Re: [hlds_linux] Mandatory Team Fortress 2 update released

2016-08-03 Thread Kevin Dautermann
Had no issues with the update. -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Emil Larsson Gesendet: Donnerstag, 4. August 2016 03:16 An: Half-Life dedicated Linux server mailing list Betreff: Re: [

Re: [hlds_linux] TF2: GSLTs causing issues?

2016-05-18 Thread Kevin Dautermann
Not really, works fine since I've started using it, item/workshop servers also work without any issues on both EU/US servers I run. -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Ross Bemrose Gesen

Re: [hlds_linux] baning TF2 servers together with CS:GO (dan)

2015-07-21 Thread Kevin Dautermann
Well, you could ask your host for a unique ip which only belongs to you (default port and no other servers on it) Otherwise there isnt anything else left you could do about it to avoid such things. -- Kev -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:

Re: [hlds_linux] CheckValve 2.0

2015-05-28 Thread Kevin Dautermann
Cause you probably subscribed to the HLDS Linux mailing list. Von meinem iPhone gesendet > Am 28.05.2015 um 16:51 schrieb Eric : > > Why am I receiving this email? > > Sent from my Jailbroken iPhone 6 iOS 8.1 > >> On May 27, 2015, at 12:18 PM, David Parker wrote: >> >> Well then, he's more t

[hlds_linux] IPv6 on SRCDS

2015-01-17 Thread Kevin Kelker
w to bind srcds servers to a native v6 or at least some word about the progress of making it compatible (maybe even a word from a developer here :-) )? Thanks in advance an best regards! Kevin PS: please don't slap me if I've missed something about that topic. Haven't been around quite a

Re: [hlds_linux] steamcmd logins quit working yesterday

2015-01-16 Thread Kevin C
I was able to log in on my home pc using anonymous just now. From the messages on the mailing list(s) it seemed like it was broken for certain places in the US. On 1/16/2015 10:04 AM, wave wrote: Has anyone else become unable to login using steamcmd since yesterday's tf2 update? So far I've be

Re: [hlds_linux] [hlds] Guys, I Need Help Purchasing a Windows Firewall to Stop DDOS Attacks

2014-11-06 Thread Kevin C
If your datacenter is automatically nulling your IP, chances are the attack is effecting their other customers, meaning they do not have the capacity to handle the attack. Adding a firewall right before your server will do nothing, because the traffic will still overload your host's network.

Re: [hlds_linux] Mandatory TF2 update released

2014-10-01 Thread Kevin Dautermann
Build 4579 (http://www.sourcemod.net/smdrop/1.6/sourcemod-1.6.3-git4579-linux.tar.gz) fixes it :P -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Aridane Manuel Ojeda Sánchez Gesendet: Donnerstag

Re: [hlds_linux] Steam auth ticket has been canceled

2014-09-14 Thread Kevin C
I have had this happen at random times over the past few years on CS:S. On 9/14/2014 12:18 PM, 1frankster . wrote: I had same thing happen on a payload server after map change two days after last update. I had 95% player count drop for same reason and clients also crashed. I figured a fluk but

Re: [hlds_linux] Mandatory TF2 update released

2014-08-28 Thread Kevin Dautermann
lame advertise.. Von meinem iPhone gesendet > Am 28.08.2014 um 09:01 schrieb Jorge Cobos : > > juego cs1.6 > SERVER ONLINE 24/7 > Name: lUPl xtreme solder .gt > Connection Info: 74.91.127.210:27019 > > > 2014-08-27 16:57 GMT-06:00 Paul : > >> Hi Eric, >> Many thanks. Hopefully it's also relat

Re: [hlds_linux] TF2: 100% CPU spikes since last update

2014-06-17 Thread Kevin Dautermann
Also got this problem some days ago, servers used 98% CPU while the server was empty. Running latest builds of sm and mm. Von meinem iPhone gesendet > Am 17.06.2014 um 10:04 schrieb Yun Huang Yong : > > I run a variety of TF2 servers (24p PvP and MvM) and since the last update > all servers

Re: [hlds_linux] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Kevin
On 5/10/2014 2:51 PM, Weasels Lair wrote: Any server-operators out there looking for another Source-based game to play (and more importantly HOST)? "Fistful of Frags" could use your help. FoF launched (for FREE) on Steam yesterday, and the response has been overwhelming. The down-side to that,

