I have the same messages in my logs.
Another thing is that my PHP requests thatquery the server for players,
current map and so on don't work any more since last update (or perhaps the
one before), and nothing except TF2 updates changed on my server.
Cold
On Sun, Feb 28, 2010 at 4:35 PM, Ross
On my servers, I've put a whitelist plugin, so only the players from my
community can connect, the other ones are kicked before the end of the
connection.
Cold
On Sun, Jun 28, 2009 at 9:00 PM, jps.sgtr...@gmail.com wrote:
We have found the search key to be fairly ineffective for our community.
And people using this exploit may fall under a vac banned I guess?
On Thu, Jun 4, 2009 at 4:13 PM, AnAkIn . anakin...@gmail.com wrote:
It would be better to have it fixed in sv_consistency + allow sv_pure to
check the particles/ folder.
They also need to fix the exploits to bypass
So unless valve fixes that, everyone can cheat and never get banned :/
On Thu, Jun 4, 2009 at 4:32 PM, Donnie Newlove donnie.newl...@gmail.comwrote:
Only if a third party program is used and that is not necessarily the
case.
On Thu, Jun 4, 2009 at 4:25 PM, Coldorak coldorak@gmail.com
Is ms_force_dedicated_server client-side or server-side?
My servers are steamgroup_exclusive 1 but usually my players go on a random
lobby or create one, organize themselves, then when they're ready, leave the
lobby and go on one of my servers.
Cold
On Wed, Apr 22, 2009 at 10:15 PM,
Coldorak wrote:
Is ms_force_dedicated_server client-side or server-side?
My servers are steamgroup_exclusive 1 but usually my players go on a
random
lobby or create one, organize themselves, then when they're ready, leave
the
lobby and go on one of my servers.
Cold
On Wed, Apr 22
Same here: 8 L4D servers, no one respond any more to A2S_INFO queries. I
don't have sv_password on my server.cfg / serverXX.cfg
The servers show up in HLSW, but HLSW doesn't report they're running
metamod/sourcemod.
And my PHP scripts querying the servers from my website homepage does not
show the
I confirm it works, it made my server appear ingame in group servers.
Thanks!
Cold
On Thu, Mar 12, 2009 at 7:09 AM, Adam Nowacki no...@xpam.de wrote:
If you have problems with either:
1) no players joining the server,
2) sv_search_key not working,
3) sv_steamgroup_exclusive 1 not working,
It's strange as they worked before the update, and still work for my TF2
servers
Can I see your script source?
Thanks
Cold
On Thu, Mar 12, 2009 at 9:18 AM, Ronny Schedel i...@ronny-schedel.dewrote:
It's something with your PHP script. My scripts can query updated servers
without any
It works fine on linux forked servers (3 physical servers). I've put the
lines from Adam in server##.cfg files and the server.cfg file.
Cold
On Thu, Mar 12, 2009 at 11:42 AM, Adam Nowacki no...@xpam.de wrote:
m...@bestgn.net.au wrote:
Semi works on Linux servers,
Only works on non forked
Hi
What's with the lag since the update 2 days ago?
Here's what I encountered a few minutes ago on my server. Note the ping, as
I usually have less than 20ms with my server.
Many players were disconnected several time with a message like connection
net packet overflow (don't remember exactly)
Getting it for a very long time, it's not from this update.
Cold
On Fri, Feb 27, 2009 at 3:43 AM, bob dolet bgcl...@gmail.com wrote:
Somewhat related.
On cp_granary with SourceTV enabled this fills the console:
DataTable warning: player: Out-of-range value (359.00) in
Is it when there's a map change?
On Sun, Feb 22, 2009 at 9:50 PM, Matthias Bleile matthiasble...@gmx.dewrote:
Well, what does the log or the screen-view tell you why it happens?
- Original Message -
From: Nicolas Fernandez nooky...@gmail.com
To: hlds_linux@list.valvesoftware.com
I don't have lag problems since I've installed your 1.1 plugin
And I don't seem to have timeout anymore \o/
Cold
On Mon, Feb 16, 2009 at 10:41 PM, Nephyrin Zey nephy...@doublezen.netwrote:
This plugin doesn't do anything at all except on stats upload, which
is on map change only. Even if it
to hear the voices without the ingame sound, when you play your sourcetv
.dem file, just go on altitude, so high the game sounds are not played.
You'll still hear the voices but not the game sounds.
