yes, we were running into all sorts of problems with the GUI client doing all
sorts of things that were completely unnecessary for the CLI client, so we
forked the wrapper scripts.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.
On Thu, Feb 14, 2013 at 08:43:03PM -0800, Collin Howard wrote:
> There should have been a client side beta too.
There was, and was very easy to opt into on the Steam client. Not
Valve's fault if not many people chose to participate in it despite them
announcing it a lot.
__
Would be interested to know on what value was the particle limit raised
to? Thanks.
-ics
Eric Smith kirjoitti:
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source,
and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
http://xkcd.com/1172/ ?
On 15/02/2013, at 3:56 PM, Gordon Reynolds wrote:
> I think I literally just read an XKCD that sounds a lot like this thread.
>
>
> On Thu, Feb 14, 2013 at 8:43 PM, Collin Howard wrote:
>
>> LOL, valve recently messed up CSGO with an update so I doubt thats what
>> th
I think I literally just read an XKCD that sounds a lot like this thread.
On Thu, Feb 14, 2013 at 8:43 PM, Collin Howard wrote:
> LOL, valve recently messed up CSGO with an update so I doubt thats what
> they are trying to do. But it should be taken into account that kinks
> should be fully wor
LOL, valve recently messed up CSGO with an update so I doubt thats what they
are trying to do. But it should be taken into account that kinks should be
fully worked out with betas first before final release. Even though betas were
released for this update for HLDS, this update seems to have brok
It seems probably they sending faulty updates so that people stop playing
cs 1.6 and migrate to cs go
On Fri, Feb 15, 2013 at 8:42 AM, Ejziponken - wrote:
>
> What exactly are they fixing? I havent seen or heard anyone having any of
> the problems in the changelog and I still dont see how fixing
What exactly are they fixing? I havent seen or heard anyone having any of the
problems in the changelog and I still dont see how fixing small stuff like that
can do so much damage on the game.And some stuff arent even mentioned in the
changelog. Like -freq not working any more or that you can h
Oh stop itEjziponken.
This are the things that happens all the timewith updates.
This is something TF2 and the Source communityhas to deal with almost
every timethere are an updateand they
are fairly fast sorted out and fixed with a new small update.
Alfred and the team at Valve Software has m
it just typicll i isn't Calvin :)
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2013-02-15 03:52, Calvin Judy wrote:
So instead of reporting issues like Alfred asked on the githu
So instead of reporting issues like Alfred asked on the github, you come
here and complain that they're actually providing support for such an old
game? This is beyond ridiculous.
- Original Message -
From: "Ejziponken -"
To:
Sent: Thursday, February 14, 2013 9:49 PM
Subject: Re: [
I dont see how viewdemo stops working, how mouseacc is added, grapichbugs,
modelbugs, fpsbugs, crouchingbugs, configs not working, downloading models not
working, slowmotion bugs, aspect ration not working etc can be new if they
didnt do more than adding UTF-8 support.
> Date: Fri, 15 Feb 2013
Well, i cantsee any new features added besides UTF-8 support.
The rest is either bug-fixes orcleanup to have less failure points in
the product(as A3D and D3D removed)
I had 3 problems now i have 2.
-Viewdemo crashing
-Mouse wont work some times after alt tab
-FPS 500+, Had Vsync off in the gra
I have to agree with Ej just a little bit. I think that updates for 1.6 should
constitute of only fixes with bugs and exploits. Changing the whole dynamic of
a game that is over a decade old, which people have gotten used to now is
unnecessary. I appreciate your efforts put into this Alfred, I'm
Im not playing CS anymore. Im just hosting publicservers. But I think most
problems are from the client-update.
Beta or not, the updates are no good. I talked with alot of players and they
rather live with the same bugs they had 3 years ago then getting new updates.
> From: netshr...@gmail.com
You've had almost three weeks to beta-test the update and you wait until now to
report issues and complain?
