Re: [hlds_linux] dproto

2010-03-14 Thread Joseph Laws
And where might you be parking this car with 40 pounds of coke in the back? :p On 3/14/2010 2:20 PM, Rusty Bower wrote: > Lol. Just because I let someone borrow my car. I'm still responsible > for it... > > Like the 40 pounds of coke in the back... > > Rusty > Sent from my iPhone > > On Mar 14, 2

Re: [hlds_linux] Counter-Strike: Source Update Available

2010-02-01 Thread Joseph Laws
-Ursprüngliche Nachricht- > Von: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Joseph > Laws > Gesendet: Dienstag, 2. Februar 2010 02:05 > An: Half-Life dedicated Linux server mailing list > Betreff: Re: [hlds_l

Re: [hlds_linux] Counter-Strike: Source Update Available

2010-02-01 Thread Joseph Laws
Is this failing to contact steam master or vac servers for anyone else? L 02/01/2010 - 18:40:03: Started map "de_dust2" (CRC "1413637712") L 02/01/2010 - 18:40:03: server_cvar: "sv_accelerate" "5" L 02/01/2010 - 18:40:03: server_cvar: "sv_stopspeed" "75" Executing dedicated server config file Erro

Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread Joseph Laws
Friday is probably the deadline for whatever update they are working on. Ook wrote: > In the real world, we would never release an update on a Friday, or worse, > before a holiday. You just don't do that. If something breaks, it's the > weekend/holiday, and no one is around to fix it. Gosh only

Re: [hlds_linux] sv_password l4dead2

2009-11-24 Thread Joseph Laws
fixes. > > On Tue, Nov 24, 2009 at 9:06 AM, Joseph Laws wrote: > > >> Shockingly, VALVe released a game that wasn't fully finished. It's >> never happened before. ;p >> >> pet wrote: >> >>> Hallo >>> >>> Ha

Re: [hlds_linux] sv_password l4dead2

2009-11-24 Thread Joseph Laws
Shockingly, VALVe released a game that wasn't fully finished. It's never happened before. ;p pet wrote: > Hallo > > Has anybody any idea how to solve the problem with sv_password issue in > left 4 dead 2. When lam trying to put this in server.cfg, server doesn't > appears on the server list a

Re: [hlds_linux] Serious new CSS crash exploit, possible other games affected?

2009-11-15 Thread Joseph Laws
No, they don't connect. Those are all private servers, btw (passworded). They are scanning rcon ports and sending strings of junk at them to flood them out. The rcon ports must listen to all queries whether they are authenticated or not...resulting in them being DOS'd after enough queries.

Re: [hlds_linux] Serious new CSS crash exploit, possible other games affected?

2009-11-15 Thread Joseph Laws
UDP: short packet: From 72.209.158.170:0 0/105 to 69.65.53.10:0 UDP: short packet: From 72.209.158.170:0 0/105 to 69.65.53.5:0 UDP: short packet: From 72.209.158.170:0 0/105 to 69.65.53.2:0 UDP: short packet: From 72.209.158.170:0 0/105 to 69.65.53.8:0 UDP: short packet: From 72.209.158.170:0 0/105

Re: [hlds_linux] Serious new CSS crash exploit, possible other games affected?

2009-11-15 Thread Joseph Laws
Check the DMESG. You should see a bunch of malformed packets or UDP checksum errors. That's what I see when that stuff happens. It sometimes takes quite a few malformed packets/checksum errors before the server segfaults. Ronny Schedel wrote: > Hello, > > there is a new spam and crash exploi

Re: [hlds_linux] CS:S Crash

2009-11-11 Thread Joseph Laws
It is the rcon crash exploit again. This has still not been properly dealt with and, apparently, CS:S server functionality is at the whim of the attackers. Joshua Smith wrote: > I'm having the same issues starting a few days ago. Multiple CSS servers > crashing without fail during matches, all

Re: [hlds_linux] Updating servers RANT

2009-10-25 Thread Joseph Laws
Whenever I've had issues with steam being slow it was DNS. I changed the nameservers in my resolv.conf to something outside of the provider or my own (typically, I'd use a Chicago pnap name server like ns1.chg.pnap.net). That usually fixes the problem. Shane Arnold wrote: > If it works fine f

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Joseph Laws
I don't imagine L4D2 will be anymore intensive than L4D...unless I'm mistaken, it's the same basic game in a different setting. David A. Parker wrote: > Hello, > > Does anyone how the server hardware requirements and resource usage for > L4D2 will compare to L4D? If I can run 6 L4D forks on my

Re: [hlds_linux] HL2 engine new exploit (empty UDP query)?

