Re: [hlds] Potential fix for problems on multi-honed servers

2012-12-21 Thread Bjorn Wielens
ssue. (Patch diff: http://wiki.teamfortress.com/wiki/Template:PatchDiff/December_20,_2012_Patch) From: Jason To: Half-Life dedicated Win32 server mailing list Sent: Friday, December 21, 2012 6:47:55 PM Subject: Re: [hlds] Potential fix for problems on multi-honed serv

Re: [hlds] Potential fix for problems on multi-honed servers

2012-12-21 Thread Jason
Yes, would love to know if these are still needed or if whatever "fixes" were in them, have been included in the latest update -- or even if we should *NOT* use them. Thanks in advance! On Fri, Dec 21, 2012 at 1:01 PM, Mike Vail wrote: > Hi Fletcher, > > ** ** > > Just checking to see if I

Re: [hlds] Potential fix for problems on multi-honed servers

2012-12-21 Thread Mike Vail
Hi Fletcher, Just checking to see if I should stil be using these. Thanks! Mike From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, November 21, 2012 11:13 AM To: Half-Life dedicated Linux server mailing lis

Re: [hlds] Potential fix for problems on multi-honed servers

2012-11-29 Thread Fletcher Dunn
Yes. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of BOOM! Gaming Support Sent: Thursday, November 29, 2012 6:17 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Potential fix for problems on multi-honed se

Re: [hlds] Potential fix for problems on multi-honed servers

2012-11-29 Thread BOOM! Gaming Support
@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds] Potential fix for problems on multi-honed servers Hello! If you were using these new binaries during yesterday's Steam prop, let me know how it went. Is the pr

Re: [hlds] Potential fix for problems on multi-honed servers

2012-11-28 Thread senura gayal
When I Run the Server IT Choke y is that > Date: Wed, 28 Nov 2012 19:56:08 -0500 > From: pettit.t...@gmail.com > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Potential fix for problems on multi-honed servers > > Fletcher, > > Can you please comment on Quickpla

Re: [hlds] Potential fix for problems on multi-honed servers

2012-11-28 Thread Todd Pettit
" To: "Half-Life dedicated Win32 server mailing list" Sent: Wednesday, November 28, 2012 7:35:27 PM Subject: Re: [hlds] Potential fix for problems on multi-honed servers Hello Fletcher, All my servers have remained connected and listed since running these binaries. They d

Re: [hlds] Potential fix for problems on multi-honed servers

2012-11-28 Thread BOOM! Gaming Support
erver mailing list (hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds] Potential fix for problems on multi-honed servers Hello! If you were using these new binaries during yesterday's Steam prop, let me k

Re: [hlds] Potential fix for problems on multi-honed servers

2012-11-28 Thread Fletcher Dunn
Hello! If you were using these new binaries during yesterday's Steam prop, let me know how it went. Is the problem resolved? Same problems happened? New problems happened? Thanks, - Fletch From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of F

Re: [hlds] Potential fix for problems on multi-honed servers

2012-11-23 Thread BOOM! Gaming Support
I just wanted to add that I've been using these new binaries since last Monday and for the first time in many months I've actually gone more than 48 hours without having to randomly restart my empty servers to get them to reconnect to Steam after they lost their connections and dropped from the Ste

Re: [hlds] Potential fix for problems on multi-honed servers

2012-11-22 Thread Jason
After updating last night, I used these beta binaries and so far, so good.would love for them to be updated into the regular binaries (if the beta is successful for other folks too) so we won't have to re-copy these up after every update. Thank you for your attention to this matter! On Thu,

Re: [hlds] Potential fix for problems on multi-honed servers

2012-11-22 Thread Didrole
Fletcher, Can't you simply remove the flag k_uNetFlagUnboundSocket passed to CNet::AsyncConnect in CCMInterface::Connect ? 2012/11/22 John > Fletcher, > > I appreciate the official summary and workaround, but is any work being > done on fixing the root cause of it not binding to the correct IP

Re: [hlds] Potential fix for problems on multi-honed servers

2012-11-22 Thread John
Fletcher, I appreciate the official summary and workaround, but is any work being done on fixing the root cause of it not binding to the correct IP for its outbound TCP connection? I'm scratching my head a bit on why the Steam library would ignore the request to bind to a specific local addre