Re: [hlds_linux] [hlds] TF2 Server lag

2009-07-16 Thread Ronny Schedel
Maybe the lag is client side only, but they have to investigate it and for sure to fix it. > Fix it like they fix clock drift? > > Sorry, couldn't resist... > > ___ > > Shane Arnold - clontar...@iinet.net.au > > "For want of a nail, the horses

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-16 Thread Ronny Schedel
We talk about Counter-Strike, not CSS. So, why the server was running fine before this update? Why a TF2 server is running fine on the same machine with time drifts and showing the message? Why a CSS server is running fine on the same machine with time drifts and showing the message? Why a DOD:

Re: [hlds_linux] [hlds] TF2 Server lag

2009-07-16 Thread Shane Arnold
Fix it like they fix clock drift? Sorry, couldn't resist... ___ Shane Arnold- clontar...@iinet.net.au "For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messeng

Re: [hlds_linux] [hlds] Left 4 Dead Update Released

2009-07-16 Thread Ronny Schedel
That is the old behaviour. He don't want to open the console or the server browser. He want's to know what are the improvements of the last update and how can he use it. Again: he don't want to open the console or the server browser. >I don't think you even read my past two emails. > > Are yo

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-16 Thread Shane Arnold
You are missing the point. Clock drift is not just "the time is wrong". The "clock" is just a timing mechanism for the kernel, and when this is changed drastically (1 second) it can do all sorts of weird things, in your case locking up some resource/clock-intensive software (a high-tickrate CSS

Re: [hlds_linux] [hlds] Left 4 Dead Update Released

2009-07-16 Thread Shane Arnold
I don't think you even read my past two emails. Are you saying there is something wrong with using the console to "choose" a "specific" server? Do this for me. Load Left4Dead, open your console and type "openserverbrowser". Hit enter. Click on either "Internet" or "Custom". Voila, a veritable

Re: [hlds_linux] [hlds] TF2 Server lag

2009-07-16 Thread Ronny Schedel
I can confirm the server lag, it occurs since the last update when alot of players are in the same area. Valve, please fix it. > Yes I get the same, Debian etch and a half, dual quad box with pretty much > nothing on it. > > Any ideas? I tried pretty much everything I could think off > > - New

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-16 Thread Ronny Schedel
If hlds would work in this way, it would be a serious design flaw. Imagine what happens when the time change for daylight saving time occurs. The time went back 60 minutes! Believe, it does not need to stop when a time drift occurs, HL2/OB based servers can handle such a time drift without stop

Re: [hlds_linux] [hlds] TF2 Server lag

2009-07-16 Thread Andrew Armstrong
Very strange. Try running a simple network ping in a loop once per second (and log this somewhere), so you can see if there are any network problems during these spike periods (perhaps the other games handle it more gracefully?). Also try graphing cpu/memory usage of the game server (and the host

Re: [hlds_linux] [hlds] Left 4 Dead Update Released

2009-07-16 Thread Jonah Hirsch
I'm not sure how I can be more clear. Before this update, if you wanted to use a specific server, you would use a search key/ms_force_dedicated_server Before this update, if you had a group of friends you would make a lobby and invite everyone to it. Did this update improve on either of those met

Re: [hlds_linux] [hlds] TF2 Server lag

2009-07-16 Thread moe
Ill run a few disk diagnostics, doubt its server hardware because L4D runs fine on the same machine as does COD4. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Guy Watkins Sent: Friday, 17 July 2009 3:45

Re: [hlds_linux] [hlds] TF2 Server lag

2009-07-16 Thread moe
Here was a extreme case with 24 players, it randomly happens. Soometimes might be fine for a hour then it spikes. http://files.bestgn.net.au/cp_dustbowl0092.jpg Looks like a timeout, I sat down on a empty server with a stop watch, had mini spikes following durations apart (empty) - 15sec - 22se

Re: [hlds_linux] [hlds] TF2 Server lag

2009-07-16 Thread Guy Watkins
If the 2 servers are the same, swap the hard disks and see if the problem stays with the disk or the server. Sounds like a hardware issue if the disks are clones and the hardware is the same. } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun

Re: [hlds_linux] [hlds] TF2 Server lag

2009-07-16 Thread Andrew Armstrong
Which part does it spike? The very first part (0 on x-axis) or further along in the middle? What you should do is sit idle in the server and note down when the spikes occur for 5-10 minutes and report back, lets see if there is a pattern. - Andrew -Original Message- From: hlds_linux-boun

Re: [hlds_linux] [hlds] Left 4 Dead Update Released

2009-07-16 Thread Shane Arnold
How do you mean "specific servers"? openserverbrowserr in console will open the classic server browser that is included in most (all?) VALVe games. If you mean a specific server inside a Steam Group, this is set by a group ID in the server config and found through the Steam Group Servers. Maki

Re: [hlds_linux] [hlds] Left 4 Dead Update Released

2009-07-16 Thread Jonah Hirsch
I'm asking this: What advantage, if any, does the lobby browser give to these groups of people: -People looking for specific servers -People who have friends with whom to make a lobby On Thu, Jul 16, 2009 at 9:27 PM, Shane Arnold wrote: > > I have yet to find one, so can someone let me kow wha

Re: [hlds_linux] [hlds] Left 4 Dead Update Released

2009-07-16 Thread Shane Arnold
> I have yet to find one, so can someone let me kow what the advantage of the new system is for people looking for specefic servers openserverbrowser, or ms_force_dedicated_server when starting a lobby. Left4Dead matchmaking is based on Steam Groups. > people with friends to make a lobby with?

Re: [hlds_linux] [hlds] Left 4 Dead Update Released

2009-07-16 Thread Jonah Hirsch
I have yet to find one, so can someone let me kow what the advantage of the new system is for people looking for specefic servers or people with friends to make a lobby with? On 7/16/09, Shane Arnold wrote: > Groovy update. Cheers for the news Jason. > > __

Re: [hlds_linux] [hlds] TF2 Server lag

2009-07-16 Thread moe
http://files.bestgn.net.au/cp_dustbowl0083.jpg Thats what happens when it spikes, no real time pattern between the spikes seems quite random. Tried both on plain / custom, clean, old installs and copies from the other game server seems to make no real difference. No NTP either so its not clock d

Re: [hlds_linux] [hlds] TF2 Server lag

2009-07-16 Thread Andrew Armstrong
Another thing to try is while playing (be sure it's a stock server - stock/plain servers should have zero problems!) turn on net_graph 3 and watch the output when you hit the problem. It could possibly be something within the data centre (maybe some device is temporarily holding game packets hosta

Re: [hlds_linux] [hlds] TF2 Server lag

2009-07-16 Thread moe
Tried it all, with and without sourcemod /metamod. Had a few linux devs look over the kernel etc. TF2 Servers are holding perfect 990fps and 0.2ms VAR, cpu usage basically nothing. 100mbit link using only ~10%. Last night I played with net_maxcleartime, net_splitrate and net_splitpacket_maxrate ma

Re: [hlds_linux] HLDS Admin guide

2009-07-16 Thread Rick Payton
There's a few places that cover just about anything you want to know about running one of Valves gameservers. Nothing "official" though. -mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hldsadmin h

Re: [hlds_linux] [hlds] TF2 Server lag

2009-07-16 Thread Andrew Armstrong
Hi, I would try a complete reinstall (rm the entire folder, download hldsupdatetool again, etc). Once updated, run a server and see if the problem persists. If its persisting still; try and collect more information about how often and when the problem occurs - try timing it (is it happening at so

Re: [hlds_linux] [hlds] TF2 Server lag

2009-07-16 Thread Shane Arnold
I vaguely remember having this issue on an old CSS box. It ended up being caused by a dodgy SM plugin or something to do with it's configs. I'm sorry I can't be more detailed but I've not experienced this for many years. Obviously being from BestGN I won't say you don't know what you are doing,

Re: [hlds_linux] Left 4 Dead Update Released

2009-07-16 Thread Shane Arnold
Groovy update. Cheers for the news Jason. ___ Shane Arnold- clontar...@iinet.net.au "For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For wa

