Maybe the lag is client side only, but they have to investigate it and for
sure to fix it.
> Fix it like they fix clock drift?
>
> Sorry, couldn't resist...
>
> ___
>
> Shane Arnold - clontar...@iinet.net.au
>
> "For want of a nail, the horses
We talk about Counter-Strike, not CSS. So, why the server was running fine
before this update?
Why a TF2 server is running fine on the same machine with time drifts and
showing the message?
Why a CSS server is running fine on the same machine with time drifts and
showing the message?
Why a DOD:
Fix it like they fix clock drift?
Sorry, couldn't resist...
___
Shane Arnold- clontar...@iinet.net.au
"For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse
was lost. For want of a horse, the messeng
That is the old behaviour. He don't want to open the console or the server
browser. He want's to know what are the improvements of the last update and
how can he use it. Again: he don't want to open the console or the server
browser.
>I don't think you even read my past two emails.
>
> Are yo
You are missing the point. Clock drift is not just "the time is wrong".
The "clock" is just a timing mechanism for the kernel, and when this is
changed drastically (1 second) it can do all sorts of weird things, in
your case locking up some resource/clock-intensive software (a
high-tickrate CSS
I don't think you even read my past two emails.
Are you saying there is something wrong with using the console to
"choose" a "specific" server?
Do this for me. Load Left4Dead, open your console and type
"openserverbrowser". Hit enter.
Click on either "Internet" or "Custom". Voila, a veritable
I can confirm the server lag, it occurs since the last update when alot of
players are in the same area. Valve, please fix it.
> Yes I get the same, Debian etch and a half, dual quad box with pretty much
> nothing on it.
>
> Any ideas? I tried pretty much everything I could think off
>
> - New
If hlds would work in this way, it would be a serious design flaw. Imagine
what happens when the time change for daylight saving time occurs. The time
went back 60 minutes! Believe, it does not need to stop when a time drift
occurs, HL2/OB based servers can handle such a time drift without stop
Very strange.
Try running a simple network ping in a loop once per second (and log this
somewhere), so you can see if there are any network problems during these
spike periods (perhaps the other games handle it more gracefully?).
Also try graphing cpu/memory usage of the game server (and the host
I'm not sure how I can be more clear.
Before this update, if you wanted to use a specific server, you would use a
search key/ms_force_dedicated_server
Before this update, if you had a group of friends you would make a lobby and
invite everyone to it.
Did this update improve on either of those met
Ill run a few disk diagnostics, doubt its server hardware because L4D runs
fine on the same machine as does COD4.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Guy Watkins
Sent: Friday, 17 July 2009 3:45
Here was a extreme case with 24 players, it randomly happens. Soometimes
might be fine for a hour then it spikes.
http://files.bestgn.net.au/cp_dustbowl0092.jpg
Looks like a timeout,
I sat down on a empty server with a stop watch, had mini spikes following
durations apart
(empty)
- 15sec
- 22se
If the 2 servers are the same, swap the hard disks and see if the problem
stays with the disk or the server. Sounds like a hardware issue if the
disks are clones and the hardware is the same.
} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun
Which part does it spike? The very first part (0 on x-axis) or further along
in the middle?
What you should do is sit idle in the server and note down when the spikes
occur for 5-10 minutes and report back, lets see if there is a pattern.
- Andrew
-Original Message-
From: hlds_linux-boun
How do you mean "specific servers"? openserverbrowserr in console will
open the classic server browser that is included in most (all?) VALVe
games. If you mean a specific server inside a Steam Group, this is set
by a group ID in the server config and found through the Steam Group
Servers.
Maki
I'm asking this:
What advantage, if any, does the lobby browser give to these groups of
people:
-People looking for specific servers
-People who have friends with whom to make a lobby
On Thu, Jul 16, 2009 at 9:27 PM, Shane Arnold wrote:
> > I have yet to find one, so can someone let me kow wha
> I have yet to find one, so can someone let me kow what the advantage
of the new system is for people looking for specefic servers
openserverbrowser, or ms_force_dedicated_server when starting a lobby.
Left4Dead matchmaking is based on Steam Groups.
> people with friends to make a lobby with?
I have yet to find one, so can someone let me kow what the advantage
of the new system is for people looking for specefic servers or people
with friends to make a lobby with?
