Why is every server restart validating the install, redowloading updates
and removing the replay.cfg file since the update yesterday?
Has any one else noticed this?
2013/11/2 Frank
> Every year is the same thing, we spend 2-3 days if not longer thru several
> updates to fix issues from this and
Influx of servers = decrease in players per server.
The tags aren't broken.
- Original Message -
From: "cladiron"
To: "Half-Life dedicated Linux server mailing list"
Sent: Friday, November 01, 2013 10:52 PM
Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the update?
We had a full server with matchmaking until that first update after the
Halloween.
It's been like this ever since, and haven't seen the first player.
On Fri, Nov 1, 2013 at 10:44 PM, cladiron wrote:
> I think it's still broke. both tags.
> I have tried it both ways and get the same message tha
I think it's still broke. both tags.
I have tried it both ways and get the same message that i'm not
participating.
I also notice that is says next map is dustbowl, even tho i edited the
files for plr_hightower_event, and restarted the server.
Sending CMsgGameServerMatchmakingStatus
(state=ServerM
Every year is the same thing, we spend 2-3 days if not longer thru several
updates to fix issues from this and other large updates like it. Never in
the last few years have they ever extended the event just for this although
I agree I believe they should. Issue I have with just even asking is the
e
Eric,
Due to issues with the server and client binaries these past two days:
shouldn't the Halloween event be extended for 2 or 3 more days to
compensate the users?
Sincerely,
Bruno
On Fri, Nov 1, 2013 at 7:16 PM, Eric Smith wrote:
> There was a note left out of the update:
>
> - Updated the
glibc 2.7 was released in 2007, I guess it's normal at some point that they
stop supporting such old versions.
2013/11/2 idpromnut
> And a quick ldd later...
>
> ./steamclient.so: /lib/libc.so.6: version `GLIBC_2.7' not found (required
> by ./steamclient.so)
> linux-gate.so.1 => (0x008
And a quick ldd later...
./steamclient.so: /lib/libc.so.6: version `GLIBC_2.7' not found (required
by ./steamclient.so)
linux-gate.so.1 => (0x008df000)
librt.so.1 => /lib/librt.so.1 (0x0011)
libm.so.6 => /lib/libm.so.6 (0x00119000)
libdl.so.2 => /lib/libdl.so.2
how did you see the score etc ?
2013/11/2 Calvin Judy
> It's just saturation, my servers dropped from ~6000 new players to 5 the
> last update, but they're all full at the moment.
>
>
> - Original Message - From: "louloubizou"
> To: "Half-Life dedicated Linux server mailing list" valve
It's just saturation, my servers dropped from ~6000 new players to 5 the
last update, but they're all full at the moment.
- Original Message -
From: "louloubizou"
To: "Half-Life dedicated Linux server mailing list"
Sent: Friday, November 01, 2013 7:21 PM
Subject: Re: [hlds_linux] I
since the last update (1h) i got no more traffic from matchmaking ...
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There was a note left out of the update:
- Updated the Crusader's Crossbow
- Fixed an exploit related to switching weapons
- Reduced damage from 75 to 50
- Lower reload time from 3 seconds to 1.5 seconds
-Eric
-Original Message-
From: Eric Smith
Sent: Friday, November 01, 20
Its a sourcemod thing. As soon as I deleted addons all came up.
My bad.
- Original Message -
From: "Calvin Judy"
To: "Half-Life dedicated Linux server mailing list"
Sent: Friday, November 1, 2013 5:59:54 PM
Subject: Re: [hlds_linux] Mandatory TF2 update released
No issues here. (debian
My 6 updated and are launching fine.
On Fri, Nov 1, 2013 at 5:59 PM, Calvin Judy wrote:
> No issues here. (debian)
>
> - Original Message - From: "Todd Pettit"
> To: "Half-Life dedicated Linux server mailing list" valvesoftware.com >
> Sent: Friday, November 01, 2013 5:56 PM
> Subject
No issues here. (debian)
- Original Message -
From: "Todd Pettit"
To: "Half-Life dedicated Linux server mailing list"
Sent: Friday, November 01, 2013 5:56 PM
Subject: Re: [hlds_linux] Mandatory TF2 update released
Servers all down and will not launch. Will post results soon.
Just updated mine Todd and it's launching...
On Fri, Nov 1, 2013 at 9:56 PM, Todd Pettit wrote:
> Servers all down and will not launch. Will post results soon.
>
> - Original Message -
> From: "Eric Smith"
> To: "Half-Life dedicated Linux server mailing list (
> hlds_linux@list.valveso
2 that i updated launched just fine. Have players and are full too.
-ics
Todd Pettit kirjoitti:
Servers all down and will not launch. Will post results soon.
- Original Message -
From: "Eric Smith"
To: "Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com)"
Servers all down and will not launch. Will post results soon.
- Original Message -
From: "Eric Smith"
To: "Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com)" ,
"Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com)"
, "'hlds_annou..
We've released a mandatory TF2 update. The notes for the update are below. The
new version is 1982480.
