There has been a report made on this list at some point, saying that it
was possible for someone to send a message through steam friends of a
certain length (very long probably) that has this effect. I have no idea
how and if this (still) works though. Never tried it.
So yea.. Turning it off, or
Suns grid software. Is there a seperate server image to be run on each
node? or does it share the images and deliver them to whichever node
requires them, as such perhaps running the same image on different nodes
with different ips or hardware ids could be causing the glitch, it is
likely that
I have noticed that in a few occations that (.so) files get corrupted and
I need to overwrite them with new ones. Thats even with a graceful
shutdown. 95%+ of the time its a .so in amxmod that gets corrupted, only a
few times its a binary from the hlds package.
I believe it has todo with that I
Yes, the nodes share images. However, i gave the nodes their own ~/.steam
directory, so it's always the same machine that writes the
clientregistry.blob file. Sure, i could remove it each time a server is
fired up, but it feels like a very ugly hack. :/
The .so files i have in the image
ok, does the issue still occur if the servers do not auto update?
Jonathan wrote:
Yes, the nodes share images. However, i gave the nodes their own ~/.steam
directory, so it's always the same machine that writes the
clientregistry.blob file. Sure, i could remove it each time a server is
fired
I'm not sure, and i'm also not sure what the issue is exactly. People
claim that servers go down just like that when they're playing on them,
but i can't find anything in any of the logs or so, so it's hard for me to
trace the problem.
ok, does the issue still occur if the servers do not auto
A little update, some servers seem to crash instantly just after this:
Auto detecting CPU
Using AMD Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
It doesn't get further than that.
I'm not sure, and i'm also not sure what
Skip -autoupdate and test. since Checking bootstrapper version ... is
from steam and not hlds.
/bjorn
On Fri, 1 Sep 2006, Jonathan wrote:
A little update, some servers seem to crash instantly just after this:
Auto detecting CPU
Using AMD Optimised binary.
Auto-restarting the server on
I heard about that problem these days. The given solution was to connect
to a gameserver from the desktop (not within counter-strike). Doing this
once helped him out.
Greets
- Ursprüngliche Mail
Von: Regime [EMAIL PROTECTED]
An: hlds_linux@list.valvesoftware.com
Gesendet: Freitag, den
My srcds server has become very unstable since the 8/24 update. It
randomly crashes with the following console message:
./srcds_run: line 344: 2684 Segmentation fault (core dumped) $HL_CMD
Add -debug to the ./srcds_run command line to generate a debug.log to
help with solving this problem
10 matches
Mail list logo