Re: [hlds_linux] Mandatory CS:S update released

2012-09-16 Thread Chuck Gibke
Running Fedora Core 16 (64 bit) without any apparent issues. ...OS -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: Sunday, September 16, 2012 6:45 AM To:

Re: [hlds_linux] client injected music/sounds

2012-09-09 Thread Chuck Gibke
://www.hldj.org/ Am 09.09.2012 06:40, schrieb Chuck Gibke: Recently some CS:S player(s) have been playing short sound clips (MP3 maybe?) on my server. There is no indication that is from the mic, however it still gets played. I can't find anything in the logs that shows the event so I can determine who

[hlds_linux] client injected music/sounds

2012-09-08 Thread Chuck Gibke
Recently some CS:S player(s) have been playing short sound clips (MP3 maybe?) on my server. There is no indication that is from the mic, however it still gets played. I can't find anything in the logs that shows the event so I can determine who is doing it. Is there an exploit that allows a client

Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-10-01 Thread Chuck Gibke
I run 2 servers with MetaMod:Source and Mani Admin (loaded via VPF). The server ran fine with just MM:S and a custom plug-in. I got Mani running again by updating the gametypes.txt file per their site - there is a link on their home page. ...Chuck cgi...@compuserve.com -Original

Re: [hlds_linux] srcds and hlds port assignment

2010-09-09 Thread Chuck Gibke
I recently had my ISP host open these ports in the firewall after a firewall reset: 1200 UDP 27000-27020 UDP 27024-27050 TCP These are all in-bound. I also use 123 for NTP plus the usual ones for ssh and http. Hope that helps ...Chuck (Old and Slow) cgi...@compuserve.com -Original

Re: [hlds_linux] CS:S Update Install Error Segmentation fault

2010-07-04 Thread Chuck Gibke
No answer to this? I have the same problem - listed on 7/1: [hlds_linux] latest CS:S update - segfaults using ./steam --- After deleting any ~/.steam directories, run: Srcds wget http://www.steampowered.com/download/hldsupdatetool.bin --17:32:09--

Re: [hlds_linux] l4d2: how to shutdown via cron?

2010-07-04 Thread Chuck Gibke
-You can get cron to run a script that you have in the srcds directory. I use screen and my script (stop_css) looks like this: /usr/bin/screen -r css -X quit -On cron, I run this script at 5 AM everyday: 0 5 * * * /etc/rc.d/css stop -The css file looks like this: #! /bin/sh # # /etc/rc.d/css

[hlds_linux] latest CS:S update - segfaults using ./steam

2010-07-01 Thread Chuck Gibke
My server runs an old version of Linux - Suse 9.0, kernel v2.4.21, 64 bit mode, circa 2004. The latest HLDS update tool gets the corresponding steam program (v39) and it only segfaults. I have been able to run prior to this but have not updated in a while (36 maybe). I tried all the tricks about

Re: [hlds_linux] hlds for cstrike crashing

2010-04-10 Thread Chuck Gibke
You need to specify a map: hlds_run -game cstrike +map de_aztec ...Chuck cgi...@compuserve.com -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zippy Sent: Friday, April 09, 2010 12:23 AM To:

Re: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Chuck Gibke
Anybody has the old files still running? I need: \engine_i486.so \engine_i686.so \steamclient_i486.so \tier0_s_i486.so \vstdlib_s_i486.so I haven't updated yet and the files I have I saved over to a web directory: -rw-r--r--1 gibkeusers 2709760 2005-11-03 06:15 engine_amd.so

Re: [hlds_linux] Exit srcds

2005-11-01 Thread Chuck Gibke
The sysadmin would still have to initiate the bash script since he can access the games user. I use a stop_css script on my server that looks like this: /usr/bin/screen -r css -X quit css is the name assigned to the screen instance. This causes the server program to exit gracefully but also

Re: [hlds_linux] how to leave hlds running after closeing ssh

2005-07-31 Thread Chuck Gibke
I recommend HalfD for non-Source servers. While it appears that Maelstrom is no longer supporting it and www.halfd.org is gone, you can still view some of the site through the Wayback Machine: http://web.archive.org/web/20040404200749/www.halfd.org/ (and archives dated earlier are there, too.)

Re: [hlds_linux] Can't start default OP4 linux server

2004-11-07 Thread Chuck Gibke
previously posted: --- I feel like I'm missing something simple and stupid. I install hlds/linux via steam, it installs in the normal manner. I change *nothing*. I run: /hlds_run -game valve and it works fine. I run: /hlds_run -game gearbox and I get: /hlds_run -game gearbox Auto

Re: [hlds_linux] %n

2004-10-20 Thread Chuck Gibke
Halfd relies on the hlds_run script, which is not available in source servers. It reads several variables from that file and the environment. I'm sure the halfd perl script could be edited, however until that's done, it's not compatible. Actually, halfd bypasses the hlds_run script (there is

Re: [hlds_linux] %n

2004-10-19 Thread Chuck Gibke
Folks: Does halfd (http://www.halfd.org) work with CS:S? If it did then it would be a simple matter of putting %n and any clan tags you wish in the first section of halfd.exclude. Result: insta-ban. Cheers, Insane Husayn ServerOp I gave it a try during CSS:Beta but it had some major problems

RE: [hlds_linux] CS:S Maps

2004-09-28 Thread Chuck Gibke
Alfred, We are getting less and less players on our servers by the day, we used to run 8 servers now we run 4 and may lose 2 of these by the end of the week as they are not getting used. Can we expect a release shortly ? Mark I don't think that you understand the concept of beta test - you

Re: [hlds_linux] Success with HLDS on AMD64?

2004-09-28 Thread Chuck Gibke
The only HL mod that runs in full 64-bit mode is Counter-Strike - none of the others have the 64-bit shared object (SO). I have been running a 64-bit CS 1.6 server for well over a month (and a test version before that) once 64-bit AdminMod and StatsMe were available. I am running 64-bit versions

Re: [hlds_linux] Success with HLDS on AMD64?

2004-09-28 Thread Chuck Gibke
How did you edit that file(hlds_run), Would it be possible for you to either show me how you did it or give me a copy of yourhlds_run, because nobody int he forums knows how to do it, and I've heard others ask how to skip over the auto-detect as well. thanks so much, this would actually solve the

Re: [hlds_linux] server crash

2004-08-22 Thread Chuck Gibke
Killer Creation Services wrote: check your file permissions There is nothing wrong with the file permissions. This user had ownership over all the file, and also rwx permission. It stills crashes. ./srcds_run -debug -game cstrike -port 27025 +maxplayers 16 +map de_dust I have read