Is this a blog or a national landmark? No.
On Sat, Jan 17, 2009 at 7:42 PM, Cc2iscooL cc2isc...@gmail.com wrote:
A bomb threat is usually regarded as serious business, even on the
internet.
Try writing in your blog that you're going to bomb some large building or
national landmark tomorrow
You would have to look at the packet's datagram and see what is being sent
to the server to successfully filter the offensive packets correctly.
On Sun, Jan 18, 2009 at 10:11 AM, Ronny Schedel i...@ronny-schedel.dewrote:
Analyze the network traffic and setup appropriate firewall rules. It's not
LOL, I forgot the internet is serious business.
On Fri, Jan 16, 2009 at 2:27 PM, 1nsane 1nsane...@gmail.com wrote:
I too experience the annoying timeout bug. But I think this is que for Gabe
to call the FBI while fixing the bug of course.
___
To
What was the previous kernel? And did you update anything else?
On Tue, Jan 13, 2009 at 2:47 AM, Philipp Reddigau phil...@gkserver.dewrote:
Hello,
we hve installed a new kernel on our rootservers yesterday. Now e have
some kind of failures and i cant find anything about it:
Jan 12 22:10:23
Nice, didn't know about atop, thanks!
On Fri, Nov 28, 2008 at 1:35 AM, Ferenc Kovacs [EMAIL PROTECTED] wrote:
On Wed, Nov 26, 2008 at 11:09 PM, Milton Ngan [EMAIL PROTECTED]
wrote:
The CPU numbers are for a single dedicated server. There are definite CPU
spikes when the game initially
NAT is never a security feature.
Ipv6 brings a lot of good things like performance and stability and easy
configuration. Better routes and we are finally get rid of NAT. which is
_NOT_ a security feature!
___
To unsubscribe, edit your list
You should have replied to the original thread, easier for people who go
through the list archives to find valuable information like this.
On Thu, Nov 27, 2008 at 6:57 AM, Dominic Baranski
[EMAIL PROTECTED] wrote:
I was waiting for someone to actually talk about how load average
works.. Thank
When people can't get on facebook or youtube or even redtube.
Then yea, they will be forced to move over to IPv6.
If you force people, it always seems to work.
On Thu, Nov 27, 2008 at 6:23 AM, Thomas Morton [EMAIL PROTECTED]
wrote:
No dice.
IPV4 still cant talk effectivley (if at all) to
It's a bug, and valve has even said so on this mailing list. You should be
specifying +map not -map. By default if you start a single server, the
mapcycle.txt is read and whatever is first is loaded (I think). But with
-fork it doesn't do this, for some reason it expects the first map to be
taken
You should also consider running vmstat 1, will give you some really good
info. Make sure the system doesn't start swapping, which I highly doubt it
will.
On Wed, Nov 26, 2008 at 8:52 AM, Ronny Schedel [EMAIL PROTECTED]wrote:
So you have a magic box ;-)
And yet it _is_ lag free and smooth...
I stopped putting 6 servers up and instead put up 4 incase 4 versus servers
are voted up. I noticed this once and the game was really laggy.
On Wed, Nov 26, 2008 at 10:50 AM, Ronny Schedel [EMAIL PROTECTED]wrote:
This is true, we have some players in our community which also play L4D on
You could also do it in perl.
On Wed, Nov 19, 2008 at 8:26 AM, [EMAIL PROTECTED] wrote:
Yeah, without -q netcat never disconnects from the first server:
-q seconds after EOF on stdin, wait the specified number of seconds and
then quit.
I don't know if there's some alternative easy way to
specify them. If you can put the
option into a config file, it should use a +. If you can't then it should be
specified with a -.
M.
-Original Message-
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of J T
Sent: Wednesday, November 19, 2008 9:44 AM
To: Half-Life
Specify a map. I had the same problem :D Then I specified a map and it
worked on the command line.