Re: [hlds_linux] [hlds] TF2 Server lag

2009-07-16 Thread Ryan Mannion
I have also noticed unusually high CPU usage on my servers. It appears in-game as severe stuttering when many players are in the same general area. Note that client rates are set properly. Ryan On Thu, Jul 16, 2009 at 4:54 PM, wrote: > Yes I get the same, Debian etch and a half, dual quad box wi

[hlds_linux] Left 4 Dead Update Released

2009-07-16 Thread Jason Ruymen
Left 4 Dead has been updated to include a lobby browser. This is an optional update.  The lobby browser (under Play Online) will show you a list of optimal games available for you to join.  The browser pares down the thousands of lobbies and games currently being played to show you the best lis

Re: [hlds_linux] [hlds] TF2 Server lag

2009-07-16 Thread moe
Yes I get the same, Debian etch and a half, dual quad box with pretty much nothing on it. Any ideas? I tried pretty much everything I could think off - New kernel - Higher / Lower FPS - New Installs - Seperate users for each install - Insane max rates - Nice / Renice - Affinity Removed pretty m

Re: [hlds_linux] HLDS Admin guide

2009-07-16 Thread hldsadmin hldsadmin
Hey, is there some kind of full and official admin guide for the HLDS? >From what I see, most of the info about HLDS is from contributing users, rather than valve... An admin guide (as found in other programs), or full documentation on the tool would really help ALOT, understanding all the propert

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-16 Thread Andrew Armstrong
Because time/ticks is how the game server knows what players did in the last second, and how to predict for the next second of gameplay (at a very high level). The error is serious enough to warrant stopping the server - if they removed this error message, your next complaint would be that the gam

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-16 Thread Guy Watkins
Try -x with ntpd. -x Ordinarily, if the time is to be adjusted more than 128 ms, it is stepped, not gradually slewed. This option forces the time to be slewed in all cases. Note: Since the slew rate is limited to 0.5 ms/s, each second of adjustment requires an amortization interval o

Re: [hlds_linux] Lan-Server show SteamID

2009-07-16 Thread Shane Arnold
Out of interest, Does the server console show any attempt to connect to master servers? I know you have included nomaster but I've not dealt with DOD:S so I don't know how it behaves. Your startup line looks correct though so I am confused, you are right in saying it should show a steam id of .

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-16 Thread Shane Arnold
Time drift is not a bug in VALVe software. I would recommend fixing your server... whether or not time drift is now causing your 1.6 server to lock up is co-incidental. I would suggest compiling a better kernel. ___ Shane Arnold-

Re: [hlds_linux] [l4d] no fix ?

2009-07-16 Thread Zesi
hi Chris, no changes! After starting over the lobby -> crash ! In my console (game) i get this message -> Server error - failed to handle reservation request. <- and 5 connection-retry's. yes +maxplayers 8 is right. Frok brings nothing positive for me. Greetz - Original Message - Fro

[hlds_linux] [SPAM] Re: Counter-Strike 1.6 Update Available

2009-07-16 Thread Kveri
I have 2200Hz custom kernel and drifts too, but no hlds issues, no segfaults, no lags and stable 1000fps, after 24 hours of rewriting kernel. Kveri On 16.7.2009, at 15:55, "Ronny Schedel" wrote: > > Why a server has to stop working when the time went back 1 second? > Yes, > because it is

Re: [hlds_linux] Lan-Server show SteamID

2009-07-16 Thread soj
Hey menfolk, the trouble is not fixed. Have someboby a bright idea? I have downloaded the dod source files now and the problem is not fixed. SOJ :) --- soj schrieb: > No, it did not work. > > I have check my starting script on my Linux Server. The script is 1 > year old and had go

Re: [hlds_linux] [l4d] no fix ?

2009-07-16 Thread Chris Russell
On Thu, Jul 16, 2009 at 12:33 PM, Zesi wrote: > CRASH: Thu Jul 16 17:41:01 CEST 2009 > > Start Line: ./srcds_i486 -game left4dead + maxplayers 8 +ip 188.40.**.** > -port 27015 +map l4d_hospital01_apartment -debug -fork +map > l4d_hospital01_apartment Shouldn't "+ maxplayers 8" be "+maxplayers 8"

[hlds_linux] sv_gametypes ignored by lobby completely?