On 15/02/2013, at 12:47 PM, Ejziponken - wrote:
>
> I have spent six hours reading and helping players in
> three different forums and on IRC now regarding this latest HLDS/Client
> upd
I have spent six hours reading and helping players in
three different forums and on IRC now regarding this latest HLDS/Client update.
And I think I can speak for most of the players when I ask you Alfred, to
please stop update HLDS/1.6.
I don’t know your intentions with the updates but I
know it’
Well now youre saying that you are running the hldsupdatetool with those
commands.
With steamcmd you should only need to run it one time and it should
convert from beta to live version.
Either way, to get amxmodx working you need to update all the amxmodx
files besides the config files.
-
Sorry for expressing myself badly, I'm using the version that developers have
released the beta version of Counter Strike Dedicated Server.
I'm using the version that HL-BETA, hlds_run-game cstrike-beta hlbeta
He understands what I mean?
I hope I explained properly, I am very nervous.
On Jue 1
I want to clarify that I am using the version downloaded from the steamcmd,
but you download from hldsupdatetool
On Jue 14 Feb 2013 21:40:43 Rikard Bremark escribió:
> http://www.amxmodx.org/amxxdrop/1.8/amxmodx-1.8.2-dev-hg60-base-linux.tar.g
> z
___
and that was the windows files!
http://www.amxmodx.org/amxxdrop/1.8/amxmodx-1.8.2-dev-hg60-base-linux.tar.gz
http://www.amxmodx.org/amxxdrop/1.8/amxmodx-1.8.2-dev-hg60-cstrike-linux.tar.gz
are linux
and these are formac/osx:
http://www.amxmodx.org/amxxdrop/1.8/amxmodx-1.8.2-dev-hg60-cstrike-mac.
have you updated amxmodx to the latest dev/snapshot build?
it was released today or some days ago.
http://www.amxmodx.org/amxxdrop/1.8/amxmodx-1.8.2-dev-hg60-cstrike-windows.zip
and
http://www.amxmodx.org/amxxdrop/1.8/amxmodx-1.8.2-dev-hg60-base-windows.zip
is a must since the patch
--
//Rikar
People, I know the list is only for problems with the HLDS Dedicated Server.
But a few minutes, without modification, to try using the AMX plugin, for
example try to change map the server shuts down, restarts automatically.
Someone passing something similar?
I need help please.
L 02/14/20
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source,
and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to the audio system
- Updated controller
As expected, random hand-waving just to support your agenda with nothing
but your own personal opinion.
No one smart or rich enough to cloak bots is stupid enough not to know they
will be banned for it by now. People hiding respawn tags is still going on
because it is available in a single downloa
https://forums.alliedmods.net/showthread.php?t=208522
On Thu, Feb 14, 2013 at 5:06 PM, Mico wrote:
> Consult, metamod works?
>
> LoadLibrary failed on ./cstrike/addons/metamod/dlls/metamod.so:
> ./cstrike/addons/metamod/dlls/metamod.so: cannot open shared object file: No
> such file or directory
More likely the Tux penguin and the two Brutal Legend promos.
Maybe we'll see actual fixes, too!
On Thu, Feb 14, 2013 at 5:04 PM, Frank wrote:
> Aww a gun that shots Roses and a box of candy that you can beat the other
> players to death with?
>
> -Original Message-
> From: hlds_linux-bo
Consult, metamod works?
LoadLibrary failed on ./cstrike/addons/metamod/dlls/metamod.so:
./cstrike/addons/metamod/dlls/metamod.so: cannot open shared object file: No
such file or directory
Host_Error: Couldn't get DLL API from
./cstrike/addons/metamod/dlls/metamod.so!
FATAL ERROR (shutting down)
I've got the rest of the catalog to release, plus some pet bugs so some more
betas are in order. This update also made the incremental time cost for an
update approach zero so doing smaller fixes is certainly more attractive now.
I expect the forums will quite down in a couple weeks once this n
Aww a gun that shots Roses and a box of candy that you can beat the other
players to death with?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, February 14, 2013 5:03 PM
To: Half-
We're working on mandatory updates for Team Fortress 2, Day of Defeat: Source
and Half-Life 2: Deathmatch. We should have them ready soon.