Re: [hlds_linux] Max Players on this build

2014-03-14 Thread Kevin
wrote: Yeah, but it means it doesn't support 24 players. Just around 22 or so. If we could push it a bit futher, maybe with some optimization and tweaks, it could meet our expectations. _pilger On 14 March 2014 21:01, Kevin wrote: Depending on the type of virtualization I am not surp

Re: [hlds_linux] Max Players on this build

2014-03-14 Thread Kevin
th sourcemod running, I've got 581MB of RAM used when busy and an average of 22% CPU usage and a max spike of 61%. On Fri, Mar 14, 2014 at 10:34 AM, Kevin wrote: Depending on the game, he could easily get 2-3 servers out of just 1GB on linux. CS:S peaks at ~300MB for me, where TF2

Re: [hlds_linux] Max Players on this build

2014-03-14 Thread Kevin
hen busy and an average of 22% CPU usage and a max spike of 61%. On Fri, Mar 14, 2014 at 10:34 AM, Kevin wrote: Depending on the game, he could easily get 2-3 servers out of just 1GB on linux. CS:S peaks at ~300MB for me, where TF2 can go up to 500+. 4Mb/s of bandwidth will be the limiting fact

Re: [hlds_linux] Max Players on this build

2014-03-14 Thread Kevin
Depending on the game, he could easily get 2-3 servers out of just 1GB on linux. CS:S peaks at ~300MB for me, where TF2 can go up to 500+. 4Mb/s of bandwidth will be the limiting factor here, I re-read and 4Mb/s will only get you 1 ~20 slot server if it isn't deathmatch. On 3/14/2014 11:28 AM

Re: [hlds_linux] server problem - sv consistently low

2014-03-14 Thread Kevin
You said you were using linux emulation, that would be my guess to the cause. On 3/14/2014 5:26 AM, Stefan `Sec` Zehl wrote: Hi, On Thu, Mar 13, 2014 at 22:27 +, Asher Baker wrote: Try setting the RDTSC_FREQUENCY envar to 'disabled' before starting the server. I just tried it, but it did

Re: [hlds_linux] New possible server exploit?

2014-03-02 Thread Kevin
From your graph it seems like you are on NFO, the best action to take would of been getting a network snapshot while the server was being taken down. On 3/2/2014 5:12 AM, Mitchell Huang wrote: Thanks for the suggestions. Although we are more concerned about making sure everyone including Valve

Re: [hlds_linux] DDoS Victims

2014-02-16 Thread Kevin Dautermann
Well, i would prefer www.g-portal.de , I am there since over 3 years and they have a really great ddos protection (https://www.link11.de/en/ddos_protection.html) and the prices are also really cheap, so if someone searches an EU host I would go with G-Portal. -Ursprüngliche Nachricht- Von:

Re: [hlds_linux] Mandatory TF2 update released

2014-02-11 Thread Kevin Dautermann
Check your game files then it automaticly updates, thats how i did it. Von meinem iPhone gesendet > Am 12.02.2014 um 02:08 schrieb Ilya Larin : > > Confirmed, my client doesn`t recieve the update too > > > 2014-02-12 5:07 GMT+04:00 Frank : > >> I'm finally able to get servers updated but clie

Re: [hlds_linux] TF2 Item Server Lost Connection all time

2014-02-08 Thread Kevin Dautermann
Happened to me too, when I restart the server it loses the connection after a while, also it doesn’t recover after a while like it should. -Kevin -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von

Re: [hlds_linux] Lag spikes

2011-03-17 Thread Kevin b er
I saw that red spike in HLSW every time a Win32 TF2 server changed maps. On Thu, Mar 17, 2011 at 5:37 AM, Andres Pozos wrote: > Last orangebox update(there was some hidden)? > > No problems on any game for us on linux. No complaints from players and we >> don't see any spikes but there are som

Re: [hlds_linux] New TF2 DoS exploit: Katana vs. Civilian

2011-03-13 Thread Kevin b er
Reference pose. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Prevent Linux-Server to execute plugins from outside

2011-01-20 Thread Kevin b er
So because the providers can't fix their own permission systems, no one else can live load a VSP? There's plenty more ways to sneak in arbitrary stuff into the server given RCON and/or some level of access to the file system. This seems like a very poor solution. 2011/1/20 Andre Müller > Hi, a

