Generally I think promo items become craftable a few days after the
promo period ends.

Crafting questions should probably go on the steam forum and not here.

On Wed, Nov 16, 2011 at 5:18 PM, Benedict Glover
<neobened...@hotmail.co.uk> wrote:
>
> Are the promotional items craftable?
> Also, what happened with apoco-fists? Can they still be crafted with tokens?
>
>> From: i...@ronny-schedel.de
>> To: hlds_linux@list.valvesoftware.com
>> Date: Wed, 16 Nov 2011 23:16:53 +0100
>> Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
>>
>> First crash after 10 minutes :(
>>
>>
>> -----Ursprüngliche Nachricht-----
>> From: Eric Smith
>> Sent: Wednesday, November 16, 2011 10:44 PM
>> To: 'Half-Life dedicated Win32 server mailing list' ;
>> 'hlds_linux@list.valvesoftware.com' ; 'hlds_annou...@list.valvesoftware.com'
>> Subject: [hlds_linux] Mandatory Team Fortress 2 Update Released
>>
>> We've released a mandatory update for Team Fortress 2. The notes for the
>> update are below.
>>
>> Thanks.
>>
>> -Eric
>>
>> ----------------------------------------
>>
>> Team Fortress 2
>> - Added new promo items
>> - Fixed a bug preventing some server-side quickplay filtering from working,
>> causing clients to ping too many servers
>> - Fixed a bug where an item with an empty craft_class (e.g. the Apoco-Fists)
>> could be obtained via crafting
>> - Fixed an exploit that allowed untradable items to be traded with Steam
>> trading
>> - Web API changes:
>>    - Added flag_cannot_craft to GetPlayerItems web API output
>>    - Added description_string and description_format for some hidden
>> attributes in the GetSchema output
>> - Updated Pl_Upward
>>    - Fixed a teleporter griefing position near control point B
>> - Updated Pl_Barnblitz
>>    - Fixed a bug that allowed players to get into the opposing team's
>> respawn room
>> - Updated the localization files
>>
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>>
>>
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>
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