-Eric
--
- Fixed a dedicated server crash related to players becoming ghosts in hell
- Fixed a dedicated server crash related to spellbooks and switching weapons
- Upda
I'm having only few crashes but still some. However, another issue came
up this morning. When i updated 2 of the servers, they seemed to want to
re-download whole tf2 installation depot to the server. The other
servers downloaded the changed stuff only. This didn't happen yesterday
when i updat
We're working on a mandatory update for TF2. We should have it ready soon. The
notes for the update are below.
-Eric
- Fixed a dedicated server crash related to players becoming ghosts in hell
- Fixed a dedicated server crash related to spellbooks and sw
Can confirm both of these issues, helltower servers are still crashing far
too often.
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Bottiger
Gesendet: Freitag, 01. November 2013 20:31
An: Half-Lif
Will there be a fix for this spellbook crash?
Program terminated with signal 11, Segmentation fault.
#0 0x01fd01fc in ?? ()
#1 0xeeaae295 in
CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon*) () from
/tf/bin/server_srv.so
#2 0xeec32731 in CTFPlayer::Weapon_CanSwitchTo(CBaseCombatWeapo
If, finally saw that it was HLStatsX
I've been a long time with Stats and neither case do the statistics you
already.
Thank you!
2013/11/1 ics
> Looks like a stats software hlstats or hlxce.
>
> -ics
>
> Aridane Manuel Ojeda Sánchez kirjoitti:
>
>> Good night
>>
>> I wanted to know which compa
Looks like a stats software hlstats or hlxce.
-ics
Aridane Manuel Ojeda Sánchez kirjoitti:
Good night
I wanted to know which company provides the information attached in the
image if you do not mind.
Thank you!
2013/10/31 Calvin Judy
http://i.imgur.com/bejbG1m.png
There has been a signif
Good night
I wanted to know which company provides the information attached in the
image if you do not mind.
Thank you!
2013/10/31 Calvin Judy
> http://i.imgur.com/bejbG1m.png
>
> There has been a significant drop in quickplay traffic on our servers as
> well.
>
>
> - Original Message
I will lick Gaben's finger if that will work and stopped crashes on
helltower. thus I MIGHT give you Eric a big kill. MIGHT! ;D
2013/11/1 Eric Smith
> I think we have a fix for this that we're going to ship later today.
>
> -Eric
>
>
> -Original Message-
> From: hlds_linux-boun.
Do ldd steamclient.so and see what you are missing.
On Thu, Oct 31, 2013 at 11:24 PM, idpromnut wrote:
> Hi,
>
> I'm running a rather older version of CentOS (5.6) 32bit and have run into
> a crash of steamcmd:
>
> [ 0%] Checking for available updates...
> [] Verifying installation...
>
I think we have a fix for this that we're going to ship later today.
-Eric
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Friday, November 01, 2013 11:22 AM
To: 'Half-Life dedicated Linux
We're still seeing crashes on the Halloween map.
0 server_srv.so!CTFPlayerShared::OnAddHalloweenGhostMode() + 0xf2
1 server_srv.so!CTFPlayer::Spawn() + 0x100f
2 server_srv.so!CTFPlayer::ForceRespawn() + 0x4f5
3 server_srv.so!CTFPlayer::HandleCommand_JoinClass(char
Numerous people have attempted to contact the advertising provider used by
the common plugins doing this, they generally don't respond, but when they
do, they state that it's fine - which is why the plugin is still available
on AlliedModders, albeit unapproved .
~
"Their heads are green, and
On 01/11/2013 16:57, 1nsane wrote:
That's not Pinion. Pinion limits the amount of ads you can show to prevent
such a thing from happening.
It's something like one ad every 30 minutes.
But there's "alternatives" so who knows what kind of crap is being loaded
in the background. Especially if it's
My guess is what he's referring to is the "Traffic2Cash" plugin.
This plugin will open a ton of advertisements in the background using the
MOTD browser without every displaying the MOTD in game. This crashes
clients and has other issues as well.
On Fri, Nov 1, 2013 at 1:06 PM, daniel.jokiaho wro
All the pages loaded since you started the game in that session? Or just
the last one?
Either way most people won't see it. maybe they will hear it. So it is
hidden.
On Fri, Nov 1, 2013 at 1:06 PM, daniel.jokiaho wrote:
> Its not hidden. All motd info are in plain text in your local game folder
Its not hidden. All motd info are in plain text in your local game folder as a
temporary file. It dissapeares when you disconnect.
Skickat från min Samsung Mobil
Originalmeddelande
Från: 1nsane <1nsane...@gmail.com>
Datum:
Till: Half-Life dedicated Linux server mailing list
That's not Pinion. Pinion limits the amount of ads you can show to prevent
such a thing from happening.
It's something like one ad every 30 minutes.
But there's "alternatives" so who knows what kind of crap is being loaded
in the background. Especially if it's hidden.
On Fri, Nov 1, 2013 at 12:5
On 28/10/2013 16:21, Nick F. wrote:
Will anything be done about the servers that spam ads? Does anyone look at
in game reports anymore?
Just block pinion.gg at your router or dns or whatever providers they use if
they've expanded beyond pinion.
Valve seem to think pinion are their partners so
On 31/10/2013 18:46, Marco Padovan wrote:
Proabably that's like they do with csgo: all their servers get "priority"
so the users firstly fill theirs and eventually the rest
AIUI that bias to their TF2 servers is only for new players (i.e
accounts that
have played under a certain number of hou
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