crashes when starting. My Team Fortress 2 servers on the same machine (Windows Server 2008 R2) are running just fine with the new update. I tried disabling Metamod / Sourcemod but the crash still occurs. Anyone else have this problem? 2011/10/14 Claudio

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Claudio Beretta
all the CSS and TF2 servers on my debian 6.0.1 box refuse to start. What can I do to troubleshoot it? thanks debug.log -- CRASH: Fri Oct 14 00:45:29 CEST 2011 Start Line: ./srcds_linux -game tf -ip 94.23.68.246 -port 27055 -maxplayers 26 -tickrate 66 +t

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Ant
-boun...@list.valvesoftware.com] On Behalf Of steve grout Sent: Friday, 14 October 2011 7:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released i cant remember it being this bad since

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread E. Olsen
ds-boun...@list.valvesoftware.com] > *On Behalf Of *steve grout > *Sent:* Friday, 14 October 2011 7:30 AM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of > Defeat: Source and Half-Life 2: Deathmatch Updates R

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread RSS List User
ent:* Friday, 14 October 2011 7:30 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released i cant remember it being this bad since well.. i can&#x

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Gareth Clarke
gt; *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of > Defeat: Source and Half-Life 2: Deathmatch Updates Released > > ** ** > > i cant remember it being this bad since well.. i can't remember :) > > On 13/10/2011 22:27, Chris Brunelle wrote: **

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread RSS List User
...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *steve grout *Sent:* Friday, 14 October 2011 7:30 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Ant
] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released i cant remember it being this bad since well.. i can't remember :) On 13/10/2011 22:27, Chris Brunelle wrote: No kidding. This is unreal. On Thu, Oct 13, 2011 at 3:13 PM, L

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread steve grout
i cant remember it being this bad since well.. i can't remember :) On 13/10/2011 22:27, Chris Brunelle wrote: No kidding. This is unreal. On Thu, Oct 13, 2011 at 3:13 PM, Lambda > wrote: Its basically impossible to update a server 2011/10/13 Domini

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Chris Brunelle
No kidding. This is unreal. On Thu, Oct 13, 2011 at 3:13 PM, Lambda wrote: > Its basically impossible to update a server > > > 2011/10/13 Dominik Friedrichs > >> Checking bootstrapper version ... >> Updating Installation >> Command aborted >> >> Oh joy :D >> >> >> >> __

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Lambda
Its basically impossible to update a server 2011/10/13 Dominik Friedrichs > Checking bootstrapper version ... > Updating Installation > Command aborted > > Oh joy :D > > > > __**_ > To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Dominik Friedrichs
Checking bootstrapper version ... Updating Installation Command aborted Oh joy :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Jason Ruymen
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Counter-Strike: Source has also been moved to use its own engine and dedicated server depots. Because of this, dedicated server files for Counter-Strike: Source wi

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-17 Thread kelly joe
I'll second that, this problem seems to take forever, and sometimes, even the verify_all command doesn't work, I know how you feel. On 15 September 2011 21:52, Chris Brunelle wrote: > Why does updating servers take forever. I've been sitting on "Updating > installation..." for ten minutes now.

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-17 Thread Tony Paloma
 To: Half-Life dedicated Win32 server mailing list  Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released    Ya, it can be used for that. It will create up to 10 assert_*.mdmp files in the working directory for each

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-16 Thread hlds
ved. From what I see LongTickWatcherThread calls WriteMiniDump, but this function is empty. Am I missing something?  - Original Message -  From: Tony Paloma  Sent: 09/16/11 12:14 AM  To: Half-Life dedicated Win32 server mailing list  Subject: Re: [hlds] Team Fortress 2, Counter-Strike: S

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Mart-Jan Reeuwijk
55 >Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: >Source and Half-Life 2: Deathmatch Updates Released > > >Any ETA for Go To Tick crashing TF2 when watching a demo with multicore >rendering enabled? >On Sep 15, 2011 9:30 p.m., "Jason Ruymen

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Admin
, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Why does updating servers take forever. I've been sitting on "Updating installation..." for ten minutes now. On Thu, Sep 15, 2011 at 2:44 PM, E. Olsen wrote: "- Added a server command line option called &q

