Re: [hlds_linux] [hlds] TF2 MOTD and Quickplay

2013-06-18 Thread Doctor McKay
This is correct. However, at the present moment there's no way to detect if a client joined through Quickplay so you can fall back to the alternate method. Dr. McKay On Monday, June 17, 2013, Ross Bemrose wrote: As I recall, in SourceMod you can QueryClientConVar on cl_disablehtmlmotd to see

Re: [hlds_linux] [hlds] TF2 MOTD and Quickplay

2013-06-18 Thread Gordon Reynolds
... moan my ip.com? Was make fart noises to the binary representation of my IP address too long of a URL? On Tue, Jun 18, 2013 at 12:49 AM, Doctor McKay mc...@doctormckay.comwrote: This is correct. However, at the present moment there's no way to detect if a client joined through Quickplay

[hlds_linux] Servers does not show up in Steam server list

2013-06-18 Thread Ronny Schedel
Hello, we have moved our servers to a new host. Unfortunatly, they don't show up in the Steam server browser. They show up, when I query the master server (hl2master.steampowered.com) directly by a script. Someone knows how to solve this? Best regards Ronny

[hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Abdulrahman Abdulkawi
This has been brought up several times but it is only getting worse, this needs to be addressed. There are many quickplay-enabled servers out there that change the respawn times without having the 'respawntimes' sv_tag. I have used the server-report feature to bring this to Valve's attention

Re: [hlds_linux] Servers does not show up in Steam server list

2013-06-18 Thread Fernando Gritti
Hi *Ronny Schedel* *I have the same problem, the only way to fix is using steamcmd but unfortunately my clients do not want to use the new version by the amount of crap that has the new version* * * *Regards* 2013/6/18 Ronny Schedel i...@ronny-schedel.de Hello, we have moved our servers to a

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Michael Johansen
I don't know whether the plugins are fixed, but I know of many people that are not subscribed to this list, and are running an old version of some plugin released on AM a couple of months ago which does not add the tags required. I know the plugin authors have added this feature now, but who

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread ics
Last time i checked, nearly a month ago, there were several communities having multiple servers that modified respawn times. Either very fast or instant. They all were in quickplay participants. I checked and reported each one of them. I'm not sure if they are along anymore or has someone

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread 1nsane
Policy of truth has been around for a long time now. And valve has banned (sometimes temporarily) other tag violations. Same thing can be done for respawn times. I also experience players who join and rage about respawn time. I always tell me it is how valve has set it and how quickplay requires

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Gordon Reynolds
I can see respawntimes are a hard one to easily verify, you have to join the server yourself, and most new users have no concept of what a normal respawn time is. I cannot tell you how many times I've seen people type something along the lines of, wtf is with this respawn, 20 seconds? I'm out and

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread ics
I can understand players frustration regarding respawn times, since they want to play, not wait for to play. Arena doesn't get much love due to this. But the regular player doesn't understand that maps do not work as they should witn such respawn that they expect. Also I just think it's

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Weasel
Anybody know WHICH SourceMod plug-in does instant respawn on TF2 and properly adheres to the sv_tags requirement? i.e. does WoZer's still work? I see a note in the forums that maybe it doesn't work any more? I see several listed in the SM forums, but seems like reports (possibly inaccurate) that

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Invalid Protocol
Let's assume that there's no quickplay rule regarding respawn times, or even better, let's assume that there's no quickplay at all. What would you do? :) You would still use the default respawn times or you would mod the server(s) to have faster / instant respawn? My opinion is that many are

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread DontWannaName!
No I blame you invalid protocol, thats the most logical assumption. On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol invalidprotocolvers...@gmail.com wrote: Let's assume that there's no quickplay rule regarding respawn times, or even better, let's assume that there's no quickplay at all.

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Gordon Reynolds
I would keep using the default respawn times because it makes a huge difference in map balance? Why is this even a question, have you ever tried to balance a map for TF2, or any game with respawn waves, or are you one of those people who, upon dying, frantically just clicks their mouse in a

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread ics
If you are talking to me, yeah i have actually tried balancing few maps for TF2 with respawn waves set by the map. The whole instant spawn ruins most maps completely as they become unbeatable. -ics Gordon Reynolds kirjoitti: I would keep using the default respawn times because it makes a

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread DontWannaName!
Does anyone have examples of such servers, because I havent seen many. On Tue, Jun 18, 2013 at 1:47 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: I would keep using the default respawn times because it makes a huge difference in map balance? Why is this even a question, have you

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Valentin G.
Instant respawning makes the game worse from a balance perspective. May take you some time to realise but that's the truth. On Tue, Jun 18, 2013 at 11:33 PM, DontWannaName! ad...@topnotchclan.comwrote: Does anyone have examples of such servers, because I havent seen many. On Tue, Jun 18,

