On Thu, 28 Feb 2013 00:50:12 +0200, AnAkIn anakin...@gmail.com wrote:
How will sv_pure work if it doesn't have the sounds/textures?
It could just have a list of the file names and their checksums. After
all, sv_pure never actually transferred the full files for checkup, did it?
On Mon, 23 Jul 2012 23:49:02 +0300, Bruno Garcia garcia.bru...@gmail.com
wrote:
I'm not a fan of sourcemod. Personally, I do know that it hooks with
the
engine in an awesome way, but it's just sucks on how you handle
scripting.
I'm using eventscripts to code Python (i 3 python)
Anyways,
This is nothing new. I have had this kind of situation loads of times if
the server crashes for some reason. The simple cure is to use command
'reset' on the bash console so that all the terminal parameters are reset
to their initial values, fixing whatever srcds changed to take control of
Or set it in autoexec.cfg where you can also execute other must be +
prefixed on command line commands that you don't change around every time.
autoexec.cfg is executed once at the server start, after which the
commands given in command line prefixed with + are executed (all this
handled
The point isn't really that plugins can be loaded from elsewhere. No, that
isn't needed, but the real problem is bigger than that. The srcds process
has as much access as the user/group it is running as. If a user can
upload a plugin to be used on that server, that plugin also has all the
Make a symbolic link from the game's log directory to the place you want
the logs to go.
On Sun, 14 Nov 2010 17:56:18 +0200, Никита Булаев [Nikita Bulaev]
djfireb...@gmail.com wrote:
Hello, fiends!
Well, today is the first time I'm trying to start a CS 1.6 server
under linux. And I've
On Wed, 10 Nov 2010 14:26:58 +0200, Ulrich Block ulbl...@gmx.de wrote:
Instead i would like to know which programm allows me to query any kind
of ports with custom written query strings.
Try netcat (or nc for short), should be available in about any Unix-based
system (not sure if shipped
Of course the only real solution to all these command x can be spammed to
lag or crash the server problems is to disconnect players if they spam
ANY command handled on server side (of course movement commands won't be
included, but they aren't delivered as console commands anyway, are they?)
Yep, I just tried and it updated from 60 to 61 on Linux.
On Sat, 16 Oct 2010 22:47:51 +0300, ics i...@ics-base.net wrote:
I updated servers hour later yesterday when L4D2 update came out. Just
less than hour ago i downloaded l4d2 common version 61. Yesterday, it
updated to the 60. There
I just tried and the same happened; crash right after trying to exec
server.cfg when loading the second map of The Sacrifice campaign. Although
in my case the crash cause was different, but originating from the same
function in tier0:
*** glibc detected *** ./srcds_i486: double free or
Yes. The version for CS:S is for the Orange Box engine, so since the last
update, works on HL2DM too. (I tested)
On Tue, 05 Oct 2010 00:22:46 +0300, Barry Cohen cohen2...@gmail.com
wrote:
This here says it's for CS:S. I'm running HL2DM servers.any idea if this
works for it too?
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Joonas
Lehtolahti
Gesendet: Mittwoch, 14. Juli 2010 23:12
An: Half-Life dedicated Linux server mailing list
Betreff: Re: [hlds_linux] Error in Line 341 on Startup
: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge
mca
cmov pat pse36 mmx fxsr sse up
p15136047:~ #
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Joonas
Lehtolahti
Gesendet: Donnerstag
Which CPU does this server have? Illegal instruction typically means that
your CPU does not have all the instruction sets SRCDS uses.
On Wed, 14 Jul 2010 23:45:11 +0300, Huber Uli huber@gmx.de wrote:
Hey Everybody,
I get an Error when I startup my server ... a server.cfg is created
Those are not command line options per se. They are just normal console
variables that you can set in any cfg file or the console directly. All
the command line parameters starting with + are just commands to be
stuffed into console once the server has started. For example +map
something
hlds_run is just a shell script starting the actual server binary. On line
329 it starts the actual server that then segfaults for some reason.
On Sun, 20 Jun 2010 21:32:33 +0300, Marcos Zapata zeta1...@gmail.com
wrote:
Hi, could somebody (from valve would be great) tell me what could be
Yes. Pentium 3 does not have all the extended instruction sets that srcds
uses.
On Sat, 22 May 2010 18:24:17 +0300, tom nikitopoulos
screwtop...@gmail.com wrote:
I had heard that a illegal instruction error might be caused by valve not
supporting older processors.. I am getting this errror
It's enough for someone to start a lobby for mutation and then use the
server for playing it. For the current Realism Versus, it is enough to
have the server accept gametype versus so that the mutation can be played
on it.
On Sat, 24 Apr 2010 12:19:50 +0300, zeev...@bezeqint.net wrote:
Interestingly, I still see my own server in Steam Group servers, but
that is the only one, I no longer see the other 46 servers that come from
the official groups. At least the player side of me is happy with that (no
more unwanted servers there!), but the system side of me is not happy with
Aside from -insecure one could also try -nomaster switch and specify
+sv_lan 1 on the command line too. I am not sure if -nomaster is
implemented in L4D servers, but at least with earlier source games, that
could be used to prevent the server from doing updates to the master
servers.
On
How are you specifying the game port for the servers exactly?
On Wed, 25 Nov 2009 01:11:12 +0200, pizzahut pizzah...@gmail.com wrote:
Well for some weird reason both servers insist on using port 27015 for
rcon/TCP, while using the specified port (e.g. 27017 / 27020) for UDP.
If I
run one
Yesterday I played on my own Linux L4D2 server with a friend. It was The
Parish campaign on easy difficulty. During the game two other friends
joined so we finished the map with all four survivors being human players.
During the campaign I only used melee weapons and accessories (molotovs,
Considering my past experiences of Steam Support, and considering this
seems like a bug in the game code (either client or server side), I
severely doubt it will get anywhere through that avenue. I have actually
reported some bugs previously through that channel and the response has
been
Hey all,
this problem has been around since the Left 4 Dead update with Crash
Course, or the update that added mm_dedicated_force_servers cvar (not
exactly sure). This is still a problem in Left 4 Dead and seems to also
affect Left 4 Dead 2 Demo.
The situation is that I have a dedicated Left 4
24 matches
Mail list logo