[hlds_linux] Re: ContentServer rejected client session login

2007-09-26 Thread Dave Dodd
Hi, Whoops ... forgot to show you how... Add -username yourusename -passowrd yourpassword to your steam commandline eg. ./steam -command update -game tf -dir . -username youruser -password yourpass --Dave ___ To unsubscribe, edit your list preferenc

[hlds_linux] Re: ContentServer rejected client session login

2007-09-26 Thread Dave Dodd
Hi, > i try update my TF2 server and get this message: > > ContentServer rejected client session login > > someone know to fix this? I am pretty sure this is because there are too many "anonymous" sessions to the update server at the time you are trying. If you have a username/password (in the

[hlds_linux] Re: ContentServer rejected client session login

2007-09-26 Thread Hawk
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] hi, i try update my TF2 server and get this message: ContentServer rejected client session login someone know to fix this? thanks someone know to fix this [EMAIL PROTECTED] escreveu: > Send hlds_l

Re: [hlds_linux] TF2 32 slots???

2007-09-26 Thread Ryan Veltidi
It appears I was mistaken, I just played with some people on a 32/32 server and it held fine though many map changes. On 9/26/07, 1nsane . <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > perfect for a 24/7 2fot server? :P > > On 9/26/07, Ryan Veltidi <[EMAIL PR

Re: [hlds_linux] TF2 Server Crashes on Map Change

2007-09-26 Thread Scott Rubin
-- [ Picked text/plain from multipart/alternative ] sweet thanks. On 9/26/07, Andy Giesen <[EMAIL PROTECTED]> wrote: > > rcon changelevel ctf_2fort > > map restarts the server with the new map. > > On 9/26/07, Scott Rubin <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alt

Re: [hlds_linux] Team Fortress 2 Updated

2007-09-26 Thread Mohamed Chiadmi
This is a multi-part message in MIME format. -- I took the liberty of attaching my cpuinfo output and my server's output. I am still experiencing the bad bone weights problem among other things. Here is the command I run the server with: ./srcds_run -game tf -console -ip 66.36.238.44 -port 27015

Re: [hlds_linux] Team Fortress 2 Updated

2007-09-26 Thread Guillaume Parent
I don,t see anything in the changelogs regarding it. Wait until they actually fix it. -- [ Picked text/plain from multipart/alternative ] Nope, still not working on my p3 On 9/26/07, Jason Ruymen <[EMAIL PROTECTED]> wrote: This is a multi-part message in MIME format. -- [ Picked text/plain fro

Re: [hlds_linux] Team Fortress 2 Updated

2007-09-26 Thread Kevin Karan
-- [ Picked text/plain from multipart/alternative ] Nope, still not working on my p3 On 9/26/07, Jason Ruymen <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > A required update for Team Fortress 2 has just been re

RE: [hlds_linux] Team Fortress 2 Updated

2007-09-26 Thread noetix
Doesn't work on my non-SSE2 server. [EMAIL PROTECTED] orangebox2]# ./srcds_run -console -game tf -ip 202.172.112.196 -port 27015 -maxplayers 24 -tickrate 100 -pingboost 3 -fps_max 500 +map ctf_2fort -debug Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Auto-restarting the serve

Re: [hlds_linux] Team Fortress 2 Updated

2007-09-26 Thread Mohamed Chiadmi
I seem to be unable to use the hldsupdate tool. "ContentServer rejected client session login" I also tried with my steam account (-username x -password x) but to no avail. Just thought I'd let you guys know. Jason Ruymen wrote: This is a multi-part message in MIME format. -- [ Picked

RE: [hlds_linux] Team Fortress 2 Updated

2007-09-26 Thread Guy Watkins
Just so you know, the server still does not run on a P3 (non sse2). } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Wednesday, September 26, 2007 8:45 PM } To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; } [

Re: [hlds_linux] TF2 Server Crashes on Map Change

2007-09-26 Thread Kevin Ottalini
oops, yes what Andy said is correct. - Original Message - From: "Andy Giesen" To: Sent: Wednesday, September 26, 2007 5:42 PM Subject: Re: [hlds_linux] TF2 Server Crashes on Map Change rcon changelevel ctf_2fort map restarts the server with the new map. On 9/26/07, Scott Rubin < wro

