Nah, will only be done when they want to add the 19th effect...
Minutes in Valve time isn't anytime "soon".
https://developer.valvesoftware.com/wiki/Valve_Time
>
> From: doc
>To: Half-Life dedicated Linux server mailing list
>
>Sent: Monday, 1 October 2012,
This will be hotfixed in minutes, fastest turnaround from bug to patch.
On Mon, Oct 1, 2012 at 1:29 PM, Ross Bemrose wrote:
> At the current moment, they can't add new unusual hat effects as it'd
> overflow the stringtable we were talking about. So... it has a direct
> impact on potential futur
Made my day.
> Date: Mon, 1 Oct 2012 16:29:22 -0400
> From: rbemr...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2
> ParticleEffectNames stringtable?
>
> At the current moment, they can't add new unusual hat effec
At the current moment, they can't add new unusual hat effects as it'd
overflow the stringtable we were talking about. So... it has a direct
impact on potential future key sales. :P
On 10/1/2012 4:25 PM, Eli Witt wrote:
Are you kidding? Then they wouldn't be able to add more hats.
On Mon, Oct
Are you kidding? Then they wouldn't be able to add more hats.
On Mon, Oct 1, 2012 at 3:57 PM, Michael Johansen wrote:
>
> Valve seriously needs to remove the unneeded particle effects and all that
> shizzle, too bad we have to use 3rd party fixes for fixing this.
> Also, thanks!
>
> > Date: Mon,
Valve seriously needs to remove the unneeded particle effects and all that
shizzle, too bad we have to use 3rd party fixes for fixing this.
Also, thanks!
> Date: Mon, 1 Oct 2012 15:52:28 -0400
> From: rbemr...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] R
Whoops, sorry about the issues with the wrong linux version.
Not entirely sure what happened, but thanks for spotting that and
recompiling it!
On Mon, Oct 1, 2012 at 2:52 PM, Ross Bemrose wrote:
> I attached the new version to this post: https://forums.alliedmods.net/**
> showpost.php?p=1810648
I attached the new version to this post:
https://forums.alliedmods.net/showpost.php?p=1810648&postcount=60 It's
compiled from this Source:
https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip using a slightly
modified Makefile from the SourceMod sample_ext extension.
My addon-less system h
Those changes happens only when running the server as root, if you do
not run it as root those changes fails and the scheduler/priority is not
changed...
So if you do not run srcds_linux as root nothing changes... it's like
those lines where not there :S
Leaving all the benchmarks and hyphotesis
Oh nice, could you reply back on the mailinglist when you've done it?
> Date: Mon, 1 Oct 2012 15:32:02 -0400
> From: rbemr...@gmail.com
> To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2
> ParticleEff
*sigh* I just checked the extension version in the console, and it's
reporting the old NoMvM version, despite being from nomvm2_binary.zip.
I assume that a new Linux version was never compiled.
Fine, I'll compile it myself and post it to the SourceMod thread; I also
pointed out that it's the
On my stock TF2 server with addons directory, dumpstringtables says this:
Table ParticleEffectNames
1006/1024 items
Meaning that maps and addons have a grand total of 18 particle effects
they can use.
It's not uncommon to see errors when loading custom maps because they
use more than 18 pa
On 01/10/2012 09:54, Marco Padovan wrote:
the problem is that in certain cases it is *LOWERING* it's own
priority... and more importantly *CHANGING* to a different scheduler...
And? You said running under root would have better performance - the
implication being that these calls would succeed
the problem is that in certain cases it is *LOWERING* it's own
priority... and more importantly *CHANGING* to a different scheduler...
setting something SCHED_RR could cause big troubles if your system is
not setup properly (starvation for anything else running with the usual
SCHED_OTHER) that's w
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