This looks like a nice resource:
https://support.steampowered.com/kb_article.php?ref=5261-UIHN-1853
-Richard Eid
On Tue, May 10, 2011 at 5:28 PM, Jon Lippincott j...@valvesoftware.comwrote:
Looking into it - thanks.
-Original
any default port will break something for someone. Admins should be
encouraged to explicitly set any port used by srcds in the command line,
since replay_port, tv_port and clientport may create problems with multiple
services on the same IP.
What you could do is making sure that server admins are
Hi,
On 2 of our TF2 servers we experience some weird crashes during boot. If I do
not configure -replayserverdir /some/dir on the startup command the server
crashes with a segfault. My other TF2 servers however, configured exactly the
same, do not need this parameter. Also when +exec relay.cfg
First of all, great job on the replay system. I was terrified it was
going to work similarly to SourceTV (rape all the cpus!), but it
actually has worked well without a hiccup for me thus far. That said, I
have a few feature requests that I think my community would love:
replay_savevoice
-
A cvar I'd like to see is something like replay_max_space to control an
upper limit on how much disk space to use for hosting replays.
Eg, replay_max_space 5000 to allow a 5GB quota as an upper hard cap that
wont be exceeded.
On Wed, May 11, 2011 at 4:46 AM, Nephyrin Zey
In the words of Scruffy: Second!
All of these are great points that I'd also love to see implemented/answered
at some point.
On Wed, May 11, 2011 at 1:46 AM, Nephyrin Zey nephy...@doublezen.netwrote:
First of all, great job on the replay system. I was terrified it was going
to work similarly
The autorecord thing is done with SourceTV already. It creates DEM files
with all stuff inside of each round. So you could use it already today.
Has anyone checked if the replay demos have a higher precision, so it can
be used for cheat checking? The SourceTV demos are not precise enough to
check
strace the segfaulting server to see whats wrong with it.
The max player setting is set by the cvar sv_visiblemaxplayers.
Hi,
On 2 of our TF2 servers we experience some weird crashes during boot. If I
do not configure -replayserverdir /some/dir on the startup command the
server crashes with
Try to delete all files from all directories inside replay directory.
Then make sure than all of these dirs are writable for srcds process.
Saint K. sai...@specialattack.net wrote:
Hi,
On 2 of our TF2 servers we experience some weird crashes during boot. If
I do not configure
both replay_snapshotrate and tv_snapshotrate convars default to 16, and this
can be changed.
i haven't checked yet if replays match the player POV better then TV demos,
but I wouldn't expect it since replays appear to be just sourcetv recordings
split in small chunks.
On Wed, May 11, 2011 at
The replays do look more accurate althought I haven't tested properly
On 11 May 2011 11:31, Claudio Beretta beretta.clau...@gmail.com wrote:
both replay_snapshotrate and tv_snapshotrate convars default to 16, and this
can be changed.
i haven't checked yet if replays match the player POV better
Hi,
I've tried that, with no success. I've also ran all the default things you're
expected to check, -verify_all etc etc.
The entire meganism works fine when the -replayserverdir flag is used. Infact,
the entire thing worked fine all day yesterday till I issued a 'quit' command
to reboot the
Unfortunately, though, that would then require running both at the same
time, which is undesirable in many ways. The player count stuff would become
even more messed, it'd be capturing using two different users, which means
(I assume) more load on the server as well.
On Wed, May 11, 2011 at
This is correct. We've had it in our server.cfg since it came out and have
had no problems whatsoever. Turning the feature 'on' when already enabled
doesn't actually change anything besides telling you it's already on :v
On Tue, May 10, 2011 at 3:25 PM, Evan dumbd...@gmail.com wrote:
Adding it
On Wed, May 11, 2011 at 3:46 PM, Nephyrin Zey nephy...@doublezen.net wrote:
replay_savevoice
- Bandwidth isn't a concern for me, and our players are very talkative -
being able to hear the game chatter as its going on would be an awesome
feature. I can understand why it's stripped by
Hello,
I try to download the Brink server files with the current steam updater,
but it doesn't work. The download does not start, instead, I see the list
with all available games. Brink is listed under third party installations,
the option to download is listed as brink. But, it does not work.
You are on linux list.
-Message d'origine-
De : hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] De la part de Ronny
Schedel
Envoyé : mercredi 11 mai 2011 15:53
À : hlds_linux@list.valvesoftware.com
Objet : [hlds_linux] Brink server doesn't
Are the linux files out yet for the dedicated servers?
When I looked on their site it said they would try to have the files ready for
linux on release day but not sure if they got that done.
Date: Wed, 11 May 2011 15:52:40 +0200
From: i...@ronny-schedel.de
To:
Sill no linux files and had no problem to download for windows and
create a dedicated server.
Are the linux files out yet for the dedicated servers?
When I looked on their site it said they would try to have the files ready for
linux on release day but not sure if they got that done.
Date:
Yes, we are on a Linux server. And this is on topic because of this:
ocremix@kagami:~$ ./steam -command update -game brink -dir ./brink
Checking bootstrapper version ...
Updating Installation
** 'game' options for Source DS Install:
Counter-Strike Source
ageofchivalry
If you find a solution, we're interested in it as well.
Cheers,
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
[rbemr...@vgmusic.com]
Sent: 11 May 2011 16:07
To: Half-Life dedicated
You can't go by the game list. If they formerly filtered it per
operating system, they no longer do so.
There are at least three other games listed there that don't have linux
server versions either.
On 5/11/2011 10:07 AM, Ross Bemrose wrote:
Yes, we are on a Linux server. And this is on
Yeah this is true. Not even all Valve games offer dedicated files for
linux (alienswarm)
-ics
11.5.2011 17:15, Nicholas Hastings kirjoitti:
You can't go by the game list. If they formerly filtered it per
operating system, they no longer do so.
There are at least three other games listed
While waiting for the official brink linux server, running the windows one
with wine through a vnc session appears to work (the server starts, parses
and applies the configs, spawnServer mp/mapname works, starts listening on
the specified port). I didn't go any further since brink is not yet
The voice data is still broadcast in the same way now that it is using Steam
to decode them. It's just when it reaches the client, it uses Steam
interfaces to decompress instead of IVoice interfaces and Speex. I have the
Steam voice stuff disabled in my servers and do not recall hearing voice in
On 11.05.2011 1:03, Jon Lippincott wrote:
http://forums.steampowered.com/forums/showthread.php?p=22333197#post22333197
I did quick copy/paste into Valve wiki.
http://developer.valvesoftware.com/wiki/Replay
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Cool, thanks for the clarification Tony.
/me adds fixing VoiceHook to the to-do list.
On Wed, May 11, 2011 at 11:40 PM, Tony Paloma drunkenf...@hotmail.com wrote:
The voice data is still broadcast in the same way now that it is using Steam
to decode them. It's just when it reaches the client,
hey guys wonder if you could help (i have read the replay faq).
We had the replay system working along side the sourcetv system fine..
then it seems from last nights updates it doesn't work. No i know some
people still have this working and am wondering if it's OS based as the
people i know
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