John Sheu wrote:
Imagine a scenario of an ideal system, with nothing else running and, no
overheads for swapping processes. You have 1 high CPU-bound process(a)
utilising 70% of the CPU time slices/s. It is happy using the CPU
without any interruptions from any other processes. (re)nicing it w
John Sheu wrote:
Sort of misleading. For a highly CPU-bound process, renicing a program
will make it run faster, as it gets a better share of the CPU's valuable
time. And in some cases (i.e. game framerate, if a game was for some
reason CPU-bound), faster in fact equals smoother.
Faster than w
ics wrote:
Why would anyone want to renice it below 0 to 1-19 which would make it
run slower than the default process priority 0?
FFS. When will people actually learn about the commands they are using?
(re)nice does not make something run slower or faster. (re)nice
changes the priority of
Sorry, but the problem *was* on the network you use for content delivery
- so yes, the problem was at your end. A network trace (using MTR) was
stopping at hop 5 of this following routing table until about 2 minutes ago.
1. axia-gw.as9153.net 0%22 00
0 0
This is happening on none updated servers too.
My czero server is having problems. It took 6 restarts just to get VAC
enabled.
Maybe they don't have enough content distribution points and their
network is shafted?
[EMAIL PROTECTED] randomly typed the following on 04/20/2006 07:36 PM:
Hi,
We
Stuart Stegall wrote:
Only question is. Why are you telling us about this? Ping masking is
not an exploit. It does not allow you to hack a server per se. It just
allows someone with a high ping to appear to have a low ping for the
purpose of playing on a server where their ping is too high.
Hi Alfred and others,
I have not played for a few weeks, but I have had this reported to
myself and am not in a position to test it ATM.
151931.47| <+mind-friend> you could block the rates though like this
151934.03| <+mind-friend> cl_cmdrate "20";alias cl_cmdrate
"101";cl_updaterate "20";ali
Adam Grzesko randomly typed the following on 04/06/2006 06:51 PM:
No. Users may not overwrite any binary file via FTP. They also do not
have SSH access to the machine. All they have is server's console exposed via
WEB with input and output and FTP access. Thus we do not allow users
to run any thi
Adam Grzesko randomly typed the following on 04/06/2006 03:39 PM:
Hi,
We've found a serious security issue affecting CSS servers.
There is a plugin for CSS that allows to expose SHELL system command.
Of of the examples is !!! compiling helloworld.cpp program and
executing it. Another example mig
[EMAIL PROTECTED] wrote:
I have the oppertunity to buy several Sun-Microsystems Servers at a bargin
price. One is has 2 or 4(depends on what i get) Ultra-Sparc IIi 450mhz 64-bit
processors and 2gig of ram.
Put them in the bin and save yourself money. Unless you are buying them
to learn Solaris
W0kk3L randomly typed the following on 03/20/2006 08:29 PM:
Hi,
Because i can't seem to find a good sollution for the problem i'm having on
one of our SRCDS servers, i'm going to drop it here. Maybe someone can help
me.
I'm running a few CS:S servers. One of them is a jumpserver. The server
wor
abshnasko randomly typed the following on 03/15/2006 09:18 PM:
--
[ Picked text/plain from multipart/alternative ]
He may have gone a little over the top, but Valve really does need to get
its shit together. They are a software company... they can't half-ass. I run
quite a few servers as well, an
I apologise for making it public, I didn't realise that it was for my
consumption only.
Given the briefness of your reply, it was pretty much open to
interpretation. There was no mention that you were doing anything to
remedy the situation. Had you said, "do not use renice for now, we are
worki
Alfred Reynolds randomly typed the following on 03/09/2006 08:35 PM:
Don't re-nice the game server process.
Wow - nice work Alfred. Let's bring the Windows way of solving problems
to Linux.
If we can't fix it, let's change the way the operating system runs.
/me sends a request to Linus Torv
Ben Kennish randomly typed the following on 03/09/2006 06:58 PM:
Martin Zwickel wrote:
> That was meant ironically!!!
D'oh!
So is this "CPU issue" not really an issue at all but because people are
giving it mega high priority and then wondering why it eats up CPU?
I renice my halflife proce
I have seen this happen only on my test server which runs bots.
It usually takes a couple of hours before it happens, and then the bots
just freeze (moving very slowly) and new players can only join the
spectating team.
