I apologize that this is not having to do with the development of hlds_l
or really anything that has been discussed on this list up to this
point. I need factual information about how the client receives game
packets from the server, how the client records them into a demo, and
then how lag might
* Ben Kennish ([EMAIL PROTECTED]) [051117 15:32]:
service as the company I work for would consider providing this. This
would be particularly true if Valve re-enabled support for banner.gif!
So this explains why my banner doesn't appear during map downloads. I
was beginning to wonder if I
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Derek Evan Mart
Sent: 21 November 2005 15:36
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] facts about demos
I apologize that this is not having to do with the
development of hlds_l or
Derek Evan Mart wrote:
So this explains why my banner doesn't appear during map downloads. I
was beginning to wonder if I changed something on my end. What are the
details on this issue? Was it really disabled/broke? Will it be
reenabled/fixed?
Apparently it will never be re-enabled!!
* James Tucker ([EMAIL PROTECTED]) [051121 14:57]:
The other possibility is that the bullet did not fire in a straight
line - they don't always in Source.
Forgot to mention this is 1.6
Actually, it's UDP, and yes, packet loss can affect a client recorded demo.
egads... I forgot this was udp
On 11/19/05, devin812 [EMAIL PROTECTED] wrote:
Hey,
What does this error mean? this is the same system I am trying to run the
HL2dm server on and when i try to run a hlds TFC server i get this error,
basically fresh install of TFC and there is no tfc_amd64.so file in
/tfc/dlls/. Dual
EVIL INCARNATE
c'mon give it back to us good guys that provide community servers
T
- Original Message -
From: Ben Kennish [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, November 21, 2005 8:26 PM
Subject: Re: [hlds_linux] Re: banner.gif support
Would also like to see the download box be updated with dynamic Estimated
Download Times and Download Speed displays.
Dagok
- Original Message -
From: [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, November 21, 2005 12:43 PM
Subject: Re: [hlds_linux] Re:
On another note, we'd also like to see lots of more pressing things
fixed such as the memory leaks. But, why bother when people still buy
the game, regardless?
--Craig (ping)
On 11/21/05, Dagok [EMAIL PROTECTED] wrote:
Would also like to see the download box be updated with dynamic Estimated
If you're a gmail user, you can set up a label and track that way. For
instance, my address is [EMAIL PROTECTED], but I can create a label
named HLDS. Then I can give out the address [EMAIL PROTECTED],
and it automatically goes in the HLDS label (basically its own
folder). If I get mail from
[ Converted text/html to text/plain ]
Craig Moore schrieb:
If you're a gmail user, you can set up a label and track that way. For
instance, my address is [EMAIL PROTECTED], but I can create a label
named HLDS. Then I can give out the address [EMAIL PROTECTED],
and it automatically goes in the
Or how about you not be a troll and derail discussions with something that
has no relation to what is being discussed?
If you want to complain about memory leaks or other such problems, do it
through the proper channels.
Dagok
- Original Message -
From: Craig Moore [EMAIL PROTECTED]
Do they change the URL every once in a while? If not, there are
probably several other servers out there leeching from it. I had a
redirect server for sounds, and I saw a lot of clients requesting maps
and such that I didn't have on my server on a regular basis. Of
course, I just removed the vhost
All I'm saying is I doubt that's high on their priority list. Don't
turn this in to a flame war. I wasn't attacking you or your idea, as I
wouldn't mind seeing it myself. I'm simply saying there are other more
pressing issues than a simple banner to help advertise. If you'd like
to call me a troll
And you pointing out technical bugs do not belong in this discussion
thread...period.
There is always someone who thinks something else is more important. Go
discuss them in their appropriate threads.
We are discussing the download banner here.
Dagok
- Original Message -
From: Craig
--On Monday, November 21, 2005 4:07 PM -0500 Craig Moore [EMAIL PROTECTED]
wrote:
my address is [EMAIL PROTECTED], but I can create a label
named HLDS. Then I can give out the address [EMAIL PROTECTED],
and it automatically goes in the HLDS label (basically its own
folder).
This is a standard
Craig Moore wrote:
On another note, we'd also like to see lots of more pressing things
fixed such as the memory leaks. But, why bother when people still buy
the game, regardless?
