Hi!
First of all, i am new to this list, so greetings :) Ive read the last
month of Archive.
I am not new to the server thing, i own some CSS servers since the release.
So my question. I have set up a new box now, it has Debian 2.6.17.6
(1000Hz), on a P4 2.8 Ghz HT, with 2GB RAM, etc. This box
VALVe says putting the tickrate higher than default at all is subject
to performace issues, blah blah blah but CSS Is a better game with
a higher tickrate... so I guess u gotta cus your losses with the high
CPU usage.
On 7/28/06, Rónai György [EMAIL PROTECTED] wrote:
Hi!
First of all, i am
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We don't do 100 tick larger servers at all (although depends on your
definition of large). Too many odd issues, we'll always go with what we can
pretty much guarantee will be a good playable performance wih 66 tick.
Personally I wish Valve would
Nixuja, runing a 66tickrate CSS server ir a pain in the ass on some maps,
like inferno, where are lots of stuff to calculate. I preffer 44.
- Original Message -
From: Ian mu [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, July 28, 2006 6:24 PM
Subject: Re:
I'd really, really, really, really advise against forcing users to a
100/100 setting. If anything, set a range (for example:
sv_minupdaterate 66) for players to minimally maintain. I'd hate your
server; I can't run above 45/45 due to my CPU bottleneck. A lot of
people try to run 100/100, but on a
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Hey guys, I seem to be having some trouble with my dual core machine. I've
recently had a hard drive swap from a dual Xeon 2.66 to a dual core Opteron
170. Now I'm having problems with the timing so it seems. The server will be
normal (around 333
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So, do you mean, that i should go back to 18 players, and the server will be
fine on 100 tick?
For the rates: I know, how to allow a range of rates. But i think its an
unfair thing, to allow some users different, lower rates. A 66/66 rater would
act
IMO, and strictly imo, players with equal up/cmdrates (eg 45/45) are
at the same advantage as 100/100, especially with interpolate 1. Even
people with unequal rates (5/75) are at the same disadvantage playing
with those settings as we are playing against them. If I were wanting
to have players
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Ok.
Btw, i use already Ace's Rate config script.
Matt Albiniak írta:
IMO, and strictly imo, players with equal up/cmdrates (eg 45/45) are
at the same advantage as 100/100, especially with interpolate 1. Even
people with unequal rates (5/75) are at the same
On all of our Source servers, we force the cmd/update to tick + 1. Eg: we
run 66 tick so we force cl_cmdrate 67 and cl_updaterate 67. rate is forced
to 2 minimum, 3 maximum. cl_interp is forced to 0.01.
The performance (these are public) is great - the only people who don't like
it are on
What kernel are u using?
-Mensaje original-
De: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] En nombre de Cc2iscooL
Enviado el: viernes, 28 de julio de 2006 20:21
Para: hlds_linux@list.valvesoftware.com
Asunto: [hlds_linux] Dual Core Problems.
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