m0gely wrote:
Ben Kennish wrote:
Well in my case it was the character limit causing problems but
this is very interesting anyway. I wonder why Valve aren't using a
pre-existing rendering engine such as Gecko / IE to save these kinds of
problems?
AFAIK, the game uses IE. I believe Alfred ha
--On Saturday, November 12, 2005 9:22 PM -0800 m0gely
<[EMAIL PROTECTED]> wrote:
Ben Kennish wrote:
Well in my case it was the character limit causing problems but
this is very interesting anyway. I wonder why Valve aren't using a
pre-existing rendering engine such as Gecko / IE to save these
Ben Kennish wrote:
Well in my case it was the character limit causing problems but
this is very interesting anyway. I wonder why Valve aren't using a
pre-existing rendering engine such as Gecko / IE to save these kinds of
problems?
AFAIK, the game uses IE. I believe Alfred has stated this on
> We had a similar problem with random choke and lag spikes. Turned out
> to be due to having a large number of files in
> path.to.srcds/cstrike/downloads (mostly custom sprays) the servers was
> essentially hiccupping when parsing this directory prior to saving a
new
> spray.
>
> I now have a sc
Mike Norton wrote:
The chat issue has everything to do with how alltalk is set. If its set to
on then they can chat and voice chat while dead. If alltalk is set off then
they cant chat or voice to active players. They can chat and voice with
other dead players though.
OK but that also means tha
--
Brian Duck Holmes - Sat, Nov 12 2005 14:52:30 -0600:
> We had a similar problem with random choke and lag spikes. Turned out
> to be due to having a large number of files in
> path.to.srcds/cstrike/downloads (mostly custom sprays) the servers was
> essentially hiccupping when parsing this dire
--
[ Picked text/plain from multipart/alternative ]
The chat issue has everything to do with how alltalk is set. If its set to
on then they can chat and voice chat while dead. If alltalk is set off then
they cant chat or voice to active players. They can chat and voice with
other dead players thoug
We had a similar problem with random choke and lag spikes. Turned out
to be due to having a large number of files in
path.to.srcds/cstrike/downloads (mostly custom sprays) the servers was
essentially hiccupping when parsing this directory prior to saving a new
spray.
I now have a script that dele
Hi there,
On my DoD:S server (dod.core.fubra.net) when dead players type chat
text, other players don't see it. I can understand it might improve the
realism of the game slightly but seeing as how I'm pretty sure dead
players can still use voice comms, it seems a bit pointless.
Is it possible t
James Tucker wrote:
The parser which parses the page coming from the gameserver does not parse HTML
correctly. I am able to make many valid
HTML 2.0, 3.2, 4.0, XML pages that WILL NOT render in game.
Well in my case it was the character limit causing problems but
this is very interesting anywa
QoS is all I can suggest, but you should do some sanity checks before investing
heavily in costly telecommunications
infrastructure.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of kama
> Sent: 11 November 2005 20:41
> To: hlds_linux@list.valvesoftw
m0gely wrote:
1536 Character limit. If you want that exact page to work, just put the
url to your motd in the motd.txt file and nothing else, or trim down the
code.
http://www.benkennish.co.uk/motd.html
m0gely ur a sanity saver - thank you!
Of course in an ideal world, if motd.txt was > 1536
I was supposed to be sending example test cases to Alfred regarding this issue.
The parser which parses the page coming from the gameserver does not parse HTML
correctly. I am able to make many valid
HTML 2.0, 3.2, 4.0, XML pages that WILL NOT render in game.
Interestingly, if you click a link f
Ben Kennish wrote:
http://www.benkennish.co.uk/motd.html
BTW, it validates as valid HTML and CSS...
http://validator.w3.org/check?verbose=1&uri=http%3A//www.benkennish.co.uk/motd.html
http://jigsaw.w3.org/css-validator/validator?profile=css2&warning=2&uri=http%3A//www.benkennish.co.uk/motd.htm
Ben Kennish wrote:
I'm almost 100% sure that this used to work and now all of a sudden it
doesn't.
1536 Character limit. If you want that exact page to work, just put the
url to your motd in the motd.txt file and nothing else, or trim down the
code.
http://www.benkennish.co.uk/motd.html
--
I seem to remember from this list that it was disabled - might be mistaken
N
From: Ben Kennish <[EMAIL PROTECTED]>
Reply-To: hlds_linux@list.valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] motd.txt not working
Date: Sat, 12 Nov 2005 14:48:08 +
Ben Kennish
Ben Kennish wrote:
I have attached the motd.txt in question (renamed to .html)
OK - obviously this mailing list software doesn't understand the
difference between an html attachment and an html e-mail. Ahh well,
I've uploaded it to my website instead...
http://www.benkennish.co.uk/motd.html
Nic Strix wrote:
here you go
Thanks Nic :)
--
Ben
www.benkennish.co.uk
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This is a multi-part message in MIME format.
--
Hi all,
For some reason, I can't get my motd.txt working for HL2 DM any more.
All that is displayed is a blank window with an OK button.
I have attached the motd.txt in question (renamed to .html)
Any help would be greatly appreciated.
Cheers,
--
This is a multi-part message in MIME format.
--
here you go
>From: Ben Kennish <[EMAIL PROTECTED]>
>Reply-To: hlds_linux@list.valvesoftware.com
>To: hlds_linux@list.valvesoftware.com
>Subject: [hlds_linux] Default DoD:S motd.txt
>Date: Sat, 12 Nov 2005 13:35:25 +
>
>Hi there,
>
>Could someone
Hi there,
Could someone please e-mail with the default motd.txt for DoD:S?
Thanks in advance,
--
Ben
www.benkennish.co.uk
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