Re: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Scott Pettit
-- [ Picked text/plain from multipart/alternative ] I'm unable to get the bloody update to work at all on my Fedora machines, haven't tried the Ubuntu/Debian ones as yet. -Scott -- ___ To unsubscribe, edit your list preferences, or view the list archive

[hlds_linux] 1.6 server crashing after last update

2005-11-22 Thread Para
Also here multible crashes on CZ Server. Server Crashers while Mapchange (around 15 Seconds after mapchange) only with players on it. Hat to reroll update. While logged in server gives while crash: ./hlds_run: line 424: 30411 Speicherzugriffsfehler (core dumped) $HL_CMD Cannot access memory at

Re: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Vincent H.
kama a écrit : I run it on a couple of my servers now. And I must say it runs better than the previous version on FreeBSD 6.0 w linux_base-rh9. (glibc 2.3.2) So far I have only got that crash. And that was from a server running no mods what so ever. I also noticed a decline in the choke proble

Re: [hlds_linux] SRCDS & rcon using PHP

2005-11-22 Thread hlds
I believe there is a working class you can use at phpclasses.org but it may be slightly outdated. Last I heard though, it was an easy update fix. /p Quoting Alex Bergin <[EMAIL PROTECTED]>: Hey guys, Just wondered if anyone knows of an example using PHP to connect to a srcds (not hlds) serve

RE: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread doomed999
Same, no errors running update on CentOS-4.1 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of William Warren Sent: Tuesday, November 22, 2005 3:01 PM To: hlds_linux@list.valvesoftware.com Subject: Re: AW: [hlds_linux] Half-Life 1 Engine update Jsut to let

[hlds_linux] Strange issues with custom maps

2005-11-22 Thread aXeR \(AmmoBOX\)
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi Chaps, I have a box in particular which is causing me some very bizarre problems with regards to custom maps. The box, just like most of our other boxes runs Suse 9.2, running the latest kernel e

Re: [hlds_linux] Half-Life 1 Engine Update

2005-11-22 Thread kama
On Wed, 23 Nov 2005, Evaldas wrote: > I've noticed, that after the update my serves say that can't connect to > VAC servers. Does it hat something to do with -sport? Plys when I put > +ip (my ip) I get error (on my linux box with 2 lan cards). no other > errors, only something with VAC. Some of

Re: [hlds_linux] SRCDS & rcon using PHP

2005-11-22 Thread Alex Bergin
Thanks alot, dackz, this looks perfect..! dackz wrote: http://i.dackz.net/misc/code/rcon.class.txt - that's what I use. It's basically what was posted on the kquery wiki, but with some stupid bugs fixed. I can't actually remember what I fixed, but it works fine now! Alex Bergin wrote: Just w

[hlds_linux] Half-Life 1 Engine Update

2005-11-22 Thread Evaldas
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've noticed, that after the update my serves say that can't connect to VAC servers. Does it hat something to do with -sport? Plys when I put +ip (my ip) I get error (on my linux box with 2 lan cards)

RE: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Terry .
I too, keep getting these errors at random intervals. L 11/22/2005 - 12:40:41: FATAL ERROR (shutting down): SZ_GetSpace: Tried to write to an uninitialized sizebuf_t: ??? FATAL ERROR (shutting down): SZ_GetSpace: Tried to write to an uninitialized sizebuf_t: ??? L 11/22/2005 - 13:01:27: FATAL E

[hlds_linux] 1.6 server crashing after last update

2005-11-22 Thread Axel Mueller
our 1.6 server crashing on every mapchange since the last hl1 update. here is the debug log from today (only last 2 hours): CRASH: Di Nov 22 22:16:28 CET 2005 Start Line: ./hlds_i686 -game czero +map de_dust2_cz +maxplayers 17 -ip 81.169.155.237 -port 27020 +log on -noipx -nojoy -autoupdate -deb

[hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread col
http://195.242.238.15/patches/update20.tar.bz2 Here's the v20 of the Linux server engine files, just unzip it in your root hlds folder. - Original Message - Same problem here on Gentoo Linux at a amd64 machine (amd 3.400+). How could we solve this issue? Anybody has the old files

Re: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread kama
And just after I sent this message they a couple of them crashed. =/ /Bjorn On Tue, 22 Nov 2005, kama wrote: > > I run it on a couple of my servers now. And I must say it runs better than > the previous version on FreeBSD 6.0 w linux_base-rh9. (glibc 2.3.2) > > So far I have only got that crash