2009-10-16 Thread Joseph Laws
I have lots of this type of activity that is visible in DMESG. It used to crash out the servers but now it just seems to limit the ability to connect for periods of time. There are always multiple IP sources so banning the IPs in firewall will only work for so long. There is an obvious patch

Re: [hlds_linux] Game Server Manager Needed - Hiring

2009-10-09 Thread Joseph Laws
dministrators of varying skill levels ;) > > Joseph Laws wrote: > >> No need to attack me or be a prick. Crying about a plugin for a VALVe >> game is much different than using this mailing list as a job posting >> board. Its great that you don't mind, I

Re: [hlds_linux] Game Server Manager Needed - Hiring

2009-10-09 Thread Joseph Laws
pam lists. If you don't like that, unsubscribe. Mike Zimmermann wrote: > The unsubscribe if you don't like it. Thread stops here. > > -Mike > > > > On Fri, Oct 9, 2009 at 12:09 PM, Joseph Laws wrote: > >> Plugin chat should have its own mailing list, IM

Re: [hlds_linux] Game Server Manager Needed - Hiring

2009-10-09 Thread Joseph Laws
ct 9, 2009 at 12:38 PM, Joseph Laws wrote: > > >> Sorry but the last I checked this listing was for news and discussion >> about VALVe updates and software...and not for help seeking qualified >> employees. How is this any different than spam? >> >> Mike Z

Re: [hlds_linux] Game Server Manager Needed - Hiring

2009-10-09 Thread Joseph Laws
eak your > inbox > > -Mike > > > > On Fri, Oct 9, 2009 at 10:36 AM, Joseph Laws wrote: > >> More like your account should be disabled. This isn't Monster.com brosef. >> >> Shane Robinett wrote: >> >>> Looking for someone who can

Re: [hlds_linux] Game Server Manager Needed - Hiring

2009-10-09 Thread Joseph Laws
More like your account should be disabled. This isn't Monster.com brosef. Shane Robinett wrote: > Looking for someone who can work remotely and > > > > Manage LINUX and WINDOWS based game servers (STEAM based and others). > Includes; > > > > * Installing of operating systems > > *

Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-05 Thread Joseph Laws
I've never cared for the RT patches...but the hi-res timers pre 2.6.24 are very solid. John wrote: >>> You need high res timers (HPET), on a newer kernel (2.6.24) >>> >>> -M >>> >> I hated that kernel version. I'm running 2.6.26.5-rt8. And even with hpet >> enabled you still want the highe

Re: [hlds_linux] Counter-Strike: Source Update Available

2009-08-25 Thread Joseph Laws
Console initialized. /home/$USER/css/srcds_run: line 344: 7948 Segmentation fault $HL_CMD Add "-debug" to the /home/$USER/css/srcds_run command line to generate a debug.log to help with solving this problem Tue Aug 25 20:40:13 CDT 2009: Server restart in 10 seconds DKA-MUG brown wrote: > S

Re: [hlds_linux] Counter-Strike: Source Update Available

2009-08-25 Thread Joseph Laws
Segfault for me too on Centos 5. [AF] House of Fail wrote: > Segfault, first one in all the time I have been running my ubuntu server. > No addons active, running 8.04 x86 > > On Tue, Aug 25, 2009 at 8:33 PM, bl4nk wrote: > > >> CS:S server owners across the world rejoice. Good work, Valve. >>

Re: [hlds_linux] Question about choke and loss

2009-07-25 Thread Joseph Laws
A minrate of 25000 is ridiculously high. It should be no higher than 10,000. 25,000 is LAN rate as it stands and should be value of sv_maxrate. [??R] The-/ Also check into sv_minrate, default is usually 3500 or 5000, at 66 tick > thats barely enough to send all the game data let alone voice ch

Re: [hlds_linux] Counter-Strike 1.6 Linux update

2009-07-24 Thread Joseph Laws
Any of the pingboosts, rather. With -pingboost in use the daemon apparently ignores the -sys_ticrate switch (at least that's what I gathered from Alfred). G-Factory.de Patrick Merz wrote: > And what is with pingboost 1 ? > > When will this work ? > > Patrick > > > -Ursprüngliche Nachricht-