-Eric
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.val
For how long are you planning to keep updating these games at this pace? These
last few weeks certainly brought back some of the excitement of reading the new
patch notes when CS was updated regularly 10 years ago, there are some cool
fixes in there. So thanks for the work so far, and brace your
De-listing these jokers is a work in progress, the recent release has some
changes to make their lives harder and I will be turning the crank again.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of KP
Sent
Each team here needs to make that choice, but given my positive experience so
far with feedback on HL1 and CS 1.6 bugs I don't see why not. A lot of long
running CS 1.6 bugs have been fixed because of github and nicely detailed bug
reports (and for bonus marks some reports even pointed me at the
I dont know how to add a bug. But Fragbite.com took some screens of bugs..
http://www.fragbite.se/?imgArchiveID=10621
> From: korak...@gmail.com
> Date: Thu, 14 Feb 2013 22:05:06 +0100
> To: h...@list.valvesoftware.com
> CC: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] B
Thanks. Seems like the bug tracker really payed off for you during the last
weeks.
Is there any chance we might get another repository for Web API and similar
community features.
I know that's not your area, but maybe there's now a common approach at
Valve to open up bug reporting.
I'm sure the co
Now all I see in the ingame server browser are some nonsteam/cracked/whatever
servers with random old protocols and completely wrong player counts, I assume
the rest will appear when they update, but why do you let these show up through
your master servers?
hldm examples:
hostname: Danger-cs.e
Only bug I am aware of on Linux running a 1000fps server with pingboost 3 and
sys_ticrate 1 is that it speeds up the gameplay animation. Dunno yet if its
been fixed. Havnt tried it.
From: Ejziponken -
To: "hlds_linux@list.valvesoftware.com"
Sent: Thurs
Are there new bugs introduced now if running a 1000fps server with this latest
update? :S
> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 14 Feb 2013 20:57:39 +
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
>
> I don't see a goo
I don't see a good reason to force a limit right now, if you want a 1000fps
server and the bugs that come from that, then fine We will not officially
support anything above 100fps however.
- Alfred
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linu
well still something wrong, and you know i want to help and fix it
however i can!
I am on skypeif you have it!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2013-02-14 21:33, Al
Are there any intentions of limiting/restricting server fps/tickrate? or
are we safe for now?
Thanks,
Kyle.
On Thu, Feb 14, 2013 at 12:33 PM, Alfred Reynolds
wrote:
> Speaking of FPS limiting, we have a feature request to let the server
> express fps maximums to the client, which is a good idea
I have setup a new location for us to collect and triage CS 1.6 and other HL1
based bugs. If you find a problem that isn't fixed by other peoples answers on
this list and is related to the binaries we release (i.e NOT 3rd party addons)
then please head over to our github page and file a bug (or
This is correct?
18:36:36 version
18:36:36 Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 14:59:14 Feb 13 2013 (5956)
2013/2/14 Alfred Reynolds
> Speaking of FPS limiting, we have a feature request to let the server
> express fps maximums to the client, whi
Speaking of FPS limiting, we have a feature request to let the server express
fps maximums to the client, which is a good idea, so watch for that in a future
beta update.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com
I like this bug or whatever it is:
http://cloud-2.steampowered.com/ugc/595869731914924673/6EC5D7D7ADCB4DDEE9FC4EBD4C0BDDF411C961BB/
> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 14 Feb 2013 20:32:36 +
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-
1.1.2.6 servers will no longer list in the serverbrowser right now. An actual
protocol breaking event will be in a future update (not this week).
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
actually i had vsync in drivers to use the 3d application setting.
enabled wait for vsync in game again and still 500+ fps
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2013-02-1
Can we get a heads up for when 1.1.2.6 is disabled? Players currently
playing on our servers.
On Thu, Feb 14, 2013 at 9:02 PM, Alfred Reynolds
wrote:
> Fps_max applies if gl_vsync is set to 0, otherwise the fps is limited by
> the GPU and its vsync setting (which you may have forcefully turned o
Fps_max applies if gl_vsync is set to 0, otherwise the fps is limited by the
GPU and its vsync setting (which you may have forcefully turned off via some
driver control, so don't do that).