Re: [hlds_linux] Serverside FPS jitter

2010-11-15 Thread Kevin b er
Whatever is done to limit this these GSPs will still lie and cheat on some mythical metric that has nothing to do with how the game actually feels. Even if "FPS" is taken out of the picture, they'll find a new one. On the other hand, I think it would be important to describe this for the folks act

Re: [hlds_linux] l4d2 speed hack

2010-11-10 Thread Kevin b er
If you know the method by which they are doing it, it _might_ be preventable using server plugins or settings. Or they could be using cheats and you might just be SOL until VAC _might_ catch them. On Wed, Nov 10, 2010 at 11:28 AM, realdreams wrote: > Hi, > I have noticed players using speed hack

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Kevin b er
So clients think the version should be .6, master server thinks it should be .7, and the game servers are being served .6. On Fri, Sep 10, 2010 at 4:55 PM, clad iron wrote: > ROFLMAO > D3vilfish > On Fri, Sep 10, 2010 at 5:52 PM, D3vilfish - Simiancage.org < > priv...@caterhamhill.net> wrote: >

Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread Kevin b er
The check used was already found, documented, and bypassed. I wouldn't count cheats like that out for very long. On Wed, Sep 8, 2010 at 4:11 PM, Oleg Koshmeliuk wrote: > RIP LSS http://3rdera.com/ > > 2010/9/9 > > > Could it be? Nomore SourceMod on clients??? > > > > Am 8 Sep 2010 um 20:13 hat

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-02 Thread Kevin b er
Had a user who uses our servers claim they got a message akin to the following: "the server you are trying to connect to is running an older..." I doubt they quoted it exactly right, but the problem they expressed remains. The message to clients when the server is out of date is cut off, leading

Re: [hlds_linux] New Medal of Honor

2010-08-12 Thread Kevin b er
Expect officially-sanctioned only servers if they actually have one. Wouldn't want community mods to extend the lifetime of the game when they want you to fork over another $50, no sorry $60, for a different EA military FPS game a year from now. On Thu, Aug 12, 2010 at 3:30 PM, Harry Strongburg w

Re: [hlds_linux] Anyway to handle many players?

2010-08-09 Thread Kevin b er
Mystery lag spikes without actual CPU spikes and only a moderate amount of HD activity? Sounds about standard. While our group hasn't completely ruled out HD stalls, I've been thinking it is either some a slow synchronous network activity or some sort of memory management churning the time. 2010

Re: [hlds_linux] CSS update broke linux server

2010-06-24 Thread Kevin b er
Those plugins are trying to load themselves as if they were on the old engine. They need to be tweaked to load the versions that are similar to DoD:S or TF2, which are on the OrangeBox version of the source engine. On Thu, Jun 24, 2010 at 3:46 AM, AnAkIn . wrote: > These plugins need to be upda

Re: [hlds_linux] Team Fortress 2 and Counter-Strike: Source Beta Updates Available

2010-05-19 Thread kevin-b...@starmen.net
Update was surprising fast this time, unlike the horrid timeout errors and 30 minutes of "Retrying in 30 seconds . . ." that plagued the last few TF2 updates. Jason Ruymen wrote: > Required updates for Team Fortress 2 and Counter-Strike: Source Beta are now > available. Please run hldsupdateto

Re: [hlds_linux] CS:S Crash

2009-11-14 Thread Kevin b er
Mani has lots of exploits. "New crash methods.. They join the server and don't even get in before it's totally crashed..this is a socket bug..." This crash is possible on a pure vanilla installation. The attacker's connection may not show up in logs because they do not finish connecting before ca

Re: [hlds_linux] server not handing out any items

2009-09-21 Thread Kevin b er
Fast/instant re-spawn plugin can cause this. Appears to be a quirk of forcing a player re-spawn rather than letting the player re-spawn through a wave. On Mon, Sep 21, 2009 at 5:01 PM, Mark wrote: > To add, regarding the same box: > > Players have also noticed multiple item drops on occasion af

Re: [hlds_linux] Arbitrary source file upload (HURRY UP VALVE)

2009-08-20 Thread kevin-b...@starmen.net
This should be near the top of the priority list. I mean, this is really bad. Anyone can randomly trash or exploit through arbitrary uploads any file the srcds has access to, including files outside of the source server directories if there's any access. This is aside from the numerous current c