Re: [hlds_linux] Counter-Strike 1.6 Linux Update

2009-07-22 Thread Joseph Laws
So then -sys_ticrate does not work if a pingboost command is issued in the command line? A more full-fledged response on what will or won't work for this new command would probably help us comprehend how we should be enforcing performance limits on the VALVe games we all host. I really don

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-22 Thread Joseph Laws
gt;> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf >> Of Joseph Laws >> Sent: 22 July 2009 14:31 >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hl

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-22 Thread Joseph Laws
Maybe it is just me but I have noticed that -sys_ticrate in the command line on a fully updated server isn't doing anything. If utilizing pingbooster 1, the -sys_ticrate works great (or if no pingboost is utilized). If pingbooster 3 is utilized, the -sys_ticrate command is ignored and the val

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-16 Thread Joseph Laws
Your kernel configuration is not keeping accurate time...hence the NTP problems. It's amazing you were able to get to the point where your system was already off by a full second in less than 24 hours of this update. Ronny Schedel wrote: > The ntp service is needed to have the accurate time o

Re: [hlds_linux] SourceTV Problem

2009-07-01 Thread Joseph Laws
I imagine his problem is more like his GSP is blocking tv functionality. David A. Parker wrote: > If this is a rented server from a GSP or other service prvider, their > firewall could be blocking it. I would contact them and find out. > > Since this is the hlds_linux mailing list, I'm assuming

Re: [hlds_linux] hlds_linux Digest, Vol 16, Issue 56

2009-06-21 Thread Joseph Laws
I think what he was getting at is that its fine for the STATS output, he just didn't want other GSPs to somehow figure out what ticrate he was using to reach that response. I don't care about them seeing the ticrate, I only care that they cannot alter it. The same thing ought to be done with

Re: [hlds_linux] TF2 required update released

2009-06-08 Thread Joseph Laws
*cough* How about a response on HLDS and +alias on the server side? Maybe? Please? Eric Smith wrote: > We've release a required update for TF2. Sorry for the lack of notice ahead > of time on this one. The details are below. > > -Eric > > > > Engine > -- > Fixed Day of Defeat: Source serv

Re: [hlds_linux] Still having a problem with banning "alias commands"

2009-06-04 Thread Joseph Laws
Bump Thomas Kalman wrote: > Hi there, > > I would like to discuss a solution for the problem with forcing cvars like > sys_ticrate via start-commandline. > > The blocking of the alias commandline is making it unpossible to force any > commands like sys_ticrate. Is there any possibilty of forcing

Re: [hlds_linux] Team Fortress 2 Update Coming

2009-05-29 Thread Joseph Laws
That's great, how about fixing +alias on the server side of HLDS when you are done. Jason Ruymen wrote: > A required update to Team Fortress 2 is on the way. It should be live in > about an hour. > > Jason > > ___ > To unsubscribe, edit your list pref

Re: [hlds_linux] Do not reply: Do not reply: Team Fortress 2 Update Co ming

2009-05-26 Thread Joseph Laws
HAHAHAH ad...@nrl-server.de wrote: > Thank you, > we just received your mail concerning one of the noRealLife-Servers. > > It has been stored to be reviewed by an administrator. > You will be contacted soon. > > > *This is an automated response* > *Please do not reply.* > > > > ___

Re: [hlds_linux] Problem with "alias"

2009-05-26 Thread Joseph Laws
As am I. No need to disable alias on the server side. Thomas Kalman wrote: > I am still waiting on a solutions from Valve for not blocking server-side > forcements regarding sys_ticrate etc.. > > Will there be a update?! Is there another possibilty on forcing the > sys_ticrate other than with u

Re: [hlds_linux] Problem with "alias"

2009-05-24 Thread Joseph Laws
use alias server side. > > - Original Message - > From: "Joseph Laws" > To: "Half-Life dedicated Linux server mailing list" > > Sent: Sunday, May 24, 2009 7:10 PM > Subject: Re: [hlds_linux] Problem with "alias" > > > So why bloc

Re: [hlds_linux] Problem with "alias"

2009-05-24 Thread Joseph Laws
So why block it on the server-side? :) Ronny Schedel wrote: > alias is used client side. > > - Original Message - > From: "Joseph Laws" > To: "Half-Life dedicated Linux server mailing list" > > Sent: Friday, May 22, 2009 7:53 PM > S

Re: [hlds_linux] User's ticket has expired

2009-05-24 Thread Joseph Laws
Double check your dns servers to make sure they are functioning properly without delay. I'll often have Steam issues if I don't provide both the "search ns1.blah.com" and also the "nameserver xx.xx.xx.xx" in the resolver conf file. ics wrote: > It's usually in $HOME/.steam/ folder. > > -ics >

