Hi,
Whoops ... forgot to show you how...
Add -username yourusename -passowrd yourpassword to your steam commandline eg.
./steam -command update -game tf -dir . -username youruser -password yourpass
--Dave
___
To unsubscribe, edit your list preferenc
Hi,
> i try update my TF2 server and get this message:
>
> ContentServer rejected client session login
>
> someone know to fix this?
I am pretty sure this is because there are too many "anonymous" sessions to the
update server at the time you are trying.
If you have a username/password (in the
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
hi,
i try update my TF2 server and get this message:
ContentServer rejected client session login
someone know to fix this?
thanks
someone know to fix this
[EMAIL PROTECTED] escreveu:
> Send hlds_l
It appears I was mistaken, I just played with some people on a 32/32
server and it held fine though many map changes.
On 9/26/07, 1nsane . <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> perfect for a 24/7 2fot server? :P
>
> On 9/26/07, Ryan Veltidi <[EMAIL PR
--
[ Picked text/plain from multipart/alternative ]
sweet thanks.
On 9/26/07, Andy Giesen <[EMAIL PROTECTED]> wrote:
>
> rcon changelevel ctf_2fort
>
> map restarts the server with the new map.
>
> On 9/26/07, Scott Rubin <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alt
This is a multi-part message in MIME format.
--
I took the liberty of attaching my cpuinfo output and my server's
output. I am still experiencing the bad bone weights problem among other
things.
Here is the command I run the server with:
./srcds_run -game tf -console -ip 66.36.238.44 -port 27015
I don,t see anything in the changelogs regarding it. Wait until they
actually fix it.
--
[ Picked text/plain from multipart/alternative ]
Nope, still not working on my p3
On 9/26/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain fro
--
[ Picked text/plain from multipart/alternative ]
Nope, still not working on my p3
On 9/26/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> A required update for Team Fortress 2 has just been re
Doesn't work on my non-SSE2 server.
[EMAIL PROTECTED] orangebox2]# ./srcds_run -console -game tf -ip 202.172.112.196
-port 27015 -maxplayers 24 -tickrate 100 -pingboost 3 -fps_max 500 +map
ctf_2fort -debug
Auto detecting CPU
Using AMD Optimised binary.
Enabling debug mode
Auto-restarting the serve
I seem to be unable to use the hldsupdate tool.
"ContentServer rejected client session login"
I also tried with my steam account (-username x -password x) but
to no avail.
Just thought I'd let you guys know.
Jason Ruymen wrote:
This is a multi-part message in MIME format.
--
[ Picked
Just so you know, the server still does not run on a P3 (non sse2).
} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Jason Ruymen
} Sent: Wednesday, September 26, 2007 8:45 PM
} To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
} [
oops, yes what Andy said is correct.
- Original Message -
From: "Andy Giesen"
To:
Sent: Wednesday, September 26, 2007 5:42 PM
Subject: Re: [hlds_linux] TF2 Server Crashes on Map Change
rcon changelevel ctf_2fort
map restarts the server with the new map.
On 9/26/07, Scott Rubin < wro
run hldsupdatetool with -verify_all
- Original Message -
From: "Scott Rubin"
To:
Sent: Wednesday, September 26, 2007 5:35 PM
Subject: [hlds_linux] TF2 Server Crashes on Map Change
rcon map ctf_2fort
Server crashes, everyone gets kicked. Then the map changes and everyone
can
reconne
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
A required update for Team Fortress 2 has just been released. Please
run hldsupdatetool to receive the updates. The specific changes
include:
- Fixed a crash with ATI cards running on Vista
- Fixed a
rcon changelevel ctf_2fort
map restarts the server with the new map.
On 9/26/07, Scott Rubin <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> rcon map ctf_2fort
>
> Server crashes, everyone gets kicked. Then the map changes and everyone can
> reconnect just fin
--
[ Picked text/plain from multipart/alternative ]
rcon map ctf_2fort
Server crashes, everyone gets kicked. Then the map changes and everyone can
reconnect just fine.
What to do?
