[hlds] Vs. servers are automatic

2008-11-18 Thread Jonah Hirsch
Hi guys. Just so you know, if people start a vs. lobby, and connect to your server, your server automatically becomes a vs. server. No configuration needed. One server can be both. I haven't seen this mentioned here, but I have seen many people asking how to make a vs. server.

Re: [hlds] Vs. servers are automatic

2008-11-18 Thread msleeper
I've noticed this too, thanks for the confirmation. I think what a lot of people are trying to ask though, myself included, is what is the proper way to make a Versus ONLY server or a Campaign ONLY server. I've tried editing the maplist and mapcycle files to no avail - which makes sense, there is

Re: [hlds] Vs. servers are automatic

2008-11-18 Thread Alec Sanger
right, but what some of us are wanting to know is how to make a server ONLY vs . Date: Tue, 18 Nov 2008 14:13:46 -0700 To: hlds@list.valvesoftware.com From: [EMAIL PROTECTED] Subject: [hlds] Vs. servers are automatic Hi guys. Just so you know, if people start a vs. lobby, and connect

Re: [hlds] Vs. servers are automatic

2008-11-18 Thread Jonah Hirsch
What's the point of making a vs or campaign only server? I can see the advantage if you're using sv_allow_lobby_connect_only 0 and you want to advertise in the browser, but other than that, there's really no point. msleeper wrote: I've noticed this too, thanks for the confirmation. I think

Re: [hlds] Vs. servers are automatic

2008-11-18 Thread msleeper
The point is, that's how server operators want to run their server. People on this mailing list really have it in their heads that there is only 1 way to run a server. But I digress. One advantage is that a game hosting company wants to limit what type of games can be run, so that they don't

Re: [hlds] Vs. servers are automatic

2008-11-18 Thread Rick Payton
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonah Hirsch Sent: Tuesday, November 18, 2008 11:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Vs. servers are automatic What's the point of making a vs or campaign only server? I can see

Re: [hlds] Vs. servers are automatic

2008-11-18 Thread Steven Hartland
Quite the option to limit the number of player shouldn't have been taken out. Same with servercfgfile, maplistfile, bancfgfile... Really need these basic features back :( Regards Steve - Original Message - From: Rick Payton [EMAIL PROTECTED] Imagine you're a GSP, and you have

Re: [hlds] Vs. servers are automatic

2008-11-18 Thread gameadmin
where all the boomers and hunters are... -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Rick Payton Sent: 18 November 2008 21:34 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Vs. servers are automatic Imagine you're

Re: [hlds] Vs. servers are automatic

2008-11-18 Thread J T
- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Rick Payton Sent: 18 November 2008 21:34 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Vs. servers are automatic Imagine you're a GSP, and you have a customer who buys a 4 slot L4D