Would Intel's Turbo Boost negatively affect server performance?
P.S. Intel Turbo Boost is a built-in feature of certain processors that
dynamically overclocks the base frequency of the processor (eg. going from
3.50Ghz to 3.80Ghz) during periods of high load.
http://en.wikipedia.org/wiki/Inte
Overclockers tend to turn it off since it can cause instability of the
system is already manually overclocked (it's tweaked after default stock
clock). If you hadn't overclocked, it's safe to keep it on. At best case it
improves perfomance, at worst it's the same as running without it.
On Wed, Nov
Yeah, in an overclocked system it attempts to underclock the processor
back to its base frequency, which can at best removes the whole point
of an overclock, and at worse causes severe instability.
But as was stated, if you havnt overclocked the machine I don't see
why it would effect performance.
It helps me a lot. As far as I know it hasn't done anything negative,
except maybe turning off due to some SuperMicro power saving feature that
you cannot seem to disable.
Kyle.
On Wed, Nov 16, 2011 at 6:17 AM, James Botting
wrote:
> Yeah, in an overclocked system it attempts to underclock the p
keep it monitored for a few minutes when the box runs at low CPU load and
at high load:
if you see cores frequencies that keep changing, you will probably want to
disable it.
Also you should keep in mind that SRCDS runs a benchmark of the CPU the
first time it starts: if it starts when the box is f
Turbo boost (and other concurring similar technologies) should only kick in
if less cores are being used. In order words - it should make things worse
than they are.
Regards
Oskar Levin
-Ursprungligt meddelande-
Från: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@li
Things will only be worsened if his box is completely pinned. Since SRCDS
for the most part is still single threaded (and most likely always will
be), if he has a spare core there will be a performance boost.
Kyle.
On Wed, Nov 16, 2011 at 8:55 AM, Oskar Levin wrote:
> Turbo boost (and other con
Turbo Boost is supposed to be controlled by the OS, and there is a lot
of noise about it not working at all with linux. Has anyone here running
linux verified that Turbo Boost actually works?
AMD uses TurboCore, but I disable it on my boards and just up the clock
a couple hundred MHz. YMMV, ma
On 11/17/2011 11:13 AM, Ook wrote:
Turbo Boost is supposed to be controlled by the OS, and there is a lot
of noise about it not working at all with linux. Has anyone here
running linux verified that Turbo Boost actually works?
Yes, it does work, if you are running the correct kernel version (
We should have it ready in the next 45 minutes or so.
-Eric
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Valve time strikes again?
On Wed, Nov 16, 2011 at 4:07 PM, Eric Smith wrote:
> We should have it ready in the next 45 minutes or so.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://l
Only been 20 minutes between Eric's email and yours, according to received time
... patience perhaps?
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt
Sent: Wednesday, November 16, 201
Maybe he lives on accelerated time, where 20 minutes is really 45 minutes
long.
On Wed, Nov 16, 2011 at 4:36 PM, Rick Payton wrote:
> Only been 20 minutes between Eric's email and yours, according to received
> time ... patience perhaps?
>
> --mauirixxx
>
> -Original Message-
> From: hld
Don't know about you but I counted 20 minutes not 45...are you from the future?
Also thanks for the heads up Eric.
Miles
Sent from my iPhone
On 16 Nov 2011, at 21:27, Eli Witt wrote:
> Valve time strikes again?
>
> On Wed, Nov 16, 2011 at 4:07 PM, Eric Smith wrote:
>
>> We should have it r
It appeared in the same thread as the one from last week in my gmail page.
That's probably why he's confused.
On Nov 16, 2011 1:37 PM, "Ross Bemrose" wrote:
> Maybe he lives on accelerated time, where 20 minutes is really 45 minutes
> long.
>
> On Wed, Nov 16, 2011 at 4:36 PM, Rick Payton wrote:
Its out, within 45 minutes even..
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Vince
Batchelor
Sent: woensdag 16 november 2011 22:40
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_li
We've released a mandatory update for Team Fortress 2. The notes for the update
are below.
Thanks.
-Eric
Team Fortress 2
- Added new promo items
- Fixed a bug preventing some server-side quickplay filtering from working,
causing clients to ping too man
Most probable context:
http://i.imgur.com/Cij24.png
I did the same thing (minus the sending a message to the list).
Ciao!
On Wed, Nov 16, 2011 at 4:35 PM, Eric Riemers wrote:
> Its out, within 45 minutes even..
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
>
Wow, PL_Barnblitz BLU Spawn #2 was finally fixed? \o/
My Linux servers will auto-update, but I need to install this on my Windows
server as soon as I get home from work.
On Wed, Nov 16, 2011 at 4:44 PM, Eric Smith wrote:
> We've released a mandatory update for Team Fortress 2. The notes for the
First crash after 10 minutes :(
-Ursprüngliche Nachricht-
From: Eric Smith
Sent: Wednesday, November 16, 2011 10:44 PM
To: 'Half-Life dedicated Win32 server mailing list' ;
'hlds_linux@list.valvesoftware.com' ; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory Te
Are the promotional items craftable?
Also, what happened with apoco-fists? Can they still be crafted with tokens?
> From: i...@ronny-schedel.de
> To: hlds_linux@list.valvesoftware.com
> Date: Wed, 16 Nov 2011 23:16:53 +0100
> Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
>
Generally I think promo items become craftable a few days after the
promo period ends.
Crafting questions should probably go on the steam forum and not here.
On Wed, Nov 16, 2011 at 5:18 PM, Benedict Glover
wrote:
>
> Are the promotional items craftable?
> Also, what happened with apoco-fists? C
Yeah, i figured it would cause some problems.
Thing is, im planning on putting between 4 to 8 SRCDS servers on each machine (i
have 2 machines).
The specs are:
Intel® Core™ i7-2600K Processor (8M Cache, 3.40 GHz, Multi-Threading Enabled)
500GB Raid-0
16GB Dual Sided Memory
The reason why i f
What exactly is your process for verifying that the master server is not
including your server in search results?
>The old server is located in Florida the new one is located in California so
>they
>are completely different IP#'s which is the only difference between the 2
>aside from a #1 and #
Well it's not just me detecting this one server from the MasterServer to the
Client issue. I've got two partners one in Florida one in California (which is
where the server is located no more than a few miles away) that is not showing
up their searches either. If I search via Game-Monitor.com wh
I'd run one server per cpu core at first, and see how it performs. If it
performs well, then try two servers per core and see if one core can run
two servers. I'm sure others here have experience on multiple servers
per core and can comment on how well it works.
I initially ran an L4D server o
no problem connecting, but i connected through serverlist/faws.
hostname: Endless Epidemic #1| Unusual's | Trade Server | RAFFLE!
version : 1.1.8.3/19 4756 secure
udp/ip : 0.0.0.0:27015 (public ip: 206.126.129.163)
account : not logged in (No account specified)
map : trade_plaza_epic_ee at
27 matches
Mail list logo