On Tue, Nov 18, 2008 at 10:22 AM, x3sphere [EMAIL PROTECTED] wrote:
I'm having trouble getting the -fork command to work in the retail
edition of L4D. Whenever I start a server with the -fork
Mind if I copy/paste and provide the original link and your email?
On Tue, Nov 18, 2008 at 11:36 AM, Rick Payton [EMAIL PROTECTED] wrote:
Awesome, I've been saving various e-mails as they've come down, but
since you took the time to compile and post it ... BOOKMARKED!
mauirixxx
You can't run lenny with an old kernel since you need a 2.6 kernel and
during the update it would have taken the latest kernel from the apt
repositories.
On Mon, Nov 17, 2008 at 7:26 AM, ics [EMAIL PROTECTED] wrote:
We also updated to lenny from etch so we could have never glibc to run
L4D and
Did you also notice the server trys to kick the Tank and fails? I noticed
this a bunch of times watching the log.
This is the demo, I'm sure things will be different when the full game is
released.
On Mon, Nov 17, 2008 at 7:56 AM, [EMAIL PROTECTED] wrote:
One thing I've noticed is that
You already posted to the list. Give it some time.
On Mon, Nov 17, 2008 at 8:12 AM, Emil Wennerdahl [EMAIL PROTECTED] wrote:
Hello!
I got this problem on my HLDS server
Someone knows about it ?
But its not all the time. The server can run a wile and then it crash and
start again
Dist :
What time is the launch? West/East/Central Midnight?
On Mon, Nov 17, 2008 at 9:22 AM, Stephan Botha [EMAIL PROTECTED]wrote:
Hi guys,
Anyone have a ETA on the SDK and Server Files? It's just a few more hours
before the game is released and I'm sure you all want to get your servers
working.
Can't wait for crossroads. :D
On Mon, Nov 17, 2008 at 9:56 AM, J T [EMAIL PROTECTED] wrote:
What time is the launch? West/East/Central Midnight?
On Mon, Nov 17, 2008 at 9:22 AM, Stephan Botha [EMAIL PROTECTED]wrote:
Hi guys,
Anyone have a ETA on the SDK and Server Files? It's just a few
Do a tcpdump and see what hes doing first. Then decide how to block it.
On Mon, Nov 17, 2008 at 1:52 PM, Pawel [EMAIL PROTECTED] wrote:
Because this IP is from neostrada, polish Internet which has dynamic ip ;)
So this haker can reconnect and will get new IP :/
On Mon, Nov 17, 2008 at 10:43
Search the archives, there is a thread about this.
On Sat, Nov 15, 2008 at 5:57 PM, Nick Olsen [EMAIL PROTECTED] wrote:
I just went to check if the dedicated server files were released for the
full game and I see 3 things.
l4d_demo
l4d_full
left4dead
Which one is the dedicated server
Uhm. My servers when empty don't report high pings when in the server
browser.
On Sat, Nov 15, 2008 at 8:39 PM, Steven Hartland [EMAIL PROTECTED]wrote:
That's because people will look at the higher ping, which is a side effect
of the lower FSP, in their tools / server browser and complain
it to be. The fps
10 showed up much higher pings before like i said on the list and this
guy here said too.
-ics
J T kirjoitti:
Uhm. My servers when empty don't report high pings when in the server
browser.
On Sat, Nov 15, 2008 at 8:39 PM, Steven Hartland
[EMAIL PROTECTED]wrote
the SCREEN variables and launches the actual server
script. If I ever want to debug the console I will launch the server
script as user...I don't mess around with intercepting and closing
screens. Anything that is going to happen is going to happen live on a
re-execute.
J T wrote
the SCREEN variables and launches the actual server
script. If I ever want to debug the console I will launch the server
script as user...I don't mess around with intercepting and closing
screens. Anything that is going to happen is going to happen live on a
re-execute.
J T wrote
Yea.
Trap Shut.
On Fri, Nov 14, 2008 at 7:02 AM, Joseph Laws [EMAIL PROTECTED] wrote:
Because he wants to. If you don't want to help him then keep your trap
shut.
