Re: [hlds_linux] [TWI Serveradmins] Upcoming Red Orchestra 2 Beta and Ranked Server Program

2011-07-24 Thread Shawn P. Zipay
Linux based servers only? Or will there be dedicated server builds for Windows available for the beta? Shawn P. Zipay Community Manager MyInternetServices -- http://www.myinternetservices.com CS-Nation -- http://www.csnation.net Total Gaming Network -- http://www.totalgamingnetwork.com On

[hlds_linux] Which version of CS 1.6?

2011-07-24 Thread Kacper Nowak
Hi, which version of CS 1.6 are You useing for game hosting and why: 1. CS 1.6 2. CS 1.6 -hlbeta ? thanks in advance for Your answers KN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Which version of CS 1.6?

2011-07-24 Thread Michael Johansen
I'm wondering about this too. Date: Sun, 24 Jul 2011 11:29:20 +0200 From: kno...@gameranger.pl To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Which version of CS 1.6? Hi, which version of CS 1.6 are You useing for game hosting and why: 1. CS 1.6 2. CS 1.6 -hlbeta ?

[hlds_linux] cpu on i7 920

2011-07-24 Thread Eric Riemers
All, I run a 32 slots server on a i7 920 @ 2.67ghz, but i can see with top and such that its potentially maxing out at 100% at times since it only uses one core. Is it really now doing so much cpu that even a i7 core isn't enough? Didn't have much complaints before the pew pew. 24 slots on the

Re: [hlds_linux] cpu on i7 920

2011-07-24 Thread Michael Johansen
The cpu usage in Linux is not correct. Do uptime and see what terminal value or something like that you get after you've ran it a few times. From: riem...@binkey.nl To: hlds_linux@list.valvesoftware.com Date: Sun, 24 Jul 2011 13:00:11 +0200 Subject: [hlds_linux] cpu on i7 920 All, I

Re: [hlds_linux] cpu on i7 920

2011-07-24 Thread Eric Riemers
Ok, from console then I ran a few stats after each other. CPU InOut Uptime Users FPSPlayers 99.03 117488.39 310790.97 491 0 95.55 31 So I see a 99% cpu in this one, surely it might not be the best way to check it but if I do this on other servers I don't really have

Re: [hlds_linux] cpu on i7 920

2011-07-24 Thread Michael Johansen
First off, to save CPU-usage, set fps_max to 66.67. This will ensure optimal hitreg. It's the best to run with atm. And don't care about the cpu readings. They are incorrect. From: riem...@binkey.nl To: hlds_linux@list.valvesoftware.com Date: Sun, 24 Jul 2011 13:20:02 +0200 Subject: Re:

Re: [hlds_linux] Which version of CS 1.6?

2011-07-24 Thread Ulrich Block
If you have customers you go for stability unless they directly ask you for beta versions Testing software on paying customers is not nice and often leads to many support tickets. Am 24.07.2011 11:58, schrieb Michael Johansen: I'm wondering about this too. Date: Sun, 24 Jul 2011 11:29:20

Re: [hlds_linux] cpu on i7 920

2011-07-24 Thread Evaldas
I have a question about that. Does setting the fps_max affect cpu usage? I've tried setting various fps_max settings and cpu usage doesn't change. I mean that on HT kernel there is no difference between 66 and 500 or 950fps (when it was available). On Sun, 24 Jul 2011 14:26:28 +0300,

Re: [hlds_linux] cpu on i7 920

2011-07-24 Thread Michael Johansen
I don't know tbh. I do know that there is a difference between all those values. To: hlds_linux@list.valvesoftware.com Date: Sun, 24 Jul 2011 15:19:00 +0300 From: hlds_li...@evagames.eu Subject: Re: [hlds_linux] cpu on i7 920 I have a question about that. Does setting the fps_max affect

Re: [hlds_linux] cpu on i7 920

2011-07-24 Thread Saint K .
I see no difference either in setting fps_max on any kernel I've tried. CPU load always remains high. We noticed after last updates CPU usage going up as well, but haven't really gotten any reports on degraded performance, so I'm just keeping it quiet hoping noone notices :)

Re: [hlds_linux] Which version of CS 1.6?

2011-07-24 Thread Kacper Nowak
The problem is that im not sure if beta version is not stable. Recently i had several tickets, that server crashes with segmentation fault. Customer told me that tried to reinstall server with different types of plugins, but always crash. I changed version to beta and he didntt respond since

Re: [hlds_linux] Which version of CS 1.6?

2011-07-24 Thread Rikard Bremark
iirc the beta fixes some exploits as well so i would run with the beta! -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short Valley rikard.brem...@warzone.nu z...@warzone.nu On 2011-07-24 14:31, Kacper Nowak wrote: The problem is that

Re: [hlds_linux] cpu on i7 920

2011-07-24 Thread Claudio Beretta
I can confirm that a 32 slots TF2 server maxes out a core of a i7 920 or a xeon w3520 on linux On Sun, Jul 24, 2011 at 1:00 PM, Eric Riemers riem...@binkey.nl wrote: All, I run a 32 slots server on a i7 920 @ 2.67ghz, but i can see with top and such that its potentially maxing out at 100%

Re: [hlds_linux] PHP auto reload crashed server.

