ss
> for automation with changes. And ofc trust issues, parser of it should be
> quite rigid in format.
>
>
>
> --
> *From:* E. Olsen
>
> *To:* Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> *Sent:* Wednesday, 26 Februa
ould be quite rigid in
format.
>
> From: E. Olsen
>To: Half-Life dedicated Win32 server mailing list
>
>Sent: Wednesday, 26 February 2014, 19:35
>Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts
>Resolve These Issues Now?
>
>
wanna know, and I am against
> such. I've been looking around, but not planning to move over within a month
> or so. Meanwhile letting all my players getting the ID.
>
> From: Jimmy Dorry
> To: Mart-Jan Reeuwijk ; Half-Life dedicated Win32 server
> mailing list
> Sent: W
can come up with have to do
>>>>>> with trying to exploit some or whatever. Don't know, don't wanna know,
>>>>>> and I am against such. I've been looking around, but not planning to
>>>>>> move over within a month or so. Meanw
jk ; Half-Life dedicated
>>>> Win32 server mailing list
>>>> *Sent:* Wednesday, 26 February 2014, 15:17
>>>>
>>>> *Subject:* Re: [hlds] IP Changes & DDOS Attacks - Do Game Server
>>>> Accounts Resolve These Issues Now?
>>>>
>>>> It would be nicer for ste
t;>> it generates with 10.000s of servers, and millions of users.
>>>>
>>>> So answer this: why would you want to change that often / fast of IP?
>>>>
>>>> Again, I do not see much added value, for a service you may only do use
>>>> o
y only do use
>>> once in so many months. The only answers I can come up with have to do with
>>> trying to exploit some or whatever. Don't know, don't wanna know, and I am
>>> against such. I've been looking around, but not planning to move over
>>&g
joins for 24hours.
>>
>> Sent from my iPad
>>
>> On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk wrote:
>>
>> quote: 4. Would it be possible to increase the update rate in the future?
>>
>> Do you plan to keep changing your IP's every day? I real
gainst such. I've been looking around, but not planning to move over
>> within a month or so. Meanwhile letting all my players getting the ID.
>>
>> ------
>> *From:* Jimmy Dorry
>> *To:* Mart-Jan Reeuwijk ; Half-Life dedicated Win32
>
; Do you plan to keep changing your IP's every day? I really don't see the
> need.
>
> --------------
> *From:* Bottiger
> *To:* Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> *Sent:* Wednesday, 26 February 2014, 2
ayers getting the ID.
>
> From: Jimmy Dorry
>To: Mart-Jan Reeuwijk ; Half-Life dedicated Win32 server
>mailing list
>Sent: Wednesday, 26 February 2014, 15:17
>Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts
>Resolve These Issue
.@list.valvesoftware.com] On Behalf Of Weasels Lair
> Sent: Tuesday, February 25, 2014 1:19 PM
> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
> server mailing list
> Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts
> Resolve Th
dnesday, 26 February 2014, 2:42
>Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts
>Resolve These Issues Now?
>
>
>
>Thanks for the update. I have a few questions.
>
>1. Does the user need to be online in order to load account ids into their
&
vesoftware.com>]
On Behalf Of Weasels Lair
Sent: Tuesday, February 25, 2014 1:19 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list
Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve
These Issues Now?
Related
ife dedicated
> Linux server mailing list
> *Subject:* Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts
> Resolve These Issues Now?
>
>
>
> Related question to this ...
>
> In addition to tracking what IP ADDRESS the server moved to, I *assume* it
> will
...@convictgaming.com]
Sent: Tuesday, February 25, 2014 3:49 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts
Resolve These Issues Now?
Hey Mike what are you running on the server that is getting hit?
On 2/25/201
Hey Mike what are you running on the server that is getting hit?
On 2/25/2014 4:16 PM, Mike Vail wrote:
I just got a Steam Client update this morning that included the
following in the General update notes:
"Add IP tracking to game server favorites. Favorites will
automatically update to ne
_
> From: Tony Paloma
>To: 'Half-Life dedicated Win32 server mailing list'
>
>Sent: Tuesday, 25 February 2014, 22:28
>Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts
>Resolve These Issues Now?
>
>
>
>Yes, you can change IP, po
dedicated Win32 server mailing list
Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve
These Issues Now?
Many people complain the same thing on our servers.
Also, while steam supports this feature, there is only 1 game that supports
this atm.
-ics
1nsane kirjo
Many people complain the same thing on our servers.
Also, while steam supports this feature, there is only 1 game that
supports this atm.
-ics
1nsane kirjoitti:
Soon as I got this update all my favorites were deleted.
Anyone else had this issue happen to them?
On Tue, Feb 25, 2014 at 3:16
er mailing list
Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve
These Issues Now?
Related question to this ...
In addition to tracking what IP ADDRESS the server moved to, I *assume* it will
track the before/after PORT? In other words ADDRESS:PORT, not
Soon as I got this update all my favorites were deleted.
Anyone else had this issue happen to them?
On Tue, Feb 25, 2014 at 3:16 PM, Mike Vail wrote:
> I just got a Steam Client update this morning that included the following
> in the General update notes:
>
>
>
> "Add IP tracking to game serv
Related question to this ...
In addition to tracking what IP ADDRESS the server moved to, I *assume* it
will track the before/after PORT? In other words ADDRESS:PORT, not just
ADDRESS?
Maybe somebody from Valve could confirm?
On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail wrote:
> I just got a Ste
I just got a Steam Client update this morning that included the following in
the General update notes:
"Add IP tracking to game server favorites. Favorites will automatically
update to new server IP addresses if the game server is using a persistent
account."
I'm assuming that this feature
On 2/15/2014 3:09 PM, Kyle Sanderson wrote:
If so, I should be able to change the IP after registering it and people should
find the server
through their favorites like before even though the server won’t work with
quick-play right?
Propagation if I can recall correctly is designed to take a f
> If so, I should be able to change the IP after registering it and people
> should find the server
> through their favorites like before even though the server won’t work with
> quick-play right?
Propagation if I can recall correctly is designed to take a few days.
Admittedly, I tested the feat
Well, changing the IP address might provide "temporary" relief from a
denial of service attack. But, if your servers are being specifically
targeted, then sooner or later whoever is doing that is going to notice and
look-up your servers new IP address and start hitting that.
Of course, if its not
On 2/15/2014 1:48 PM, Mike Vail wrote:
So this week for the first time since I started running Valve servers
almost 10 years ago, I began getting ddos attacked on one of my
servers. The datacenter null-routed the IP, which is typical in these
cases. I don't have advanced firewall protection r
It's very easy to find out the IP even if its not publicly shown. An
example would be joining your server with wireshark running.
On 15 February 2014 18:48, Mike Vail wrote:
> So this week for the first time since I started running Valve servers
> almost 10 years ago, I began getting ddos attac
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