--
Scott Rubin
[EMAIL PROTECTED]
http://www.apreche.net
http://www.frontrowcrew.com
--
Thanks for the command. I'm not exactly a linux expert, I just wanted to
test the performance and grab some experience on an unused machine I
had, and at the same time be able to play my games :)
*Boots the server*
Nope, doesn't have SSE2. Hopefully they can fix this bug soon.
cat /proc/cpuinfo
--
[ Picked text/plain from multipart/alternative ]
I did not play TFC. So far my only real complaint is that there is no
accurate weapons other than the sniper. It seems they all have an element of
randomness added to them that even if you are sitting still and crouched you
cannot put a bullet in
Im using Both Intel and AMD desktop CPUs, I have server CPUS as well, so I
can test on that too, but I dont believe in a change because of a
"server"CPU... The mainboard might have something to say, but i doubt that
too, since to tickrate is more stable than any other in my country.
I know that t
--
[ Picked text/plain from multipart/alternative ]
http://forums.steampowered.com/forums/showthread.php?t=603042
---
sv_pure not working correctly.
-
server response:
rcon sv_pure
sv_pure:
If set to 1, the server will force all client file
please share how you did it :)
- Original Message -
From: "Andreas Grimm" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, September 26, 2007 1:24 PM
Subject: Re: [hlds_linux] TF2 - 32 Player server How-To
i changed my dustbowl server to 32 slot and it is GREAT. there is a lot of
action now.
i changed my dustbowl server to 32 slot and it is GREAT. there is a lot of
action now. exactly that, what i want to have in a team fortress game.
last thing that needs to be removed is the useless respawn time ):-(
--> i think more people would play tf2 then, at least many old-school
players
> --
Ok, that didnt work out propperly We'll have to ask the guy who did the
origional work
Saint K.
- Original Message -
From: "Saint K." <[EMAIL PROTECTED]>
To:
Sent: Wednesday, September 26, 2007 7:48 PM
Subject: Re: [hlds_linux] TF2 - 32 Player server How-To
I'm attempting to d
As a little rant, it would be really nice if valve would stop trying to
force people to play in a certain way. The TF2 developer commentary
states
they don't like doing it, so it's a little odd that they do it so often.
Make a default player limit as a "suggestion" but allow people to alter
it at
I'm sure many people will be happy to hear that :)
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Chris Green
> Sent: 26 September 2007 18:01
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] Bad Bone Weight continues..
Quoting Chris Green <[EMAIL PROTECTED]>:
SSE2 is not required (base-SSE is), and we don't compile with any
switches that would turn on sse2 (and, sse2 instructions should trap
when executed, as another poster mentioned). I'm working on this issue.
I suppose this is being seen by many admins:
I'm attempting to do the trick on Linux. Will let you know if it has worked.
Saint K.
- Original Message -
From: "George Witczak" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, September 26, 2007 7:22 PM
Subject: Re: [hlds_linux] TF2 - 32 Player server How-To
Oh Buggers..thats for windo
Oh Buggers..thats for windows :(
- Original Message -
From: "David Cousins" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, September 26, 2007 11:54 AM
Subject: [hlds_linux] TF2 - 32 Player server How-To
This is a multipart message in MIME format.
--
[ Picked text/plain from multipart/a
SSE2 is not required (base-SSE is), and we don't compile with any
switches that would turn on sse2 (and, sse2 instructions should trap
when executed, as another poster mentioned). I'm working on this issue.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of M
This is a multipart message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I cant take credit for this, so go read the forum post here where there is
an explanation. In short, its much like the normal method:
http://forums.steampowered.com/forums/showthread.php?p=6755034#pos
Hi,
I have a kernel which is capable for rock stable 1000fps even if the
machine has several instances of HLDS running and high load. But what i
have tested it, it seems like 1000fps versus 500fps has no difference,
or at least our customers says that the difference is just psycologigal.
If you
We have only SSHd, snmpd and munin-node running on this server.
snmpd and munin-node is only for stats.
We have only tested the server with 10user playing at the same time on one
gameserver.
Im currently compiling a 2.6.21-686 kernel with the following config.
