[hlds_linux] Counter-Strike: Source Update Available

2011-09-16 Thread Tony Paloma
An optional update to Counter-Strike: Source is now available. The specific changes include: Counter-Strike: Source - Made stats reporting less verbose in an effort to reduce server hitches at round end - Added a server convar "sv_noroundstats" for server admin to turn off stats reporting i

Re: [hlds_linux] L4D2 Linux Crash - Illegal Instruction

2011-09-16 Thread Brian Menges
Not fixed for me unfortunately... fresh install just now: Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Could not locate steam binary:./steam, ignoring. Console initialized. ./srcds_run: line 344: 13480 Segmentati

Re: [hlds_linux] [hlds] Team Fortress 2 Update Available

2011-09-16 Thread Kyle Sanderson
Counter-Strike: Source Update Released Product Update - Valve Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Counter-Strike: Source Made stats reporting less verbose in an effort to red

Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Marc.B
Tony, Many thanks for the quick answer and for taking care of this issue. Looking forward for the update. Have a nice weekend Marc. On Fri, Sep 16, 2011 at 10:26 PM, Kyle Sanderson wrote: > Thanks for the workaround DF! > > Kyle. > > On Fri, Sep 16, 2011 at 1:24 PM, Tony Paloma wrote: > >> Don

[hlds_linux] Team Fortress 2 Update Available

2011-09-16 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. Please download the update from the hldsupdatetool. The specific changes include: - Fixed the Demoman not being able to charge while in the air - Fixed items not drawing correctly on disguised Spies Jason ___

Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Kyle Sanderson
Thanks for the workaround DF! Kyle. On Fri, Sep 16, 2011 at 1:24 PM, Tony Paloma wrote: > Don't bother. We're going to ship an update today that will add a > sv_noroundstats ConVar that you can use until we figure out what's wrong. > It's designed to be async, but clearly that's not working. > >

Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Tony Paloma
Don't bother. We're going to ship an update today that will add a sv_noroundstats ConVar that you can use until we figure out what's wrong. It's designed to be async, but clearly that's not working. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-bo

Re: [hlds_linux] L4D2 Linux Crash - Illegal Instruction

2011-09-16 Thread Arthur Lin
I can confirm that it no longer is giving me 'illegal instruction', as well. Many thanks, Valve! I didn't get to host for a long time and look forward to serving players again. On Fri, Sep 16, 2011 at 12:52 PM, Chris Russell wrote: > Update, after the latest L4D2 patch my server is no longer cras

[hlds_linux] Segfault in hldsupdatetool.bin

2011-09-16 Thread Alex
Hello, I have some problems with hldsupdatetool.bin on linux. Where I normally have to type yes to extract the files, I get a segfault now. There is a topic on steamforums about this and on Arch Linux forums (the distribution I'm using). The thing is that hldsupdatetool.bin needs to be recompiled

Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Loïc PERY
i can do an extension with detour, i just need the sigs. you have it ? 2011/9/16 Steve Dudenhoeffer > Unfortunately the system I use is custom and wouldn't be compatible with > usual MM:S/SourceMod solutions. However, someone who is familiar with > detouring functions inside of MM:S should easi

Re: [hlds_linux] L4D2 Linux Crash - Illegal Instruction

2011-09-16 Thread Chris Russell
Update, after the latest L4D2 patch my server is no longer crashing with the illegal instruction method. -Chris On Tue, Sep 13, 2011 at 1:12 AM, Rizla wrote: > Thought so, did have a google of it but it just kept coming back with why > ssse3 is better than sse3 and worse than sse4. But i haven

Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Steve Dudenhoeffer
Unfortunately the system I use is custom and wouldn't be compatible with usual MM:S/SourceMod solutions. However, someone who is familiar with detouring functions inside of MM:S should easily be able to create a block for it. On Fri, Sep 16, 2011 at 12:37 PM, Marc.B wrote: > Intresting Steve. T

Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Marc.B
Intresting Steve. Thanks for the feedback. How did you blocked that function ? Marc. On Fri, Sep 16, 2011 at 6:36 PM, Michael Gosvig wrote: > Got the problem on all my serveres also > Den 16/09/2011 17.33 skrev "Markus Veit" : >> Am 16.09.2011 17:21, schrieb ics: >>> I have CSS and TF2 servers a

Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Michael Gosvig
Got the problem on all my serveres also Den 16/09/2011 17.33 skrev "Markus Veit" : > Am 16.09.2011 17:21, schrieb ics: >> I have CSS and TF2 servers assigned 1 per core on our machine, no >> crashes or freezes. (talking about CSS, haven't played TF2 yet). >> Uptimes show that they have been up sinc

Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Steve Dudenhoeffer
This is from the steam stats being uploaded in, what I assume is, a blocking socket connection. When I stop the function CCSGameStats::UploadRoundStats from executing the lag goes away. Note this is even with sv_nostats set to 1 (what's the point of that cvar?). On Fri, Sep 16, 2011 at 11:33 AM,

Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Markus Veit
Am 16.09.2011 17:21, schrieb ics: I have CSS and TF2 servers assigned 1 per core on our machine, no crashes or freezes. (talking about CSS, haven't played TF2 yet). Uptimes show that they have been up since the update though. -ics 16.9.2011 18:16, Marc.B kirjoitti: Hi, We have been running

Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread ics
I have CSS and TF2 servers assigned 1 per core on our machine, no crashes or freezes. (talking about CSS, haven't played TF2 yet). Uptimes show that they have been up since the update though. -ics 16.9.2011 18:16, Marc.B kirjoitti: Hi, We have been running tests all the day and have discover

[hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Marc.B
Hi, We have been running tests all the day and have discover a issue with this update. If you assign a single core to the server, it will freeze on player death, defuse, bomb going of. If you assign more than one core, it almost work as before, still a very short freeze. Please give this issue a