Re: [hlds_linux] Problem with "alias"

2009-05-22 Thread Joseph Laws
> -Rodrigo >> >> >> Thomas Kalman escribió: >> >>> Thats inconvinient.. any other suggestions? >>> >>> Is Valve fixing it? >>> >>> Could a Valve developer make a statement on that particular topic!? >>>

Re: [hlds_linux] Problem with "alias"

2009-05-22 Thread Joseph Laws
Sure, if a company only wanted to host 1 fps level per system and have multiple kernels in use for their enterprise. AnAkIn . wrote: > Well, you could still limit the FPS/ticrate by changing the kernel HZ? > > 2009/5/22 Joseph Laws > > >> That's unfortunate

Re: [hlds_linux] Problem with "alias"

2009-05-22 Thread Joseph Laws
That's unfortunate because they allow so many resource intensive settings to be controlled through rcon. I wouldn't find blocking alias as a big deal if sys_ticrate (HL1) and fps_max (HL2) weren't rcon controlled variables. VALVe...can you force those variables to be command line only since y

Re: [hlds_linux] Can't query server if -nomaster is used

2009-05-04 Thread Joseph Laws
It didn't always do that...just since the past 6 months when they broke that feature. Kveri wrote: > that's true. -nomaster disables not only masterserver communication but > also query protocol. > > Kveri > > Joseph Laws wrote: > >> From what I recal

Re: [hlds_linux] Can't query server if -nomaster is used

2009-05-04 Thread Joseph Laws
From what I recall, -nomaster hasn't worked since they changed the query protocol and steam_appid.txt contents for a long time (maybe 6 months ago?). Joachim Sehlstedt wrote: > Hi, > > Dunno if anyone else posted this, but since last update of vanilla hlds > if I use -nomaster I can't query t

Re: [hlds_linux] Team Fortress 2 Update Released

2009-05-01 Thread Joseph Laws
img525.imageshack.us/img525/9775/cpegyptfinalr.jpg > http://img183.imageshack.us/img183/4813/cpegyptfinal0001.jpg > > 2009/5/2 Joseph Laws > > >> Sounds like your download was corrupt and you need to -verify_all. >> >> Zuko wrote: >> >>> egypt ha

Re: [hlds_linux] Team Fortress 2 Update Released

2009-05-01 Thread Joseph Laws
Sounds like your download was corrupt and you need to -verify_all. Zuko wrote: > egypt has black textures (wrong lighting), and other textures bugs - GJ > > 2009/5/2 Andrew Stuart > > >> Aye we're getting it too, seems like Steam is swamped atm >> >> -Original Message- >> From: hlds_li

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-10 Thread Joseph Laws
Burton, what is the bottom line reason for wanting to end the mailing list? This is far easier to monitor and respond than forums. The last thing I want to be doing is having to login to the forum to see wtf is going on when I already have it sitting in my inbox. Burton Johnsey wrote: > Given

Re: [hlds_linux] OFF TOIPC - Question to GSP's regarding Ventrilo

2009-01-30 Thread Joseph Laws
If that person does, in fact, have a license then they receive monthly emails from Flagship with their hoster reporting. The email that sends that out is checked as well as another email. I'm obviously not going to post those emails on this mailing list so that you can spam Brian with license

Re: [hlds_linux] OFF TOIPC - Question to GSP's regarding Ventrilo

2009-01-30 Thread Joseph Laws
es: http://ventrilo.com/purchase.php > > Finally, what is the point for them to not accept new license request ? > > Go mumble and forget about the fact ventrilo even exists :) > > Cheers, > > Marc. > > > On Fri, Jan 30, 2009 at 5:31 PM, Joseph Laws wrote: > >

Re: [hlds_linux] OFF TOIPC - Question to GSP's regarding Ventrilo

2009-01-30 Thread Joseph Laws
Does it say anywhere on the ventrilo.com site that they are accepting license requests? I don't think it has said that for years. RTL-Servers wrote: > Hello, > > For a company reeping the funds in regardless, it wouldn't exactly be > difficult to send out a "No your not welcome to a license" e

Re: [hlds_linux] OFF TOIPC - Question to GSP's regarding Ventrilo

2009-01-30 Thread Joseph Laws
Last I checked, Mumble was Speex codec only (which I've never found to sound very good). This sounds like a lot of sour grapes from companies than Flagship didn't want to do business with. I received a license in 2006, I don't think anyone has gotten one since (I may be wrong). If you are al

Re: [hlds_linux] SRCTV TF2/CSS compatible?

