Re: [hlds_linux] CS:Source Linux PID's Changing

2007-11-06 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] The only thing that I could think of that would cause that would be if the server is crashing, which is logical then that the PID changes. Matt Ogborne <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Howdy, Long t

[hlds_linux] CS:Source Linux PID's Changing

2007-11-06 Thread Matt Ogborne
-- [ Picked text/plain from multipart/alternative ] Howdy, Long time reader, first post, so pls be gentle :-) Until recently the PID (process ID) for a CS:S server running used to stay the same, thus using taskset in Linux, we were able to set the process to run on a specific CPU core. However r

Re: [hlds_linux] Running TF2 server on P3 hardware in Linux (bad bone weight) please confirm

2007-11-06 Thread Kennycom
As to what exactly the problem is I don't recall a definitive answer.. but yes for the time being your P3 and some (allot) of the AMD cpu's are out of luck. I ended up building a new system with an Xeon E5335 (was running a LAN server with an athlon XP2800) and life is good again. --kennycom

Re: [hlds_linux] Running TF2 server on P3 hardware in Linux (bad bone weight) please confirm

2007-11-06 Thread Ondřej Hošek
Quick run-down: 1. Reports surface that the Orange Box SrcDS (OBSrcDS from here on) fails on older processors. 2. Circumstantial evidence is shown that lack of SSE2 might lead to these errors. 3. Chris Green (Valve) states that SSE2 is not required (only plain SSE, available on P3s, is) as no com

[hlds_linux] Running TF2 server on P3 hardware in Linux (bad bone weight) please confirm

2007-11-06 Thread Some Llama
-- [ Picked text/plain from multipart/alternative ] Hey All, So I have a P3 linux server I run CS:S on and thought i'd dedicate it to TF2, read through some of the old postings to his mailing list and it looks like the P3 doesn't support some processor function the newer TF2 engine needs in orde

Re: [hlds_linux] TF2 linux at 100 tic shows as 66 tic

2007-11-06 Thread Andy Giesen
I'll have to play with my server a bit if you haven't figured it out already. I set it up at 66 tick so I haven't tried pushing it past that. On 11/5/07, Theo Macris <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > It never goes above 68. My settings are 100/100

RE: [hlds_linux] 24/7 servers and map reloads...

2007-11-06 Thread Keeper
Well, that does make more sense than mine. Leave it to me to make things overcomplicated :D Keeper ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

RE: [hlds_linux] 24/7 servers and map reloads...

2007-11-06 Thread Miano, Steven M.
> -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of ics > Sent: Tuesday, November 06, 2007 10:20 AM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] 24/7 servers and map reloads... > > mp_timelimit 0 > > Map never changes or

[hlds_linux] TF2 linux testers needed for admin plugin

2007-11-06 Thread Keeper
I am writing an admin plugin that is 100% pure, no hacks. It doesn't have any flash and dazzle, but will be a fully functional stable admin plugin when finished. I want to make sure that it works with the Linux version of TF2 before I go into full beta release, but this will work on all orange box

Re: [hlds_linux] 24/7 servers and map reloads...

2007-11-06 Thread ics
mp_timelimit 0 Map never changes or reloads again. No timelimit, no map changes. -ics Miano, Steven M. kirjoitti: -- [ Picked text/plain from multipart/alternative ] I am attempting to set up a 24/7 dustbowl server for Team Fortress 2, and it seems to be running well, however each time a roun

RE: [hlds_linux] 24/7 servers and map reloads...

2007-11-06 Thread Keeper
My Suggestion ( don't know if this will work ) mp_timelimit "20" mp_bonusroundtime "15" mp_restartgame "1214" //20 minutes 14 seconds Maybe I'm wrong, but the game should restart 1 second before the map tries to reload. I haven't played much with TF2 yet, but in theory this should work. Keeper

[hlds_linux] 24/7 servers and map reloads...

2007-11-06 Thread Miano, Steven M.
-- [ Picked text/plain from multipart/alternative ] I am attempting to set up a 24/7 dustbowl server for Team Fortress 2, and it seems to be running well, however each time a round ends, it reloads the map. I've seen on other servers that they don't need to reload the map, and simply reset the s