Re: [hlds_linux] TF2 server: A2C_PRINT No challenge for your address from master servers

2010-02-28 Thread Coldorak
I have the same messages in my logs. Another thing is that my PHP requests thatquery the server for players, current map and so on don't work any more since last update (or perhaps the one before), and nothing except TF2 updates changed on my server. Cold On Sun, Feb 28, 2010 at 4:35 PM, Ross

Re: [hlds_linux] L4D sv_steamgroup_exclusive broken?

2009-06-28 Thread Coldorak
On my servers, I've put a whitelist plugin, so only the players from my community can connect, the other ones are kicked before the end of the connection. Cold On Sun, Jun 28, 2009 at 9:00 PM, jps.sgtr...@gmail.com wrote: We have found the search key to be fairly ineffective for our community.

Re: [hlds_linux] TF2 exploit - Particles editing (not checked by sv_pure)

2009-06-04 Thread Coldorak
And people using this exploit may fall under a vac banned I guess? On Thu, Jun 4, 2009 at 4:13 PM, AnAkIn . anakin...@gmail.com wrote: It would be better to have it fixed in sv_consistency + allow sv_pure to check the particles/ folder. They also need to fix the exploits to bypass

Re: [hlds_linux] TF2 exploit - Particles editing (not checked by sv_pure)

2009-06-04 Thread Coldorak
So unless valve fixes that, everyone can cheat and never get banned :/ On Thu, Jun 4, 2009 at 4:32 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Only if a third party program is used and that is not necessarily the case. On Thu, Jun 4, 2009 at 4:25 PM, Coldorak coldorak@gmail.com

Re: [hlds_linux] search_key and private group/communities etc.

2009-04-23 Thread Coldorak
Is ms_force_dedicated_server client-side or server-side? My servers are steamgroup_exclusive 1 but usually my players go on a random lobby or create one, organize themselves, then when they're ready, leave the lobby and go on one of my servers. Cold On Wed, Apr 22, 2009 at 10:15 PM,

Re: [hlds_linux] search_key and private group/communities etc.

2009-04-23 Thread Coldorak
Coldorak wrote: Is ms_force_dedicated_server client-side or server-side? My servers are steamgroup_exclusive 1 but usually my players go on a random lobby or create one, organize themselves, then when they're ready, leave the lobby and go on one of my servers. Cold On Wed, Apr 22

Re: [hlds_linux] Left 4 Dead Update Available

2009-03-12 Thread Coldorak
Same here: 8 L4D servers, no one respond any more to A2S_INFO queries. I don't have sv_password on my server.cfg / serverXX.cfg The servers show up in HLSW, but HLSW doesn't report they're running metamod/sourcemod. And my PHP scripts querying the servers from my website homepage does not show the

Re: [hlds_linux] Left4Dead: Workaround for a few problems after the patch

2009-03-12 Thread Coldorak
I confirm it works, it made my server appear ingame in group servers. Thanks! Cold On Thu, Mar 12, 2009 at 7:09 AM, Adam Nowacki no...@xpam.de wrote: If you have problems with either: 1) no players joining the server, 2) sv_search_key not working, 3) sv_steamgroup_exclusive 1 not working,

Re: [hlds_linux] Left 4 Dead Update Available

2009-03-12 Thread Coldorak
It's strange as they worked before the update, and still work for my TF2 servers Can I see your script source? Thanks Cold On Thu, Mar 12, 2009 at 9:18 AM, Ronny Schedel i...@ronny-schedel.dewrote: It's something with your PHP script. My scripts can query updated servers without any

Re: [hlds_linux] Left4Dead: Workaround for a few problems after the patch

2009-03-12 Thread Coldorak
It works fine on linux forked servers (3 physical servers). I've put the lines from Adam in server##.cfg files and the server.cfg file. Cold On Thu, Mar 12, 2009 at 11:42 AM, Adam Nowacki no...@xpam.de wrote: m...@bestgn.net.au wrote: Semi works on Linux servers, Only works on non forked

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2009-03-07 Thread Coldorak
Hi What's with the lag since the update 2 days ago? Here's what I encountered a few minutes ago on my server. Note the ping, as I usually have less than 20ms with my server. Many players were disconnected several time with a message like connection net packet overflow (don't remember exactly)