2009-01-26 Thread Joseph Laws
You need to run it from TF2. Magnus wrote: > Hi. > I wonder if i could create a srctv from a counter-strike source > installation and connect it to a TF2 server? > Is it the same binaries or do i need to start a SRCTV from a TF2 > (Orangebox) installation? > > Kind Regards > Magnus > > _

Re: [hlds_linux] nomaster problem

2009-01-25 Thread Joseph Laws
The -nomaster problem was never fixed back in one of the major updates at the end of 08 when the appid's changed. The -nomaster switch served two very good purposes, IMO. 1. Private client services were harder to find to rcon hack attempt, ddos or any other exploit out there (which we used for

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Joseph Laws
Last I checked L4D binaries didn't work for CS 1.6, CZ, DOD, DOD:S, CS:S or TF2...or maybe I'm out of the loop on something. Chris Green wrote: >> The first thing I can think of that you could do is rewrite the time >> > function to cache time and only update it every so often.. I have a > p

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Joseph Laws
It's not a 64bit binary, its optimized for 64bit Opterons. Walton Hoops wrote: > I admit I haven't dug into the scripts to see what is actually being run, > but whenever I start my server (using Ubuntu x64), I see: > > Auto detecting CPU > Using AMD-Opteron (64 bit) Optimised binary. > > This sou

Re: [hlds_linux] AMD64 binaries

2009-01-23 Thread Joseph Laws
Yes, I'm very interested in the status of the AMD64 binaries as well. Gary Stanley wrote: > What ever happened to AMD64, valve? > > The AMD64 binaries allowed hosters to use additional gpr's on the > stack.. also there are other benefits, native vsyscalls/vdso, no more > memory segmentation, hig

Re: [hlds_linux] Processor choice

2009-01-16 Thread Joseph Laws
If you want something "in-between" your old Noconas and the new Clovertown/Harpertown, check out the i7's from Intel. Bruce Potter wrote: > Huh... yet to see anyone recommending AMD. interesting. I guess I'll > go intel. I've got a two gen old xeon single core/dual proc box that > I thin

Re: [hlds_linux] Processor choice

2009-01-15 Thread Joseph Laws
Intel runs SRCDS more efficiently. I still believe AMD runs SRCDS better (as in more stable, better performance) but the resource cost easily favors Intel (at least from my experience...on *nix). J. Laws Bruce Potter wrote: > Howdy, > Quick (but I'm sure not simple) question regarding processo

Re: [hlds_linux] Left 4 Dead Update Available

2009-01-15 Thread Joseph Laws
The installation path has always been ../l4d/left4dead for me. Daniel Worley wrote: > Ah, when I ran the update it expected the root l4d folder to be "left4dead" > when it used to be "l4d". So I tried setting up symlinks which made it > happy until I tried to run the server then it complained t

Re: [hlds_linux] (no subject)

2009-01-06 Thread Joseph Laws
Hmm, he must still be waiting on those 64bit SRCDS binaries VALVe has been working on for the past 4 years. :) sanell n wrote: > fack you fack you fack you fack you fack you fack you fack you fack you fack > you fack you fack you fack you fack you fack you fack you fack you fack you > fack you

Re: [hlds_linux] OT: l4d server rentals?

2009-01-02 Thread Joseph Laws
Google might be a better resource. Steam is usually uptight about discussing rental servers on mailing list or in their forums. J. Laws Kevin J. Anderson wrote: > I'm considering renting a l4d server somewhere in the middle of the > country, so that I can play with my primarily east coast budd

Re: [hlds_linux] [TF2] More than 2 Players per IP?

2008-12-28 Thread Joseph Laws
Have them set different net_port in their startup parameters for the game. Rodrigo Peña wrote: > Hello list, > > Today I was going to play a match vs a team that was in LAN, sharing a > IP but they couldn't enter, only two, the others got stuck at connecting > > Anyway to disable this limitation?