On 7/16/09, Shane Arnold wrote:
> Groovy update. Cheers for the news Jason.
>
> __
http://files.bestgn.net.au/cp_dustbowl0083.jpg
Thats what happens when it spikes, no real time pattern between the spikes
seems quite random. Tried both on plain / custom, clean, old installs and
copies from the other game server seems to make no real difference.
No NTP either so its not clock d
Another thing to try is while playing (be sure it's a stock server -
stock/plain servers should have zero problems!) turn on net_graph 3 and
watch the output when you hit the problem.
It could possibly be something within the data centre (maybe some device is
temporarily holding game packets hosta
Tried it all, with and without sourcemod /metamod. Had a few linux devs look
over the kernel etc.
TF2 Servers are holding perfect 990fps and 0.2ms VAR, cpu usage basically
nothing. 100mbit link using only ~10%. Last night I played with
net_maxcleartime, net_splitrate and net_splitpacket_maxrate ma
There's a few places that cover just about anything you want to know
about running one of Valves gameservers. Nothing "official" though.
-mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
hldsadmin h
Hi,
I would try a complete reinstall (rm the entire folder, download
hldsupdatetool again, etc). Once updated, run a server and see if the
problem persists.
If its persisting still; try and collect more information about how often
and when the problem occurs - try timing it (is it happening at so
I vaguely remember having this issue on an old CSS box.
It ended up being caused by a dodgy SM plugin or something to do with
it's configs. I'm sorry I can't be more detailed but I've not
experienced this for many years. Obviously being from BestGN I won't say
you don't know what you are doing,
Groovy update. Cheers for the news Jason.
___
Shane Arnold- clontar...@iinet.net.au
"For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse
was lost. For want of a horse, the messenger was lost. For wa
I have also noticed unusually high CPU usage on my servers. It appears
in-game as severe stuttering when many players are in the same general
area. Note that client rates are set properly.
Ryan
On Thu, Jul 16, 2009 at 4:54 PM, wrote:
> Yes I get the same, Debian etch and a half, dual quad box wi
Left 4 Dead has been updated to include a lobby browser. This is an optional
update. The lobby browser (under Play Online) will show you a list of optimal
games available for you to join. The browser pares down the thousands of
lobbies and games currently being played to show you the best lis
Yes I get the same, Debian etch and a half, dual quad box with pretty much
nothing on it.
Any ideas? I tried pretty much everything I could think off
- New kernel
- Higher / Lower FPS
- New Installs
- Seperate users for each install
- Insane max rates
- Nice / Renice
- Affinity
Removed pretty m
Hey, is there some kind of full and official admin guide for the HLDS?
>From what I see, most of the info about HLDS is from contributing users,
rather than valve...
An admin guide (as found in other programs), or full documentation on the
tool would really help ALOT, understanding all the propert
Because time/ticks is how the game server knows what players did in the last
second, and how to predict for the next second of gameplay (at a very high
level).
The error is serious enough to warrant stopping the server - if they removed
this error message, your next complaint would be that the gam
Try -x with ntpd.
-x Ordinarily, if the time is to be adjusted more than 128 ms, it is
stepped, not gradually slewed. This option forces the time to be slewed
in all cases. Note: Since the slew rate is limited to 0.5 ms/s, each
second of adjustment requires an amortization interval o
Out of interest,
Does the server console show any attempt to connect to master servers? I
know you have included nomaster but I've not dealt with DOD:S so I don't
know how it behaves. Your startup line looks correct though so I am
confused, you are right in saying it should show a steam id of .
Time drift is not a bug in VALVe software. I would recommend fixing your
server... whether or not time drift is now causing your 1.6 server to
lock up is co-incidental. I would suggest compiling a better kernel.
___
Shane Arnold-
hi Chris,
no changes! After starting over the lobby -> crash ! In my console (game) i
get this message -> Server error - failed to handle reservation request. <-
and 5 connection-retry's.
yes +maxplayers 8 is right. Frok brings nothing positive for me.
Greetz
- Original Message -
Fro
I have 2200Hz custom kernel and drifts too, but no hlds issues, no
segfaults, no lags and stable 1000fps, after 24 hours of rewriting
kernel.
Kveri
On 16.7.2009, at 15:55, "Ronny Schedel" wrote:
>
> Why a server has to stop working when the time went back 1 second?