Re: [hlds_linux] cp_junction_final console errors

2009-02-26 Thread Coldorak
Getting it for a very long time, it's not from this update. Cold On Fri, Feb 27, 2009 at 3:43 AM, bob dolet bgcl...@gmail.com wrote: Somewhat related. On cp_granary with SourceTV enabled this fills the console: DataTable warning: player: Out-of-range value (359.00) in

Re: [hlds_linux] Many timeouts

2009-02-22 Thread Coldorak
Is it when there's a map change? On Sun, Feb 22, 2009 at 9:50 PM, Matthias Bleile matthiasble...@gmx.dewrote: Well, what does the log or the screen-view tell you why it happens? - Original Message - From: Nicolas Fernandez nooky...@gmail.com To: hlds_linux@list.valvesoftware.com

Re: [hlds_linux] Timeout fix plugin, v1.1 - Now with more left4dead support

2009-02-16 Thread Coldorak
I don't have lag problems since I've installed your 1.1 plugin And I don't seem to have timeout anymore \o/ Cold On Mon, Feb 16, 2009 at 10:41 PM, Nephyrin Zey nephy...@doublezen.netwrote: This plugin doesn't do anything at all except on stats upload, which is on map change only. Even if it

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Coldorak
to hear the voices without the ingame sound, when you play your sourcetv .dem file, just go on altitude, so high the game sounds are not played. You'll still hear the voices but not the game sounds. What I wonder is if there's a way to separate the voices between themselves, I mean hearing player1

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Coldorak
I have SourceTV on my TF2 servers, with autorecord and all the players voices are recorded in the .dem files I can paste my sourcetv config if you want. Cold 2009/2/2 Rick Payton r...@mai-hawaii.com Yeah I looked at that. It's not so much the spam I'm trying to curb, it's the racial slurs

[hlds_linux] TF2 Server crashing

2009-01-28 Thread Coldorak
Hi I don't know how, but players reported me someone to crash servers. This guy told the players that if people would kill him, he'd make the server crash. Someone killed him, a few seconds later the server crashed. He may have made the server crash one more time a few moments later I don't know

Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Coldorak
No trouble with my two Debian 4 x64 boxes, TF2 servers restarted, no (launch) crash It's 7:30 am so no idea if the timeout at mapchange is fixed. Cold On Thu, Jan 29, 2009 at 7:00 AM, Ben B brutalgoerge...@gmail.com wrote: i've been letting it restart for hours now, and it has not started to

Re: [hlds_linux] Teleport and health logging

2009-01-16 Thread Coldorak
I'm the ColdFire Jason speaks about. My plugin is a sourcemod plugin, that writes to the logs the total healing a player does (works with engies and medics) and the teleports a player does. Not to spam the logs, it's written only when the player disconnects, but as the players is disconnected on a

Re: [hlds_linux] Teleport and health logging

2009-01-16 Thread Coldorak
Here you are, here's the sourcemod plugin which logs teleports and healing http://forums.alliedmods.net/showthread.php?p=745073 ColdFire / Coldorak On Fri, Jan 16, 2009 at 10:02 AM, Coldorak coldorak@gmail.com wrote: I'm the ColdFire Jason speaks about. My plugin is a sourcemod plugin

Re: [hlds_linux] SG bug after last update

2008-12-15 Thread Coldorak
They do not stop spinning and glowing but the arrow telling the direction to the exit disappear when the exit is destroyed. But the first times you wonder why you're not teleported... Cold On Mon, Dec 15, 2008 at 9:50 PM, [AF] House of Fail aidsf...@gmail.comwrote: I have noticed something

Re: [hlds_linux] Fork not working while single server is fine

2008-12-01 Thread Coldorak
Hmm I think I launch my forks with +map l4d_hospital_01 +exec server##.cfg (whatever the hospital name is), with another map name at the end of the server##.cfg file (tried map xxx and changelevel xxx), and it keeps hospital. I finally made a separate launch command to have vs servers next to coop

Re: [hlds_linux] Mouseover Players

2008-11-23 Thread Coldorak
On TF2? You have the name only for your team, you can't see the name of an enemy player. On Sun, Nov 23, 2008 at 3:21 AM, AFAdmin [EMAIL PROTECTED] wrote: An unusual problem came up when I switched my server from windows to Linux: When people put their crosshairs over other players, the names

Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Coldorak
Nor you can't select your character, right? Possibility to have to server config lobby after joining a steam group server would be great. For now, it's a pain in the ass for players to play together on their usual server as they did with Team Fortress 2, for both players and admins Cold On Tue,

Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-06 Thread Coldorak
On a debian etch: ./srcds_run -console -game left4dead +ip x -fork 2 -netport 90## Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. *Failed to open bin/dedicated_i486.so (/lib32/libc.so.6: version `GLIBC_2.4' not found (required by

Re: [hlds_linux] l4d Dedicated server notes

2008-11-06 Thread Coldorak
Seems good, with a glibc 2.7 on another server The server quits complaining: AppFramework : Unable to load module bin/engine_i486.so! Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so Thu Nov 6 10:26:13 CET 2008: Server Quit But I guess it's because Valve hasn't given

Re: [hlds_linux] Left 4 Dead requires GLIBC 2.4 :(

2008-11-06 Thread Coldorak
Yep, and debian etch can't use 2.4 unless you dist-upgrade to lenny :/ Cold On Thu, Nov 6, 2008 at 11:08 AM, Steven Hartland [EMAIL PROTECTED]wrote: Seems L4D requires GLIB 2.4 which eliminates a large base of potential servers, any chance of going back to something more readily available

Re: [hlds_linux] L4D Servers not connecting for anybody else?

2008-11-06 Thread Coldorak
Same here On Thu, Nov 6, 2008 at 4:50 PM, Flubber [EMAIL PROTECTED] wrote: Same here 2008/11/6 Raphael Hehl [EMAIL PROTECTED] same problem without forking -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Steve Sumichrast

Re: [hlds_linux] L4D Demo CVARs cfg files

2008-11-06 Thread Coldorak
I'm getting: Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2000.00 on

Re: [hlds_linux] L4D Demo CVARs cfg files

2008-11-06 Thread Coldorak
. On Thu, Nov 6, 2008 at 11:01 AM, Coldorak [EMAIL PROTECTED] wrote: I'm getting: Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from

Re: [hlds_linux] L4D Demo CVARs cfg files

2008-11-06 Thread Coldorak
Seems to run now, and I can see my server in HLSW, thanks! Cold On Thu, Nov 6, 2008 at 5:25 PM, Coldorak [EMAIL PROTECTED] wrote: I didn't put +map mapname so I'll try with it, thanks for the tip! Cold On Thu, Nov 6, 2008 at 5:08 PM, Steve Sumichrast [EMAIL PROTECTED]wrote: Cold, what's

Re: [hlds_linux] L4D Demo CVARs cfg files

2008-11-06 Thread Coldorak
Well, as flubber said, no point to host atm. I'll restart my 6 servers when we'll be able to filter and choose what server we want to join Cold On Thu, Nov 6, 2008 at 6:19 PM, Erik Johnson [EMAIL PROTECTED] wrote: There isn't a way to do this right now, but it is something we're going to add.

Re: [hlds_linux] Headshot and Hit Location Logs for Day of Defeat: Source

2008-09-26 Thread Coldorak
Look into the psychostats .tar.gz, there are plugins for several admin suites to add these informations to the logs. It's in the addons folder, you have plugins for amxmodx (hl1 engine), eventscripts and sourcemod (for dod:s, you may want the one for sourcemod) Cold On Fri, Sep 26, 2008 at 3:28

Re: [hlds_linux] MOTD chalkboard how-to (TF2)

2008-06-26 Thread Coldorak
in this dynamic info into the MOTD would be very grateful indeed. On 6/25/08, Coldorak [EMAIL PROTECTED] wrote: Yep, the reason is I want to use the font TF2 secondary. With the new headers in the image and a change to motd.html (changed to php with a always changing link to the image

Re: [hlds_linux] MOTD chalkboard how-to (TF2)

2008-06-25 Thread Coldorak
Hi Using your howto and my own server scripts, I've made this MOTD: http://www.coldfire.info/tf2/motd/cold/motd2.html You'll recognize the background image from specialattack.net, while what was motd.png has been replaced by a dynamically generated image. The problem I have is that when I join

Re: [hlds_linux] MOTD chalkboard how-to (TF2)