Kveri wrote:
Why do you need 980+ fps on public?
It's waste of resources, and no hardware can handle that.
Kveri
You won't be able to type anything into the console, since you're running
the server forked you're just getting a display of all the child processes.
The server looks to be up and running. I would put the following in your
server.cfg and see if anything is outputed to the logs folder
I don't mind screen, since I can attach to the console if required. And I
haven't had any crashing. I use to hate screen, but not that I have a good
init script I don't really see why I shouldn't be using screen.
On Fri, Nov 14, 2008 at 9:38 AM, Nevermore [EMAIL PROTECTED] wrote:
Hi, i am now
Awesomeness.
On Fri, Nov 14, 2008 at 9:44 AM, Chris Green [EMAIL PROTECTED]wrote:
In the next server update, the +## syntax (or +2*##, etc) works
everywhere on the command line. Currently, it only works on a couple of port
arguments such as netconsoleport (the bare string subsitution of ##
The problem is that you have to be logged on as the user you're that you
su'd into.
Just su - into the server and run the script. I use the following which I
grabbed from a google search and modified it.
http://gibthis.com/linux-servers-support-information/14-linux-hlds-l4d-startup-script.html
Yea, its awesome for people running forked servers. It will be extreme
awesome when running 4 servers with -fork 12
:D
On Fri, Nov 14, 2008 at 10:13 AM, David A. Parker [EMAIL PROTECTED] wrote:
That's awesome.
As an interesting side not, the ## syntax works in both
-netconpassword and
.
On Fri, Nov 14, 2008 at 1:17 PM, J T [EMAIL PROTECTED] wrote:
The problem is that you have to be logged on as the user you're that you
su'd into.
Just su - into the server and run the script. I use the following which I
grabbed from a google search and modified it.
http
There is a reason why the tty is owned by the user and with specific
permissions. Changing this is basically allowing any user on the system
access to the screen.
If you do make these changes, there will be security implications.
On Fri, Nov 14, 2008 at 1:33 PM, Crazy Canucks [EMAIL
PROTECTED]wrote:
Just out of curiosity, if you have access to the root console, is that
the same thing as having root access?
Drek
J T wrote:
There is a reason why the tty is owned by the user and with specific
permissions. Changing this is basically allowing any user on the system
Right now I don't xen gameserver's so I wouldn't be able to tell you much.
Perhaps I should take the single core2duo quad core out and install ubuntu
and xen and see how it works. I know xen is actually apart of the linux
kernel, which I think is a bit better performance wise than ESX. If someone
What was the error message? Perhaps the upgrade of gcc and glibc weren't
sucessful? Did you try a lenny install or ubuntu?
On Thu, Nov 13, 2008 at 1:41 AM, [EMAIL PROTECTED] wrote:
After upgrading the gcc and glibc libraries on a debian, the l4d server
still did not start.
I just took the
So you're not getting VAC secured messages when launching your server? Have
you tried launching the server without a config or any command line
arguments?
On Thu, Nov 13, 2008 at 6:46 AM, Markus Viitamäki [EMAIL PROTECTED]wrote:
I still have the problem, and I have now moved the server on a
That looks like output from netstat, can you do an strace?
On Thu, Nov 13, 2008 at 7:56 AM, David A. Parker [EMAIL PROTECTED] wrote:
Thanks. There has been much discussion about which ports L4D uses when
forked, but I'm not using a forked server in my set up. It seems
abnormal to have a
The first Resident Evil movie was awesome, and this game reminds me so much
of the movie. Granted I've never played any of the Resident Evil console
games. Mapping the Hive would be awesome.
On Thu, Nov 13, 2008 at 9:29 AM, Patrick Shelley [EMAIL PROTECTED]wrote:
I respect all the opinions in
Dam that looks good. Is it possible to run these maps on demo servers yet ?
:D
On Thu, Nov 13, 2008 at 9:51 AM, Stephen Micheals
[EMAIL PROTECTED] wrote:
with a mall bit of work you can already map for l4d, people have
alreay converted over some ep1 maps and maps from other mods also.:
to the master servers.