Re: [hlds_linux] TF2 Server Crashes on Map Change

2007-09-26 Thread Kevin Ottalini
run hldsupdatetool with -verify_all - Original Message - From: "Scott Rubin" To: Sent: Wednesday, September 26, 2007 5:35 PM Subject: [hlds_linux] TF2 Server Crashes on Map Change rcon map ctf_2fort Server crashes, everyone gets kicked. Then the map changes and everyone can reconne

[hlds_linux] Team Fortress 2 Updated

2007-09-26 Thread Jason Ruymen
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] A required update for Team Fortress 2 has just been released. Please run hldsupdatetool to receive the updates. The specific changes include: - Fixed a crash with ATI cards running on Vista - Fixed a

Re: [hlds_linux] TF2 Server Crashes on Map Change

2007-09-26 Thread Andy Giesen
rcon changelevel ctf_2fort map restarts the server with the new map. On 9/26/07, Scott Rubin <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > rcon map ctf_2fort > > Server crashes, everyone gets kicked. Then the map changes and everyone can > reconnect just fin

[hlds_linux] TF2 Server Crashes on Map Change

2007-09-26 Thread Scott Rubin
-- [ Picked text/plain from multipart/alternative ] rcon map ctf_2fort Server crashes, everyone gets kicked. Then the map changes and everyone can reconnect just fine. What to do? -- Scott Rubin [EMAIL PROTECTED] http://www.apreche.net http://www.frontrowcrew.com --

Re: [hlds_linux] Bad Bone Weight continues...

2007-09-26 Thread Guillaume Parent
Thanks for the command. I'm not exactly a linux expert, I just wanted to test the performance and grab some experience on an unused machine I had, and at the same time be able to play my games :) *Boots the server* Nope, doesn't have SSE2. Hopefully they can fix this bug soon. cat /proc/cpuinfo

[hlds_linux] TF2 Gripes and Improvements

2007-09-26 Thread Theo Macris
-- [ Picked text/plain from multipart/alternative ] I did not play TFC. So far my only real complaint is that there is no accurate weapons other than the sniper. It seems they all have an element of randomness added to them that even if you are sitting still and crouched you cannot put a bullet in

Re: [hlds_linux] The stable 1000fps server, is it for real?

2007-09-26 Thread Thomas h
Im using Both Intel and AMD desktop CPUs, I have server CPUS as well, so I can test on that too, but I dont believe in a change because of a "server"CPU... The mainboard might have something to say, but i doubt that too, since to tickrate is more stable than any other in my country. I know that t

[hlds_linux] TF2 + sv_pure

2007-09-26 Thread Yousef A. Marafi
-- [ Picked text/plain from multipart/alternative ] http://forums.steampowered.com/forums/showthread.php?t=603042 --- sv_pure not working correctly. - server response: rcon sv_pure sv_pure: If set to 1, the server will force all client file

Re: [hlds_linux] TF2 - 32 Player server How-To

2007-09-26 Thread George Witczak
please share how you did it :) - Original Message - From: "Andreas Grimm" <[EMAIL PROTECTED]> To: Sent: Wednesday, September 26, 2007 1:24 PM Subject: Re: [hlds_linux] TF2 - 32 Player server How-To i changed my dustbowl server to 32 slot and it is GREAT. there is a lot of action now.

Re: [hlds_linux] TF2 - 32 Player server How-To

2007-09-26 Thread Andreas Grimm
i changed my dustbowl server to 32 slot and it is GREAT. there is a lot of action now. exactly that, what i want to have in a team fortress game. last thing that needs to be removed is the useless respawn time ):-( --> i think more people would play tf2 then, at least many old-school players > --

Re: [hlds_linux] TF2 - 32 Player server How-To

2007-09-26 Thread Saint K.
Ok, that didnt work out propperly We'll have to ask the guy who did the origional work Saint K. - Original Message - From: "Saint K." <[EMAIL PROTECTED]> To: Sent: Wednesday, September 26, 2007 7:48 PM Subject: Re: [hlds_linux] TF2 - 32 Player server How-To I'm attempting to d

Re: [hlds_linux] TF2 - 32 Player server How-To

2007-09-26 Thread patrick
As a little rant, it would be really nice if valve would stop trying to force people to play in a certain way. The TF2 developer commentary states they don't like doing it, so it's a little odd that they do it so often. Make a default player limit as a "suggestion" but allow people to alter it at

RE: [hlds_linux] Bad Bone Weight continues...

