meh, you just have to build communities like UA.
Sadly UA have organisation issues themselves, for example I've been
waiting to join the hlstats team for about 6 months now, but because
they are a registered US charity this causes various liability issues
with certain other investments.
There is
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I think some are using as an alternative for the steampowered forum. GOD i
hope they dont shut it down and force us to use the steampowered fourm with
all the 9 year olds.
On 10/10/05, James Tucker <[EMAIL PROTECTED]> wrote:
>
> try this:
>
> mak
try this:
make a lan server,
run "revert all" on the server,
run "revert all" on every client,
test the hitboxes.
The result should provide sufficient evidence of correct hitbox
alignment that you should now be satisfied that your issues are that
of configuration rather than programming/box desig
uck you and go die in a hole.
Lol :P
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
Sent: 7. oktober 2005 20:37
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] hitboxes
How long till Valve gives up on this list and closes it down? Seems
really using it for information anymore.
> --
> Sincerely,
>
> James McKenna
>
>
>
> - Original Message -
> From: "emtpy" <[EMAIL PROTECTED]>
> To:
> Sent: Friday, October 07, 2005 11:30 AM
> Subject: Re: [hlds] hitboxes
>
>
> > [EMAIL
How long till Valve gives up on this list and closes it down? Seems like
people arn't really using it for information anymore.
--
Sincerely,
James McKenna
- Original Message -
From: "emtpy" <[EMAIL PROTECTED]>
To:
Sent: Friday, October 07, 2005 11:30 AM
Subject
, October 07, 2005 12:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] hitboxes
I don't understand your meaning. Can you explain in
detail?
FUCK YOU SPAMMER!
___
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list archives, please
: hlds@list.valvesoftware.com
Subject: Re: [hlds] hitboxes
I don't understand your meaning. Can you explain in
detail?
FUCK YOU SPAMMER!
___
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list archives, please visit:
I don't understand your meaning. Can you explain in
detail?
FUCK YOU SPAMMER!
___
To unsubscribe, edit your list preferences, or view the
list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
___
FUCK YOU SPAMMER!
___
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visit:
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--
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100 tickrate is not the solution nor the cause for every problem tyler
The hitboxes are fine for the most part except for the possible
cl_interpolate 0 bug which enables people to shoot behind players and still
score kills, which bad most of the
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the position of the hitboxes isn't... it's off quite a bit. VALVe improved
them significantly, but they are still off.
On 10/7/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Wasn't t
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Wasn't their already a thread demonstrating the hitboxes where fine on CS:S.
I think they're fine.
On 07/10/05, Tyler Cook <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> so, why dont u just play on a 100 ti
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so, why dont u just play on a 100 tick server?
On 10/6/05, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Its not a hit box issue
> Its a shot registration issue and the lower the tickrate the more
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Its not a hit box issue
Its a shot registration issue and the lower the tickrate the more likely
the issue raises its head.
Its next to impossible to reproduce, other than knowing that you are
standing still and the other player is standing stil
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maybe you should go onto a 100 tick server?
On 10/6/05, sprout <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I get the wrong feeling hitboxes are still way of
This is a multi-part message in MIME format.
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I get the wrong feeling hitboxes are still way off still. Any idea when valve
plans on fixing that? cause I get the feeling they are worse since last update
cause I just played and sat there emptyed
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