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Kevin J. Anderson
Thanks for the explanation. The only question is, what happens if there is a free spot on your server running a custom campaign, and the pubber or friend who tries to join does not have the custom map? Kevin Jonah Hirsch wrote: > It will not work. Here's how the VPK system works. >

[hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Kevin J. Anderson
Has anyone figured out a definitive answer as to whether this works, or how the new system works when getting the custom campaigns downloaded and installed? Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] Left 4 Dead Update Available

2009-06-25 Thread Kevin J. Anderson
Curious, does sv_downloadurl work currently in l4d? Kevin Jason Ruymen wrote: > A required update for Left 4 Dead is now available. Please run > hldsupdatetool to receive it. The specific changes include: > > Client: > - Removed an infinite ammo exploit for molotovs >

Re: [hlds_linux] 5. Re: TF2 Sniper and Durty Spy Update Schedule(HoundDawg)

2009-05-21 Thread Kevin J. Anderson
Yaakov Smith wrote: > I'm glad I saw that because I missed the unloaking spy... > I thought Valve would give us Jarate because no-one would expect it not to > be an April Fools update, and I was right! :) hahaa, yes, I actually looked to see if its april 1st for a split second there when I saw

Re: [hlds_linux] Server not connected to Steam, unlockables do not work

2009-04-30 Thread Kevin J. Anderson
ics wrote: > When it was started, it obviously had a connection to Steam as > everything worked fine. Just that if we do not reboot it in every 2-3 > days, this happens -> no connection -> no unlockables. The fix in last > patch should have fixed this. I dont want to go restart a server which

Re: [hlds_linux] Server not connected to Steam, unlockables do not work

2009-04-30 Thread Kevin J. Anderson
ics wrote: > As i recall, latest update for TF2 fixed this: > > - Fixed instances where Steam connection problems would cause some > unlocked items to be unusable > > It is still occuring so it is not fixed. One of our server isnt > connected to Steam, thus unlockables do not work. The other

Re: [hlds_linux] L4D game difficulty in A2S_INFO

2009-04-24 Thread Kevin J. Anderson
David A. Parker wrote: > Kevin J. Anderson wrote: >> David A. Parker wrote: >>> Hello, >>> >>> Since the big L4D update a few days ago, I do not see the game >>> difficulty listed for versus or Survival modes in the game description >>> fi

Re: [hlds_linux] L4D game difficulty in A2S_INFO

2009-04-24 Thread Kevin J. Anderson
David A. Parker wrote: > Hello, > > Since the big L4D update a few days ago, I do not see the game > difficulty listed for versus or Survival modes in the game description > field of the A2S_INFO query response. The difficulty is still listed > for co-op mode, but it used to show up in versus

Re: [hlds_linux] search_key and private group/communities etc.

2009-04-23 Thread Kevin J. Anderson
Its client side. set steamgroup exclusive, no search key, and tell them to put the ms_force_dedicated_server ip:port in their autoexec.cfg. Now that it doesn't require cheats to be enabled, any lobby leader who has it set should always go to that specific server if its not being used at the t

Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread Kevin J. Anderson
etty well. I don't believe the search key is meant to keep it from being public though, I thought it was only supposed to help clients go to specific servers without specifying the ms_force_dedicated_server? Kevin ___ To unsubscribe, edit you

[hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread Kevin J. Anderson
post.php?id=2390 talks about the new matchmaking system, but is not clear with regards to group servers if any changes will be made, and makes only a vague reference to: "This is just the first step in giving players control over what servers they play on and the type of experience they

Re: [hlds_linux] Left 4 Dead Update Released

2009-04-21 Thread Kevin J. Anderson
the lobby. Kevin Jason Ruymen wrote: > A required update for Left 4 Dead is now available. Please run > hldsupdatetool to receive it. The specific changes include: > > Survival Mode: > - New gameplay Mode > - 16 maps including Last Stand > - Leaderboards > - 7 ne

Re: [hlds_linux] Upcoming Left 4 Dead Server Changes

2009-04-21 Thread Kevin J. Anderson
Can we expect the l4d DLC today, and if so when roughly? I understand there might be delays etc, but is the *plan* for it to be out this morning, afternoon or evening barring any issues? Zoid Kirsch wrote: > I'm a developer at Valve who is working on the Left 4 Dead Survival pack > update.