2007-09-26 Thread Martin Nicholls
I'm sure many people will be happy to hear that :) > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Chris Green > Sent: 26 September 2007 18:01 > To: hlds_linux@list.valvesoftware.com > Subject: RE: [hlds_linux] Bad Bone Weight continues..

RE: [hlds_linux] Bad Bone Weight continues...

2007-09-26 Thread drlove
Quoting Chris Green <[EMAIL PROTECTED]>: SSE2 is not required (base-SSE is), and we don't compile with any switches that would turn on sse2 (and, sse2 instructions should trap when executed, as another poster mentioned). I'm working on this issue. I suppose this is being seen by many admins:

Re: [hlds_linux] TF2 - 32 Player server How-To

2007-09-26 Thread Saint K.
I'm attempting to do the trick on Linux. Will let you know if it has worked. Saint K. - Original Message - From: "George Witczak" <[EMAIL PROTECTED]> To: Sent: Wednesday, September 26, 2007 7:22 PM Subject: Re: [hlds_linux] TF2 - 32 Player server How-To Oh Buggers..thats for windo

Re: [hlds_linux] TF2 - 32 Player server How-To

2007-09-26 Thread George Witczak
Oh Buggers..thats for windows :( - Original Message - From: "David Cousins" <[EMAIL PROTECTED]> To: Sent: Wednesday, September 26, 2007 11:54 AM Subject: [hlds_linux] TF2 - 32 Player server How-To This is a multipart message in MIME format. -- [ Picked text/plain from multipart/a

RE: [hlds_linux] Bad Bone Weight continues...

2007-09-26 Thread Chris Green
SSE2 is not required (base-SSE is), and we don't compile with any switches that would turn on sse2 (and, sse2 instructions should trap when executed, as another poster mentioned). I'm working on this issue. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of M

[hlds_linux] TF2 - 32 Player server How-To

2007-09-26 Thread David Cousins
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] I cant take credit for this, so go read the forum post here where there is an explanation. In short, its much like the normal method: http://forums.steampowered.com/forums/showthread.php?p=6755034#pos

Re: [hlds_linux] The stable 1000fps server, is it for real?

2007-09-26 Thread HLDS
Hi, I have a kernel which is capable for rock stable 1000fps even if the machine has several instances of HLDS running and high load. But what i have tested it, it seems like 1000fps versus 500fps has no difference, or at least our customers says that the difference is just psycologigal. If you

Re: [hlds_linux] The stable 1000fps server, is it for real?

2007-09-26 Thread magnus.ringdahl
We have only SSHd, snmpd and munin-node running on this server. snmpd and munin-node is only for stats. We have only tested the server with 10user playing at the same time on one gameserver. Im currently compiling a 2.6.21-686 kernel with the following config. I/O Scheduler = Anticipatory HPET P

Re: [hlds_linux] The stable 1000fps server, is it for real?

2007-09-26 Thread Andy Giesen
Magnus, what else is running on that box? Also what happens to the FPS when people are playing? Is that FPS loss even noticeable? I wouldn't think it would be. Thomas, what processors are you using? Are you using desktop processors or server processors? Also to get 500 FPS in Source use fps_max 60

Re: [hlds_linux] DOD:Source Dedicated Linux Server 'HOW TO' request

2007-09-26 Thread patrick
http://www.srcds.com/ From: "PC Gamer" <[EMAIL PROTECTED]> To: Sent: Wednesday, September 26, 2007 10:21 AM Subject: [hlds_linux] DOD:Source Dedicated Linux Server 'HOW TO' request -- [ Picked text/plain from multipart/alternative ] Hi All. Can someone please point me to a good walkthrough

[hlds_linux] DOD:Source Dedicated Linux Server 'HOW TO' request

2007-09-26 Thread PC Gamer
-- [ Picked text/plain from multipart/alternative ] Hi All. Can someone please point me to a good walkthrough on setting up a dedicated linux dod source server. I've downloaded the source using the stream client on linux and can get it started, but I'm having some trouble getting it configured, an

