Re: [hlds_linux] new crashing bug

2010-10-26 Thread Guy Watkins
Based on your logic, you have eliminated software, so it must be the hardware. Run some diagnostics on your hardware. Memtest86 would be a good start. Swap the hardware with a "good" server and see what happens. } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mai

Re: [hlds_linux] new crashing bug

2010-10-26 Thread bottige...@gmail.com
It occurs about once a day. Yesterday it happened twice. It rebooted and then when 1 or 2 people joined for a couple minutes, it crashed again. I've changed mp_idledealmethod to 2 and so far it hasn't crashed, but the server has only been up for less than a day. I am using the stock sourcemod plug

Re: [hlds_linux] new crashing bug

2010-10-26 Thread Saul Rennison
Just check the logs anyway, to be completely sure it's not SM. Thanks, - Saul. On 27 Oct 2010, at 00:08, "bottige...@gmail.com" wrote: > @clad > > If the plugin is in memory but not loaded into sourcemod, it isn't going to > crash the server. Typing sm plugins list does not show the prophunt

Re: [hlds_linux] new crashing bug

2010-10-26 Thread Kyle Sanderson
How often does the crash occur? is it random? or whenever a client is moved to Spectate using the stock Valve mp_idledealmethod cvar? Which SourceMod plugins are you using? Have you disabled SourceMod and MetaMod:Source to ensure it's nothing you're inadvertently doing on the server in question?

Re: [hlds_linux] new crashing bug

2010-10-26 Thread bottige...@gmail.com
@clad If the plugin is in memory but not loaded into sourcemod, it isn't going to crash the server. Typing sm plugins list does not show the prophunt in the list on a non-prophunt map. @Peter My sdkhooks is already the latest version. Both my servers are using the same version so it isn't becaus

Re: [hlds_linux] status (Eric Riemers)

2010-10-26 Thread Allan Button
I think that sourcemod could do that, but it would not fix anything if valve does not relax the limit on the status command. Allan -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Octob

Re: [hlds_linux] status (Eric Riemers)

2010-10-26 Thread Saul Rennison
Precisely. I'm sure even Quake 3 had such an anti-spam feature, something like "command overflow" kick when someone spams too many console commands. Come to think of it, no console commands that are sent to the server need to be used more than once a second, then if more than 50 are used in 5 secon

Re: [hlds_linux] new crashing bug

2010-10-26 Thread Peter Lindblom
I have several times had servers crashing because an old sdkhooks, one dods-gg server is running fine and another is crashing, but with a newer sdkhooks its on the track again. But its have also been quite easy to find the error by looking in sourcemod/logs/errors_2010.log Always look in the

Re: [hlds_linux] status (Eric Riemers)

2010-10-26 Thread Joonas Lehtolahti
Of course the only real solution to all these "command x can be spammed to lag or crash the server" problems is to disconnect players if they spam ANY command handled on server side (of course movement commands won't be included, but they aren't delivered as console commands anyway, are they?

Re: [hlds_linux] status (Eric Riemers)

2010-10-26 Thread Allan Button
Everyone needs the use of the status command so they can report the dirty filthy hacking scum on their servers to the big bad admins who will promptly handle every infraction justly. Allan -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@lis

Re: [hlds_linux] status (Eric Riemers)

2010-10-26 Thread clad iron
Sorry to double post, but this just came to mind. server Cvar to be placed in autoexec.cfg or server.cfg and can not be adjusted like the fps_max cvar: -AllowStatusIPS "123.456.798.912 , 987.654.321.980 , ect.." On Tue, Oct 26, 2010 at 1:05 PM, clad iron wrote: > seems this would fix t

Re: [hlds_linux] status (Eric Riemers)

2010-10-26 Thread clad iron
seems this would fix the issue. Only allow someone with admin (aka, in game), or Rcon (aka, HLSW / Sourcebans / ect..) to inquire "status" Basicly with Sourcbans, you are able to give out admin from a web interface like a few others. On Tue, Oct 26, 2010 at 5:31 AM, Eric Riemers wrote: > > So b

Re: [hlds_linux] new crashing bug

2010-10-26 Thread clad iron
in Sourcemod, when you either move a plugin to the disabled folder, or even "sm unload " it still has the plugin in memory. I don't think even a map change fully removes it from memory. try disabling the prophunt, and restart the server and see if there are any crashes. On Tue, Oct 26, 2010 at 2:

Re: [hlds_linux] status (Eric Riemers)

2010-10-26 Thread Eric Riemers
So basicly they should remove this "fix" from normal console and rcon commands, since those are related towards admins. @valve: pretty please? On Tue, 26 Oct 2010 08:43:11 +0300, ics wrote: > CSS, TF2 and DODS are using the same engine these days and these games > are affected by the status com