This is correct. However, at the present moment there's no way to detect if
a client joined through Quickplay so you can fall back to the alternate
method.
Dr. McKay
On Monday, June 17, 2013, Ross Bemrose wrote:
As I recall, in SourceMod you can QueryClientConVar on cl_disablehtmlmotd
to see
... moan my ip.com?
Was make fart noises to the binary representation of my IP address too
long of a URL?
On Tue, Jun 18, 2013 at 12:49 AM, Doctor McKay mc...@doctormckay.comwrote:
This is correct. However, at the present moment there's no way to detect if
a client joined through Quickplay
Hello,
we have moved our servers to a new host. Unfortunatly, they don't show up in
the Steam server browser. They show up, when I query the master server
(hl2master.steampowered.com) directly by a script.
Someone knows how to solve this?
Best regards
Ronny
This has been brought up several times but it is only getting worse, this needs
to be addressed.
There are many quickplay-enabled servers out there that change the respawn
times without having the 'respawntimes' sv_tag. I have used the server-report
feature to bring this to Valve's attention
Hi *Ronny Schedel*
*I have the same problem, the only way to fix is using steamcmd but
unfortunately my clients do not want to use the new version by the amount
of crap that has the new version*
*
*
*Regards*
2013/6/18 Ronny Schedel i...@ronny-schedel.de
Hello,
we have moved our servers to a
I don't know whether the plugins are fixed, but I know of many people that are
not subscribed to this list, and are running an old version of some plugin
released on AM a couple of months ago which does not add the tags required. I
know the plugin authors have added this feature now, but who
Last time i checked, nearly a month ago, there were several communities
having multiple servers that modified respawn times. Either very fast or
instant. They all were in quickplay participants. I checked and reported
each one of them. I'm not sure if they are along anymore or has someone
Policy of truth has been around for a long time now.
And valve has banned (sometimes temporarily) other tag violations. Same
thing can be done for respawn times.
I also experience players who join and rage about respawn time. I always
tell me it is how valve has set it and how quickplay requires
I can see respawntimes are a hard one to easily verify, you have to join
the server yourself, and most new users have no concept of what a normal
respawn time is. I cannot tell you how many times I've seen people type
something along the lines of, wtf is with this respawn, 20 seconds? I'm
out and
I can understand players frustration regarding respawn times, since they
want to play, not wait for to play. Arena doesn't get much love due to
this. But the regular player doesn't understand that maps do not work as
they should witn such respawn that they expect.
Also I just think it's
Anybody know WHICH SourceMod plug-in does instant respawn on TF2
and properly adheres to the sv_tags requirement? i.e. does WoZer's
still work? I see a note in the forums that maybe it doesn't work any more?
I see several listed in the SM forums, but seems like reports (possibly
inaccurate) that
Let's assume that there's no quickplay rule regarding respawn times, or even
better, let's assume that there's no quickplay at all. What would you do? :)
You would still use the default respawn times or you would mod the server(s)
to have faster / instant respawn?
My opinion is that many are
No I blame you invalid protocol, thats the most logical assumption.
On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol
invalidprotocolvers...@gmail.com wrote:
Let's assume that there's no quickplay rule regarding respawn times, or
even
better, let's assume that there's no quickplay at all.
I would keep using the default respawn times because it makes a huge
difference in map balance?
Why is this even a question, have you ever tried to balance a map for TF2,
or any game with respawn waves, or are you one of those people who, upon
dying, frantically just clicks their mouse in a
If you are talking to me, yeah i have actually tried balancing few maps
for TF2 with respawn waves set by the map. The whole instant spawn ruins
most maps completely as they become unbeatable.
-ics
Gordon Reynolds kirjoitti:
I would keep using the default respawn times because it makes a
Does anyone have examples of such servers, because I havent seen many.
On Tue, Jun 18, 2013 at 1:47 PM, Gordon Reynolds
thisisgordonsem...@gmail.com wrote:
I would keep using the default respawn times because it makes a huge
difference in map balance?
Why is this even a question, have you
Instant respawning makes the game worse from a balance perspective. May
take you some time to realise but that's the truth.
