Re: [hlds_linux] motd.txt not working

2005-11-12 Thread Kyle Lutze
m0gely wrote: Ben Kennish wrote: Well in my case it was the character limit causing problems but this is very interesting anyway. I wonder why Valve aren't using a pre-existing rendering engine such as Gecko / IE to save these kinds of problems? AFAIK, the game uses IE. I believe Alfred ha

Re: [hlds_linux] motd.txt not working

2005-11-12 Thread ScratchMonkey
--On Saturday, November 12, 2005 9:22 PM -0800 m0gely <[EMAIL PROTECTED]> wrote: Ben Kennish wrote: Well in my case it was the character limit causing problems but this is very interesting anyway. I wonder why Valve aren't using a pre-existing rendering engine such as Gecko / IE to save these

Re: [hlds_linux] motd.txt not working

2005-11-12 Thread m0gely
Ben Kennish wrote: Well in my case it was the character limit causing problems but this is very interesting anyway. I wonder why Valve aren't using a pre-existing rendering engine such as Gecko / IE to save these kinds of problems? AFAIK, the game uses IE. I believe Alfred has stated this on

RE: [hlds_linux] Wierd Choke Problem

2005-11-12 Thread Brian \"Duck\" Holmes
> We had a similar problem with random choke and lag spikes. Turned out > to be due to having a large number of files in > path.to.srcds/cstrike/downloads (mostly custom sprays) the servers was > essentially hiccupping when parsing this directory prior to saving a new > spray. > > I now have a sc

Re: [hlds_linux] DoD:S - dead players can't chat & mani autobalance doesn't work

2005-11-12 Thread Ben Kennish
Mike Norton wrote: The chat issue has everything to do with how alltalk is set. If its set to on then they can chat and voice chat while dead. If alltalk is set off then they cant chat or voice to active players. They can chat and voice with other dead players though. OK but that also means tha

Re: [hlds_linux] Wierd Choke Problem

2005-11-12 Thread Christoph Franke
-- Brian Duck Holmes - Sat, Nov 12 2005 14:52:30 -0600: > We had a similar problem with random choke and lag spikes. Turned out > to be due to having a large number of files in > path.to.srcds/cstrike/downloads (mostly custom sprays) the servers was > essentially hiccupping when parsing this dire

Re: [hlds_linux] DoD:S - dead players can't chat & mani autobalance doesn't work

2005-11-12 Thread Mike Norton
-- [ Picked text/plain from multipart/alternative ] The chat issue has everything to do with how alltalk is set. If its set to on then they can chat and voice chat while dead. If alltalk is set off then they cant chat or voice to active players. They can chat and voice with other dead players thoug

RE: [hlds_linux] Wierd Choke Problem

2005-11-12 Thread Brian \"Duck\" Holmes
We had a similar problem with random choke and lag spikes. Turned out to be due to having a large number of files in path.to.srcds/cstrike/downloads (mostly custom sprays) the servers was essentially hiccupping when parsing this directory prior to saving a new spray. I now have a script that dele

[hlds_linux] DoD:S - dead players can't chat & mani autobalance doesn't work

2005-11-12 Thread Ben Kennish
Hi there, On my DoD:S server (dod.core.fubra.net) when dead players type chat text, other players don't see it. I can understand it might improve the realism of the game slightly but seeing as how I'm pretty sure dead players can still use voice comms, it seems a bit pointless. Is it possible t

Re: [hlds_linux] motd.txt not working

2005-11-12 Thread Ben Kennish
James Tucker wrote: The parser which parses the page coming from the gameserver does not parse HTML correctly. I am able to make many valid HTML 2.0, 3.2, 4.0, XML pages that WILL NOT render in game. Well in my case it was the character limit causing problems but this is very interesting anywa

RE: [hlds_linux] Wierd Choke Problem

2005-11-12 Thread James Tucker
QoS is all I can suggest, but you should do some sanity checks before investing heavily in costly telecommunications infrastructure. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of kama > Sent: 11 November 2005 20:41 > To: hlds_linux@list.valvesoftw

Re: [hlds_linux] motd.txt not working

2005-11-12 Thread Ben Kennish
m0gely wrote: 1536 Character limit. If you want that exact page to work, just put the url to your motd in the motd.txt file and nothing else, or trim down the code. http://www.benkennish.co.uk/motd.html m0gely ur a sanity saver - thank you! Of course in an ideal world, if motd.txt was > 1536

RE: [hlds_linux] motd.txt not working

2005-11-12 Thread James Tucker
I was supposed to be sending example test cases to Alfred regarding this issue. The parser which parses the page coming from the gameserver does not parse HTML correctly. I am able to make many valid HTML 2.0, 3.2, 4.0, XML pages that WILL NOT render in game. Interestingly, if you click a link f

Re: [hlds_linux] motd.txt not working

2005-11-12 Thread Ben Kennish
Ben Kennish wrote: http://www.benkennish.co.uk/motd.html BTW, it validates as valid HTML and CSS... http://validator.w3.org/check?verbose=1&uri=http%3A//www.benkennish.co.uk/motd.html http://jigsaw.w3.org/css-validator/validator?profile=css2&warning=2&uri=http%3A//www.benkennish.co.uk/motd.htm

Re: [hlds_linux] motd.txt not working

2005-11-12 Thread m0gely
Ben Kennish wrote: I'm almost 100% sure that this used to work and now all of a sudden it doesn't. 1536 Character limit. If you want that exact page to work, just put the url to your motd in the motd.txt file and nothing else, or trim down the code. http://www.benkennish.co.uk/motd.html --

Re: [hlds_linux] motd.txt not working

2005-11-12 Thread Nic Strix
I seem to remember from this list that it was disabled - might be mistaken N From: Ben Kennish <[EMAIL PROTECTED]> Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] motd.txt not working Date: Sat, 12 Nov 2005 14:48:08 + Ben Kennish

Re: [hlds_linux] motd.txt not working

2005-11-12 Thread Ben Kennish
Ben Kennish wrote: I have attached the motd.txt in question (renamed to .html) OK - obviously this mailing list software doesn't understand the difference between an html attachment and an html e-mail. Ahh well, I've uploaded it to my website instead... http://www.benkennish.co.uk/motd.html

Re: [hlds_linux] Default DoD:S motd.txt

2005-11-12 Thread Ben Kennish
Nic Strix wrote: here you go Thanks Nic :) -- Ben www.benkennish.co.uk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

[hlds_linux] motd.txt not working

2005-11-12 Thread Ben Kennish
This is a multi-part message in MIME format. -- Hi all, For some reason, I can't get my motd.txt working for HL2 DM any more. All that is displayed is a blank window with an OK button. I have attached the motd.txt in question (renamed to .html) Any help would be greatly appreciated. Cheers, --

RE: [hlds_linux] Default DoD:S motd.txt

2005-11-12 Thread Nic Strix
This is a multi-part message in MIME format. -- here you go >From: Ben Kennish <[EMAIL PROTECTED]> >Reply-To: hlds_linux@list.valvesoftware.com >To: hlds_linux@list.valvesoftware.com >Subject: [hlds_linux] Default DoD:S motd.txt >Date: Sat, 12 Nov 2005 13:35:25 + > >Hi there, > >Could someone

[hlds_linux] Default DoD:S motd.txt

2005-11-12 Thread Ben Kennish
Hi there, Could someone please e-mail with the default motd.txt for DoD:S? Thanks in advance, -- Ben www.benkennish.co.uk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/