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Gordon Reynolds
No, I meant the kid that was saying most people want instant respawn times. Because of that message I have reopened my investigations on the punch people in the face through the internet machine. On Tue, Jun 18, 2013 at 2:23 PM, ics i...@ics-base.net wrote: If you are talking to me, yeah i

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Abdulrahman Abdulkawi
Can we try to stay on the matter of the topic; this isn't about your opinions on what rate of respawn time is best. Point is; will anything be done to those who do not set their sv_tags for respawntimes correctly. It is becoming more and more common that a quickplay user would expect fast

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Gordon Reynolds
I would also like a response, but from a technical standpoint how do you go about testing the respawn times without having to engineer some code that can programmatically report back the respawn wave times? Seems like it's a problem on the same level as having donor powers like glowing colors or

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Ross Bemrose
The plugins that don't report the proper respawn time tags are likely manually respawning players and ignoring the respawn wave times entirely, so even if you could programmatically report back the respawn wave times, it's utterly useless. On 6/18/2013 7:24 PM, Gordon Reynolds wrote: I would

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread 1nsane
From what I saw the moderators at Sourcemod forums not approve (or even un approve existing) plugins that don't set the tags when they do something that should be tagged. So perhaps if valve started using the reports that we send them (F7 and or other means) they could do something about it.

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Ross Bemrose
As someone already pointed out, most have been unapproved or updated, but that doesn't make the older versions disappear. Or from servers using the old versions intentionally, or just editing them to remove the sv_tags code. On 6/18/2013 8:01 PM, 1nsane wrote: From what I saw the

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread 1nsane
Indeed. Which is why valve could make use of the reporting system to keep those kind of servers out. Whatever the reason being. Those server admins won't learn until action gets taken. Doesn't matter if they do it on purpose or just haven't updated their instant respawn plugin in 2 years. On

Re: [hlds_linux] Servers does not show up in Steam server list

2013-06-18 Thread Doctor McKay
Try using this Web API to see if your server is listed and why it might be banned/excluded: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=SERVER IP HEREformat=json Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Jun 18, 2013 at 1:38 PM, Ronny

Re: [hlds_linux] Servers does not show up in Steam server list

2013-06-18 Thread Fernando Gritti
Result: { response: { success: true, servers: [ ] } } cannot see the server on internet list of steam 2013/6/18 Doctor McKay mc...@doctormckay.com Try using this Web API to see if your server is listed and

Re: [hlds_linux] Servers does not show up in Steam server list

2013-06-18 Thread Nomaan Ahmad
Try this: http://comments.gmane.org/gmane.games.fps.halflife.hlds/40340 On 19 June 2013 04:31, Fernando Gritti fernando.gri...@gmail.com wrote: Result: { response: { success: true, servers: [ ] } } cannot see the

Re: [hlds_linux] Servers does not show up in Steam server list

2013-06-18 Thread Fernando Gritti
Linux files not available :( :( :( ;( 2013/6/19 Nomaan Ahmad n0man@gmail.com Try this: http://comments.gmane.org/gmane.games.fps.halflife.hlds/40340 On 19 June 2013 04:31, Fernando Gritti fernando.gri...@gmail.com wrote: Result: { response: { success:

Re: [hlds_linux] Servers does not show up in Steam server list

2013-06-18 Thread Nomaan Ahmad
Well it seems quite old and maybe those binaries have been released in the main branch now. On 19 June 2013 05:26, Fernando Gritti fernando.gri...@gmail.com wrote: Linux files not available :( :( :( ;( 2013/6/19 Nomaan Ahmad n0man@gmail.com Try this:

Re: [hlds_linux] Servers does not show up in Steam server list

2013-06-18 Thread Fernando Gritti
It's a shame, I would like to stick with the version 1.1.2.6 thanks for your help 2013/6/19 Nomaan Ahmad n0man@gmail.com Well it seems quite old and maybe those binaries have been released in the main branch now. On 19 June 2013 05:26, Fernando Gritti fernando.gri...@gmail.com wrote:

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Supreet Sahni
Whoever started this needs some ointment for that butt hurt. Why don't you stop gossiping on the mailing list like old ladies and do something productive with your life.. or servers perhaps. There is no reason why y'all need to argue on the mailing lost. Take it to Valve forums instead of

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Todd Pettit
You don't think Valve should be reviewing the mailing list for admins? It would be if this were a new issue. It has NEVER been policed. Some colossal sized communities with 80 sites were running the plugin version with the hint message popping up saying you will respawn in 5 seconds over and

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread ics
Some servers even have custom built stuff in them. I did a check just now. First 2 servers i ended up through quickplay are running instant spawn and are the same that i reported over a month ago. No one seems to read reports or do anything about these servers. Sad fact is that next 2 servers