> Yes,
> because it is
Hey menfolk,
the trouble is not fixed. Have someboby a bright idea?
I have downloaded the dod source files now and the problem is not fixed.
SOJ :)
---
soj schrieb:
> No, it did not work.
>
> I have check my starting script on my Linux Server. The script is 1
> year old and had go
On Thu, Jul 16, 2009 at 12:33 PM, Zesi wrote:
> CRASH: Thu Jul 16 17:41:01 CEST 2009
>
> Start Line: ./srcds_i486 -game left4dead + maxplayers 8 +ip 188.40.**.**
> -port 27015 +map l4d_hospital01_apartment -debug -fork +map
> l4d_hospital01_apartment
Shouldn't "+ maxplayers 8" be "+maxplayers 8"
We have 1 L4D server which has sv_gametypes set to coop and survival.
Yet there seems to be versus game going on - again! The server is not
steamgroup exclusive but none of the 8 people taking part of the match
are in our Steamgroup either, i checked their ID's. How is this
possible? If i disal
hi guys!
if postet allreday my problem but today i get another!
i got a new server with a mass of power and installed all i need. L4D is up to
date and crashed after the first run everytime i connect to the server
(lobby/serverbrowser).
now i get some needed informations about the crash an ho
Hi all,
I have a CS:S server which is almost always empty, but I get a ton of
this stuff on the console:
SteamStartValidatingUserIDTicket: Returned ESteamError 25
VAC secure mode is activated.
VAC secure mode is activated.
VAC secure mode is activated.
SteamStartValidatingUserIDTick
All system drifts...
/Bjorn
On Thu, 16 Jul 2009, Ronny Schedel wrote:
>
> Why a server has to stop working when the time went back 1 second? Yes,
> because it is a bug in the hlds update. And yes, they will fix it.
>
>
> > Lo0l Valve don't need to fix anything, that you have time drift on your
Why a server has to stop working when the time went back 1 second? Yes,
because it is a bug in the hlds update. And yes, they will fix it.
> Lo0l Valve don't need to fix anything, that you have time drift on your
> server and use ntp to correct it is your problem not valves. Either
> disable
>
Lo0l Valve don't need to fix anything, that you have time drift on your
server and use ntp to correct it is your problem not valves. Either disable
ntp or reboot the server with the stock kernel as your high tic kernel is
causing your drift.
-Original Message-
From: hlds_linux-boun...@list
I reverted the binaries back to the previuos version and it runs fine. So
Valve has time to fix it, because this update is optional.
> What he said, it's much easier for you to disable the NTP service than
> it is to wait for another CS1.6 update. Unless there is something
> hellishly wrong wit
Your kernel configuration is not keeping accurate time...hence the NTP
problems. It's amazing you were able to get to the point where your
system was already off by a full second in less than 24 hours of this
update.
Ronny Schedel wrote:
> The ntp service is needed to have the accurate time o
What he said, it's much easier for you to disable the NTP service than
it is to wait for another CS1.6 update. Unless there is something
hellishly wrong with your server you shouldn't need NTP anyway.
___
Shane Arnold- clonta
The ntp service is needed to have the accurate time on the server.
> Remove the ntp service,
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
> Schedel
> Sent: Thursday, 16 July 2009 10:02 PM
Remove the ntp service,
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
Schedel
Sent: Thursday, 16 July 2009 10:02 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Counte
I don't care what happens, the fact is the server stops and does not respond
after this. I get these messages also in HL2/OB based servers and they run
without any problem. So we need a fix for this.
> Looks like ntp drift to me,
>
> Must be running high ticrate?
>
> -Original Message-
>
Looks like ntp drift to me,
Must be running high ticrate?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
Schedel
Sent: Thursday, 16 July 2009 8:52 PM
To: Half-Life dedicated Linux server mailing lis
Pretty sure that's a distribution specific error related to system clock
drift? Could be wrong though. Not a CSS server owner.
___
Shane Arnold- clontar...@iinet.net.au
"For want of a nail, the horseshoe was lost. For want of
There is a seriuos problem with this update, the server stops after the
message:
Warning: system time went backward by 1 seconds
> An optional update for Counter-Strike/Condition Zero is now available.
> Please run hldsupdatetool to receive. This update was previously
> available as a beta. T
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