Re: [hlds_linux] Segmentation fault with Linux TF2 server

2007-09-26 Thread Steve Johnson
Ok, working well now! I hadn't noticed that there was another srcds_run in there, but possibly because I had only looked before the final release was out. Thanks a lot! dackz wrote: orangebox is a separate engine. cd into the orangebox directory and run the srcds_run executable in that folder,

Re: [hlds_linux] Segmentation fault with Linux TF2 server

2007-09-26 Thread Steve Sumichrast
I believe it's been stated you must run the srcds_run executable from inside the orangebox folder... You should see the "tf" and "hl2" directories when you're running it.. Move your executable into the orangebox directory and it should fire up. - Original Message From: Steve Johnson

Re: [hlds_linux] Segmentation fault with Linux TF2 server

2007-09-26 Thread dackz
orangebox is a separate engine. cd into the orangebox directory and run the srcds_run executable in that folder, along with "-game tf". On 9/26/07, Steve Johnson <[EMAIL PROTECTED]> wrote: > I'm trying to run a TF2 server on a CentOS 4.5 server with the following > command: > ./srcds_i686 -secure

Re: [hlds_linux] Segmentation fault with Linux TF2 server

2007-09-26 Thread Console Admin
-- [ Picked text/plain from multipart/alternative ] I run mine directly out of the orangebox directory (one more in than what you are) with this. ./srcds_run -console -game tf +fps_max 700 +map cp_dustbowl +maxplayers 8 -rcon_port 27070 -port 27070 +log on -debug I run it with a startup script,

Re: [hlds_linux] TF2 32 slots???

2007-09-26 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] perfect for a 24/7 2fot server? :P On 9/26/07, Ryan Veltidi <[EMAIL PROTECTED]> wrote: > > I hear it's highly unstable, and will crash at map change if it is not > a manual admin "changelevel" command. > > On 9/26/07, Saint K. <[EMAIL PROTECTED]>

[hlds_linux] Segmentation fault with Linux TF2 server

2007-09-26 Thread Steve Johnson
This is a multi-part message in MIME format. -- Hi, I'm trying to run a TF2 server on a CentOS 4.5 server with the following command: ./srcds_i686 -secure -game orangebox/tf +ip 72.36.194.50 +maxplayers 22 +map ctf_2fort This is the output that I get: Auto detecting CPU Using SSE2 Optimised binar

Re: [hlds_linux] TF2 32 slots???

2007-09-26 Thread Ryan Veltidi
I hear it's highly unstable, and will crash at map change if it is not a manual admin "changelevel" command. On 9/26/07, Saint K. <[EMAIL PROTECTED]> wrote: > At their forum they talk about having hex edited the server files to > manipulate the max slot count. > > Saint K. > - Original Message

Re: [hlds_linux] The stable 1000fps server, is it for real?

2007-09-26 Thread Thomas h
Like you I have tested just about everything you mentioned and i have stripped the kernel to almost nothing. Still I have never seen 1000FPS with stats in console. Using -pingboost 3 only gives me 500FPS, even though its higher without. I wonder what that is about. For some reason the FPS seems

Re: [hlds_linux] The stable 1000fps server, is it for real?

2007-09-26 Thread magnus.ringdahl
Here is a paste from the console when i run -pingoost 3. http://paste.prco23.org/7612 Although the speed on the server was wierd, users reloaded fast, and the bomticking was not right. I whant the server to perform like it did with pingboost 3 but without the extra speed when reloading or planting

Re: [hlds_linux] The stable 1000fps server, is it for real?

2007-09-26 Thread magnus.ringdahl
Thanks for your replys, but im running linux on the server and will not change to windows. So please leave windows out of this (hlds_linux) maiinglist. Is fps_max a serverside cvar? I know it is in SRCDS, but we are discussing HLDS, not SRCDS. With 995 i meant that the servers top fpspeak is 995

RE: [hlds_linux] Bad Bone Weight continues...

2007-09-26 Thread Martin Nicholls
> -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Guillaume Parent > Sent: 26 September 2007 03:51 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Bad Bone Weight continues... > > The processor is a AMD 2700+, I'm not s