Re: [hlds] hitboxes

2005-10-11 Thread James Tucker
meh, you just have to build communities like UA. Sadly UA have organisation issues themselves, for example I've been waiting to join the hlstats team for about 6 months now, but because they are a registered US charity this causes various liability issues with certain other investments. There is

Re: [hlds] hitboxes

2005-10-10 Thread Mahmoud Foda
-- [ Picked text/plain from multipart/alternative ] I think some are using as an alternative for the steampowered forum. GOD i hope they dont shut it down and force us to use the steampowered fourm with all the 9 year olds. On 10/10/05, James Tucker <[EMAIL PROTECTED]> wrote: > > try this: > > mak

Re: [hlds] hitboxes

2005-10-10 Thread James Tucker
try this: make a lan server, run "revert all" on the server, run "revert all" on every client, test the hitboxes. The result should provide sufficient evidence of correct hitbox alignment that you should now be satisfied that your issues are that of configuration rather than programming/box desig

RE: [hlds] hitboxes

2005-10-08 Thread Alexander Kobbevik
uck you and go die in a hole. Lol :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: 7. oktober 2005 20:37 To: hlds@list.valvesoftware.com Subject: Re: [hlds] hitboxes How long till Valve gives up on this list and closes it down? Seems

Re: [hlds] hitboxes

2005-10-08 Thread Dan Stevens (IAmAI)
really using it for information anymore. > -- > Sincerely, > > James McKenna > > > > - Original Message - > From: "emtpy" <[EMAIL PROTECTED]> > To: > Sent: Friday, October 07, 2005 11:30 AM > Subject: Re: [hlds] hitboxes > > > > [EMAIL

Re: [hlds] hitboxes

2005-10-07 Thread James McKenna
How long till Valve gives up on this list and closes it down? Seems like people arn't really using it for information anymore. -- Sincerely, James McKenna - Original Message - From: "emtpy" <[EMAIL PROTECTED]> To: Sent: Friday, October 07, 2005 11:30 AM Subject

Re: [hlds] hitboxes

2005-10-07 Thread emtpy
, October 07, 2005 12:48 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] hitboxes I don't understand your meaning. Can you explain in detail? FUCK YOU SPAMMER! ___ To unsubscribe, edit your list preferences, or view the list archives, please

RE: [hlds] hitboxes

2005-10-07 Thread ray
: hlds@list.valvesoftware.com Subject: Re: [hlds] hitboxes I don't understand your meaning. Can you explain in detail? FUCK YOU SPAMMER! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] hitboxes

2005-10-07 Thread richardwelsh
I don't understand your meaning. Can you explain in detail? FUCK YOU SPAMMER! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___

Re: [hlds] hitboxes

2005-10-07 Thread Adypapa
FUCK YOU SPAMMER! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] hitboxes

2005-10-07 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] 100 tickrate is not the solution nor the cause for every problem tyler The hitboxes are fine for the most part except for the possible cl_interpolate 0 bug which enables people to shoot behind players and still score kills, which bad most of the

Re: [hlds] hitboxes

2005-10-07 Thread Tyler Cook
-- [ Picked text/plain from multipart/alternative ] the position of the hitboxes isn't... it's off quite a bit. VALVe improved them significantly, but they are still off. On 10/7/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Wasn't t

Re: [hlds] hitboxes

2005-10-07 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] Wasn't their already a thread demonstrating the hitboxes where fine on CS:S. I think they're fine. On 07/10/05, Tyler Cook <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > so, why dont u just play on a 100 ti

Re: [hlds] hitboxes

2005-10-06 Thread Tyler Cook
-- [ Picked text/plain from multipart/alternative ] so, why dont u just play on a 100 tick server? On 10/6/05, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Its not a hit box issue > Its a shot registration issue and the lower the tickrate the more

Re: [hlds] hitboxes

2005-10-06 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Its not a hit box issue Its a shot registration issue and the lower the tickrate the more likely the issue raises its head. Its next to impossible to reproduce, other than knowing that you are standing still and the other player is standing stil

Re: [hlds] hitboxes

2005-10-06 Thread Tyler Cook
-- [ Picked text/plain from multipart/alternative ] maybe you should go onto a 100 tick server? On 10/6/05, sprout <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > I get the wrong feeling hitboxes are still way of

[hlds] hitboxes

2005-10-06 Thread sprout
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I get the wrong feeling hitboxes are still way off still. Any idea when valve plans on fixing that? cause I get the feeling they are worse since last update cause I just played and sat there emptyed