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Travis Brown
cause there are a couple thousand other people trying to update theirs to. On Thu, Sep 15, 2011 at 4:52 PM, Chris Brunelle wrote: > Why does updating servers take forever. I've been sitting on "Updating > installation..." for ten minutes now. > > > On Thu, Sep 15, 2011 at 2:44 PM, E. Olsen wrot

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Tony Paloma
lvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Thursday, September 15, 2011 1:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released &q

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Brian
Any ETA for Go To Tick crashing TF2 when watching a demo with multicore rendering enabled? On Sep 15, 2011 9:30 p.m., "Jason Ruymen" wrote: > Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes inclu

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Chris Brunelle
Why does updating servers take forever. I've been sitting on "Updating installation..." for ten minutes now. On Thu, Sep 15, 2011 at 2:44 PM, E. Olsen wrote: > "- Added a server command line option called "-dumplongticks" which will > generate minidumps when there are long server frames" > > Is

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread E. Olsen
"- Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames" Is that to assist in diagnosing the server hang issues? On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia wrote: > No longer causes the wielder to take increased damage from

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Bruno Garcia
> > No longer causes the wielder to take increased damage from other sources > I'm glad that got fixed, i actually reported it through the Bug Report on Team Fortress 2. Awesome work :) On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen wrote: > Required updates to Team Fortress 2, Counter-Strike: So

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Jason Ruymen
Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a server command line option called "-dumplongticks" which will generate m

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-26 Thread bl4nk
cash cow producing they must plod ever forward. > > > -Original Message- From: Scott Highland > Sent: Monday, July 25, 2011 11:14 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: > Sour

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-25 Thread Brian
AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Cow mangler still needs a nerf, I don't get why a soldier would be able to ignite people and deal fire damage o

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-25 Thread Scott Highland
Cow mangler still needs a nerf, I don't get why a soldier would be able to ignite people and deal fire damage on his own... This is a gameplay centric observation, completely ignoring the fact that this Dr. Grordbort's pack is the stupidest and most damaging cross promotion the TF team has pulle

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-23 Thread Flubber
Fuck yeah ! It's getting ridiculous with all the "-stop crying you uncrates a weap-" strange weaps. 2011/7/23 Brian > A server or client variable to disable weapon level-up announcements would > also be most welcome. Universally disabling pop-ups is somewhat broad. > On Jul 23, 2011 1:54 a.m.,

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-22 Thread Kyle Sanderson
Confirming shit is still broken after this update. http://pastie.org/2257214 Program received signal SIGSEGV, Segmentation fault. 0xf50a6637 in IVP_Mindist::~IVP_Mindist() () from /*/payload/orangebox/bin/vphysics.so (gdb) backtrace #0 0xf50a6637 in IVP_Mindist::~IVP_Mindist() () from /*/p

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-22 Thread Brian
A server or client variable to disable weapon level-up announcements would also be most welcome. Universally disabling pop-ups is somewhat broad. On Jul 23, 2011 1:54 a.m., "Timothy Sadleir" wrote: > Yeah! I was just about to ask the same thing! I've really been curious as > to which items our pla

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-22 Thread Timothy Sadleir
Yeah! I was just about to ask the same thing! I've really been curious as to which items our players are finding but there has been no event displayed in chat lately. :( On Fri, Jul 22, 2011 at 5:52 PM, DarthNinja wrote: > Any news on the item found event no longer working? > > > > On Fri, Ju

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-22 Thread DarthNinja
Any news on the item found event no longer working? On Fri, Jul 22, 2011 at 8:47 PM, Kyle Sanderson wrote: > Options update? > > On Fri, Jul 22, 2011 at 5:40 PM, Jason Ruymen > wrote: > > Options updates to Team Fortress 2, Counter-Strike: Source, Day of > Defeat: Source and Half-Life 2: Death

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-22 Thread Kyle Sanderson
Options update? On Fri, Jul 22, 2011 at 5:40 PM, Jason Ruymen wrote: > Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: > Source and Half-Life 2: Deathmatch are now available.  The specific changes > include: > > Shared Changes (CS:S, DoD:S, TF2, HL2:DM) > - Fixed a bu

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-22 Thread Jason Ruymen
Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a bug in SourceTV that would sometimes corrupt demo data. Team Fortress 2 - Cow Mangl