[hlds_linux] l4d: server stops allowing people to join during campaign

2009-04-11 Thread Kevin J. Anderson
ver, there are still problems with joining eventually even if the unscrambler is turned off. Anyone have any ideas? Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/m

Re: [hlds_linux] steam down again?

2009-03-31 Thread Kevin J. Anderson
Excellent suggestion. Hell, it would be great if they simply added the hlds and hlds_linux emails to the subscription of that thread... so that they don't have to go multiple places! Rick Payton wrote: > Another option Kevin would be to subscribe to the thread. Even though it &g

Re: [hlds_linux] steam down again?

2009-03-31 Thread Kevin J. Anderson
Thank you. Could we get such notifications to the lists as well? That would be excellent if so. Kevin Anderson Burton Johnsey wrote: > We are performing some server maintenance and apologize for the inconvenience. > > More information: > http://forums.steampowered.com/forums/sh

[hlds_linux] steam down again?

2009-03-31 Thread Kevin J. Anderson
Is it me, or is steam going down every afternoon lately? Can we get some info valve? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Left 4 Dead Update Available

2009-03-25 Thread Kevin J. Anderson
far I think it needs some massive adjustment Kevin Jason Ruymen wrote: > A required update for Left 4 Dead has been released. Please run > hldsupdatetool to receive the update. The specific changes include: > > Game and client changes: > - Introduced fatigue to the melee attack

Re: [hlds_linux] l4d update sometime today?

2009-03-25 Thread Kevin J. Anderson
Melee mechanic change eh? we have an ETA valve? gamead...@127001.org wrote: > http://www.l4d.com/blog/post.php?id=2377 > > > > As per link? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://

Re: [hlds_linux] Losing Steam Server Connection Daily?

2009-03-19 Thread Kevin J. Anderson
I'm pretty sure steam servers are somewhat regional, but I may be mistaken. ;) A. Eijkhoudt wrote: > Kevin J. Anderson wrote: >> It would be cool if this maintenance was done either early in the >> morning, or in the middle of the night. > > Not everyone lives in th

Re: [hlds_linux] Losing Steam Server Connection Daily?

2009-03-19 Thread Kevin J. Anderson
Yes, today our L4d server got borked around that time, pubbers were not joining to fill open slots, and even invited friends could not connect to the server. It would be cool if this maintenance was done either early in the morning, or in the middle of the night. Kevin Alfred Reynolds wrote

[hlds_linux] L4d round end glitch.

2009-03-18 Thread Kevin J. Anderson
t it. And WTF, myg0t still exists from the old CS days R O F L. People need to get lives.... Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] TF2 Delisting

2009-03-13 Thread Kevin J. Anderson
even when it looks like the server is full. Seriously, getting kicked on joining is super lame, and I would hope that valve would penalize servers like this, if they implement a scoring system. Sorry, but thats the way I see it.Reserved slots, when done, should be done correctly. Kevin

Re: [hlds_linux] L4D no more players?

2009-03-13 Thread Kevin J. Anderson
playing on it, pubbers join consistently. In fact, they seem to be joining almost immediately as someone else leaves. Kevin ics wrote: > Like i said, we have completely vanilla servers, nothing else, no extra > tags. Every other L4D server seems to be empty too around this area.

Re: [hlds_linux] Left 4 Dead Update Available

2009-03-11 Thread Kevin J. Anderson
I honestly think nerfing tank parking is a bad decision. You shouldn't make a tank suicide by having to attack players that are waiting to mow him down.AI tanks are *not* hard to take out as a survivor, since it sticks to one person. Kev Jason Ruymen wrote: > A required update for Left

Re: [hlds_linux] server.cfg for l4d to disable sv_cheats for clients

2009-02-24 Thread Kevin J. Anderson
e fix for server lags introduced by one of the latest > updates (Ronny Schedel) >4. Re: net_splitpacket_maxrate (Carl) >5. Re: server.cfg for l4d to disable sv_cheats for clients > (Kevin J. Anderson) >6. Re: server.cfg for l4d to disa

Re: [hlds_linux] server.cfg for l4d to disable sv_cheats for clients

2009-02-24 Thread Kevin J. Anderson
sure most here will agree. Kevin YankeeDeuce wrote: > Install SourceMod (http://www.sourcemod.net/). In your server.cfg add > sm_cvar before any options that require cheats to be on. > > On Mon, Feb 23, 2009 at 2:17 PM, Adam Abel wrote: > >> Hello, I'm new to runnin

Re: [hlds_linux] Weapon Exploiters Get Weapons Removed for a Month!