You have a point. However, although I am not a hardcore C/C++
programmer myself, I do know that memory leaks can
True, but in all the years I've been on this list, no one has lifted my
email before :(
- Original Message -
From: Stan Bubrouski [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, November 20, 2005 7:13 PM
Subject: Re: [hlds_linux] Spammers harvesting from this list?
Ook wrote:
True, but in all the years I've been on this list, no one has lifted my
email before :(
All it takes is a single person on this list to get some viral piece of
code to look for email addy's. And unfortunatly, that's pretty likely.
--
- m0gely
http://quake2.telestream.com/
Q2 |
We have released an update to the Half-Life 1 Engine. If you run any mod
that uses the Half-Life 1 Engine you should get this update. To get the
update run the hldsupdatetool.
This update fixes the -sport parameter and makes Steam use the same IP
as your server (for multi-homed machines).
This
This update should be applied when convenient as it is backwards
compatible with existing clients. However, there will be an update in
the near future that will NOT be backwards compatible, so don't
procrastinate.
- Alfred
Alfred Reynolds wrote:
We have released an update to the Half-Life 1
Yeah, I'd like to see the banner.gif implemented, too. Or perhaps have
it run its own webserver, that way the webserver would be able to deny
clients that aren't connected to the local server. Either way, I'm not
satisfied with people leeching from my sv_downloadurl. I thought of
creating a small
In a bold display of creativity, m0gely wrote:
All it takes is a single person on this list to get some viral piece of
code to look for email addy's. And unfortunatly, that's pretty likely.
Dammit! Outlook Express keeps crashing!
--
Eric (the Deacon remix)
* Craig Moore ([EMAIL PROTECTED]) [051121 21:53]:
clients that aren't connected to the local server. Either way, I'm not
satisfied with people leeching from my sv_downloadurl. I thought of
You might want to try setting chmod o-x on all of your directories. This
will prevent them from browsing
At 05:40 PM 11/21/2005 -0800, Dagok wrote:
There is always someone who thinks something else is more important. Go
discuss them in their appropriate threads.
To tie that into the next posting, doesn't that someone
tend to be a member of manglement who makes the decisions while
the People
Why did valve remove the support for running the steambinary out of it
installation folder?
open(./test1.so, O_RDONLY)= -1 ENOENT (No such file or
directory)
write(1, Unable to load test module \test..., 38Unable to load test
module test1.so
./steam -command update -game cstrike
Enforcing you run it from the installation directory solves updating
problems with people running old versions without knowing. In general
you should run steam from your main hlds directory.
- Alfred
Joachim Sehlstedt wrote:
Why did valve remove the support for running the steambinary out of it
We have run the update and it did that sucessfully and now it's showing as
insecure even though we've made no other changes.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Tuesday, 22 November 2005 1:05 PM
To:
That should work fine.
- Alfred
doomed999 wrote:
As I have not updated this yet, I don't know. But, is this going to
affect
people that use shared installs with sym linked user directories?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
As I have not updated this yet, I don't know. But, is this going to affect
people that use shared installs with sym linked user directories?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Tuesday, November 22, 2005 12:31 AM
To:
I do that, but when you have 4+ servers on a box it was more easy just
to symlink the binary in to the directory. Guess I have to change this
for all our installations now.
greetings
Joachim Sehlstedt
Alfred Reynolds wrote:
Enforcing you run it from the installation directory solves updating
Symlinking should work fine still, just symlink to your server directory
and run ./steam.
- Alfred
Joachim Sehlstedt wrote:
I do that, but when you have 4+ servers on a box it was more easy just
to symlink the binary in to the directory. Guess I have to change this
for all our installations
Actually, this will cause us to change how all our servers are updates...
Will this feature be back, or not?
Regards
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, November 22, 2005 7:31 AM
Subject: RE: [hlds_linux]
That does not work
[EMAIL PROTECTED]:/cs_server_cs1# ls -al steam
lrwxrwxrwx 1 root root 15 2005-07-08 14:07 steam - /usr/sbin/steam*
[EMAIL PROTECTED]:/cs_server_cs1# ./steam -command update -game
cstrike -dir . -verify_all
Checking bootstrapper version ...
Updating Installation
Unable to
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