spronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Eric van Beesten
> Verzonden: Tuesday, October 30, 2007 3:16 PM
> Aan: hlds@list.valvesoftware.com
> Onderwerp: RE: [hlds] users timed out
>
> Happend again a few minutes ago. The server is full a
30, 2007 3:16 PM
Aan: hlds@list.valvesoftware.com
Onderwerp: RE: [hlds] users timed out
Happend again a few minutes ago. The server is full all day and we don't
have hardware issues. We can't seem to find the problem, because it happened
only 1 times a day with our server. Beside that th
ll players get
kicked.
If the kick is over the server is fine for a day. No more kickes etc.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens DontWannaName!
Verzonden: maandag 29 oktober 2007 22:24
Aan: hlds@list.valvesoftware.com
Onderwerp: Re: [hlds] users
ctober 29, 2007 8:16:40 AM
Subject: Re: [hlds] users timed out
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I was wondering the exact same thing, I've been getting it a lot on my TF2
servers.
Occasionally up to half of the server will get kicked out.
I don't use SourceMod mysel
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I was wondering the exact same thing, I've been getting it a lot on my TF2
servers.
Occasionally up to half of the server will get kicked out.
I don't use SourceMod myself, I use Mani. I also run metamod source on the
server.
I have three serve
wrote:
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> Mani here too
> >>>
> >>> On 12/13/05, sKel <[EMAIL PROTECTED]> wrote:
> >>>>
> >>>> yeaa.. mine just did the same.. i
gt;>> Mani here too
>>>
>>> On 12/13/05, sKel <[EMAIL PROTECTED]> wrote:
>>>>
>>>> yeaa.. mine just did the same.. i changed map and it went up one..
>>>> hmmm..
>>>>
>>>> the only plugins i run right n
inal Message -
> >> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> >> To:
> >> Sent: Tuesday, December 13, 2005 12:08 AM
> >> Subject: Re: [hlds] Users?
> >>
> >>
> >>> the "Users" count incremen
e mani 1.1.0zg and small statsme
> > >> plugin.
> > >>
> > >>
> > >> - Original Message -
> > >> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > >> To:
> > >> Sent: Tuesday, December 13, 2005
and it went up one..
> >> hmmm..
> >>
> >> the only plugins i run right now are mani 1.1.0zg and small statsme
> >> plugin.
> >>
> >>
> >> ----- Original Message -
> >> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
>> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
>> To:
>> Sent: Tuesday, December 13, 2005 12:08 AM
>> Subject: Re: [hlds] Users?
>>
>>
>>> the "Users" count increments everytime I changelevel to a new map,
>>> no players
>
>
> - Original Message -
> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> To:
> Sent: Tuesday, December 13, 2005 12:08 AM
> Subject: Re: [hlds] Users?
>
>
> > the "Users" count increments everytime I changelevel to a new map, no
> &
yeaa.. mine just did the same.. i changed map and it went up one.. hmmm..
the only plugins i run right now are mani 1.1.0zg and small statsme plugin.
- Original Message -
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, December 13, 2005 12:08 AM
Subject:
Maybe the "r" became a typo in the last update and its now USES!
Sorry, trying to lighten the mood. My servers are down atm (hardware issues)
or else I'd check. But from the data provided already it looks like a) mods
are screwing the stats output up, or b) there is a serious issue with this
lates
the "Users" count increments everytime I changelevel to a new map, no
players attached :)
- Original Message -
From: "sKel" <[EMAIL PROTECTED]>
To:
Sent: Monday, December 12, 2005 9:49 PM
Subject: Re: [hlds] Users?
yea i just checkd one of my servers and it
long while.
- Original Message -
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To:
Sent: Monday, December 12, 2005 11:37 PM
Subject: Re: [hlds] Users?
say oops, the source server looks like it's not reflecting the right count
after all, I was aliased by the uptime that just happen
flect the proper counts.
>
> - Original Message -
> From: "Whisper" <[EMAIL PROTECTED]>
> To:
> Sent: Monday, December 12, 2005 9:23 PM
> Subject: Re: [hlds] Users?
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Kev
rollovers instead? (I just restarted the server).
- Original Message -
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To:
Sent: Monday, December 12, 2005 9:31 PM
Subject: Re: [hlds] Users?
I'm not sure what is going on, are you running some mod on that server?
both my
I'm not sure what is going on, are you running some mod on that server?
both my hldm and my hl2dm server (win32) reflect the proper counts.
- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To:
Sent: Monday, December 12, 2005 9:23 PM
Subject: Re: [hlds]
--
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Kevin if that were true then how does a server with 32 players on it only
have 12 users?
15:41:59 CPUInOut Uptime Users FPS
Players
13.99 53560.51 143045.58 617 12257.16
32
Or is Us
it gets incremented everytime a player joins the server.
- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To: "HLDS"
Sent: Monday, December 12, 2005 8:45 PM
Subject: [hlds] Users?
--
[ Picked text/plain from multipart/alternative ]
Probably a silly question with an answer I've
--
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Lol
Well thats why it doesn't make any sense since if I have 32 players on the
server then 12 users only is not possible
Add that to the bug list I guess. Minor bug, but hey they all count :)
On 12/13/05, Alfred Reynolds <[EMAIL PROTECTED]> wro
Total user connects to the server since start.
- Alfred
Whisper wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Probably a silly question with an answer I've forgotten about, but
> what does
> the users column mean in the stats output?
>
> 15:41:59 CPUInOut
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