Re: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread kama
I run it on a couple of my servers now. And I must say it runs better than the previous version on FreeBSD 6.0 w linux_base-rh9. (glibc 2.3.2) So far I have only got that crash. And that was from a server running no mods what so ever. I also noticed a decline in the choke problems I noticed befo

Re: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread William Warren
Jsut to let the listknow. CentOS-4.2(RHEL-4.2) Just ran the update. No errors Running with Metamod, Adminmod, Hlguard, Steambans. kama wrote: With the new patch on our testserver: L 11/22/2005 - 21:24:52: FATAL ERROR (shutting down): SZ_GetSpace: Tried to write to an uninitialized sizebuf_t:

Re: SV: [hlds_linux] VAC disabled

2005-11-22 Thread Marcel
Hi, "hostname -i" reports a wrong IP. I'll try it later with the update, at the moment I restored the old files. - Marcel Alfred Reynolds schrieb: The problem is a back host configuration, the gethostname() call is returning an address that isn't local to the machine. Check your /etc/hosts fi

RE: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread kama
With the new patch on our testserver: L 11/22/2005 - 21:24:52: FATAL ERROR (shutting down): SZ_GetSpace: Tried to write to an uninitialized sizebuf_t: ??? FATAL ERROR (shutting down): SZ_GetSpace: Tried to write to an uninitialized sizebuf_t: ??? /Bjorn On Tue, 22 Nov 2005, Alfred Reynolds w

Re: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Martin Zwickel
-- On Tue, Nov 22, 2005 at 02:35:04PM -0500, bubbled: > >> Anybody has the old files still running? > I need: > > \engine_i486.so > \engine_i686.so > \steamclient_i486.so > \tier0_s_i486.so > \vstdlib_s_i486.so << > > > I haven't updated yet and the files I have I saved over to a web directory: >

Re: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Chuck Gibke
>> Anybody has the old files still running? I need: \engine_i486.so \engine_i686.so \steamclient_i486.so \tier0_s_i486.so \vstdlib_s_i486.so << I haven't updated yet and the files I have I saved over to a web directory: -rw-r--r--1 gibkeusers 2709760 2005-11-03 06:15 engine_amd.so -

Re: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Martin Zwickel
-- On Tue, Nov 22, 2005 at 10:56:10AM -0800, bubbled: > I am looking into it. I have had one report of upgrading to GLIBC 2.3.5 > fixing the problem. BTW: SSH>>> [EMAIL PROTECTED]:/home # /lib/libc.so.6 GNU C Library stable release version 2.3.5, by Roland McGrath et al. As you can see, I'm run

RE: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Alfred Reynolds
I am looking into it. I have had one report of upgrading to GLIBC 2.3.5 fixing the problem. - Alfred Manuel Cramer wrote: > Martin Zwickel wrote: > >> -- >> On Tue, Nov 22, 2005 at 11:14:47AM -0500, bubbled: >> >> >>> try using the i486 module. I have found in past times when updates >>> bork

Re: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Martin Zwickel
-- On Tue, Nov 22, 2005 at 07:31:20PM +0100, bubbled: > Martin Zwickel wrote: > > >-- > >On Tue, Nov 22, 2005 at 11:14:47AM -0500, bubbled: > > > > > >>try using the i486 module. I have found in past times when updates bork > >>things the 486 one is usually stable until the issues pass. > >> > >

RE: SV: [hlds_linux] VAC disabled

2005-11-22 Thread Alfred Reynolds
The problem is a back host configuration, the gethostname() call is returning an address that isn't local to the machine. Check your /etc/hosts file for bad entries. The command "hostname -i" should return your public IP address. If that command does return the correct value please contact me of

Re: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread William Warren
What i have done in instances as this is delete all .so files and the engine files and then rerunning the hldsupdate tool witht he /verifyall switch. That usually fixes it. Martin Zwickel wrote: -- On Tue, Nov 22, 2005 at 11:14:47AM -0500, bubbled: try using the i486 module. I have found in

Re: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Manuel Cramer
Martin Zwickel wrote: -- On Tue, Nov 22, 2005 at 11:14:47AM -0500, bubbled: try using the i486 module. I have found in past times when updates bork things the 486 one is usually stable until the issues pass. The i484 binary does not work here :( Same SEGV... Same problem here on Gen

