I'd like to see less of you posting on the list. The odds of either of
these things happening are, sadly, equal.
On Wed, Aug 10, 2011 at 1:41 AM, James Puckett
jamesrichardpuck...@gmail.com wrote:
meh okay. I'd still like to see more fixes and less promotional items.
On Tue, Aug 9, 2011 at
Well, I could say the same of you. I'm not sure why you love micro
transactions so much. If you want to elaborate on your opinion, contact me
via my email otherwise the topic ends. Mature up eh?
On Tue, Aug 9, 2011 at 11:38 PM, msleeper mslee...@ismsleeperwrong.comwrote:
I'd like to see less of
It's not that I love microtransactions, it's that 1.) this complaining
is not relevant to server administration and 2.) you whining isn't
going to change a thing. There is no going back to how things were in
2007. But microtrans isn't some big bad evil, Valve has actually done
a pretty good job of
Gary McTaggart is an engine programmer, so he could be responsible for srcds
I guess.
On Wednesday, 10 August 2011, Ross Bemrose rbemr...@vgmusic.com wrote:
Even different parts of srcds have different programmers or teams.
For example, just from the Valve employees email on this list I can
On Tue, Aug 9, 2011 at 6:49 AM, molnár lászló vir...@freemail.hu wrote:
Weapons no longer continuously cycle the empty fire event (and click) when
out of ammo and the attack button is held.
They actually fixed it! :)
http://forums.steampowered.com/forums/showpost.php?p=17104421postcount=175
On Wed, Aug 10, 2011 at 1:36 AM, Ross Bemrose rbemr...@vgmusic.com wrote:
Alfred Reynolds is in charge of goldsrc and has nothing to do with srcds.
This has nothing to do with server administration, etc etc, but if
you're curious, Alfred works on Steam when he's not surprisingly
updating GoldSrc
Alfred has been involved with every srcds linux build for every valve game so i
don't think you or any of us know or need to know what they really do unless
you have somekind of hammer legion member in you.
-ics
- Alkuperäinen viesti -
Gary McTaggart is an engine programmer, so he
Hi,
Does anyone know the cause for a server to drop off the quickplay system?
Our servers seem to drop off quite regularly and require a full reboot to get
them back on (a mapchange has no effect).
Also, the crashes are still around (occasionally). Now I don;t really mind
having bugs in
It is difficult for Valve to respond when there are so many flaming trolls on
the list.
I have noticed vague similar quick play behavior... Empty server, restart on
same map, server fills up.
May just be that quick play favors servers briefly after they are started? Give
you a chance to fill
I remember when a restart would get my server to start receive quick play
traffic instantly. I still have no idea why my server just stopped getting
that kind of traffic on 7/20. I do wish we had a few more metrics to go on
to tell how our servers were doing (or give ID's sub 1000 a bonus for
I kind of stopped having traffic on this one particular server about a
week ago. Before that, it was constantly full (the most newest server i
have for TF2). Only noticeable difference is 2 TF2 updates after that
time which means Valve changed the system somehow, people got more bored
to TF2
I have the same issue with all of my servers.
2011/8/10 ics i...@ics-base.net
I kind of stopped having traffic on this one particular server about a week
ago. Before that, it was constantly full (the most newest server i have for
TF2). Only noticeable difference is 2 TF2 updates after that
Valve has almost 1500 servers up now. They used to only have around 1000
before. Proof:
http://www.game-monitor.com/search.php?search=valve%20tfgame=tf2
It's crazy and absurd o_0. They should move it to around 300-400 servers at
max. Tell us why you need all these servers valve?
Date: Wed,
game-monitor isn't reliable nowadays. A lot of the informations shown here
is wrong, dead servers stay in the list for more than 2 months etc.
2011/8/10 Mike jons darkcloud...@hotmail.com
Valve has almost 1500 servers up now. They used to only have around 1000
before. Proof:
Wow I knew valve had a ton of servers set up when TF2 went f2p, but I had no
idea they had this many! I know they semi recently stopped giving their
servers a bonus, but see just how many of their servers are still populated,
I can't help to feel like they're stealing players from us!
Actually I went through taking random IPS and seeing if they were really up to
date on the list and they were. Also Valve is taking around 9,174 players at
the moment from other servers.
Date: Wed, 10 Aug 2011 18:39:37 +0200
From: anakin...@gmail.com
To: hlds_linux@list.valvesoftware.com
Guy's,
If you want to rant, use the other ongoing thread. I just want to know the
works of the system, I don't care how many servers VALVe has up.
Generally spoken, if you provide something that is worth it, the players will
find your servers. It's not quickplay alone which keeps your servers
Indeed. Firing/hitting has completely changed, I really hope they wait and
or allow for legacy firing.
Kyle.
On Wed, Aug 10, 2011 at 2:45 AM, Reuben Morais reuben.mor...@gmail.comwrote:
On Tue, Aug 9, 2011 at 6:49 AM, molnár lászló vir...@freemail.hu wrote:
Weapons no longer continuously
Expect an optional TF2 update sometime tomorrow.
* We have fixed the problem with zombie players. (Or at least the zombies
generated by banning.)
* We also fixed a bug where spectators connected directly to the spectator port
(not an HLTV relay) would count as players.
Your humble servant,
Thank you. :)
On Wed, Aug 10, 2011 at 6:40 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
Expect an optional TF2 update sometime tomorrow.
* We have fixed the problem with zombie players. (Or at least the zombies
generated by banning.)
* We also fixed a bug where spectators connected
Any info on why quickplay is acting weird?
From: fletch...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
Date: Wed, 10 Aug 2011 23:40:55 +
Subject: [hlds_linux] Optional TF2 update tomorow
Expect an optional TF2 update sometime tomorrow.
* We
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