to happen?
>
> The current system is more or less killing our servers slowely.
>
> Cheers,
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Dustin Wyatt
> Verzonden: Monday, March 10, 2008 9:49 PM
> Aan: hlds@list.valves
10, 2008 9:49 PM
Aan: hlds@list.valvesoftware.com
Onderwerp: Re: [hlds] Why sv_tags wont work.
I can't back my claim up any more than you can back yours up. A
reasonable person can see that both points of view have their merits
which is why I didn't go on a crusade when all the no-crit,
rver operator who likes the custom tab?
> > >
> > >
> > > - voogru.
> > >
> > > -Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> > > Sent: Friday, March 07, 200
We can just display 23 slots until it's full.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
Sent: Saturday, March 08, 2008 2:40 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Why sv_tags wont work.
--
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--
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I think I may have been wrong with 32 cause I have never tried it but someone
said you can go up to 26 slots and have the 2 hidden and it will still show up
on the internet tab. I have 25 with 1 hidden and its fine.
___
--
[ Picked text/plain from multipart/alternative ]
Ya but once the server hits 24 people will not be able to join right?
Unless they use a shortcut right?
> From: [EMAIL PROTECTED]> Subject: Re: [hlds] Why sv_tags wont work.> To:
> hlds@list.valvesoftware.com> Date: Fri, 7 Ma
--
[ Picked text/plain from multipart/alternative ]
If you hide the slots, so you have 32 slots and 8 are hidden it will still show
up on the internet tab as 24 and not on custom :)
Be a better friend, n
lla internet list without having to force my way there.
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Procyon
Sent: Friday, March 07, 2008 10:30 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Why sv_tags wont work.
"The concept i
"The concept is similar to web page metatags, where server operators can
specify descriptive tags in any manner, and clients can search for servers
by specifying the tags they're interested in."
I hope Valve realizes that server operators does not have any incentive
to specify descriptive tags as
a single server operator who likes the custom tab?
> >
> >
> > - voogru.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> > Sent: Friday, March 07, 2008 3:01 PM
> > To: hlds@lis
to
> anything it's off to the custom list with you.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
>
>
> [mailto:[EMAIL PROTECTED] On Behalf Of StrontiumDog
> Sent: Friday, March 07, 2008 4:04 PM
> To: hlds@list.valvesoftware.com
> Subject:
From: "Dustin Wyatt" <[EMAIL PROTECTED]>
To:
Sent: Friday, March 07, 2008 4:22 PM
Subject: Re: [hlds] Why sv_tags wont work.
I do. I understand people's frustration with it, but I think all the
customizations like no-crit just fracture the community, which is a
bad thin
Behalf Of StrontiumDog
Sent: Friday, March 07, 2008 4:04 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Why sv_tags wont work.
--
[ Picked text/plain from multipart/alternative ]
Yep.
I like 24 player servers.
Since the game was released, people have been trying to get around the 24
player probl
tom tab?
> >
> >
> > - voogru.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> > Sent: Friday, March 07, 2008 3:01 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [h
> Is there a single server operator who likes the custom tab?
>
>
> - voogru.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> Sent: Friday, March 07, 2008 3:01 PM
> To: hlds@list.valve
ailto:[EMAIL PROTECTED] On Behalf Of LDuke
> Sent: Friday, March 07, 2008 3:01 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Why sv_tags wont work.
>
> --
>
> [ Picked text/plain from multipart/alternative ]
> I have to agree. As a plugin author, I was anticipatin
Oh I forgot to ask.
Is there a single server operator who likes the custom tab?
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Friday, March 07, 2008 3:01 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Why sv_tags wont
ject: Re: [hlds] Why sv_tags wont work.
--
[ Picked text/plain from multipart/alternative ]
I have to agree. As a plugin author, I was anticipating the sv_tags
addition so that users could easily filter for my plugins. As it has been
implemented, it is meaningless because the server admins beco
isive, unless you're
talking about history or favorites. I wonder what the reasoning behind two
separate tabs were...
Keeper
-Original Message-
From: LDuke [mailto:[EMAIL PROTECTED]
Sent: Friday, March 07, 2008 3:01 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Why sv_tags
--
[ Picked text/plain from multipart/alternative ]
I have to agree. As a plugin author, I was anticipating the sv_tags
addition so that users could easily filter for my plugins. As it has been
implemented, it is meaningless because the server admins become upset if the
plugin adds tags and moves
It looks like I'm on a role today with posting to the mailing list.
I wanted to point out a flaw with the sv_tags system.
How is it going to know about programming changes?
What if I programmatically un-nerf the demoman/soldier rockets?
What if I programmatically make all weapons do insta-gib da
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