2009-02-18 Thread Kevin J. Anderson
word. GG valve. I'd like to see this kind of stuff more often! Cc2iscooL wrote: > Thank you for removing all the weapons of the people doing the weapon > exploit. > > I love you if you release the scout update before the month comes out, as > the exploiters won't be able to use their scout wea

Re: [hlds_linux] Update coming for SteamID change

2009-02-17 Thread Kevin J. Anderson
what does the update do? Kevin Jason Ruymen wrote: > We're hoping to have a fix for the SteamID change live within about an hour. > This will be an optional update. > > Jason > > ___ > To unsubscribe, edit your list pre

[hlds_linux] l4d matchmaking improvements/community Re: Tf2/l4d updates?

2009-02-13 Thread Kevin J. Anderson
ver be much easier/obvious to select a server from the lobby that belongs to your steamgroup/search key. Kevin Kev ics wrote: > Why not transfer the issue (problem) to the players to solve. If they > hate modded servers, why not then add an option to add good servers (or > some good

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-10 Thread Kevin J. Anderson
ee no reason to disable it, as I see no reason that it might put any kind of burden on valve at all. Kevin Anderson Wolfie - Cybernetic wrote: > I think the danger of it going to a new list outside of valves control was > bad for them and us. > > I assume the thought process at val

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Kevin J. Anderson
shit... Guy Watkins wrote: > Good joke! Haha gmail.com :) > > } -Original Message- > } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- > } boun...@list.valvesoftware.com] On Behalf Of Burton Johnsey > } Sent: Monday, February 09, 2009 3:41 PM > } To: hlds_linux@list

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Kevin J. Anderson
Honestly, this is a bad idea. Why fix what is not broken? I suggest we all email gabe protesting this. Its not like its a huge cost to valve to maintain a mail list server... Kevin Anderson Burton Johnsey wrote: > This should no longer be an issue as we have a vastly more robust system

Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Kevin J. Anderson
This more or less stops the tracking of achievements on the server? Tony Paloma wrote: > Use the -nogamestats command line switch to fix timeout on map change. It > disables the uploading of game stats to Valve's servers and at the same time > fixes the timeout on map change problem. By "game stat

Re: [hlds_linux] sv_lan - Class C Space?

2009-02-04 Thread Kevin J. Anderson
That master server app was quite cool, but is WAY out dated and would require some serious recoding to match the new protocols. It was outdated even when WON was still in use, let alone steam. However, something like that along with some network redirection of requests to the existing master s

Re: [hlds_linux] sv_lan - Class C Space?

2009-02-03 Thread Kevin J. Anderson
I used to help run a 200-300 bi anual lan party in the wash dc area for a few years, and back then, it was limited to the 192.168 class c addresses. It *was* a pain, however we simply just combined two class Cs to get around the IP restriction issues.We considered putting up a small homem

Re: [hlds_linux] sv_search_key - Yet again

2009-01-31 Thread Kevin J. Anderson
lient console, exec autoexec ) It would be nice if this was fixed, or if there was a better option created, such as choosing steam group servers first before performing a general search. Kevin Morgan Humes wrote: > Sorry to bring up yet another pain -- but I have been trying to get the > sv

Re: [hlds_linux] L4D: Team swap bug

2009-01-26 Thread Kevin J. Anderson
nto this issue since the patch, either. It's really made the > game more enjoyable, too...because I don't get kicked for something that I > had no control over. > > -Richard Eid > > > On Mon, Jan 26, 2009 at 10:

Re: [hlds_linux] L4D: Team swap bug

2009-01-26 Thread Kevin J. Anderson
I've had it occur, but each time it was that the person loaded the level before me, and switched teams before I joined. Just put the unscrambler mod back on, will permanently fix the issue. Kev Aaron A. Maricic wrote: > I have not had this occur at all since the patch... > > Ravnox wrote: >>

Re: [hlds_linux] Left 4 Dead Update Available - no version mismatch errors!