Re: [hlds_linux] Noticeable lag spike every 5 minutes on CS:S

2008-12-28 Thread Joseph Laws
There have been times in the past where VALVe played with VAC or Steam real-time and it caused some serious issues for servers and clients. Without an update to blame, servers suddenly dropped to 10fps a year or two ago. The cause ended up being something VALVe was doing actively through Stea

Re: [hlds_linux] svc_bad

2008-12-16 Thread Joseph Laws
lost/broken/time-outing. A svc_bad then occured if at >> least one "half-open" (i.e. not responding) connection was still in >> use and a round-restart happened. I have used a sv_timeout value of 25 >> instead of default 60 for a few years now and have never seen a >&g

Re: [hlds_linux] Fake player hack to fill servers up.

2008-12-09 Thread Joseph Laws
Its a mod plugin: http://forums.alliedmods.net/showthread.php?p=571889 JäKë T wrote: > Well, just something that I think valve should look into. > I noticed a few clans doing this for their servers. Mostly Tf2 and CSS, I > found this page from looking up an ip because I joined a server one day

Re: [hlds_linux] rcon command linux

2008-12-08 Thread Joseph Laws
I imagine that would still be logged. Marcel wrote: > Is there a way to store the actual "screen" in a variable or text file? > > It would be cool to "send" a command like "stats" to the screen and get > the output of it. Where the first "problem" would be to automatically > attach to the screen

Re: [hlds_linux] svc_bad

2008-12-08 Thread Joseph Laws
This is typically tied to text buffer overruns where the mods are sending a plethora of textual data to the client via console or chat. Items like some in-depth stat mods, account lookups, etc etc. This commonly happened with one HLTV Relay host on the market that has a Steam-ID lookup functi

Re: [hlds_linux] Server usage

2008-12-02 Thread Joseph Laws
One thing that might help is at least filtering the public lobbies (not the private or steamgroup lobbies) by region so that you play with other people in the same region and on a server within that region. East, Central, West would help out greatly in the U.S. and prevent a lot of this "250ms

Re: [hlds_linux] Waiting for the survivors to leave the safe house?

2008-11-19 Thread Joseph Laws
I haven't noticed that but I have noticed a rather large drop in the survivor AI if you are playing single player. They seem to not mind straying well behind you and blatantly ignore obvious enemies rushing at them on occasion. Adds to the difficulty, which isn't bad, but I just don't remembe

Re: [hlds_linux] Left 4 Dead is now available

2008-11-18 Thread Joseph Laws
It seems that the "VS" maps don't have commentary files but the binary is trying to load them: L 11/18/2008 - 14:19:26: Started map "l4d_vs_farm01_hilltop" (CRC "-223236801") Host_NewGame on map l4d_vs_farm01_hilltop ConVarRef room_type doesn't point to an existing ConVar Executing dedicated ser

Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Joseph Laws
I thought this was already there. You could make your own lobby with your own settings and, using the sv_search_key..and now the group thingy, you should be able to have that game played on your own server. Perhaps I'm mistaken, wouldn't be the first time. ;) Flubber wrote: > I asked for that

Re: [hlds_linux] Somebody is dosing my server, how to prevent it?

2008-11-17 Thread Joseph Laws
Ban the entire /24. Pawel wrote: > Because this IP is from neostrada, polish Internet which has dynamic ip ;) > So this "haker" can reconnect and will get new IP :/ > > On Mon, Nov 17, 2008 at 10:43 PM, Steve <[EMAIL PROTECTED]> wrote: > > >> why don't you just drop the IP at your firewall? >>

Re: [hlds_linux] More kernel questions

2008-11-17 Thread Joseph Laws
Tickless is bad, mmkay? David A. Parker wrote: > Does anyone know whether a tickless system (dynamic ticks) is or is not > preferable? I have read some things that say to use dynamic tiks, but > threads in this list have said not to. Any definitive answer on this? > > Thanks, > Dave

Re: [hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-15 Thread Joseph Laws
I fixed this by removing symlinks that were no longer valid (old steam files, etc). Previously this was not upsetting the service but for some reason it decided to get cranky this morning. kama wrote: > On Sat, 15 Nov 2008, Joseph Laws wrote: > > >> I seem to be receiving

Re: [hlds_linux] Console output broken under fork - more details and summary

2008-11-15 Thread Joseph Laws
Same here. Antoine Libert wrote: > On Sat, Nov 15, 2008 at 18:44, <[EMAIL PROTECTED]> wrote: > >> Note this is under fork only - individual servers run fine >> >> >> >> 1. All rcon queries never get a reponse from the server, both in >> external tools like hlsw and rcon commands from the