I thought it might have been a problem with sourcemm, so I rewrote my
code t
I have seen this happen only on my test server which runs bots.
It usually takes a couple of hours before it happens, and then the bots
just freeze (moving very slowly) and new players can only join the
spectating team.
I thought it might have been a problem with sourcemm, so I rewrote my
code t
I use ipfm and MySQL for logging bandwidth usage. I have a small perl
script which updates a MySQL table for server players. I then use
jpgraph for displaying pretty graphs exactly how I want using php.
http://www.axia.org.uk/server-graphs.php
Matt.
Thomas N. Stefanidis randomly typed the fol
The only time I have seen svc_bad messages and clients dropping is when
I have been sending the client too much traffic from my plugin or when
my plugin spends too much time outputting debug information and the
client times out.
Make sure you are not flooding your network with data and that it is
the
> server when banning a user so it is NOT effected.
>
> - Alfred
>
> Matt Judge wrote:
>
>> Just a thought. Has anyone thought about the implications of someone
>> being banned by VAC because someone has been assigned the wrong STEAM
>> ID?
>>
>> Matt
Just a thought. Has anyone thought about the implications of someone
being banned by VAC because someone has been assigned the wrong STEAM ID?
Matt Judge randomly typed the following on 01/17/2006 07:46 PM:
Hi Eric,
I know this has been reported elsewhere, but this is the first time I
have
Hi Eric,
I know this has been reported elsewhere, but this is the first time I
have seen this bug on my servers. Admittedly, I hadn't updated my
servers since August last year until last week.
Here are the logs:
L 01/17/2006 - 18:57:53: "[TAG] Alfredo<340><>"
connected, address "82.155.xxx.xxx
forb wrote:
Nope, at least once monthly we push gigs back and forth between boxes on
the network for backup and updates, mostly using ftp because of wget's
limitations on file size. None of which fail. Even if, the steam
updater is file by file isn't it?
What's wrong with rsync?
(sorry if th
Alfred Reynolds wrote:
cl_cmd is locked to a minimum value of 10 (which is about as high as you
would want to go on a modem connection).
- Alfred
Out of interest, just how many gamers are playing HL2 on a modem
connection? Surely this would be better configured as a minimum for a
512k DSL connect
Raoul Bhatia [ipax] wrote:
Matt Judge wrote:
> This will give you all the information you need (Hopefully)...
>
> http://www.axia.org.uk/server-graphs.php
hi!
would you mind telling me what kind of software/configuration you use to
produce this fine graphs?
The network information is
Nathan Marcus wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Can anyone who happens to run a big time server say about how much bandwidth
they use per month. I am researching some colocation and want to see what a
heavy duty server takes?
Cheers dude :))
Kevin Ottalini wrote:
HLTV proxy server query by the client serverbrowser is not working but Valve
knows about the problem and is working on it.
This happened when the client serverbrowser was updated for the source
server query protocol.
HLTV proxy servers work ok though, just conn
Yes, I was rude. If you hadn't been an arrogant arse and had bothered
to read my post properly before responding or even had some useful and
knowledgeable input then things would have been different and I might
have been grateful.
As for no one responding, I would prefer no one to answer and have
Bruce "Bahamut" Andrews wrote:
I've never seen a server in there before for normal HL,
So you are talking about something of which you know nothing about.
so I wouldn't be too concerned if I were you...
I have been running a server for over 4 years, I know what I am looking for.
In the "spectate" t
Anyone looking into this?
Matt Judge wrote:
I mentioned this before, but no one replied.
In CZ, when you select the "specatate" tab, the server listing is
empty. If you know the IP of the server you wish to connect to, you
cannot connect.
Can someone looking into this please as I am no
I mentioned this before, but no one replied.
In CZ, when you select the "specatate" tab, the server listing is
empty. If you know the IP of the server you wish to connect to, you
cannot connect.
Can someone looking into this please as I am not the only one
experiencing this problem.
Matt.
Elmer Fudd wrote:
hey, imagine this, its a fucking BETA
You need to get your facts straight. The beta of CSS was over when we
had to pay to play.
Most of us have paid around $50 to play this game. Yes, you can say
this came free with HL2, but there is no way that the majority of us
would have fo
Daniel wrote:
It isnt if its worked on moron...
Daniel
LOL, gotta love the mentally retarded trolls. That sentence held zero
content of useful information.