2009-01-23 Thread Kevin J. Anderson
steam. Kevin Jason Ruymen wrote: > A required update for Left 4 Dead has been released. Please use > hldsupdatetool to receive the update. The specific changes include: > > - Fixed an exploit with melee where swapping weapons ignored the intended > delay between swings. > - I

Re: [hlds_linux] kk rcon for l4d? or even from client console?

2009-01-16 Thread Kevin J. Anderson
Yes, but where is some documentation on how to issue commands to it? I telnet to the port,and start issuing commands after specifigyin rcon_password, no dice? Kevin Chris Green wrote: > The netconport is mostly intended as a building block functionality. While it > is convenient to

Re: [hlds_linux] kk rcon for l4d? or even from client console?

2009-01-16 Thread Kevin J. Anderson
-boun...@list.valvesoftware.com [mailto:hlds_linux- >> boun...@list.valvesoftware.com] On Behalf Of Kevin J. Anderson >> Sent: 15 January 2009 19:32 >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] kk rcon for l4d? or even from client

Re: [hlds_linux] kk rcon for l4d? or even from client console?

2009-01-15 Thread Kevin J. Anderson
awesome! exactly what I was looking for. Kevin Nephyrin Zey wrote: > I wrote a simple python script that implements RCON a while back that > you're free to use: > > http://nemu.doublezen.net/cacti/scripts/rcon.py > > ./rcon.py 1.2.3.4 27015 MyPassword "sm_ban s

Re: [hlds_linux] kk rcon for l4d? or even from client console?

2009-01-15 Thread Kevin J. Anderson
es replies? Kevin Tom Richardson wrote: > I was jst about to suggest HLSW when I spotted your last line. Any > reason you don't to use that? > > 2009/1/15 Kevin J. Anderson > >> Forgive me if this has been discussed, however I searched the list and >> also goog

[hlds_linux] kk rcon for l4d? or even from client console?

2009-01-15 Thread Kevin J. Anderson
e l4d. Basically I can only really control the server when actually playing on the server. Im not really interested in hlsw either. I saw a bit about the new rcon interface, but have not seen any info on a client or script? Kevin ___ To unsubscribe,

Re: [hlds_linux] Left 4 Dead Update Available

2009-01-14 Thread Kevin J. Anderson
Any word on when the new vs maps etc will be out? Kevin Jason Ruymen wrote: > A required update for Left 4 Dead has been released. Please run > hldsupdatetool to receive the update. The specific changes include: > > General > - Fixed Survivors being able to climb surfaces ma

Re: [hlds_linux] cs 1.6 de_torn high cpu usage

2009-01-13 Thread Kevin J. Anderson
> > On Gentoo with C2Q NO Problems with de_torn. Torn has always had high cpu usage. Since the day it came out. Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] [L4D] Prevent Infected Team From Spectating Survivor Team

2009-01-08 Thread Kevin J. Anderson
a restriction on one group, but that is a good point. > > On Thu, Jan 8, 2009 at 5:26 AM, Kevin J. Anderson > wrote: > >> Honestly, its probably worse when a dead survivor ghosts the activities >> and layout for the rest of his team. >> >> You can see where

Re: [hlds_linux] [L4D] Prevent Infected Team From Spectating Survivor Team

2009-01-08 Thread Kevin J. Anderson
Honestly, its probably worse when a dead survivor ghosts the activities and layout for the rest of his team. You can see where infected are, where the witch is, where packs, Tier2 weapons, etc are. An infected should be able to see whats going on at all times, or else they would not be able to

Re: [hlds_linux] L4D: Is there a hunter exploit out there?

2009-01-06 Thread Kevin J. Anderson
On no mercy finale, you can also get under the ramp from heli pad and more or less survive everything as well... no horde, can't be pounced, its easy to knock off the smoker, and tank can't really get in there either. Kev ICS Staff wrote: > Yeah the melee is scriptable. The animation can be can

[hlds_linux] Patch ETA? was Re: Campaign difficulty getting locked after playing versus

2009-01-06 Thread Kevin J. Anderson
oin first from the lobby. We should not have to constantly reset the server because various settings are stuck. Kevin Tom Richardson wrote: > Thankyou for confirming this. I've not seen any mention of it on the forums > and was starting to wonder if it was just me! You are correct

