Hi guys.
Just so you know, if people start a vs. lobby, and connect to your
server, your server automatically becomes a vs. server. No configuration
needed. One server can be both.
I haven't seen this mentioned here, but I have seen many people asking
how to make a vs. server.
I've noticed this too, thanks for the confirmation.
I think what a lot of people are trying to ask though, myself included,
is what is the proper way to make a Versus ONLY server or a Campaign
ONLY server. I've tried editing the maplist and mapcycle files to no
avail - which makes sense, there is
right, but what some of us are wanting to know is how to make a server ONLY vs
. Date: Tue, 18 Nov 2008 14:13:46 -0700 To: hlds@list.valvesoftware.com
From: [EMAIL PROTECTED] Subject: [hlds] Vs. servers are automatic Hi guys.
Just so you know, if people start a vs. lobby, and connect
What's the point of making a vs or campaign only server?
I can see the advantage if you're using sv_allow_lobby_connect_only 0
and you want to advertise in the browser, but other than that, there's
really no point.
msleeper wrote:
I've noticed this too, thanks for the confirmation.
I think
The point is, that's how server operators want to run their server.
People on this mailing list really have it in their heads that there is
only 1 way to run a server. But I digress.
One advantage is that a game hosting company wants to limit what type of
games can be run, so that they don't
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonah Hirsch
Sent: Tuesday, November 18, 2008 11:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Vs. servers are automatic
What's the point of making a vs or campaign only server?
I can see
Quite the option to limit the number of player shouldn't have been taken
out. Same with servercfgfile, maplistfile, bancfgfile...
Really need these basic features back :(
Regards
Steve
- Original Message -
From: Rick Payton [EMAIL PROTECTED]
Imagine you're a GSP, and you have
where all the boomers and hunters are...
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of Rick Payton
Sent: 18 November 2008 21:34
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Vs. servers are automatic
Imagine you're
-
From: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of Rick Payton
Sent: 18 November 2008 21:34
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Vs. servers are automatic
Imagine you're a GSP, and you have a customer who buys a 4 slot L4D
9 matches
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