--
[ Picked text/plain from multipart/alternative ]
Probably has something to do with the whole, running servers at 100 or 66
tickrate and with an fps_max set to 600 with a kernel timer resolution that
supports a SRCDS fps at or around 500.
If you use Valve defaults server settings I doubt anybody
That is what is slowing things down, we are working with various ops to
try to find why they are seeing higher CPU usage than we see.
- Alfred
Whisper wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Alfred
>
> Any luck getting some optimisations for more economical CPU usage
> do
--
[ Picked text/plain from multipart/alternative ]
Alfred
Any luck getting some optimisations for more economical CPU usage done as
well as part of these updates?
The amount of time this beta is taking is personally making me very scared
about just how much CPU SRCDS is going to require to run w
We have released an update to the beta that fixes the crashing some
people have seen on launch with the most recent beta. This update is for
Linux only. You can get the update by running the hldsupdatetool with
the "-beta srcds0407" flag. No other changes are in this update apart
from that change,
well diabling the time limit and setting a max number of rounds seems to
work but what i don't understand is how the match server which is set up
basically identical except it has zblock and roger devils cmp on it
doesn't do this
dackz wrote:
> I think the more jarring effect that this creates is
I think the more jarring effect that this creates is how the map
changes as soon as a player connects and joins a team. They spend all
that time connecting to the server, loading the map, and joining a
class or a team or what have you, and then they have to do it all over
again.
At least that's t
did this get solved? i have a friend with a couple of rented windows
based servers that are show this behaviour. i have adjusted the round
time to be a multiple of the round timelimit but the bots just sit there
doing nothing when the time limit expires and the server only responds
to rcon quit and
[EMAIL PROTECTED] wrote:
> Second:
> When launching multiple srcds servers on the same machine, from the same
> folder,
> or from different server folders.
> Only one server answers to rcon commands through hlsw.
> I ve tested with some php librairies to send rcon commands to servers, i 've
> got
Hello everyone,
I ve found really strange bugs during a dods lan.
This bugs are the same on css mod servers.
First:
If the system has a gateway configured, but without having internet.
The srcds server won't stop lagging as i 've never seen that.
The server was launched with this options :
-ins
9 matches
Mail list logo