L4D2 does't support the CSGO method of adding campaigns to servers, so
you have to download them yourself and then move to gameserver addons
directory. Or wget them to the server, if you find any location that
offers direct download.
-ics
Michael Strickland kirjoitti:
As the subject would
What is sv_maxrate defaults? If its 30k then how will 100k change that? :S
> From: alf...@valvesoftware.com
> To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Date: Mon, 11 Feb 2013 21:20:21 +
> Subject: Re: [hlds_linux] Counter-Str
As Jesse pointed out attachments aren't allowed on the list, so here
it is inline. Indenting and linewrapping will probably screw it up,
but you're smart people so you'll figure it out ;-)
#!/bin/bash
## Set umask to give replay files the correct permissions
umask 0022
## Set the shell to evalua
As the subject would imply, I am not sure about how to get L4D2 workshop
campaigns on my dedicated server. Also I was curious as to how the -fork
flag helps as I have not seen it reduce the consumed memory. Lastly, I was
curious if there is anything I can do to keep my servers high in the
matchma
That isn't accurate anyhow. AMD CPUs can run at 1000 just fine. On
Linux, it takes having hires timers, which every modern kernel supports;
on Windows, it requires Win2k8+ and having HPET enabled.
Also important to note is that sys_ticrate must actually be set higher
than 1000 in order to obta
Considering anything over 100 is pointless, why would you want this?
2013/2/11 px
> Hello, Alfred.
>
> Taking about frame rate, in this article
> https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162
> stated:
> If you set sys_ticrate (HLDS) or fps_max (SRCDS) to 1000, most Intel
No attachments allowed. Use pastbin and share your script that way.
Rudy Bleeker wrote:
I've attached the bash script that I've used and improved upon for
years now to start my TF2 servers. It assumes there's a servercfgfile
named server_.cfg that contains the settings specific for
that inst
Here is an example start command for TF2. This assumes you want to
stack all of your servers on a single IP, which is what I do:
./srcds_linux -game tf -ip 1.2.3.4 +clientport 27017 +hostport 27117
+tv_port 27217 -steamport 26017 +replay_port 27417 -strictportbind
-pidfile /whatever/server.
Hello, Alfred.
Taking about frame rate, in this article
https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162
stated:
If you set sys_ticrate (HLDS) or fps_max (SRCDS) to 1000, most Intel
CPUs running on Intel chipsets will run the full 1000fps (plus or
minus a few). AMD CPU
We have another update, changes are:
- fixed hltv demos being corrupted
- fixed downloading of custom sprays from users
- increased max rate to 100k (sv_min/maxrate still apply and defaults for them
are unchanged)
- changed timing function to call clock_gettime(), this should cause more
stable fr
On 12/02/2013 1:39 AM, Essay Tew Phaun wrote:
If we're talking about the 100% CPU hang then I recently got a gdb log of
it and sent it to MikeS. I'm on CentOS 6.3.
Yep, thats the one...
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I've attached the bash script that I've used and improved upon for
years now to start my TF2 servers. It assumes there's a servercfgfile
named server_.cfg that contains the settings specific for
that instance, for example your server identity and logdir. It starts
the first server on port 27015 and
If we're talking about the 100% CPU hang then I recently got a gdb log of
it and sent it to MikeS. I'm on CentOS 6.3.
On Mon, Feb 11, 2013 at 2:59 AM, Steven Haigh wrote:
> On 11/02/2013 6:46 PM, Erik-jan Riemers wrote:
>
>> Appreciate the ideas, but this is something that been going on for a lo
On 11/02/2013 6:46 PM, Erik-jan Riemers wrote:
Appreciate the ideas, but this is something that been going on for a long
long time. Normally I am a patient person and I assume they fix stuff at
some point. But since this only impact I believe a certain amount of
people with a specific library set
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