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-15 Thread Joseph Laws
If you join directly you don't have the option of choosing your character like in the lobby. You are bypassing the lobby, afterall. You can change settings manually or by voting. I suppose having a "lobby like feature" might be nice for people who still join directly, but I doubt VALVe will

Re: [hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-15 Thread Joseph Laws
I seem to be receiving segfaults after applying this update (nationwide). [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-15 Thread Joseph Laws
And the cats haven't learnt how to use a computer yet - > although one of them is working on it... ;) > > Drek > > Joseph Laws wrote: > >> Same with me. >> >> Root console = keyboard/mouse in front of system (or KVM/IP). >> >> Using root wi

Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Joseph Laws
Same with me. Root console = keyboard/mouse in front of system (or KVM/IP). Using root within SSH I'd consider su root...nobody allows root login via SSH and typically people force a su to root, sudo or something else to get root privileges. My setup is symlinked for all files except those w

Re: [hlds_linux] The 1000fps problem

2008-11-14 Thread Joseph Laws
Because he wants to. If you don't want to help him then keep your trap shut. Kveri wrote: > Why do you need 980+ fps on public? > > It's waste of resources, and no hardware can handle that. > > Kveri > > Faustas Buškevičius wrote / napísal(a): > >> What are the chances of sustaining 980+ fps

Re: [hlds_linux] The 1000fps problem

2008-11-12 Thread Joseph Laws
1.67 0.00 0.00 0 0 500.00 0 10:01:34 stats 10:01:35 CPU InOut Uptime Users FPSPlayers 1.67 0.00 0.00 0 0 500.00 0 10:01:35 stats 10:01:35 CPU InOut Uptime Users FPSPlayers 2.00 0.00 0.00 0 0 50

Re: [hlds_linux] The 1000fps problem

2008-11-12 Thread Joseph Laws
I'm sorry but which game are you guys going back and forth about? xLnT wrote: > Then game-hosting.com is faking their stats output. They have stable > 1000fps and drops down to 500fps exactly. > Not 501 or 499 but 500fps.. once in a while.. otherwise it's 1000fps stable. > > > >> There is no c

Re: [hlds_linux] z_difficulty

2008-11-11 Thread Joseph Laws
Even at Impossible setting the game is so easy to play in single or co-op mode if you use the melee. The melee needs to be severely diminished in its strength to make things more difficult (that or at least make it so you don't kill a zombie with 3 melees). It is at the point right now where

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-11 Thread Joseph Laws
Same here. Prior to update, only people using the browser could join. Since the update, it is reserved for lobby only. Here is the config I'm using: // Hostname hostname "HiDef DeathTrap [CHI] Left4Dead - hd-gaming.com" // Rcon Password rcon_password "*" // Private Password sv_password

Re: [hlds_linux] L4D fork

2008-11-08 Thread Joseph Laws
>> experience so boring. Anyway if the sv_public 0/1 is really released it >> would be a relief, I passworded my servers for my community only but >> it's >> clearly not my favorite way since even with 1500 members the servers >> are not >> 100% of time full

Re: [hlds_linux] L4D fork

2008-11-08 Thread Joseph Laws
You mean a browser like the one you open from the console presently? It looks like the same server browser used for other games...it just isn't auto-loaded and hasn't had its full functionality added yet. Flubber wrote: > Not yet. > I hope valve doesn't want to let the server system has it is

Re: [hlds_linux] [hlds] Left 4 Dead -Matchmaking

2008-11-07 Thread Joseph Laws
Works fine on my setup currently at 69.65.59.239:27015 (plus forks). I haven't yet figured out the exact dimension that is displayed in-game to adjust the graphic used, but it is definitely loading up the graphic and also spitting out the motd properly. My motd.txt is html, however. The banne

Re: [hlds_linux] CPU usage

2008-11-07 Thread Joseph Laws
That is common if you are using a basic realtime kernel without a lot of fine tuning. The CPU is misreported in STATS in such an instance. David A. Parker wrote: > Hello, > > Using "stats" in the L4D server console appears to indicate that the CPU > usage is at 99.9%: > > CPU InOut Upt

Re: [hlds_linux] [BUG} HLTV not showing on player list

2008-11-07 Thread Joseph Laws
Expecting new updates to work with software that hasn't been updated in 3+ years is ridiculous. Ronny Schedel wrote: > Not everyone uses AMX. I am an oldschool Adminmod user, made by Alfred > Reynolds :) > > >> amx_reservation 1 >> amx_hideslots 0 >> sv_visiblemaxplayers (maxplayers - 1) >>