Re: [hlds_linux] map keeps resetting to coop no mercy from vs

2009-01-03 Thread Kevin J. Anderson
ailto:hlds_linux-boun...@list.valvesoftware.com] Namens Kevin J. Anderson > Verzonden: zondag 4 januari 2009 0:38 > Aan: hlds_linux@list.valvesoftware.com > Onderwerp: [hlds_linux] map keeps resetting to coop no mercy from vs > > Even though its set to a vs map in the command

[hlds_linux] map keeps resetting to coop no mercy from vs

2009-01-03 Thread Kevin J. Anderson
of us just join directly because we want pubbers to be able to fill the gaps. I looked through the archives, and couldn't find much on this subject. Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] OT: l4d server rentals?

2009-01-02 Thread Kevin J. Anderson
forums. > > J. Laws > > Kevin J. Anderson wrote: >> I'm considering renting a l4d server somewhere in the middle of the >> country, so that I can play with my primarily east coast buddies w/ a >> good ping. (they don't ping well to basic server here in ph

[hlds_linux] OT: l4d server rentals?

2009-01-02 Thread Kevin J. Anderson
Seems texas servers are the best compromise from looking around. Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Make alltalk vote-able in l4d

2008-12-17 Thread Kevin J. Anderson
distraction -- but, then again, I only play on my servers with people >>> from my steam group... >>> >>> >>> On Wed, Dec 17, 2008 at 7:28 AM, AnAkIn . wrote: >>>> The problem is not that alltalk is forced on, but is is DEFAULTED to ON. >>>

[hlds_linux] Make alltalk vote-able in l4d

2008-12-17 Thread Kevin J. Anderson
it should be left up to the players in each individual game. (this isn't even getting started on all the stupid forced settings some admins are pushing on people, screwing up mapcycles and campaigns in general) Kevin ___ To unsubscribe, edit

Re: [hlds_linux] Where do i send ...

2008-12-01 Thread Kevin Ottalini
The best place to report things like this is to PM one of the active moderators on the Steam Forums. - Original Message - From: "Saint K." < To: "'Half-Life dedicated Linux server mailing list'" Sent: Monday, December 01, 2008 9:02 AM Subject: [hlds_linux] Where do i send ... > Wher

Re: [hlds_linux] rate limiting L4D servers?

2008-11-20 Thread Kevin Ottalini
I can confirm that the rate you see in status is the sv_maxrate limited rate (or less). - Original Message - From: "AnAkIn ." To: "Half-Life dedicated Linux server mailing list" Sent: Thursday, November 20, 2008 2:50 AM Subject: Re: [hlds_linux] rate limiting L4D servers? > status p

Re: [hlds_linux] L4D direct connection issue ?

2008-11-20 Thread Kevin Ottalini
* Unable to load Steam support library. * * This server will operate in LAN mode only. * This would indicate that you need to update your server to the latest version. - Original Mess

Re: [hlds_linux] Command Line args

2008-11-19 Thread Kevin Ottalini
Anything you can put into the server.cfg needs a "+" if you put it in the command line. Options which are only accessable during startup have a "-" in front. http://developer.valvesoftware.com/wiki/Launch_options That page needs to be updated for L4D servers / clients but should give you most

Re: [hlds_linux] Somebody is dosing my server, how to prevent it?

2008-11-17 Thread Kevin Ottalini
I've found that hlsw will do this, it's always been a little too aggressive making server queries. The CVARs listed below will help but if they don't, just ban the IP that is is the source. - Original Message - From: "Pawel" To: "Half-Life dedicated Linux server mailing list" Sent:

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread Kevin Ottalini
I noticed that my Win32 L4D server no longer hibernates at 10fps after this update if there is a hi-res timer running (it runs at 30 fps all the time now which is ok for me). Are linux servers seeing something similar? ... was this to address the longer ping times in hibernate mode and/or the

Re: [hlds_linux] l4d Dedicated server notes

2008-11-11 Thread Kevin Ottalini
this is very helpful, thank you! - Original Message - From: "Milton Ngan" <[EMAIL PROTECTED]> To: Sent: Tuesday, November 11, 2008 3:58 PM Subject: [hlds_linux] l4d Dedicated server notes >I have been working with Chris to get all of the dedicated servers up and >running with the new

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