Thanks,
Dave
J T wrote:
That looks like output from netstat, can you do an strace?
On Thu, Nov 13, 2008 at 7:56 AM, David A. Parker [EMAIL PROTECTED]
wrote:
Thanks. There has been much discussion about which ports L4D uses when
forked, but I'm not using
:)
On Fri, 2008-11-07 at 11:37 -0800, J T wrote:
Debian Etch is the latest stable. The main reason why it has libc6
2.3
is
because 2.3 still supports kernel 2.4, in the next release of lenny
it
will
ship with libc6 2.7 which should correct the problem.
If you have the choice
Well, if you're trying to load the i386 version of libc on a amd64 kernel. I
think that might be the problem?
Also, mutiple people are using lenny and running l4d fine.
On Thu, Nov 13, 2008 at 2:40 PM, Ferenc Kovacs [EMAIL PROTECTED] wrote:
2008/11/13 J T [EMAIL PROTECTED]
Are you running
, Ferenc Kovacs [EMAIL PROTECTED] wrote:
2008/11/14 J T [EMAIL PROTECTED]
Well, if you're trying to load the i386 version of libc on a amd64
kernel.
I
think that might be the problem?
Also, mutiple people are using lenny and running l4d fine.
On Thu, Nov 13, 2008 at 2:40 PM, Ferenc
Why not xen?
On Wed, Nov 12, 2008 at 11:57 AM, Rick Payton [EMAIL PROTECTED] wrote:
Ahh silly me converting both my dual quad xeon 5405's w/ 8GB to ESX
hosts :/
mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris
Green
Sent:
and haven't looked back.
mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Wednesday, November 12, 2008 10:22 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] l4d Dedicated server notes
Why not xen
Yea, I just left it as files.
On Tue, Nov 11, 2008 at 11:33 AM, Flubber [EMAIL PROTECTED] wrote:
In each cfg, you change the log directory it should log each in its own.
2008/11/11 J T [EMAIL PROTECTED]
Is there anyway to log the console for each server?
On Mon, Nov 10, 2008 at 2:08 PM
I don't get it? Are you advertising that game-hosting.com gives better
performance?
I can has performance?
Use sys_ticrate 1000 not 1, Kveri
?
On Mon, Nov 10, 2008 at 6:47 AM, en3my [EMAIL PROTECTED] wrote:
If you've managed to get 970+ FPS without constant drops to 500-750 you are
[EMAIL PROTECTED]
wrote:
If you do find a way to make a deb, let us know, so we can use
it too :)
On Fri, 2008-11-07 at 11:37 -0800, J T wrote:
Debian Etch is the latest stable. The main reason why it has
libc6 2.3
is
because 2.3 still supports kernel 2.4, in the next
, Kveri [EMAIL PROTECTED] wrote:
try gentoo, everything in testing branch (~) is pretty stable.
Kveri
J T wrote / napísal(a):
I've had debian installed for some time and its a great distro. However
it
takes longer for versions of specific software to make its way into the
stable branch
Is there anyway to log the console for each server?
On Mon, Nov 10, 2008 at 2:08 PM, Jordy van Wolferen [EMAIL PROTECTED]wrote:
Is it possible the set the port number in the config file with fork?
I tried it but it doesn't work. I have 4 servers, but the port numbers
not always the same.
On
Have you tried comparing the differences between -fork'ing and standalone
servers? The whole idea of the -fork option was to improve preformance.
On Fri, Nov 7, 2008 at 4:22 PM, Ben [EMAIL PROTECTED] wrote:
We're currently running 16 servers very happily on dual quad core 3Ghz
boxes (E5450s).
gettimeofday({1226103746, 799794}, NULL) = 0
17799 19:22:26 clock_gettime(CLOCK_REALTIME, {1226103746, 799867000}) =
0
17799 19:22:26 futex(0x8274b08, FUTEX_WAIT, 73253, {0, 49927000}
unfinished ...