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-28 Thread Andreas Grimm
"Added a server console message when a player is sent to the server via the matchmaking system" Does anyone know how this message look like? -Original Message- Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now availabl

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-27 Thread Jason Ruymen
Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Reduced CPU usage for idle servers Team Fortress 2 - Added the Splendid Screen, Ali

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-09 Thread Jason Ruymen
Optional updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a client crash in the mater

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread Jason Ruymen
Optional updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed more crashes related to Al

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread Mart-Jan Reeuwijk
Team Fortress 2, Counter-Strike: Source, Day of Defeat: >Source and Half-Life 2: Deathmatch Updates Released > >Has anyone managed to get the replay system working along side sourcetv >without the server crashing? I know, 'why on earth would you want to do >that?' y

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread Dominik Friedrichs
If this hasnt been mentioned yet: CS:S servers crash whenever clients issue the kill command, such as joining spectator while being alive, changing teams while being alive, etc. Temporary and crude fix seems to be just overwriting the function at offset server.dll+0x0029A170 to always return

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread steve grout
Has anyone managed to get the replay system working along side sourcetv without the server crashing? I know, 'why on earth would you want to do that?' you ask. Well It's only so people don't have to go through sourcetv files to get the clips they want. On 06/05/2011 04:23, Shizzle Nizzle wrot

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-05 Thread Shizzle Nizzle
I tried to download 3 times I'm getting replayevents.res is missing and shuts down automatically. Did they forget to pack a file? On Thu, May 5, 2011 at 10:03 PM, Drew LaPour wrote: > I keep getting the following; > > Checking bootstrapper version ... > Updating Installation > Command aborted > >

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-05 Thread Drew LaPour
I keep getting the following; Checking bootstrapper version ... Updating Installation Command aborted On Thu, May 5, 2011 at 9:37 PM, Jason Ruymen wrote: > Required updates for Team Fortress 2, Counter-Strike: Source, Day of > Defeat: Source and Half-Life 2: Deathmatch are now available. The sp

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-05 Thread Brian Simon
10 new hats! Oh boy! On Thu, May 5, 2011 at 10:37 PM, Jason Ruymen wrote: > Required updates for Team Fortress 2, Counter-Strike: Source, Day of > Defeat: Source and Half-Life 2: Deathmatch are now available. The specific > changes include: > > > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-05 Thread Jason Ruymen
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an OpenGL crash for Mac players - Fixed several crashes related to Alt-Tab

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread John
I don't see it mentioned in the changelog, but it also appears that this update is causing the multimedia timer to be enabled at a 1ms resolution. -John On 4/14/2011 6:47 PM, Jason Ruymen wrote: Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathm

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-14 Thread Spencer 'Voogru' MacDonald
ple aren't talking, and it's constantly "dimming" my volume. Please say there's a fix in progress. -BloodyIron - Original Message - From: Jason Ruymen Date: Thursday, April 14, 2011 7:48 pm Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat:

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-14 Thread TRISTAN MARLER
- Original Message - From: Jason Ruymen Date: Thursday, April 14, 2011 7:48 pm Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released To: 'Half-Life dedicated Linux server mailing list' , 'Half-Life de

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-14 Thread MDevaney
hey visit MyDemoulas.com On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen wrote: > Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source > and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to > receive the updates. The specific changes include: > > > > S

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-14 Thread Jason Ruymen
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a packet injection exploit in the

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-02-22 Thread Mart-Jan Reeuwijk
is helps, bit more information for the intention or the problem would have been easier and a shorter answer. Mart-Jan From: Scalar Science To: Half-Life dedicated Win32 server mailing list Sent: Wed, 23 February, 2011 2:26:15 Subject: Re: [hlds] Team Fortress 2,

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-02-22 Thread Scalar Science
Good to see the updates rolling out. I have a question about clientside demos that and don't know where else to ask... is there a way to retrieve the server ip from a clientside demo? This particular demo is for L4D2... On Tue, Feb 22, 2011 at 1:09 PM, Jason Ruymen wrote: > Required updates for

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-02-22 Thread Craig H
Since nobody has actually said it yet, thanks for the crash exploit fix! Very much appreciated. On Feb 22, 2011 1:13 PM, "Jason Ruymen" wrote: > Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes i

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-02-22 Thread Jason Ruymen
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a server crash exploit caused by malformed network packets. Counter-Strike: