ssue.
(Patch diff:
http://wiki.teamfortress.com/wiki/Template:PatchDiff/December_20,_2012_Patch)
From: Jason
To: Half-Life dedicated Win32 server mailing list
Sent: Friday, December 21, 2012 6:47:55 PM
Subject: Re: [hlds] Potential fix for problems on multi-honed serv
Yes, would love to know if these are still needed or if whatever "fixes"
were in them, have been included in the latest update -- or even if we
should *NOT* use them.
Thanks in advance!
On Fri, Dec 21, 2012 at 1:01 PM, Mike Vail wrote:
> Hi Fletcher,
>
> ** **
>
> Just checking to see if I
Hi Fletcher,
Just checking to see if I should stil be using these.
Thanks!
Mike
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, November 21, 2012 11:13 AM
To: Half-Life dedicated Linux server mailing lis
Yes.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of BOOM! Gaming Support
Sent: Thursday, November 29, 2012 6:17 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Potential fix for problems on multi-honed se
@list.valvesoftware.com); Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com)
Subject: Re: [hlds] Potential fix for problems on multi-honed servers
Hello!
If you were using these new binaries during yesterday's Steam prop, let me
know how it went. Is the pr
When I Run the Server IT Choke y is that
> Date: Wed, 28 Nov 2012 19:56:08 -0500
> From: pettit.t...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Potential fix for problems on multi-honed servers
>
> Fletcher,
>
> Can you please comment on Quickpla
"
To: "Half-Life dedicated Win32 server mailing list"
Sent: Wednesday, November 28, 2012 7:35:27 PM
Subject: Re: [hlds] Potential fix for problems on multi-honed servers
Hello Fletcher,
All my servers have remained connected and listed since running these binaries.
They d
erver mailing list
(hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com)
Subject: Re: [hlds] Potential fix for problems on multi-honed servers
Hello!
If you were using these new binaries during yesterday's Steam prop, let me
k
Hello!
If you were using these new binaries during yesterday's Steam prop, let me know
how it went. Is the problem resolved? Same problems happened? New problems
happened?
Thanks,
- Fletch
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of F
I just wanted to add that I've been using these new binaries since last
Monday and for the first time in many months I've actually gone more than 48
hours without having to randomly restart my empty servers to get them to
reconnect to Steam after they lost their connections and dropped from the
Ste
After updating last night, I used these beta binaries and so far, so
good.would love for them to be updated into the regular binaries (if
the beta is successful for other folks too) so we won't have to re-copy
these up after every update.
Thank you for your attention to this matter!
On Thu,
Fletcher,
Can't you simply remove the flag k_uNetFlagUnboundSocket passed to
CNet::AsyncConnect in CCMInterface::Connect ?
2012/11/22 John
> Fletcher,
>
> I appreciate the official summary and workaround, but is any work being
> done on fixing the root cause of it not binding to the correct IP
Fletcher,
I appreciate the official summary and workaround, but is any work being
done on fixing the root cause of it not binding to the correct IP for
its outbound TCP connection? I'm scratching my head a bit on why the
Steam library would ignore the request to bind to a specific local
addre
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