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list
Cheers, the last 3 weeks of the beta should have given everyone a chance to
make sure the changes worked with their particular setups.
- Alfred
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
fps_max is broken, all bug are related to high fps > 100
2013/2/14 Collin Howard
> I really hope this does not turn out to be as horrific as the new CSGO
> updates. Will be giving this a try in a few.
>
>
>
>
>
> From: Ejziponken -
> To: "hlds_linux@list.valves
No issues here. Neither on server nor client side. Great update and many
thanks!
On Thu, Feb 14, 2013 at 8:45 PM, Collin Howard wrote:
> I really hope this does not turn out to be as horrific as the new CSGO
> updates. Will be giving this a try in a few.
>
>
>
>
> __
I really hope this does not turn out to be as horrific as the new CSGO updates.
Will be giving this a try in a few.
From: Ejziponken -
To: "hlds_linux@list.valvesoftware.com"
Sent: Thursday, February 14, 2013 2:35:55 PM
Subject: Re: [hlds_linux] Half-Life 1
Printscreens:
http://i.imgur.com/W4twMae.jpg
http://imgur.com/vVYIza6
> From: sza...@hotmail.com
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 14 Feb 2013 20:28:14 +0100
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
>
>
> Sens/aim bugs/problem
> sAWP crossair i
Sens/aim bugs/problem
sAWP crossair is black
changed models
They cant finds 32/16 bit option
They are walking slowmotion
jumping slowmotion
grapich is like software mode in openglmode
EAC is blocking sniper_scope.spr
you can scale the monitor
AA/AF is on auto
> From: sza...@hotmail.com
> To: hl
Im getting so many reports of bugs from many players..
Sens/aim bugs/problemsAWP crossair is black changed modelsThey cant finds 32/16
bit optionThey are walking slowmotionjumping slowmotiongrapich is like software
mode in openglmodeEAC is blocking sniper_scope.spr
> From: sza...@hotmail.com
>
the plugins isnt loading hl.so the game is...?
And why can you have 1000fps?
> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 14 Feb 2013 19:09:35 +
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
>
> It looks like you have a 3rd pa
It looks like you have a 3rd party plugin (or haven't updated fully), the
correct binary is cstrike/dlls/cs.so . Make sure you have updated your 3rd
party plugins, most WILL need an update (and most have updates available).
- Alfred
-Original Message-
From: hlds_linux-boun...@list.valve
Also get this:
LoadLibrary failed on ./cstrike/dlls/hl.so: ./cstrike/dlls/hl.so: cannot open
shared object file: No such file or directoryHost_Error: Couldn't get DLL API
from ./cstrike/dlls/hl.so!L 02/14/2013 - 20:03:36: FATAL ERROR (shutting down):
Host_Error: Couldn't get DLL API from ./cstr
omg this update really broke all my servers...
Slowmotion running/jumpinglaggy+10 others problems.
wtf?
try it:csdm1.brutalcs.nu:27015pub1.brutalcs.nu:27015
> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 14 Feb 2013 18:55:50 +
> Subject: Re: [hlds_linux]
Yes, 90 is superseding 4 .
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Thursday, February 14, 2013 10:52 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux
So, does appid 90 replace appid 4, which is HLDS on the Steam
Application ID list?
https://developer.valvesoftware.com/wiki/Steam_Application_IDs#Server_Files
On Thu, Feb 14, 2013 at 1:47 PM, Alfred Reynolds
wrote:
> They are meant to be in it, let me check.