Re: [hlds_linux] [hlds] As close to private servers as is possibly at the moment

2008-11-06 Thread Joseph Laws
I checked the variable listing but I don't believe I saw anything for setting the difficulty. Anyone stumble across that yet? The -nomaster and other settings really lock down the server for private use. Two thumbs. ___ To unsubscribe, edit your lis

Re: [hlds_linux] Left 4 Dead -Matchmaking

2008-11-06 Thread Joseph Laws
connect_only" and the description indicates that players > can only join from the lobby system if this is set. Has anyone tried > setting this to zero and seeing if direct connection is possible? > > I don't have my server up yet so I haven't tested it yet. > >

Re: [hlds_linux] [hlds] Left 4 Dead -Matchmaking

2008-11-06 Thread Joseph Laws
It should but only if manually entered. It won't come up on a search. Sort of like how -nomaster used to work in HL1. Flubber wrote: > will the server appear in browser if sv_public = 0? > > 2008/11/6 Joseph Laws <[EMAIL PROTECTED]> > > >> Erik, a cvar wo

Re: [hlds_linux] max 4 servers?

2008-11-06 Thread Joseph Laws
The error that guy is having steams from using non-default ports on the same IP. The server seems to run internally on its own made up port but has a limited range (27015-27020 or something). I've noticed this same issue with SourceTV relays and I've had to expand to using more IPs to cover t

Re: [hlds_linux] [hlds] Left 4 Dead -Matchmaking

2008-11-06 Thread Joseph Laws
in via matchmaking. > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark - hlds > list > Sent: Thursday, November 06, 2008 10:25 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] [hlds] Left 4 Dead -M

Re: [hlds_linux] [hlds] Left 4 Dead -Matchmaking

2008-11-06 Thread Joseph Laws
Then I hope VALVe likes hosting all servers themselves. Without clients able to use their OWN server then they will not rent from professional hosts. In that case, professional hosts wouldn't bother with the game and you'd be left with VALVe alone hosting this game. Nick Olsen wrote: > nope,

[hlds_linux] -nomaster now an invalid command line switch?

2008-10-28 Thread Joseph Laws
It seems no Half Life engine servers (not counting Source or OrangeBox engine) are visible through Steam Browser (or any other query software) if -nomaster is utilized. Is this by design or does this have something to do with the setmaster bug I read was being worked on? Changing hundreds of

Re: [hlds_linux] New ban system -> new bug...

2008-10-27 Thread Joseph Laws
From what you've listed it seems they are forcing the .cfg. Try setting banndcfgfile to "banned" without any extention. It should auto-add the extension. Martin Christophe wrote: > After few tests : > > -> amx_ban DON'T work ! Amx only kick. > > All previous ban are still working, but the new

Re: [hlds_linux] Mod Servers Not Showing on Server List

2008-10-26 Thread Joseph Laws
Timetable on HL1 servers all showing up again in steam browser and other query programs? All of our 1.6/CZ/DoD servers show offline and have the proper steam_appid.txt values for their game. Public servers with mods show up normally, private servers without mods do not (whether -nomaster is u

Re: [hlds_linux] Team Fortress 2 Update Released

2008-04-30 Thread Joseph Laws
Jason...off topic but is it possible to create an Orange Box mailing list and separate this from HLDS? I've receive 250+ emails for Orange Box in particular the past 2-3 days. Short of that, I'll go ahead and click the unsubscribe at the bottom. J. Laws Jason Ruymen wrote: > An optional upda

Re: [hlds_linux] TF2 update date

2008-04-22 Thread Joseph Laws
I believe there should be some changes to that wiki. After all, 64bit compliant SRCDS/HLDS binaries with VAC2 were given the status of "When it's done". A year after becoming useless, the 64bit binaries were totally dropped and support ended entirely. ics wrote: > http://developer.valvesoftwa

Re: [hlds_linux] User's Ticket Has Expired

2008-04-12 Thread Joseph Laws
want > install or update your server, so use: > > -command update -game cstrike -dir . -username LOGIN -password PASSWORD > > it works > > > cya, > kofis > > > > Joseph Laws wrote: > >> Anyone else receiving this when attempting to update and/or

[hlds_linux] User's Ticket Has Expired

2008-04-12 Thread Joseph Laws
Anyone else receiving this when attempting to update and/or install any new game content ? I am getting this on every one of my machines. Am I correct in assuming something is amiss with the Steam content servers? J. Laws ___ To unsubscribe, edit y

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