[hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Rónai György
Hi! First of all, i am new to this list, so greetings :) Ive read the last month of Archive. I am not new to the server thing, i own some CSS servers since the release. So my question. I have set up a new box now, it has Debian 2.6.17.6 (1000Hz), on a P4 2.8 Ghz HT, with 2GB RAM, etc. This box

Re: [hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Tyler Cook
VALVe says putting the tickrate higher than default at all is subject to performace issues, blah blah blah but CSS Is a better game with a higher tickrate... so I guess u gotta cus your losses with the high CPU usage. On 7/28/06, Rónai György [EMAIL PROTECTED] wrote: Hi! First of all, i am

Re: [hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] We don't do 100 tick larger servers at all (although depends on your definition of large). Too many odd issues, we'll always go with what we can pretty much guarantee will be a good playable performance wih 66 tick. Personally I wish Valve would

Re: [hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Evaldas Zilinskas
Nixuja, runing a 66tickrate CSS server ir a pain in the ass on some maps, like inferno, where are lots of stuff to calculate. I preffer 44. - Original Message - From: Ian mu [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, July 28, 2006 6:24 PM Subject: Re:

Re: [hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Matt Albiniak
I'd really, really, really, really advise against forcing users to a 100/100 setting. If anything, set a range (for example: sv_minupdaterate 66) for players to minimally maintain. I'd hate your server; I can't run above 45/45 due to my CPU bottleneck. A lot of people try to run 100/100, but on a

[hlds_linux] Dual Core Problems.

2006-07-28 Thread Cc2iscooL
-- [ Picked text/plain from multipart/alternative ] Hey guys, I seem to be having some trouble with my dual core machine. I've recently had a hard drive swap from a dual Xeon 2.66 to a dual core Opteron 170. Now I'm having problems with the timing so it seems. The server will be normal (around 333

Re: [hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Rónai György
[ Converted text/html to text/plain ] So, do you mean, that i should go back to 18 players, and the server will be fine on 100 tick? For the rates: I know, how to allow a range of rates. But i think its an unfair thing, to allow some users different, lower rates. A 66/66 rater would act

Re: [hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Matt Albiniak
IMO, and strictly imo, players with equal up/cmdrates (eg 45/45) are at the same advantage as 100/100, especially with interpolate 1. Even people with unequal rates (5/75) are at the same disadvantage playing with those settings as we are playing against them. If I were wanting to have players

Re: [hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Rónai György
[ Converted text/html to text/plain ] Ok. Btw, i use already Ace's Rate config script. Matt Albiniak írta: IMO, and strictly imo, players with equal up/cmdrates (eg 45/45) are at the same advantage as 100/100, especially with interpolate 1. Even people with unequal rates (5/75) are at the same

RE: [hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Scott Pettit
On all of our Source servers, we force the cmd/update to tick + 1. Eg: we run 66 tick so we force cl_cmdrate 67 and cl_updaterate 67. rate is forced to 2 minimum, 3 maximum. cl_interp is forced to 0.01. The performance (these are public) is great - the only people who don't like it are on

RE: [hlds_linux] Dual Core Problems.

2006-07-28 Thread Gameservers Network, Ludoservers
What kernel are u using? -Mensaje original- De: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] En nombre de Cc2iscooL Enviado el: viernes, 28 de julio de 2006 20:21 Para: hlds_linux@list.valvesoftware.com Asunto: [hlds_linux] Dual Core Problems. -- [ Picked text/plain from