But that is the problem, it is not updated as frequently as the
alternative 3rd party software. We have had VAC for a couple of years
now and
Alfred Reynolds wrote:
VAC is not fully implemented in SRCDS yet, we are actively working on
it.
Why? VAC is bloody useless.
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Daniel wrote:
You want valve to unbreak your perl script ?
No, not really, but it would be nice if they made some things constant
(so as to make administration easier).
Try re-writing it using expect with non-blocking filehandles,
Thank you, oh wise guru, but I already do (though I have not tried i
Bruce "Bahamut" Andrews wrote:
That'd be an overly complicated solution to a simple problem :/
Especially when VALVe are working on a fix (they'd be stupid if they
weren't)
- Bruce "Bahamut" Andrews
Not really, I currently use a perl wrapper around my CZ and CS 1.6
servers which does pretty much th
codemonk wrote:
But the sec. hole would be (most likely) fixed a lot faster by the
community, then
by a handful of people, who develop the program.
And as we all know sec. holes can be found without access to the sources.
It has been proven time and time again that security and bug fixes have
been
Matt Judge wrote:
Bruce "Bahamut" Andrews wrote:
Yes, bug. The main cheat sites (myg0t.com etc) have been advertising
this ban so it helps VALVe realise it exists and find a way to stop it
happening. So kind of them =)
To make it short, you see anyone with "%n" anywhere in th
Bruce "Bahamut" Andrews wrote:
Yes, bug. The main cheat sites (myg0t.com etc) have been advertising
this ban so it helps VALVe realise it exists and find a way to stop it
happening. So kind of them =)
To make it short, you see anyone with "%n" anywhere in their nickname,
IP and steamid ban them p
Elmer Fudd scrawled:
there is no css vac, that nullifies your point, and anyways, those
dont do shit with no walling
Well, having no VAC in CSS is definitely a bonus. But my point still
stands, if Valve are too busy to work on there own anti cheat system,
then I think they should collaborate with
Well, I think this is a clear sign that VAC should be abandoned. VAC
has been innefectual since day one. I can only assume that Valve are
too busy with other projects to bother keeping VAC uptodate and, any
other excuse just doesn't bear thinking about. If this is the case,
then for the benefit
Is it just me or is there something wrong with HLTV?
When I click on "spectate" I cannot see any HLTV servers and, when I try
and connect to my HLTV server it times out.
Cheers,
Matt.
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Hi,
I am trying to run srcds_i486 as a background process like thus;
./srcds_i486 -game cstrike +ip 82.136.23.33 +map de_dust +maxplayers 20
> ${O_PIPE} < ${I_PIPE} &
If I run that same command line without any redirection (with or without
the ampersand) it works fine. If I do any redirection, ei
Ignore that, I upgraded and this problem has gone away.
Matt Judge wrote:
Just thought you should see this too :)
> ./srcds_run
Auto-restarting the server on crash
Unable to determine CPU Frequency
Thu Aug 19 09:04:09 BST 2004: Server Quit
> uptime
09:04:14 up 79 days, 23:08, 6 users,
hondaman wrote:
I'm just wondering if any of you know of a way for me to generate a
traffic report with graphs from years of server logs. I'd really like
to see some server history. Not necessary of course, but would be a
jee-wiz kinda thing.
hondaman
www.hardgaming.com
Run a cron job once a min
muldy wrote:
Hi!
Just want to know what the admins on this list think of the command on
client side "alias"
Everyone know(?) this is the base for scripting as in
one-key-jump-ducks-fires-3-shots-with-pistol-strafes-and-shoots
Another thing with the alias command; A client can bind "drop" or any
ot
Dominic wrote:
Hello everyone,
I've put together a quick fix against that vulnerability.
This fix is for hlds_linux 3.1.1.0c _ONLY_, i haven't even thought about
the implications it might have with 3.1.1.1x versions.
It works for me (e.g. doesn't crash on load), allows me to play, and
prevents the
Also, when can we access the SDK and associated docs?
Cheers,
Matt.
McCormack, Chris wrote:
There are signs that the long-awaited Half-Life sequel may see the light of day in the
autumn.
Gabe Newell, the game's lead director at developers Valve, has been quoted as saying
it will be ready in Augus
Alfred Reynolds wrote:
We have released an update for Counter-Strike via Steam. This update
includes a fix for the lag introduced by the recent hitbox fixes and we
corrected the printing of say messages to the server console.