I/O Scheduler = Anticipatory
HPET
P
Magnus, what else is running on that box? Also what happens to the FPS
when people are playing? Is that FPS loss even noticeable? I wouldn't
think it would be.
Thomas, what processors are you using? Are you using desktop
processors or server processors? Also to get 500 FPS in Source use
fps_max 60
http://www.srcds.com/
From: "PC Gamer" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, September 26, 2007 10:21 AM
Subject: [hlds_linux] DOD:Source Dedicated Linux Server 'HOW TO' request
--
[ Picked text/plain from multipart/alternative ]
Hi All.
Can someone please point me to a good walkthrough
--
[ Picked text/plain from multipart/alternative ]
Hi All.
Can someone please point me to a good walkthrough on setting up a dedicated
linux dod source server.
I've downloaded the source using the stream client on linux and can get it
started, but I'm having some trouble getting it configured, an
Ok, working well now! I hadn't noticed that there was another srcds_run
in there, but possibly because I had only looked before the final
release was out.
Thanks a lot!
dackz wrote:
orangebox is a separate engine. cd into the orangebox directory and
run the srcds_run executable in that folder,
I believe it's been stated you must run the srcds_run executable from inside
the orangebox folder... You should see the "tf" and "hl2" directories when
you're running it.. Move your executable into the orangebox directory and it
should fire up.
- Original Message
From: Steve Johnson
orangebox is a separate engine. cd into the orangebox directory and
run the srcds_run executable in that folder, along with "-game tf".
On 9/26/07, Steve Johnson <[EMAIL PROTECTED]> wrote:
> I'm trying to run a TF2 server on a CentOS 4.5 server with the following
> command:
> ./srcds_i686 -secure
--
[ Picked text/plain from multipart/alternative ]
I run mine directly out of the orangebox directory (one more in than what
you are) with this.
./srcds_run -console -game tf +fps_max 700 +map cp_dustbowl +maxplayers 8
-rcon_port 27070 -port 27070 +log on -debug
I run it with a startup script,
--
[ Picked text/plain from multipart/alternative ]
perfect for a 24/7 2fot server? :P
On 9/26/07, Ryan Veltidi <[EMAIL PROTECTED]> wrote:
>
> I hear it's highly unstable, and will crash at map change if it is not
> a manual admin "changelevel" command.
>
> On 9/26/07, Saint K. <[EMAIL PROTECTED]>
This is a multi-part message in MIME format.
--
Hi,
I'm trying to run a TF2 server on a CentOS 4.5 server with the following
command:
./srcds_i686 -secure -game orangebox/tf +ip 72.36.194.50 +maxplayers 22
+map ctf_2fort
This is the output that I get:
Auto detecting CPU
Using SSE2 Optimised binar
I hear it's highly unstable, and will crash at map change if it is not
a manual admin "changelevel" command.
On 9/26/07, Saint K. <[EMAIL PROTECTED]> wrote:
> At their forum they talk about having hex edited the server files to
> manipulate the max slot count.
>
> Saint K.
> - Original Message
Like you I have tested just about everything you mentioned and i have
stripped the kernel to almost nothing. Still I have never seen 1000FPS with
stats in console.
Using -pingboost 3 only gives me 500FPS, even though its higher without. I
wonder what that is about.
For some reason the FPS seems
Here is a paste from the console when i run -pingoost 3.
http://paste.prco23.org/7612
Although the speed on the server was wierd, users reloaded fast, and the
bomticking was not right.
I whant the server to perform like it did with pingboost 3 but without the extra
speed when reloading or planting
Thanks for your replys, but im running linux on the server and will not change
to
windows. So please leave windows out of this (hlds_linux) maiinglist.
Is fps_max a serverside cvar? I know it is in SRCDS, but we are discussing HLDS,
not SRCDS.
With 995 i meant that the servers top fpspeak is 995
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Guillaume Parent
> Sent: 26 September 2007 03:51
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Bad Bone Weight continues...
>
> The processor is a AMD 2700+, I'm not s
46 matches
Mail list logo