An optional update to Counter-Strike: Source is now available. The specific
changes include:
Counter-Strike: Source
- Made stats reporting less verbose in an effort to reduce server hitches at
round end
- Added a server convar "sv_noroundstats" for server admin to turn off stats
reporting i
Not fixed for me unfortunately... fresh install just now:
Auto detecting CPU
Using AMD Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Could not locate steam binary:./steam, ignoring.
Console initialized.
./srcds_run: line 344: 13480 Segmentati
Counter-Strike: Source Update Released
Product Update - Valve
Updates to Counter-Strike: Source have been released. The updates will be
applied automatically when your Steam client is restarted. The major changes
include:
Counter-Strike: Source
Made stats reporting less verbose in an effort to red
Tony,
Many thanks for the quick answer and for taking care of this issue.
Looking forward for the update.
Have a nice weekend
Marc.
On Fri, Sep 16, 2011 at 10:26 PM, Kyle Sanderson wrote:
> Thanks for the workaround DF!
>
> Kyle.
>
> On Fri, Sep 16, 2011 at 1:24 PM, Tony Paloma wrote:
>
>> Don
A required update for Team Fortress 2 is now available. Please download the
update from the hldsupdatetool. The specific changes include:
- Fixed the Demoman not being able to charge while in the air
- Fixed items not drawing correctly on disguised Spies
Jason
___
Thanks for the workaround DF!
Kyle.
On Fri, Sep 16, 2011 at 1:24 PM, Tony Paloma wrote:
> Don't bother. We're going to ship an update today that will add a
> sv_noroundstats ConVar that you can use until we figure out what's wrong.
> It's designed to be async, but clearly that's not working.
>
>
Don't bother. We're going to ship an update today that will add a
sv_noroundstats ConVar that you can use until we figure out what's wrong. It's
designed to be async, but clearly that's not working.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-bo
I can confirm that it no longer is giving me 'illegal instruction', as well.
Many thanks, Valve! I didn't get to host for a long time and look forward to
serving players again.
On Fri, Sep 16, 2011 at 12:52 PM, Chris Russell wrote:
> Update, after the latest L4D2 patch my server is no longer cras
Hello,
I have some problems with hldsupdatetool.bin on linux. Where I normally have
to type yes to extract the files, I get a segfault now. There is a topic on
steamforums about this and on Arch Linux forums (the distribution I'm
using). The thing is that hldsupdatetool.bin needs to be recompiled
i can do an extension with detour, i just need the sigs. you have it ?
2011/9/16 Steve Dudenhoeffer
> Unfortunately the system I use is custom and wouldn't be compatible with
> usual MM:S/SourceMod solutions. However, someone who is familiar with
> detouring functions inside of MM:S should easi
Update, after the latest L4D2 patch my server is no longer crashing with the
illegal instruction method.
-Chris
On Tue, Sep 13, 2011 at 1:12 AM, Rizla wrote:
> Thought so, did have a google of it but it just kept coming back with why
> ssse3 is better than sse3 and worse than sse4. But i haven
Unfortunately the system I use is custom and wouldn't be compatible with
usual MM:S/SourceMod solutions. However, someone who is familiar with
detouring functions inside of MM:S should easily be able to create a block
for it.
On Fri, Sep 16, 2011 at 12:37 PM, Marc.B wrote:
> Intresting Steve. T
Intresting Steve. Thanks for the feedback.
How did you blocked that function ?
Marc.
On Fri, Sep 16, 2011 at 6:36 PM, Michael Gosvig wrote:
> Got the problem on all my serveres also
> Den 16/09/2011 17.33 skrev "Markus Veit" :
>> Am 16.09.2011 17:21, schrieb ics:
>>> I have CSS and TF2 servers a
Got the problem on all my serveres also
Den 16/09/2011 17.33 skrev "Markus Veit" :
> Am 16.09.2011 17:21, schrieb ics:
>> I have CSS and TF2 servers assigned 1 per core on our machine, no
>> crashes or freezes. (talking about CSS, haven't played TF2 yet).
>> Uptimes show that they have been up sinc
This is from the steam stats being uploaded in, what I assume is, a blocking
socket connection. When I stop the function CCSGameStats::UploadRoundStats
from executing the lag goes away. Note this is even with sv_nostats set to
1 (what's the point of that cvar?).
On Fri, Sep 16, 2011 at 11:33 AM,
Am 16.09.2011 17:21, schrieb ics:
I have CSS and TF2 servers assigned 1 per core on our machine, no
crashes or freezes. (talking about CSS, haven't played TF2 yet).
Uptimes show that they have been up since the update though.
-ics
16.9.2011 18:16, Marc.B kirjoitti:
Hi,
We have been running
I have CSS and TF2 servers assigned 1 per core on our machine, no
crashes or freezes. (talking about CSS, haven't played TF2 yet). Uptimes
show that they have been up since the update though.
-ics
16.9.2011 18:16, Marc.B kirjoitti:
Hi,
We have been running tests all the day and have discover
Hi,
We have been running tests all the day and have discover a issue with
this update. If you assign a single core to the server, it will freeze
on player death, defuse, bomb going of.
If you assign more than one core, it almost work as before, still a
very short freeze.
Please give this issue a
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