To get this update you need to run the hldsupdatetool ("steam" under
linu
McCormack, Chris wrote:
Don't lower yourself to petty insults it reflects more upon yourself than whom it was
intended upon.
I am secure in the knowledge of myself. The opinions of others do not
matter outside of my trusted friends and respected work colleagues.
Reflect as you wish.
I support a
I knew some unknowledgeable scrote would reply in this fashion.
McCormack, Chris wrote:
I'm sorry Mat but it is their product and if you don't agree or like what they are
doing with it, you can just walk away.
No, I can't actually. I support a community who have paid me to use my
hardware, and
Sorry, I should have added "Or to enhance the gameplay and therefore
improve the overall experience of CS for the community" to 'E'.
Matt.
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Do you have anyone who knows how to do anything properly? I know a few
of you guys are from Microsoft, but do you have to use their sh*tty
practices?
A) How about proper testing before releasing these updates.
B) How about roll backs when it is clear you have messed up.
C) How about resolving the
Alfred Reynolds wrote:
We have released a new server update for both Counter-Strike and
Counter-Strike:Condition Zero. This update is optional, to get it you
need to run the hldsupdatetool ( "hldsupdatetool.exe" for win32 and
"steam" for linux).
Thanks :)
Matt.
(Just to show I don't always comp
Brian A. Stumm wrote:
On Fri, 30 Apr 2004, Matt Judge wrote:
How kindergarten is that?
Its less childish then the way your acting. btw, you might get better help
from valve on the hlcoders mailing list if you stopped insulting people
left and right... I could probably help you with your
Brian A. Stumm wrote:
You know, there is no reason to be a jerk. If you dont like steam then
dont use steam. If your so pissed at valve that you want nothing more to
do with their games then uninstall them. But coming to valve's mailing
list to insult them is not very mature on your part. Take t
My forum is currently running some votes on the new AWP implementation,
the new crosshairs and whether 1.5 is better than 1.6. You guys at
valve might want to check it out, it may get your feet back on the
ground and yours heads from up your ...
Matt.
_
Ok, someone just gave me a link to the new headshot image;
http://www.bsidesign.com/newheadshot.jpg
How kindergarten is that?
Matt.
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I am not going to edit the post as I think it is all worth keeping, and
I am top posting so's people don't have to scroll down :)
Why not ask on this list before making changes? Better still, why not
get feedback from your webpage and forum? It wouldn't take 10 minutes
to knock up a simple php sc
Alfred Reynolds wrote:
By EST I meant PST, sorry for the typo. Any Valve release is in PST time
unless otherwise stated :)
- Alfred
Of course if you were too use UTC or GMT then there would be less
confusion :D
Matt.
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Hi,
I have more problems with 1.6 that could do with sorting.
When playing 1.6, I am getting humongous ammounts of choke during
firefights. This is not just confined to myself, or to my servers.
Players are reporting this on lots of servers. I know that my server,
server network or home connect
Maarten van der Zwaart wrote:
sv_filetransfercompression 0
I'm not sure if 'sv_send_resources 0' just disables transfers from the
server or also disables it from the webserver, try it out.
Maarten
I am trying those and will let you know how I get on.
Thanks,
Matt,
RiGo wrote:
I totally agree with this.
I would like to see a cvar where it would be possible to log
VAC-actions into
seperate log instead of serverlog.
Para schrieb:
VAC-cinations, surely?
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Well done guys :D
Is this just a one off, or can we expect regular updates from now on?
Matt.
Nick Shaffner wrote:
Once again, VAC has been updated.
* More cheat detections added.
I would also like to reiterate that cheating is a violation of Valve's
standard End User License Agreement.
I forgot to add the numerous remote exploits they have been
lackadaisical about fixing, the numerous viruses they catch and
contaminate the list with, trojans they release their source code with...
Matt Judge wrote:
They have added nothing to this game since they bought it.
The fact that they
They have added nothing to this game since they bought it.
The fact that they decided to control cheating shows how little they
have contributed.
They haven't got a fscking clue.
Matt.
dual_bereta_r0x wrote:
James Clark wrote:
an empty server
cpu% mem%
24.7 48.4
metamod + amxmod, cs is unplay
can we ban him for being clueless?
Gizzmos Networks Support Department wrote:
Thank you for your e-mail to Gizzmos Networks Support Department.
