[hlds_linux] CS:S - Net-Code FIX - open letter

2006-09-29 Thread sirtom__
A top player in CS:S made up an open letter in the Steam-Forums: http://forums.steampowered.com/forums/showthread.php?t=490324 I kindly agree to it, these bugs/settings are making CS:S an action game, but it is no more a tactical game. I hope Valve will reply on it, in the forums or here in the

Re: [hlds_linux] CS:S - Net-Code FIX - open letter

2006-09-29 Thread Cc2iscooL
-- [ Picked text/plain from multipart/alternative ] Thanks for the link...quality post. Just hope that when (if) Valve fixes the netcode that they don't further increase load on the servers, it's high enough as it is. On 9/29/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: A top player in CS:S

Re: [hlds_linux] CS:S - Net-Code FIX - open letter

2006-09-29 Thread Marcel
word! - Marcel Cc2iscooL schrieb: -- [ Picked text/plain from multipart/alternative ] Thanks for the link...quality post. Just hope that when (if) Valve fixes the netcode that they don't further increase load on the servers, it's high enough as it is. On 9/29/06, [EMAIL PROTECTED] [EMAIL

Re: [hlds_linux] CS:S - Net-Code FIX - open letter

2006-09-29 Thread Ondřej Hošek
He might have elaborated on what specs his machines have, but yes, I agree it's a quality post. However, I doubt Valve is going to answer. We on this list know only too well what happened to our pleas for 64-bit support. (Does anybody have access to the Bellevue area sewer system?) Plus, I'm not

Re: [hlds_linux] CS:S - Net-Code FIX - open letter

2006-09-29 Thread Michael McKoy
Wouldn't fixing netcode be a Source engine issue, not just a CS:S issue? Then it effects every game built on the engine, and would have a benefit for all mods or licensed users of the engine. Better netcode would be a selling point, so you could say they would make money since it improves EVERY

RE: [hlds_linux] VAC secured

2006-09-29 Thread sykes
On Wed, 27 Sep 2006 08:12:46 +1200, Scott Pettit wrote Yea, we run several HL1 mod servers, and frequently find them un-vac'd its really hard to maintain it.. The usual cause is timeouts on map change, while the server - reconnects to register to VAC.. from our end it looks like capacity

Re: [hlds_linux] CS:S - Net-Code FIX - open letter

2006-09-29 Thread Rónai György
[ Converted text/html to text/plain ] I dont think that fixing the netcode is just that simple. Its something naturally, like if you would say stop the wind blowing. If you play on the internet, there will be always a latency, and an amount of lag, wich must be corrected somehow. The server

[hlds_linux] Constant timeouts

2006-09-29 Thread Rónai György
Hi We get constant timeouts on our server, every minute is someone Timed out. But inside the server, the ping, choke and everything else is OK. There was no problem, till ~ 19:00. Is there any problem at Valve? Locutus ___ To unsubscribe, edit your

[hlds_linux] Cron script

2006-09-29 Thread Rónai György
Hi Can anyone give me pls some cron script example, how to kill the process's screen, and then restart the server? I know how to run cron, or write shell scripts, just dont know how to kill specific screens... I want to full restart my srcds processes, for example every night at 2:00. Thx

AW: [hlds_linux] VAC secured

2006-09-29 Thread Parker Lewis
Can only speak about amd64 servers (1.6): If (_if !_) hlds successfully loads the vac-module from speakeasy, VAC is active till next restart/crash. As we restart all the gameservers daily, it's some type of gamble if they are secured or not :|. [Sorry for OT} If someone realized some kind of

Re: [hlds_linux] Constant timeouts

2006-09-29 Thread The Incama Duck
I can confirm that! Almost all the servers I play on have the same problem, *nix and windows servers. My own server has the same issues (*nix). There is no report on the steam foums, yet, nor the forum of most used plugins/mods. Rónai György wrote: Hi We get constant timeouts on our server,

Re: [hlds_linux] Constant timeouts

2006-09-29 Thread J. Miribel
O Thaht might be why my daily MRTG graphs are strange for the last hours... Probleme there, thats for sure :) Best regards The Incama Duck a écrit : I can confirm that! Almost all the servers I play on have the same problem, *nix and windows servers. My own server has the same issues

Re: [hlds_linux] Cron script

2006-09-29 Thread Jochen Manz
try killall screen and then start your servers best regards Jochen Original-Nachricht Datum: Fri, 29 Sep 2006 19:19:46 +0200 Von: Rónai György [EMAIL PROTECTED] An: hlds_linux@list.valvesoftware.com Betreff: [hlds_linux] Cron script Hi Can anyone give me pls some cron

[hlds_linux] Re: [hlds] Vechiles in hl2 dm

2006-09-29 Thread Stuart Stegall
I am getting the same results on my hl2dm servers. I'm crossposting this to the hlds_linux list. Can someone there confirm that the Linux dedicated server has this problem as well? Kevin Ottalini wrote: I just confirmed this, it appears that vehicles like the airboat work fine in HL2DM if