[hlds_linux] facts about demos

2005-11-21 Thread Derek Evan Mart
I apologize that this is not having to do with the development of hlds_l or really anything that has been discussed on this list up to this point. I need factual information about how the client receives game packets from the server, how the client records them into a demo, and then how lag might

[hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Derek Evan Mart
* Ben Kennish ([EMAIL PROTECTED]) [051117 15:32]: service as the company I work for would consider providing this. This would be particularly true if Valve re-enabled support for banner.gif! So this explains why my banner doesn't appear during map downloads. I was beginning to wonder if I

RE: [hlds_linux] facts about demos

2005-11-21 Thread James Tucker
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Derek Evan Mart Sent: 21 November 2005 15:36 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] facts about demos I apologize that this is not having to do with the development of hlds_l or

Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Ben Kennish
Derek Evan Mart wrote: So this explains why my banner doesn't appear during map downloads. I was beginning to wonder if I changed something on my end. What are the details on this issue? Was it really disabled/broke? Will it be reenabled/fixed? Apparently it will never be re-enabled!!

Re: [hlds_linux] facts about demos

2005-11-21 Thread Derek Evan Mart
* James Tucker ([EMAIL PROTECTED]) [051121 14:57]: The other possibility is that the bullet did not fire in a straight line - they don't always in Source. Forgot to mention this is 1.6 Actually, it's UDP, and yes, packet loss can affect a client recorded demo. egads... I forgot this was udp

Re: [hlds_linux] Host_Error! Couldn't get DLL API from ./tfc/dlls/tfc_amd64.so

2005-11-21 Thread Stan Bubrouski
On 11/19/05, devin812 [EMAIL PROTECTED] wrote: Hey, What does this error mean? this is the same system I am trying to run the HL2dm server on and when i try to run a hlds TFC server i get this error, basically fresh install of TFC and there is no tfc_amd64.so file in /tfc/dlls/. Dual

Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread trunky
EVIL INCARNATE c'mon give it back to us good guys that provide community servers T - Original Message - From: Ben Kennish [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, November 21, 2005 8:26 PM Subject: Re: [hlds_linux] Re: banner.gif support

Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Dagok
Would also like to see the download box be updated with dynamic Estimated Download Times and Download Speed displays. Dagok - Original Message - From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, November 21, 2005 12:43 PM Subject: Re: [hlds_linux] Re:

Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Craig Moore
On another note, we'd also like to see lots of more pressing things fixed such as the memory leaks. But, why bother when people still buy the game, regardless? --Craig (ping) On 11/21/05, Dagok [EMAIL PROTECTED] wrote: Would also like to see the download box be updated with dynamic Estimated

Re: [hlds_linux] Spammers harvesting from this list?

2005-11-21 Thread Craig Moore
If you're a gmail user, you can set up a label and track that way. For instance, my address is [EMAIL PROTECTED], but I can create a label named HLDS. Then I can give out the address [EMAIL PROTECTED], and it automatically goes in the HLDS label (basically its own folder). If I get mail from

Re: [hlds_linux] Spammers harvesting from this list?

2005-11-21 Thread Oezguen Goecer
[ Converted text/html to text/plain ] Craig Moore schrieb: If you're a gmail user, you can set up a label and track that way. For instance, my address is [EMAIL PROTECTED], but I can create a label named HLDS. Then I can give out the address [EMAIL PROTECTED], and it automatically goes in the

Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Dagok
Or how about you not be a troll and derail discussions with something that has no relation to what is being discussed? If you want to complain about memory leaks or other such problems, do it through the proper channels. Dagok - Original Message - From: Craig Moore [EMAIL PROTECTED]

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4756 - 16 msgs

2005-11-21 Thread Craig Moore
Do they change the URL every once in a while? If not, there are probably several other servers out there leeching from it. I had a redirect server for sounds, and I saw a lot of clients requesting maps and such that I didn't have on my server on a regular basis. Of course, I just removed the vhost

Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Craig Moore
All I'm saying is I doubt that's high on their priority list. Don't turn this in to a flame war. I wasn't attacking you or your idea, as I wouldn't mind seeing it myself. I'm simply saying there are other more pressing issues than a simple banner to help advertise. If you'd like to call me a troll

Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Dagok
And you pointing out technical bugs do not belong in this discussion thread...period. There is always someone who thinks something else is more important. Go discuss them in their appropriate threads. We are discussing the download banner here. Dagok - Original Message - From: Craig

Re: [hlds_linux] Spammers harvesting from this list?

2005-11-21 Thread ScratchMonkey
--On Monday, November 21, 2005 4:07 PM -0500 Craig Moore [EMAIL PROTECTED] wrote: my address is [EMAIL PROTECTED], but I can create a label named HLDS. Then I can give out the address [EMAIL PROTECTED], and it automatically goes in the HLDS label (basically its own folder). This is a standard

Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Ben Kennish
Craig Moore wrote: On another note, we'd also like to see lots of more pressing things fixed such as the memory leaks. But, why bother when people still buy the game, regardless? You have a point. However, although I am not a hardcore C/C++ programmer myself, I do know that memory leaks can

Re: [hlds_linux] Spammers harvesting from this list?

2005-11-21 Thread Ook
True, but in all the years I've been on this list, no one has lifted my email before :( - Original Message - From: Stan Bubrouski [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, November 20, 2005 7:13 PM Subject: Re: [hlds_linux] Spammers harvesting from this list?

