Linux based servers only? Or will there be dedicated server builds for
Windows available for the beta?
Shawn P. Zipay
Community Manager
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On
Hi,
which version of CS 1.6 are You useing for game hosting and why:
1. CS 1.6
2. CS 1.6 -hlbeta
?
thanks in advance for Your answers
KN
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I'm wondering about this too.
Date: Sun, 24 Jul 2011 11:29:20 +0200
From: kno...@gameranger.pl
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Which version of CS 1.6?
Hi,
which version of CS 1.6 are You useing for game hosting and why:
1. CS 1.6
2. CS 1.6 -hlbeta
?
All,
I run a 32 slots server on a i7 920 @ 2.67ghz, but i can see with top and
such that its potentially maxing out at 100% at times since it only uses one
core.
Is it really now doing so much cpu that even a i7 core isn't enough? Didn't
have much complaints before the pew pew.
24 slots on the
The cpu usage in Linux is not correct. Do uptime and see what terminal value
or something like that you get after you've ran it a few times.
From: riem...@binkey.nl
To: hlds_linux@list.valvesoftware.com
Date: Sun, 24 Jul 2011 13:00:11 +0200
Subject: [hlds_linux] cpu on i7 920
All,
I
Ok, from console then I ran a few stats after each other.
CPU InOut Uptime Users FPSPlayers
99.03 117488.39 310790.97 491 0 95.55 31
So I see a 99% cpu in this one, surely it might not be the best way to check
it but if I do this on other servers I don't really have
First off, to save CPU-usage, set fps_max to 66.67. This will ensure
optimal hitreg. It's the best to run with atm. And don't care about the cpu
readings. They are incorrect.
From: riem...@binkey.nl
To: hlds_linux@list.valvesoftware.com
Date: Sun, 24 Jul 2011 13:20:02 +0200
Subject: Re:
If you have customers you go for stability unless they directly ask you
for beta versions
Testing software on paying customers is not nice and often leads to many
support tickets.
Am 24.07.2011 11:58, schrieb Michael Johansen:
I'm wondering about this too.
Date: Sun, 24 Jul 2011 11:29:20
I have a question about that. Does setting the fps_max affect cpu usage?
I've tried
setting various fps_max settings and cpu usage doesn't change. I mean that
on HT kernel
there is no difference between 66 and 500 or 950fps (when it was
available).
On Sun, 24 Jul 2011 14:26:28 +0300,
I don't know tbh. I do know that there is a difference between all those
values.
To: hlds_linux@list.valvesoftware.com
Date: Sun, 24 Jul 2011 15:19:00 +0300
From: hlds_li...@evagames.eu
Subject: Re: [hlds_linux] cpu on i7 920
I have a question about that. Does setting the fps_max affect
I see no difference either in setting fps_max on any kernel I've tried. CPU
load always remains high.
We noticed after last updates CPU usage going up as well, but haven't really
gotten any reports on degraded performance, so I'm just keeping it quiet hoping
noone notices :)
The problem is that im not sure if beta version is not stable. Recently
i had several tickets, that server crashes with segmentation fault.
Customer told me that tried to reinstall server with different types of
plugins, but always crash. I changed version to beta and he didntt
respond since
iirc the beta fixes some exploits as well so i would run with the beta!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2011-07-24 14:31, Kacper Nowak wrote:
The problem is that
I can confirm that a 32 slots TF2 server maxes out a core of a i7 920 or a
xeon w3520 on linux
On Sun, Jul 24, 2011 at 1:00 PM, Eric Riemers riem...@binkey.nl wrote:
All,
I run a 32 slots server on a i7 920 @ 2.67ghz, but i can see with top and
such that its potentially maxing out at 100%
Any more updates on this? Would it be possible to intergrate the nemrun
updating into the php script?
Date: Fri, 22 Jul 2011 14:18:05 -0400
From: e...@wmclan.net
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] PHP auto reload crashed server.
Keep updated.. I'll finish a
I disabled replays on all my TF2 servers yesterday afternoon, and they
have yet to crash or freeze since. Therefore, I'm assuming it's a
replay-related crash.
That doesn't rule out the new weapons being the ultimate cause, though.
On 7/23/2011 2:32 PM, Yuki wrote:
A weird crash this time.
We have had replays disabled almost since they were introduced, as they
seemed to cause crashes.
Today we have also disabled the new weapons, and we've been crash free
again since.
According to one of our regular players:
This server will ever be a Retro Server
No Updates
Thats
howto disable replays? And new weapons?
On 24 Jul 2011 18:12, Andrew Armitage and...@thirdlife.org wrote:
We have had replays disabled almost since they were introduced, as they
seemed to cause crashes.
Today we have also disabled the new weapons, and we've been crash free
again since.
It's not replay related. I haven't had replays on and 2 of the 4 servers
are crashing more frequently than the others but they all do crash time
to time.
I'll enable replays as soon as Valve makes it so that the replay doesn't
take extra slot from the server like it does now. If it does, it
Our i5 750 (same clockspeed) runs around 40% when full at 24 slots, though,
as people have said, uptime can give you a better idea if the box is
struggling or not.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On
Uptime? You mean the same load averages as top shows?
-ics
24.7.2011 20:27, gamead...@127001.org kirjoitti:
Our i5 750 (same clockspeed) runs around 40% when full at 24 slots, though,
as people have said, uptime can give you a better idea if the box is
struggling or not.
-Original
I tried disabling mantreads and the new laser weapons but still getting a crash
as of this morning. What are all the new weapon names like tf_mantreads that
format. My saxton hale server is making sad faces.
Sent from my MOTOBLURâ„¢ smartphone on ATT
-Original message-
From: daniel
Great, my server is crashing more than ever. ~every 1 hour.
2011/7/23 Kyle Sanderson kyle.l...@gmail.com
Confirming shit is still broken after this update.
http://pastie.org/2257214
Program received signal SIGSEGV, Segmentation fault.
0xf50a6637 in IVP_Mindist::~IVP_Mindist() ()
from
Mine all crashed multiple times since the updates came out.
Since I've blocked the two new weapons with sourcemod we've not seen any more
crashes.
Maybe give that a try.
Date: Sun, 24 Jul 2011 21:43:34 +0300
From: alexandrualexa...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject:
Oh well. At least Valve's servers are crashing and hanging as well.
208.64.202.216:27019 just went down on Map Change (and hanged).
Provided it wasn't turned off when the map ended.
Kyle.
On Sun, Jul 24, 2011 at 12:34 PM, Sir Jake can_kic...@hotmail.com wrote:
Mine all crashed multiple times
I presume so, perhaps they mean the total amount of the box. On average the
load is 3 on the box, since it's a i7 I roughly estimate 8 is the max (and
yes memory free, and 4gb cached, and iotop shows me nothing struggling)
But since Beretta also confirms this I think I am out of luck, I do have
I have a AMD Phenom x6 1055T doing multiple servers at the same time.
TF2 causes the active core to go to 100% for about two seconds during
map changes, but otherwise I've never seen it go that high for extended
periods of time. Average during full 24-player usage is about 40%.
I also have
I can vouch for the crashes also. (Windows and Linux)
I was just playing on a server and it crashed. I think i may have caused it.
Can anyone else try to repeat it?
I was playing as pyro with the degreaser and a soldier was firing at me
from across the map with The Righteous Bison.
I attempted
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