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No, but I guess I inferred it from your demeanor.
:D
--Ozz
-- Original message --
> On 10/15/05, [EMAIL PROTECTED] wrote:
> > Sorry sv_maxunlag 0.150
> >
> > I was tired
>
> np. :)
>
> > But I haven't seen anyth
On 10/15/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Sorry sv_maxunlag 0.150
>
> I was tired
np. :)
> But I haven't seen anything that states it must be an even integer James...
? Did I suggest such?
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--
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Sorry sv_maxunlag 0.150
I was tired
But I haven't seen anything that states it must be an even integer James...
--Ozz
-- Original message --
> On 10/14/05, [EMAIL PROTECTED] wrote:
> > --
> > [ Picked text/plai
ult
> > > is like forcing everyone to cl_updaterate 20; cl_cmdrate 30 to combat rate
> > > exploitation. It's screwing over the people who do use the best setting,
> > > 1/.01, or in the case of rates, high rates such as 101/100.
> > >
> > >
>
On 10/14/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> sv_maxunlag 150 should help those effects. I have yet to experience a bad
> game on a server where I ping over 100 (i usually ping 110-120 to these
> distant servers) like CoJ and
screwing over the people who do use the best setting,
> > 1/.01, or in the case of rates, high rates such as 101/100.
> >
> >
> > -Grant.
> >
> >
> >
> > -Original Message-
> > From: Whisper
> > Sent: Wednesday, October 12, 2005 10:18 PM
> > S
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sv_maxunlag 150 should help those effects. I have yet to experience a bad game
on a server where I ping over 100 (i usually ping 110-120 to these distant
servers) like CoJ and ESD (in germany). I am in Delaware -East Coast USA- and
as far as
--
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Does anyone remember the wwcl config check/lock
And if so, does anyone here know of a way to implement this into a Source mod??
i.e. Day of Defeat (to be specific ;) ).
This is your answer to the cl_interpolate, cl_interp and cl_predict exp
gt; 1/.01, or in the case of rates, high rates such as 101/100.
> >
> >
> > -Grant.
> >
> >
> >
> > -Original Message-
> > From: Whisper
> > Sent: Wednesday, October 12, 2005 10:18 PM
> > Subject: Re: [hlds] cs:s is full
the case of rates, high rates such as 101/100.
>
>
> -Grant.
>
>
>
> -Original Message-----
> From: Whisper
> Sent: Wednesday, October 12, 2005 10:18 PM
> Subject: Re: [hlds] cs:s is full of cheaters
>
> BTW, if it was up to me, I'd force cl_interpolate 1 & c
riginal Message-
From: Whisper
Sent: Wednesday, October 12, 2005 10:18 PM
Subject: Re: [hlds] cs:s is full of cheaters
BTW, if it was up to me, I'd force cl_interpolate 1 & cl_interp 0.1 on
Source for ALL players, I play with those settings and I get plenty
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Yes I have those binds
Funnily with high rates, I rarely seem to get kills on people who have
disappeared off my screen. When I say rare, I mean, I have to wrack my brain
to come up with an example, but it would be disingenous of me to say it
nev
On 10/13/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> There appears to be a bug/exploit at the moment that allows people to set
> their cl_interpolate to 0 but then set their cl_interp higher and the server
> still counts the cl_interp value.
I k
--
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There appears to be a bug/exploit at the moment that allows people to set
their cl_interpolate to 0 but then set their cl_interp higher and the server
still counts the cl_interp value.
Those are the guys who keep shooting you after you have run a
On 10/13/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Well my point was, there are some what are in retrospect quite easy to
> detect/block cheats out there.
No, it looks easy, thats my point :)
You are looking at it from a purely geometic point
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Well my point was, there are some what are in retrospect quite easy to
detect/block cheats out there.
If a cheat has to normalise itself to the level where it plays as well as a
normal human, well it almost defeats the purpose of using cheats in
even if you did try to track that, anyone with a knowledge of
animation can extract one of the many "naturalising" algorithms to get
smooth and "human-esque" movement, at least in terms of bell-curve
distributions (the fundamental being, how random is a human? ;-). this
will increase processing a b
gt; the CAL League Admins.
> Most cheat authors are in the top ranks of CAL in case that gives you a
> clue.
>
> cheat talk is useless.
> Playing in league matches is also useless.
>
> Play for fun, not for glory. Better that way.
>
> > Original Message --
--
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I think a major problem is, there are no clear cut examples of what cheats
look like in first person when viewing and demoing them
eg. This is the XQZ Aimbot
This is HLH No Recoil
This is a good example of a wallhack
etc etc
We have seen a no
The vast majority of our bans result from TKers or racists.
-Original Message-
From: Brian M Frain (eternal)
Sent: Wednesday, September 28, 2005 12:52 PM
Subject: Re: [hlds] cs:s is full of cheaters
There are a myriad of responses we could throw at you
2: is it possible there are not
D]>
To:
Sent: Thursday, September 29, 2005 1:36 AM
Subject: Re: [hlds] cs:s is full of cheaters
--
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One of the biggest problems I ran into as a lead admin for a gaming
company
was the admins themselves. Any time a player came in showing any amoun
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One of the biggest problems I ran into as a lead admin for a gaming company
was the admins themselves. Any time a player came in showing any amount of
exceptional skill it was decided he must be cheating. This was despite
having multiple anti chea
--
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I've being playing CS:S pretty much since it was released, and I've rarely
ever seen cheats. Perhaps I never notice them or may as an admin they're
easier to spot (I'm only a player).
--
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To unsubscr
er
> way to leave your mark in the annuls of Half-Life history. :D
>
> Ray S.
> [EMAIL PROTECTED]
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Zachary Doherty
> Sent: Wednesday, September 28, 2005 10:15 PM
>
oherty
Sent: Wednesday, September 28, 2005 10:15 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] cs:s is full of cheaters
--
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It's time for someone to start another CS(or CSS) league. I think we, most
of us being admins, should be leadin
--
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It's time for someone to start another CS(or CSS) league. I think we, most
of us being admins, should be leading the charge( I would be happy to donate
my server to this cause); CAL is turning corrupt, therefore, something new
is needed. Perhaps t
--
[ Picked text/plain from multipart/alternative ]
very ture
--
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ague matches is also useless.
Play for fun, not for glory. Better that way.
> Original Message ----
> Subject: Re: [hlds] cs:s is full of cheaters
> From: [EMAIL PROTECTED]
> Date: Wed, September 28, 2005 1:34 pm
> To: hlds@list.valvesoftware.com
>
> --
> [
--
[ Picked text/plain from multipart/alternative ]
Whatever , cs is done , finito
--
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It's all about the admins, and clearly you had poor ones.
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Its called delayed banning.
-- John --
Original Message Follows
From: [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: [hlds] cs:s is full of cheaters
Date: Wed, 28 Sep 2005 13:29:53 EDT
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There are a myriad of responses we could throw at you
1: this isn't the place for info that has nothing to do with anything.
2: is it possible there are not as many cheaters as you think?
3: Sorry bout your troubles but there are other means of p
Congratulations on realising something everyone else did about CS1.3
Really, cheaters are always one step ahead, they'll never be beaten, you
just need good admins and to know what to look for.
[EMAIL PROTECTED] wrote:
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I have had cs servers
33 matches
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