Re: [hlds_linux] Spammers harvesting from this list?

2005-11-21 Thread m0gely
Ook wrote: True, but in all the years I've been on this list, no one has lifted my email before :( All it takes is a single person on this list to get some viral piece of code to look for email addy's. And unfortunatly, that's pretty likely. -- - m0gely http://quake2.telestream.com/ Q2 |

[hlds_linux] Half-Life 1 Engine update

2005-11-21 Thread Alfred Reynolds
We have released an update to the Half-Life 1 Engine. If you run any mod that uses the Half-Life 1 Engine you should get this update. To get the update run the hldsupdatetool. This update fixes the -sport parameter and makes Steam use the same IP as your server (for multi-homed machines). This

RE: [hlds_linux] Half-Life 1 Engine update

2005-11-21 Thread Alfred Reynolds
This update should be applied when convenient as it is backwards compatible with existing clients. However, there will be an update in the near future that will NOT be backwards compatible, so don't procrastinate. - Alfred Alfred Reynolds wrote: We have released an update to the Half-Life 1

Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Craig Moore
Yeah, I'd like to see the banner.gif implemented, too. Or perhaps have it run its own webserver, that way the webserver would be able to deny clients that aren't connected to the local server. Either way, I'm not satisfied with people leeching from my sv_downloadurl. I thought of creating a small

Re: [hlds_linux] Spammers harvesting from this list?

2005-11-21 Thread Eric (Deacon)
In a bold display of creativity, m0gely wrote: All it takes is a single person on this list to get some viral piece of code to look for email addy's. And unfortunatly, that's pretty likely. Dammit! Outlook Express keeps crashing! -- Eric (the Deacon remix)

Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Derek Evan Mart
* Craig Moore ([EMAIL PROTECTED]) [051121 21:53]: clients that aren't connected to the local server. Either way, I'm not satisfied with people leeching from my sv_downloadurl. I thought of You might want to try setting chmod o-x on all of your directories. This will prevent them from browsing

[hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Dan Sorenson
At 05:40 PM 11/21/2005 -0800, Dagok wrote: There is always someone who thinks something else is more important. Go discuss them in their appropriate threads. To tie that into the next posting, doesn't that someone tend to be a member of manglement who makes the decisions while the People

Re: [hlds_linux] Half-Life 1 Engine update

2005-11-21 Thread Joachim Sehlstedt
Why did valve remove the support for running the steambinary out of it installation folder? open(./test1.so, O_RDONLY)= -1 ENOENT (No such file or directory) write(1, Unable to load test module \test..., 38Unable to load test module test1.so ./steam -command update -game cstrike

RE: [hlds_linux] Half-Life 1 Engine update

2005-11-21 Thread Alfred Reynolds
Enforcing you run it from the installation directory solves updating problems with people running old versions without knowing. In general you should run steam from your main hlds directory. - Alfred Joachim Sehlstedt wrote: Why did valve remove the support for running the steambinary out of it

RE: [hlds_linux] Half-Life 1 Engine update

2005-11-21 Thread JoeSoap
We have run the update and it did that sucessfully and now it's showing as insecure even though we've made no other changes. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, 22 November 2005 1:05 PM To:

RE: [hlds_linux] Half-Life 1 Engine update

2005-11-21 Thread Alfred Reynolds
That should work fine. - Alfred doomed999 wrote: As I have not updated this yet, I don't know. But, is this going to affect people that use shared installs with sym linked user directories? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred

RE: [hlds_linux] Half-Life 1 Engine update

2005-11-21 Thread doomed999
As I have not updated this yet, I don't know. But, is this going to affect people that use shared installs with sym linked user directories? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, November 22, 2005 12:31 AM To:

Re: [hlds_linux] Half-Life 1 Engine update

2005-11-21 Thread Joachim Sehlstedt
I do that, but when you have 4+ servers on a box it was more easy just to symlink the binary in to the directory. Guess I have to change this for all our installations now. greetings Joachim Sehlstedt Alfred Reynolds wrote: Enforcing you run it from the installation directory solves updating

RE: [hlds_linux] Half-Life 1 Engine update

2005-11-21 Thread Alfred Reynolds
Symlinking should work fine still, just symlink to your server directory and run ./steam. - Alfred Joachim Sehlstedt wrote: I do that, but when you have 4+ servers on a box it was more easy just to symlink the binary in to the directory. Guess I have to change this for all our installations

Re: [hlds_linux] Half-Life 1 Engine update - running the steam binaries out of its installation folder

2005-11-21 Thread J. Miribel
Actually, this will cause us to change how all our servers are updates... Will this feature be back, or not? Regards - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, November 22, 2005 7:31 AM Subject: RE: [hlds_linux]

Re: [hlds_linux] Half-Life 1 Engine update

2005-11-21 Thread Joachim Sehlstedt
That does not work [EMAIL PROTECTED]:/cs_server_cs1# ls -al steam lrwxrwxrwx 1 root root 15 2005-07-08 14:07 steam - /usr/sbin/steam* [EMAIL PROTECTED]:/cs_server_cs1# ./steam -command update -game cstrike -dir . -verify_all Checking bootstrapper version ... Updating Installation Unable to