2011-07-24 Thread Michael Johansen
Any more updates on this? Would it be possible to intergrate the nemrun updating into the php script? Date: Fri, 22 Jul 2011 14:18:05 -0400 From: e...@wmclan.net To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] PHP auto reload crashed server. Keep updated.. I'll finish a

Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-24 Thread Ross Bemrose
I disabled replays on all my TF2 servers yesterday afternoon, and they have yet to crash or freeze since. Therefore, I'm assuming it's a replay-related crash. That doesn't rule out the new weapons being the ultimate cause, though. On 7/23/2011 2:32 PM, Yuki wrote: A weird crash this time.

Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-24 Thread Andrew Armitage
We have had replays disabled almost since they were introduced, as they seemed to cause crashes. Today we have also disabled the new weapons, and we've been crash free again since. According to one of our regular players: This server will ever be a Retro Server No Updates Thats

Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-24 Thread daniel jokiaho
howto disable replays? And new weapons? On 24 Jul 2011 18:12, Andrew Armitage and...@thirdlife.org wrote: We have had replays disabled almost since they were introduced, as they seemed to cause crashes. Today we have also disabled the new weapons, and we've been crash free again since.

Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-24 Thread ics
It's not replay related. I haven't had replays on and 2 of the 4 servers are crashing more frequently than the others but they all do crash time to time. I'll enable replays as soon as Valve makes it so that the replay doesn't take extra slot from the server like it does now. If it does, it

Re: [hlds_linux] cpu on i7 920

2011-07-24 Thread gameadmin
Our i5 750 (same clockspeed) runs around 40% when full at 24 slots, though, as people have said, uptime can give you a better idea if the box is struggling or not. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On

Re: [hlds_linux] cpu on i7 920

2011-07-24 Thread ics
Uptime? You mean the same load averages as top shows? -ics 24.7.2011 20:27, gamead...@127001.org kirjoitti: Our i5 750 (same clockspeed) runs around 40% when full at 24 slots, though, as people have said, uptime can give you a better idea if the box is struggling or not. -Original

Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-24 Thread Aaron DJ Zyrphon Thompson
I tried disabling mantreads and the new laser weapons but still getting a crash as of this morning. What are all the new weapon names like tf_mantreads that format. My saxton hale server is making sad faces. Sent from my MOTOBLURâ„¢ smartphone on ATT -Original message- From: daniel

Re: [hlds_linux] [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-24 Thread Bajdechi Nightbox Alexandru
Great, my server is crashing more than ever. ~every 1 hour. 2011/7/23 Kyle Sanderson kyle.l...@gmail.com Confirming shit is still broken after this update. http://pastie.org/2257214 Program received signal SIGSEGV, Segmentation fault. 0xf50a6637 in IVP_Mindist::~IVP_Mindist() () from

Re: [hlds_linux] [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-24 Thread Sir Jake
Mine all crashed multiple times since the updates came out. Since I've blocked the two new weapons with sourcemod we've not seen any more crashes. Maybe give that a try. Date: Sun, 24 Jul 2011 21:43:34 +0300 From: alexandrualexa...@gmail.com To: hlds_linux@list.valvesoftware.com Subject:

Re: [hlds_linux] [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-24 Thread Kyle Sanderson
Oh well. At least Valve's servers are crashing and hanging as well. 208.64.202.216:27019 just went down on Map Change (and hanged). Provided it wasn't turned off when the map ended. Kyle. On Sun, Jul 24, 2011 at 12:34 PM, Sir Jake can_kic...@hotmail.com wrote: Mine all crashed multiple times

Re: [hlds_linux] cpu on i7 920

2011-07-24 Thread Eric Riemers
I presume so, perhaps they mean the total amount of the box. On average the load is 3 on the box, since it's a i7 I roughly estimate 8 is the max (and yes memory free, and 4gb cached, and iotop shows me nothing struggling) But since Beretta also confirms this I think I am out of luck, I do have

Re: [hlds_linux] cpu on i7 920

2011-07-24 Thread Jesse Molina
I have a AMD Phenom x6 1055T doing multiple servers at the same time. TF2 causes the active core to go to 100% for about two seconds during map changes, but otherwise I've never seen it go that high for extended periods of time. Average during full 24-player usage is about 40%. I also have

Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-24 Thread clad iron
I can vouch for the crashes also. (Windows and Linux) I was just playing on a server and it crashed. I think i may have caused it. Can anyone else try to repeat it? I was playing as pyro with the degreaser and a soldier was firing at me from across the map with The Righteous Bison. I attempted