Re: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Martin Zwickel
-- On Tue, Nov 22, 2005 at 11:14:47AM -0500, bubbled: > try using the i486 module. I have found in past times when updates bork > things the 486 one is usually stable until the issues pass. The i484 binary does not work here :( Same SEGV... > > LuZiFeR wrote: > >Hi again... > > > >Now after ins

Re: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Peter Kirby
Ah OK. So not so much an optional update if you have multiple processes per box ;). I'll certainly give that a go. Thanks. On 22/11/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > Use the "-sport" parameter and give each server a unique Steam port > (which also needs to be unique from the game po

RE: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Alfred Reynolds
Use the "-sport" parameter and give each server a unique Steam port (which also needs to be unique from the game ports). Peter Kirby wrote: > On 22/11/05, JoeSoap <[EMAIL PROTECTED]> wrote: >> We have run the update and it did that sucessfully and now it's >> showing as insecure even though we've

RE: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Alfred Reynolds
You also need to symlink testX.so to the same directory. Joachim Sehlstedt wrote: > That does not work > > [EMAIL PROTECTED]:/cs_server_cs1# ls -al steam > lrwxrwxrwx 1 root root 15 2005-07-08 14:07 steam -> /usr/sbin/steam* > > [EMAIL PROTECTED]:/cs_server_cs1# ./steam -command update -game > cs

RE: [hlds_linux] Half-Life 1 Engine update -> running the steam binaries out of its installation folder

2005-11-22 Thread Alfred Reynolds
You will need to change how you update. J. Miribel wrote: > Actually, this will cause us to change how all our servers are > updates... > Will this feature be back, or not? > > Regards > > > - Original Message - > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: > Sent: Tuesday, November

Re: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Peter Kirby
On 22/11/05, JoeSoap <[EMAIL PROTECTED]> wrote: > We have run the update and it did that sucessfully and now it's showing as > insecure even though we've made no other changes. More specifically. I'm finding the first process run is secure. All others are not. I've not investigated further yet how

Re: AW: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Joseph Laws
It could be worse, you could have 50+ highend 64bit servers that have to emulate 32bit for VAC2. LuZiFeR wrote: Thx But now i use the older version to run the servers... The players will kill me, when i annoy them with to many restarts (3Connections/Month) :D Regards LuZi P.S.: It w

AW: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread LuZiFeR
Thx But now i use the older version to run the servers... The players will kill me, when i annoy them with to many restarts (3Connections/Month) :D Regards LuZi P.S.: It would be nice anyway, if Valve fix this issue (if it's a bug) :) -Ursprüngliche Nachricht- Von: [EMAIL

Re: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread William Warren
try using the i486 module. I have found in past times when updates bork things the 486 one is usually stable until the issues pass. LuZiFeR wrote: Hi again... Now after install of gdb, the following message appears: -- CRASH: Tue Nov 22 16:43:4

Re: [hlds_linux] SRCDS & rcon using PHP

2005-11-22 Thread dackz
http://i.dackz.net/misc/code/rcon.class.txt - that's what I use. It's basically what was posted on the kquery wiki, but with some stupid bugs fixed. I can't actually remember what I fixed, but it works fine now! Alex Bergin wrote: Just wondered if anyone knows of an example using PHP to connect

Re: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Martin Zwickel
-- On Tue, 22 Nov 2005 10:50:06 -0500 William Warren <[EMAIL PROTECTED]> bubbled: > which linux distro? Here: Gentoo -- MyExcuse: Quantum dynamics are affecting the transistors Martin Zwickel <[EMAIL PROTECTED]> Research & Development TechnoTrend AG -- [ signature.a

AW: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread LuZiFeR
It is Suse Linux 9.2... Linux xx 2.6.9-041221 #1 SMP Tue Dec 21 16:00:43 CET 2004 i686 i686 i386 GNU/Linux regards -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von William Warren Gesendet: Dienstag, 22. November 2005 16:50 An: hlds_linux@l

Re: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread William Warren
which linux distro? LuZiFeR wrote: Hi, After this update, the server don't start again... ./hlds_run: line 424: 26604 Segmentation fault (core dumped) $HL_CMD Add "-debug" to the ./hlds_run command line to generate a debug.log to help with solving this problem Enabling debug

AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread LuZiFeR
Hi again... Now after install of gdb, the following message appears: -- CRASH: Tue Nov 22 16:43:41 CET 2005 Start Line: ./hlds_i686 -console -game czero -debug -noipx +maxplayers 22 -pingboost 3 +sys_ticrate 5000 +map de_dust_cz -port 27045 -pidfil

AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread LuZiFeR
Hi, After this update, the server don't start again... ./hlds_run: line 424: 26604 Segmentation fault (core dumped) $HL_CMD Add "-debug" to the ./hlds_run command line to generate a debug.log to help with solving this problem Enabling debug mode ./hlds_run: line 1: gdb: command

RE: [hlds_linux] SRCDS & rcon using PHP

2005-11-22 Thread James Tucker
Also check out qstat and hlstats. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Alex Bergin > Sent: 22 November 2005 13:55 > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] SRCDS & rcon using PHP > > Hey guys, > > Just wondered if a

Re: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Marcel
Hi, I'm also getting Segfaults von many servers and VAC2 isn't running on many servers too (see my last message). Is there a way to reverse the update (like -beta linux)? - Marcel Martin Zwickel schrieb: -- On Mon, 21 Nov 2005 17:50:47 -0800 "Alfred Reynolds" <[EMAIL PROTECTED]> bubbled: We

[hlds_linux] SRCDS & rcon using PHP

2005-11-22 Thread Alex Bergin
Hey guys, Just wondered if anyone knows of an example using PHP to connect to a srcds (not hlds) server and issue rcon commands.. Yes, I've had a look at: http://wikki.kquery.net/index.php/Other:SourceRcon but the links at the bottom are all dead, and the wiki text doesn't really say much for so

Re: SV: [hlds_linux] VAC disabled

2005-11-22 Thread Marcel
Hi, I have got the same problem: - Console initialized. scandir failed:/games/g10553/ftproot/hlds_l/./valve/SAVE scandir failed:/games/g10553/ftproot/hlds_l/./platform/SAVE Protocol version 47 Exe version 1.1.2.5/Stdio (cstrike) Exe build: 15:17:49 Nov 11 2005 (3213) STEAM Auth Server co

RE: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Marcelo Bezerra
So by then, amd64 engine.so will be updated and vac2 will support it? :) On Mon, 2005-11-21 at 18:04 -0800, Alfred Reynolds wrote: > This update should be applied when convenient as it is backwards > compatible with existing clients. However, there will be an update in > the near future that will

[hlds_linux] New hlds_linux update includes i686 code in i486 binaries. Breaks hlds on K6-2 etc.

2005-11-22 Thread Jussi Kivilinna
Hello, After updating I get 'Illegal instruction'. GDB shows following: Program received signal SIGILL, Illegal instruction. [Switching to Thread -1210022208 (LWP 19534)] 0xb43fe86d in __static_initialization_and_destruction_0 () at basic_ios.h:268 268 basic_ios.h: Tiedostoa tai hakemistoa e

Re: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Martin Zwickel
-- On Mon, 21 Nov 2005 17:50:47 -0800 "Alfred Reynolds" <[EMAIL PROTECTED]> bubbled: > We have released an update to the Half-Life 1 Engine. If you run any > mod that uses the Half-Life 1 Engine you should get this update. To > get the update run the hldsupdatetool. > > This update fixes the "-spo

Re: [hlds_linux] VAC disabled

2005-11-22 Thread Joachim Sehlstedt
Hi! Same thing with all of our servers, we had to restart them to get VAC to reconnect. greetings Joachim Sehlstedt Ben Kennish wrote: Alfred Reynolds wrote: We are working on fixing this. Your servers will automatically reconnect once the backend is functional again, no action on your part

SV: [hlds_linux] VAC disabled

2005-11-22 Thread Patrick Gissberg
Got this after update: Server IP address 213.113.118.34:27016 cminterface.cpp (561) : Assertion Failed: NULL != m_hConnection Adding master server 69.28.151.178:27010 Adding master server 207.173.177.11:27010 cminterface.cpp (561) : Assertion Failed: NULL != m_hConnection And server is insecure,

Re: [hlds_linux] VAC disabled

2005-11-22 Thread Ben Kennish
Alfred Reynolds wrote: We are working on fixing this. Your servers will automatically reconnect once the backend is functional again, no action on your part is needed. - Alfred Just to let you know, action WAS needed on my part. I just checked the server and it wasn't VAC secured. I then re

Re: [hlds_linux] Re: banner.gif support

2005-11-22 Thread Ben Kennish
Dan Sorenson wrote: We can complain about Valve's priorities, sure, but let's leave the people on the front lines of tech support out. It's not their decisions we're working under, they merely explain how it was told to them. Well said! -- Ben www.benkennish.co.uk