What I wonder is if there's a way to separate the voices between themselves,
I mean hearing player1
I have SourceTV on my TF2 servers, with autorecord and all the players
voices are recorded in the .dem files
I can paste my sourcetv config if you want.
Cold
2009/2/2 Rick Payton r...@mai-hawaii.com
Yeah I looked at that. It's not so much the spam I'm trying to curb, it's
the racial slurs
Hi
I don't know how, but players reported me someone to crash servers.
This guy told the players that if people would kill him, he'd make the
server crash.
Someone killed him, a few seconds later the server crashed. He may have made
the server crash one more time a few moments later
I don't know
No trouble with my two Debian 4 x64 boxes, TF2 servers restarted, no
(launch) crash
It's 7:30 am so no idea if the timeout at mapchange is fixed.
Cold
On Thu, Jan 29, 2009 at 7:00 AM, Ben B brutalgoerge...@gmail.com wrote:
i've been letting it restart for hours now, and it has not started to
I'm the ColdFire Jason speaks about.
My plugin is a sourcemod plugin, that writes to the logs the total healing a
player does (works with engies and medics) and the teleports a player does.
Not to spam the logs, it's written only when the player disconnects, but as
the players is disconnected on a
Here you are, here's the sourcemod plugin which logs teleports and healing
http://forums.alliedmods.net/showthread.php?p=745073
ColdFire / Coldorak
On Fri, Jan 16, 2009 at 10:02 AM, Coldorak coldorak@gmail.com wrote:
I'm the ColdFire Jason speaks about.
My plugin is a sourcemod plugin
They do not stop spinning and glowing but the arrow telling the direction to
the exit disappear when the exit is destroyed.
But the first times you wonder why you're not teleported...
Cold
On Mon, Dec 15, 2008 at 9:50 PM, [AF] House of Fail aidsf...@gmail.comwrote:
I have noticed something
Hmm I think I launch my forks with +map l4d_hospital_01 +exec server##.cfg
(whatever the hospital name is), with another map name at the end of the
server##.cfg file (tried map xxx and changelevel xxx), and it keeps
hospital.
I finally made a separate launch command to have vs servers next to coop
On TF2? You have the name only for your team, you can't see the name of an
enemy player.
On Sun, Nov 23, 2008 at 3:21 AM, AFAdmin [EMAIL PROTECTED] wrote:
An unusual problem came up when I switched my server from windows to
Linux: When people put their crosshairs over other players, the names
Nor you can't select your character, right?
Possibility to have to server config lobby after joining a steam group
server would be great. For now, it's a pain in the ass for players to play
together on their usual server as they did with Team Fortress 2, for both
players and admins
Cold
On Tue,
On a debian etch:
./srcds_run -console -game left4dead +ip x -fork 2 -netport 90##
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
*Failed to open bin/dedicated_i486.so (/lib32/libc.so.6: version `GLIBC_2.4'
not found (required by
Seems good, with a glibc 2.7 on another server
The server quits complaining:
AppFramework : Unable to load module bin/engine_i486.so!
Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so
Thu Nov 6 10:26:13 CET 2008: Server Quit
But I guess it's because Valve hasn't given
Yep, and debian etch can't use 2.4 unless you dist-upgrade to lenny :/
Cold
On Thu, Nov 6, 2008 at 11:08 AM, Steven Hartland [EMAIL PROTECTED]wrote:
Seems L4D requires GLIB 2.4 which eliminates a large base of potential
servers, any chance of going back to something more readily available
Same here
On Thu, Nov 6, 2008 at 4:50 PM, Flubber [EMAIL PROTECTED] wrote:
Same here
2008/11/6 Raphael Hehl [EMAIL PROTECTED]
same problem without forking
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Steve
Sumichrast
I'm getting:
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set
the environment variable RDTSC_FREQUENCY to 2000.00 on
.
On Thu, Nov 6, 2008 at 11:01 AM, Coldorak [EMAIL PROTECTED] wrote:
I'm getting:
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from
Seems to run now, and I can see my server in HLSW, thanks!
Cold
On Thu, Nov 6, 2008 at 5:25 PM, Coldorak [EMAIL PROTECTED] wrote:
I didn't put +map mapname so I'll try with it, thanks for the tip!
Cold
On Thu, Nov 6, 2008 at 5:08 PM, Steve Sumichrast [EMAIL PROTECTED]wrote:
Cold, what's
Well, as flubber said, no point to host atm. I'll restart my 6 servers when
we'll be able to filter and choose what server we want to join
Cold
On Thu, Nov 6, 2008 at 6:19 PM, Erik Johnson [EMAIL PROTECTED] wrote:
There isn't a way to do this right now, but it is something we're going to
add.