2008-06-25 Thread Coldorak
static. I had to change the name of the file to get it to show the new version. As for where the MOTD is cached, i think someone mentioned that it uses IE offscreen and builds and renders a shot of the MOTD. I could be wrong about that. On 6/25/08, Coldorak [EMAIL PROTECTED] wrote: Hi

Re: [hlds_linux] MOTD chalkboard how-to (TF2)

2008-06-25 Thread Coldorak
Thanks, I'll add these headers in my script and will keep you updated On Wed, Jun 25, 2008 at 1:28 PM, Procyon [EMAIL PROTECTED] wrote: Coldorak wrote: It seems TF2 (client-side) caches the motd. To disable caching of your dynamic generated image, let the php script modify the http headers

Re: [hlds_linux] MOTD chalkboard how-to (TF2)

2008-06-25 Thread Coldorak
PHP as MOTD, then you don't need to change the headers. Coldorak wrote: It seems TF2 (client-side) caches the motd. To disable caching of your dynamic generated image, let the php script modify the http headers like this: header(Content-type: image/png); header(Expires: Mon, 26 Jul

Re: [hlds_linux] MOTD chalkboard how-to (TF2)

2008-06-25 Thread Coldorak
motd2.html (it'll explain) htmlhead meta http-equiv=Pragma content=no-cache meta http-equiv=expires content=0 (...) body img src=http://www.coldfire.info/tf2/motd/cold/blackboard.png; id=bg / div id=contentimg src=http://www.coldfire.info/tf2/motd/cold/*motd.php*; //div /body/html Cold On

Re: [hlds_linux] MOTD chalkboard how-to (TF2)

2008-06-25 Thread Coldorak
Hmm could-you copy/paste the code please? :) On Wed, Jun 25, 2008 at 3:00 PM, Saint K. [EMAIL PROTECTED] wrote: We currently make the server stats by generating a random numbered link to retrieve it. This way it thinks the motd gets changed on every map change. Saint K. -Original

Re: [hlds_linux] MOTD chalkboard how-to (TF2)

2008-06-25 Thread Coldorak
Your server status pictures are displayed on your website or on your server's motd? On websites, no cache problem, but on motd, it seems the image is cached, so we have to find ways to no-cache them The same php functions are used to generate my motd image and the server status images on my

Re: [hlds_linux] MOTD chalkboard how-to (TF2)

2008-06-25 Thread Coldorak
Yep, the reason is I want to use the font TF2 secondary. With the new headers in the image and a change to motd.html (changed to php with a always changing link to the image), no more cache problem motd2.html changed to motd.php, and the img link is now: img src=

Re: [hlds_linux] MOTD chalkboard how-to (TF2)

2008-06-12 Thread Coldorak
You *might* want to look at that: I already did some scripts for that (before knewing psychostats) http://forums.srcds.com/viewtopic/6446 You'll just have to change the final code, to return text instead of an image Cold' On Thu, Jun 12, 2008 at 3:14 PM, Saint K. [EMAIL PROTECTED] wrote: We're

Re: [hlds_linux] HLSW Banlist Broken

2008-05-19 Thread GZ Coldorak
It confirms what I got on my TF2 servers Thank you! On Mon, May 19, 2008 at 8:04 AM, tsuehpsyde [EMAIL PROTECTED] wrote: I've never gotten them to work. They always ended up staying forever. -tsuehpsyde On Mon, May 19, 2008 at 12:56 AM, GZ Coldorak [EMAIL PROTECTED] wrote: About bans

Re: [hlds_linux] HLSW Banlist Broken

2008-05-18 Thread GZ Coldorak
About bans, do timed bans really work? For example, if I want to ban someone for one week, how do I do that? I've tried banid 10080 steamid writeid but then the number never decreases Thanks Cold' On Sun, May 18, 2008 at 7:55 PM, Guy Watkins [EMAIL PROTECTED] wrote: Have you contacted the

Re: [hlds_linux] Team Fortress 2 Update Released - spys/teleporter change

2008-04-30 Thread GZ Coldorak
Seeing those dumb spies glow after taking a teleport was so much fun :( Now the spies will begin to steal teleports from slow classes like heavies and soldiers too! Valve, this one was really a bad idea On Wed, Apr 30, 2008 at 2:28 PM, Kevin J. Anderson [EMAIL PROTECTED] wrote: I highly