A top player in CS:S made up an open letter in the Steam-Forums:
http://forums.steampowered.com/forums/showthread.php?t=490324
I kindly agree to it, these bugs/settings are making CS:S an action game, but
it is no more a tactical game.
I hope Valve will reply on it, in the forums or here in the
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Thanks for the link...quality post.
Just hope that when (if) Valve fixes the netcode that they don't further
increase load on the servers, it's high enough as it is.
On 9/29/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
A top player in CS:S
word!
- Marcel
Cc2iscooL schrieb:
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Thanks for the link...quality post.
Just hope that when (if) Valve fixes the netcode that they don't further
increase load on the servers, it's high enough as it is.
On 9/29/06, [EMAIL PROTECTED] [EMAIL
He might have elaborated on what specs his machines have, but yes, I
agree it's a quality post.
However, I doubt Valve is going to answer. We on this list know only too
well what happened to our pleas for 64-bit support. (Does anybody have
access to the Bellevue area sewer system?) Plus, I'm not
Wouldn't fixing netcode be a Source engine issue, not just a CS:S issue?
Then it effects every game built on the engine, and would have a benefit
for all mods or licensed users of the engine. Better netcode would be a
selling point, so you could say they would make money since it improves
EVERY
On Wed, 27 Sep 2006 08:12:46 +1200, Scott Pettit wrote
Yea,
we run several HL1 mod servers, and frequently find them un-vac'd its really
hard to maintain it..
The usual cause is timeouts on map change, while the server - reconnects to
register to VAC.. from our end it looks like capacity
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I dont think that fixing the netcode is just that simple.
Its something naturally, like if you would say stop the wind blowing.
If you play on the internet, there will be always a latency, and an amount of
lag, wich must be corrected somehow. The server
Hi
We get constant timeouts on our server, every minute is someone Timed out.
But inside the server, the ping, choke and everything else is OK.
There was no problem, till ~ 19:00.
Is there any problem at Valve?
Locutus
___
To unsubscribe, edit your
Hi
Can anyone give me pls some cron script example, how to kill the
process's screen, and then restart the server?
I know how to run cron, or write shell scripts, just dont know how to
kill specific screens...
I want to full restart my srcds processes, for example every night at 2:00.
Thx
Can only speak about amd64 servers (1.6): If (_if !_) hlds successfully loads
the vac-module from speakeasy, VAC is active till next restart/crash.
As we restart all the gameservers daily, it's some type of gamble if they are
secured or not :|.
[Sorry for OT}
If someone realized some kind of
I can confirm that!
Almost all the servers I play on have the same problem, *nix and windows
servers. My own server has the same issues (*nix). There is no report on
the steam foums, yet, nor the forum of most used plugins/mods.
Rónai György wrote:
Hi
We get constant timeouts on our server,
O
Thaht might be why my daily MRTG graphs are strange for the last hours...
Probleme there, thats for sure :)
Best regards
The Incama Duck a écrit :
I can confirm that!
Almost all the servers I play on have the same problem, *nix and windows
servers. My own server has the same issues
try
killall screen
and then start your servers
best regards
Jochen
Original-Nachricht
Datum: Fri, 29 Sep 2006 19:19:46 +0200
Von: Rónai György [EMAIL PROTECTED]
An: hlds_linux@list.valvesoftware.com
Betreff: [hlds_linux] Cron script
Hi
Can anyone give me pls some cron
I am getting the same results on my hl2dm servers. I'm crossposting
this to the hlds_linux list. Can someone there confirm that the Linux
dedicated server has this problem as well?
Kevin Ottalini wrote:
I just confirmed this, it appears that vehicles like the airboat work
fine
in HL2DM if
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