On Tue, Jun 18, 2013 at 11:33 PM, DontWannaName! ad...@topnotchclan.comwrote:
Does anyone have examples of such servers, because I havent seen many.
On Tue, Jun 18,
No, I meant the kid that was saying most people want instant respawn times.
Because of that message I have reopened my investigations on the punch
people in the face through the internet machine.
On Tue, Jun 18, 2013 at 2:23 PM, ics i...@ics-base.net wrote:
If you are talking to me, yeah i
Can we try to stay on the matter of the topic; this isn't about your opinions
on what rate of respawn time is best.
Point is; will anything be done to those who do not set their sv_tags for
respawntimes correctly. It is becoming more and more common that a quickplay
user would expect fast
I would also like a response, but from a technical standpoint how do you go
about testing the respawn times without having to engineer some code that
can programmatically report back the respawn wave times? Seems like it's a
problem on the same level as having donor powers like glowing colors or
The plugins that don't report the proper respawn time tags are likely
manually respawning players and ignoring the respawn wave times
entirely, so even if you could programmatically report back the respawn
wave times, it's utterly useless.
On 6/18/2013 7:24 PM, Gordon Reynolds wrote:
I would
From what I saw the moderators at Sourcemod forums not approve (or even un
approve existing) plugins that don't set the tags when they do something
that should be tagged.
So perhaps if valve started using the reports that we send them (F7 and or
other means) they could do something about it.
As someone already pointed out, most have been unapproved or updated,
but that doesn't make the older versions disappear. Or from servers
using the old versions intentionally, or just editing them to remove the
sv_tags code.
On 6/18/2013 8:01 PM, 1nsane wrote:
From what I saw the
Indeed. Which is why valve could make use of the reporting system to keep
those kind of servers out. Whatever the reason being.
Those server admins won't learn until action gets taken. Doesn't matter if
they do it on purpose or just haven't updated their instant respawn plugin
in 2 years.
On
Try using this Web API to see if your server is listed and why it might be
banned/excluded:
http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=SERVER
IP HEREformat=json
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Tue, Jun 18, 2013 at 1:38 PM, Ronny
Result:
{
response: {
success: true,
servers: [
]
}
}
cannot see the server on internet list of steam
2013/6/18 Doctor McKay mc...@doctormckay.com
Try using this Web API to see if your server is listed and
Try this: http://comments.gmane.org/gmane.games.fps.halflife.hlds/40340
On 19 June 2013 04:31, Fernando Gritti fernando.gri...@gmail.com wrote:
Result:
{
response: {
success: true,
servers: [
]
}
}
cannot see the
Linux files not available :( :( :( ;(
2013/6/19 Nomaan Ahmad n0man@gmail.com
Try this: http://comments.gmane.org/gmane.games.fps.halflife.hlds/40340
On 19 June 2013 04:31, Fernando Gritti fernando.gri...@gmail.com wrote:
Result:
{
response: {
success:
Well it seems quite old and maybe those binaries have been released in the
main branch now.
On 19 June 2013 05:26, Fernando Gritti fernando.gri...@gmail.com wrote:
Linux files not available :( :( :( ;(
2013/6/19 Nomaan Ahmad n0man@gmail.com
Try this:
It's a shame, I would like to stick with the version 1.1.2.6
thanks for your help
2013/6/19 Nomaan Ahmad n0man@gmail.com
Well it seems quite old and maybe those binaries have been released in the
main branch now.
On 19 June 2013 05:26, Fernando Gritti fernando.gri...@gmail.com wrote:
Whoever started this needs some ointment for that butt hurt. Why don't you stop
gossiping on the mailing list like old ladies and do something productive with
your life.. or servers perhaps.
There is no reason why y'all need to argue on the mailing lost. Take it to
Valve forums instead of
You don't think Valve should be reviewing the mailing list for admins?
It would be if this were a new issue. It has NEVER been policed. Some colossal
sized communities with 80 sites were running the plugin version with the hint
message popping up saying you will respawn in 5 seconds over and
Some servers even have custom built stuff in them.
I did a check just now. First 2 servers i ended up through quickplay are
running instant spawn and are the same that i reported over a month ago.
No one seems to read reports or do anything about these servers. Sad
fact is that next 2 servers
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