>
> -Original Message-
> From:
Okay, this is fixed, run app_update again to grab those binaries.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, February 14, 2013 10:47 AM
To: Half-Life dedicated Linux ser
They are meant to be in it, let me check.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Scott Ehlert
Sent: Thursday, February 14, 2013 10:29 AM
To: Half-Life dedicated Linux server mailing list
Subject: R
OP4 is not a part of the updates, stay tuned for details on it later.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Thursday, February 14, 2013 11:44 AM
To: hlds_linux@list.valvesoftware.com
Sub
What impact will this have on Opposing Force servers? And will it fix
any of the OP4 crashing problems, or is that specific to the OP4 code
itself? I get segfaults on a regular basis and I have yet to identify
any specific map or hardware or OS environment that causes it. I rather
suspect the m
Are HL1 binaries for HLDM (hl.so or hl.dll) supposed to be available
using appid 90? All I see are the ones for CS 1.6.
On 2/14/2013 12:19 PM, Alfred Reynolds wrote:
We have updated Counter-Strike 1.6 and Half-Life 1, this update is mandatory.
The update will need to be downloaded using the st
Or people could just use normal nicknames instead of those weird ones
with all those squigly characters in them.
On Thu, Feb 14, 2013 at 2:02 AM, Asher Baker wrote:
> And all the fun that goes with it, like Source games truncating Steam
> names in the middle of multibyte characters because no one
Thanks again folks, will try/check stuff suggested.
>
> On Thu, 2013/02/14 05:14 AM,
> From: John Drinkwater
> Couldn't set up the Steam Runtime. Are you running low on disk space?`
> Are you running out of diskspace?
>
Thanks for following-up.
178.97 GB available on a 500-GB drive.
>
> Date:
Yes, it is already live (and I just posted notes that very second).
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin Howard
Sent: Thursday, February 14, 2013 10:25 AM
To: Half-Life dedicated Linux ser
Thanks Alfred, is there going to be a client side update as well?
From: Alfred Reynolds
To: Half-Life dedicated Win32 server mailing list
; Half-Life dedicated Linux server mailing list
; "'hlds_annou...@list.valvesoftware.com'"
Sent: Thursday, February 1
We have updated Counter-Strike 1.6 and Half-Life 1, this update is mandatory.
The update will need to be downloaded using the steamcmd tool, documented here:
https://developer.valvesoftware.com/wiki/SteamCMD
Use appid 90.
Changes in this update are:
- converted both games to using new Steampipe c
steamcmd.sh didn't exist until just recently. I know for a fact it
didn't exist last week when I was test installing the cs16 beta to see
if login anonymous worked with it.
On Thu, Feb 14, 2013 at 5:55 AM, Milton Ngan wrote:
> I believe you are supposed to run steamcmd.sh not steam.sh. steam.sh
On 14/02/2013 06:20, Robert Paulson wrote:
Fletcher has the data on servers that used fast respawn without displaying
tags (at least one of them here), and he should know that stay populated
long into the night.
No they didn't. They added bots and used mods that made it look like
they were
re
Yes Try this it will work!!
STEAM_RUNTIME=0
Thats it! It worked for me.
,
On Thu, Feb 14, 2013 at 2:17 PM, AnAkIn wrote:
> Try:
> STEAM_RUNTIME=0 STEAMEXE=steamcmd ./steam.sh
>
>
> 2013/2/14 Steve Dudenhoeffer
>
> > For some silly reason they still require you to execute steam.sh with
> > env
I believe you are supposed to run steamcmd.sh not steam.sh. steam.sh is for the
GUI that we will eventually ship, but steamcmd is for the CLI tool.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of We
Try:
STEAM_RUNTIME=0 STEAMEXE=steamcmd ./steam.sh
2013/2/14 Steve Dudenhoeffer
> For some silly reason they still require you to execute steam.sh with
> environment variables.
>
> STEAMEXE=steamcmd ./steam.sh
>
> On Thu, Feb 14, 2013 at 1:00 AM, Weasel wrote:
>
> > I haven't had any cause to d
For some silly reason they still require you to execute steam.sh with
environment variables.
STEAMEXE=steamcmd ./steam.sh
On Thu, Feb 14, 2013 at 1:00 AM, Weasel wrote:
> I haven't had any cause to do anything with "SteamCMD" prior to now.
> Since allegedly HL1 and Counter-Strike (1.6-ish) are
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