Look into the psychostats .tar.gz, there are plugins for several admin
suites to add these informations to the logs.
It's in the addons folder, you have plugins for amxmodx (hl1 engine),
eventscripts and sourcemod (for dod:s, you may want the one for sourcemod)
Cold
On Fri, Sep 26, 2008 at 3:28
in this dynamic info into the MOTD
would be very grateful indeed.
On 6/25/08, Coldorak [EMAIL PROTECTED] wrote:
Yep, the reason is I want to use the font TF2 secondary.
With the new headers in the image and a change to motd.html (changed to
php
with a always changing link to the image
Hi
Using your howto and my own server scripts, I've made this MOTD:
http://www.coldfire.info/tf2/motd/cold/motd2.html
You'll recognize the background image from specialattack.net, while what was
motd.png has been replaced by a dynamically generated image.
The problem I have is that when I join
static. I had to
change the name of the file to get it to show the new version.
As for where the MOTD is cached, i think someone mentioned that it uses IE
offscreen and builds and renders a shot of the MOTD. I could be wrong about
that.
On 6/25/08, Coldorak [EMAIL PROTECTED] wrote:
Hi
Thanks, I'll add these headers in my script and will keep you updated
On Wed, Jun 25, 2008 at 1:28 PM, Procyon [EMAIL PROTECTED] wrote:
Coldorak wrote:
It seems TF2 (client-side) caches the motd.
To disable caching of your dynamic generated image, let the php script
modify the http headers
PHP as MOTD, then you don't need to change the headers.
Coldorak wrote:
It seems TF2 (client-side) caches the motd.
To disable caching of your dynamic generated image, let the php script
modify the http headers like this:
header(Content-type: image/png);
header(Expires: Mon, 26 Jul
motd2.html (it'll explain)
htmlhead
meta http-equiv=Pragma content=no-cache
meta http-equiv=expires content=0
(...)
body
img src=http://www.coldfire.info/tf2/motd/cold/blackboard.png; id=bg /
div id=contentimg
src=http://www.coldfire.info/tf2/motd/cold/*motd.php*; //div
/body/html
Cold
On
Hmm could-you copy/paste the code please? :)
On Wed, Jun 25, 2008 at 3:00 PM, Saint K. [EMAIL PROTECTED] wrote:
We currently make the server stats by generating a random numbered link to
retrieve it. This way it thinks the motd gets changed on every map change.
Saint K.
-Original
Your server status pictures are displayed on your website or on your
server's motd?
On websites, no cache problem, but on motd, it seems the image is cached, so
we have to find ways to no-cache them
The same php functions are used to generate my motd image and the server
status images on my
Yep, the reason is I want to use the font TF2 secondary.
With the new headers in the image and a change to motd.html (changed to php
with a always changing link to the image), no more cache problem
motd2.html changed to motd.php, and the img link is now: img src=
You *might* want to look at that: I already did some scripts for that
(before knewing psychostats)
http://forums.srcds.com/viewtopic/6446
You'll just have to change the final code, to return text instead of an
image
Cold'
On Thu, Jun 12, 2008 at 3:14 PM, Saint K. [EMAIL PROTECTED] wrote:
We're
It confirms what I got on my TF2 servers
Thank you!
On Mon, May 19, 2008 at 8:04 AM, tsuehpsyde [EMAIL PROTECTED] wrote:
I've never gotten them to work. They always ended up staying forever.
-tsuehpsyde
On Mon, May 19, 2008 at 12:56 AM, GZ Coldorak [EMAIL PROTECTED]
wrote:
About bans
About bans, do timed bans really work? For example, if I want to ban someone
for one week, how do I do that?
I've tried banid 10080 steamid
writeid
but then the number never decreases
Thanks
Cold'
On Sun, May 18, 2008 at 7:55 PM, Guy Watkins [EMAIL PROTECTED]
wrote:
Have you contacted the
Seeing those dumb spies glow after taking a teleport was so much fun :(
Now the spies will begin to steal teleports from slow classes like heavies
and soldiers too!
Valve, this one was really a bad idea
On Wed, Apr 30, 2008 at 2:28 PM, Kevin J. Anderson
[EMAIL PROTECTED] wrote:
I highly
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