El vie, 07-11-2008 a las 12:42 -0800, J T escribió:
*strace* is a system call
Thanks.
On Sat, Nov 8, 2008 at 12:21 AM, flyflo [EMAIL PROTECTED] wrote:
Autoupdate is broken, like in orangebox.
You have to modify your srcds_run script.
Find :
update() {
updatesingle
}
And replace it by :
update() {
cd ..
updatesingle
cd l4d_demo
}
Of course you can run it fine on debian if you're using lenny.
The problem is that you shouldn't be using the updated lenny glibc on your
etch install, thats just...well not intended.
The best thing to do is to use debootstrap, Xen or wait for lenny.
On Thu, Nov 6, 2008 at 7:27 PM, Patrick
netstat -anp ftw?
On Fri, Nov 7, 2008 at 8:47 AM, David A. Parker [EMAIL PROTECTED] wrote:
It was indeed a -ip instead of +ip problem. Completely my bad.
Thanks,
Dave
Steven Hartland wrote:
Works here you sure the original server was started with a +ip x.x.x.x.
setting?
Could not locate steam binary:./steam, ignoring.
I'm assuming its looking in the wrong directory? It's looking inside the
l4d_demo folder when it should be looking outside, if you move the steam
binary into the l4d_demo server it just downloads the whole server again.
Cheers,
--
-
Is there even a backport for glibc 2.7 for etch 32bit?
On Fri, Nov 7, 2008 at 9:19 AM, Jordy van Wolferen [EMAIL PROTECTED] wrote:
Did somebody already backport the lib32 glibc for etch AMD64?
On Fri, 2008-11-07 at 08:44 -0800, J T wrote:
Of course you can run it fine on debian if you're
Does it actually produce a core dump so you can analyze it with gdb?
On Fri, Nov 7, 2008 at 10:32 AM, Nevermore [EMAIL PROTECTED] wrote:
Tryed also ESF with esf addon, and the same problem like counter-strike
El vie, 07-11-2008 a las 15:20 -0200, Nevermore escribió:
Hi!
I am testing my
If you specify -fork 5 nothing happens.
On Fri, Nov 7, 2008 at 11:01 AM, Chris Green [EMAIL PROTECTED]wrote:
What is the linux bug that is preventing you from running 4 servers?
-Original Message-
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Saint K.
Sent:
Ubuntu?
On Fri, Nov 7, 2008 at 11:07 AM, Saint K. [EMAIL PROTECTED] wrote:
I thought that was picked up last night already, but here we go;
We're unable to get more then 4 servers running on a Debian Lenny install.
4
L4D servers run fine, but the 5rh crashes (both srcds_run and srcds_i486)
is the dump and how to analize it...
The server is running in a virtualized enviroment, may this cause
problems?
El vie, 07-11-2008 a las 10:47 -0800, J T escribió:
Does it actually produce a core dump so you can analyze it with gdb?
On Fri, Nov 7, 2008 at 10:32 AM, Nevermore
Debian Etch is the latest stable. The main reason why it has libc6 2.3 is
because 2.3 still supports kernel 2.4, in the next release of lenny it will
ship with libc6 2.7 which should correct the problem.
If you have the choice of installing a new OS, choose ubuntu, since they
seem to have newer
I tried apt pinning, however its wanting to remove lots of things I still
want. Whats your preferences file look like. Cheers.
On Fri, Nov 7, 2008 at 11:16 AM, Antoine Libert [EMAIL PROTECTED] wrote:
Your guys are not going to believe this but ... I'm running a l4d server on
a Celeron 220 (1.3
11:32 -0800, J T escribió:
Run an strace on it and log it to a file. Then wait for it to crash.
You might want to also trying running it out of the vm/xen and see if it
does it.
On Fri, Nov 7, 2008 at 11:25 AM, Nevermore [EMAIL PROTECTED] wrote:
debug.log says:
CRASH: Fri Nov
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