2009-07-16 Thread ics
We have 1 L4D server which has sv_gametypes set to coop and survival. Yet there seems to be versus game going on - again! The server is not steamgroup exclusive but none of the 8 people taking part of the match are in our Steamgroup either, i checked their ID's. How is this possible? If i disal

[hlds_linux] [l4d] no fix ?

2009-07-16 Thread Zesi
hi guys! if postet allreday my problem but today i get another! i got a new server with a mass of power and installed all i need. L4D is up to date and crashed after the first run everytime i connect to the server (lobby/serverbrowser). now i get some needed informations about the crash an ho

[hlds_linux] CS:S Server always empty, lots of ESteamError 25

2009-07-16 Thread David A. Parker
Hi all, I have a CS:S server which is almost always empty, but I get a ton of this stuff on the console: SteamStartValidatingUserIDTicket: Returned ESteamError 25 VAC secure mode is activated. VAC secure mode is activated. VAC secure mode is activated. SteamStartValidatingUserIDTick

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-16 Thread kama
All system drifts... /Bjorn On Thu, 16 Jul 2009, Ronny Schedel wrote: > > Why a server has to stop working when the time went back 1 second? Yes, > because it is a bug in the hlds update. And yes, they will fix it. > > > > Lo0l Valve don't need to fix anything, that you have time drift on your

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-16 Thread Ronny Schedel
Why a server has to stop working when the time went back 1 second? Yes, because it is a bug in the hlds update. And yes, they will fix it. > Lo0l Valve don't need to fix anything, that you have time drift on your > server and use ntp to correct it is your problem not valves. Either > disable >

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-16 Thread D3vilfish
Lo0l Valve don't need to fix anything, that you have time drift on your server and use ntp to correct it is your problem not valves. Either disable ntp or reboot the server with the stock kernel as your high tic kernel is causing your drift. -Original Message- From: hlds_linux-boun...@list

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-16 Thread Ronny Schedel
I reverted the binaries back to the previuos version and it runs fine. So Valve has time to fix it, because this update is optional. > What he said, it's much easier for you to disable the NTP service than > it is to wait for another CS1.6 update. Unless there is something > hellishly wrong wit

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-16 Thread Joseph Laws
Your kernel configuration is not keeping accurate time...hence the NTP problems. It's amazing you were able to get to the point where your system was already off by a full second in less than 24 hours of this update. Ronny Schedel wrote: > The ntp service is needed to have the accurate time o

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-16 Thread Shane Arnold
What he said, it's much easier for you to disable the NTP service than it is to wait for another CS1.6 update. Unless there is something hellishly wrong with your server you shouldn't need NTP anyway. ___ Shane Arnold- clonta

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-16 Thread Ronny Schedel
The ntp service is needed to have the accurate time on the server. > Remove the ntp service, > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny > Schedel > Sent: Thursday, 16 July 2009 10:02 PM

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-16 Thread moe
Remove the ntp service, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Thursday, 16 July 2009 10:02 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Counte

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-16 Thread Ronny Schedel
I don't care what happens, the fact is the server stops and does not respond after this. I get these messages also in HL2/OB based servers and they run without any problem. So we need a fix for this. > Looks like ntp drift to me, > > Must be running high ticrate? > > -Original Message- >

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-16 Thread moe
Looks like ntp drift to me, Must be running high ticrate? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Thursday, 16 July 2009 8:52 PM To: Half-Life dedicated Linux server mailing lis

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-16 Thread Shane Arnold
Pretty sure that's a distribution specific error related to system clock drift? Could be wrong though. Not a CSS server owner. ___ Shane Arnold- clontar...@iinet.net.au "For want of a nail, the horseshoe was lost. For want of

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-16 Thread Ronny Schedel
There is a seriuos problem with this update, the server stops after the message: Warning: system time went backward by 1 seconds > An optional update for Counter-Strike/Condition Zero is now available. > Please run hldsupdatetool to receive. This update was previously > available as a beta. T