Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-21 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Probably has something to do with the whole, running servers at 100 or 66 tickrate and with an fps_max set to 600 with a kernel timer resolution that supports a SRCDS fps at or around 500. If you use Valve defaults server settings I doubt anybody

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-21 Thread Alfred Reynolds
That is what is slowing things down, we are working with various ops to try to find why they are seeing higher CPU usage than we see. - Alfred Whisper wrote: > -- > [ Picked text/plain from multipart/alternative ] > Alfred > > Any luck getting some optimisations for more economical CPU usage > do

Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-21 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Alfred Any luck getting some optimisations for more economical CPU usage done as well as part of these updates? The amount of time this beta is taking is personally making me very scared about just how much CPU SRCDS is going to require to run w

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-21 Thread Alfred Reynolds
We have released an update to the beta that fixes the crashing some people have seen on launch with the most recent beta. This update is for Linux only. You can get the update by running the hldsupdatetool with the "-beta srcds0407" flag. No other changes are in this update apart from that change,

Re: [hlds_linux] mp_timelimit and last round problems

2007-05-21 Thread David Williams
well diabling the time limit and setting a max number of rounds seems to work but what i don't understand is how the match server which is set up basically identical except it has zblock and roger devils cmp on it doesn't do this dackz wrote: > I think the more jarring effect that this creates is

Re: [hlds_linux] mp_timelimit and last round problems

2007-05-21 Thread dackz
I think the more jarring effect that this creates is how the map changes as soon as a player connects and joins a team. They spend all that time connecting to the server, loading the map, and joining a class or a team or what have you, and then they have to do it all over again. At least that's t

Re: [hlds_linux] mp_timelimit and last round problems

2007-05-21 Thread David Williams
did this get solved? i have a friend with a couple of rented windows based servers that are show this behaviour. i have adjusted the round time to be a multiple of the round timelimit but the bots just sit there doing nothing when the time limit expires and the server only responds to rcon quit and

Re: [hlds_linux] [hlds_linux]Srcds,os lan configuration,rcon issues.

2007-05-21 Thread Einar S. Idsø
[EMAIL PROTECTED] wrote: > Second: > When launching multiple srcds servers on the same machine, from the same > folder, > or from different server folders. > Only one server answers to rcon commands through hlsw. > I ve tested with some php librairies to send rcon commands to servers, i 've > got

[hlds_linux] [hlds_linux]Srcds,os lan configuration,rcon issues.

2007-05-21 Thread tangi . curet
Hello everyone, I ve found really strange bugs during a dods lan. This bugs are the same on css mod servers. First: If the system has a gateway configured, but without having internet. The srcds server won't stop lagging as i 've never seen that. The server was launched with this options : -ins