We will research your inquiry and will send a reply within 24 hours. We appreciate your interest in Gizzmos.NET
Sincerely,
Joseph Pham
Online Custome
I have been able to reproduce this effect too.
Christopher Marsh wrote:
Scott,
Its funny you mention this, a friend of mine running 1.5 just told me of
this exploit/bug on his new machine he just recently had built. He said all
he had to do was to switch to his desktop, running a different video
no game servers but with tons of content servers and clients, no
one would connect to the content providers again, no marketing chances
at all. we are talking about tons of stable dedicated servers which
contribute to this communities for a few years.
chris
Signed
Matt Judge
Mike Kercher wrote:
Is there a way to restrict users/players from having certain characters in
their name? I have some plugins which use a mysql database and when players
have names with characters such as (! ' "), it messes with the database.
TIA
Mike
These characters can be escaped with a
I currently pay for my servers out of my own pocket.
Surely, if people are downloading content from my server, using the
bandwidth I am paying for, then I should be recieving money for any
advertising that is being displayed.
Alternatively, you could allow us to display our own banner to advertise
Brett Fernicola wrote:
For real, I get loads of cheater these days on my server. I disabled Vac
for now because its useless. I just make sure I keep a presence on my
server so hackers dont show up. Sadly though hacker are the only challenge
for my skills these days, so I dont always kick them
Mad Scientist wrote:
Actually, that's not true. In RFC 2821: "Simple Mail Transfer
Protocol", Section 5, it reads:
"The lookup first attempts to locate an MX
record associated with the name. If a CNAME record is found instead,
the resulting name is processed as if it were the initial name
this has already been answered :P
Pro's / Con's ?
Reason I ask - I am forced to use -pingboost 1 on CPU's with 128k Cache and
256k Cache- the 512k cache CPU's scream and dont require any pingboosting.
Britt
- Original Message -----
From: "Matt Judge" &
Yes,
It works with Cheating Death and in VAC secure mode.
Britt Priddy (PZGN) wrote:
Does it work with the server being secure?
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I am still using HLDSPingBooster, and it seems to be working fine under
both 1.5 and 1.6 (I forgot to remove it from my startup script).
The link is http://www.udpsoft.com/booster/
Your mileage may vary.
My stats are at: http://www.axia.org.uk/cstats/
I don't play on my servers much these days, I get to thinking certain
regulars are cheating and I cannot prove it. I used to enjoy connecting
once in a while, chat with friends, release some of that pent up
agression that you would prefer to bottle up until it had a force equal
to that of the bomb
Curiosity getting the better of me, and sure to regret asking.
I don't subscribe to any other *games* mailing lists, could someone with
experience of other *games* lists inform me if they all suffer from the
immaturity this one does?
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Britt Priddy (PZGN) wrote:
You are by even making the acknowledgements you have - so please STFU - get
a clue man.
*hush up Tomboy! :)
Hush up Gangsta, Hush up Tomboy!?
ROFL
This is a list for halife, not for 16 year olds trying to impress their
15 year old girlfriends!!!
_
Britt Priddy (PZGN) wrote:
LMAO - You're such a winner Matt Judge.
Hush it up and stop being a wanna be - just sit back and watch - ffs
lol go UK
Well, you are onto a cracking start to win the pulitzer with that repartee.
The thing is, I can only see you trolling I am making
Britt Priddy (PZGN) wrote:
Not really - its easy to secure a network.
Well, if it is so easy to secure a network, why was Valve's network so
exposed? This would assume, from your premise, that Valve made no
attempt to secure their network whatsoever.
"Not a lot of work to secure their Network
Brian A. Stumm wrote:
and Matt, why don't you go add your 1337 hlds_l optimizations to your
illegally aquired source code. Surely thats more important to you that
argueing with us stupid Americans...
Well, I have never said all Americans are stupid. As much as I would
like to protest that not a
talk about
a subject you have knowledge of, I suggest you stick to kindergarden
finger painting.
Matt.
Brian A. Stumm wrote:
On Fri, 3 Oct 2003, Britt Priddy (PZGN) wrote:
- Original Message -
From: "Matt Judge" <[EMAIL PROTECTED]> <
To: <[EMAIL PROTECTED
m0gely wrote:
Guys give it a rest. Sometimes, just sometimes despite our best efforts
bad things happen. It's not like Valves source has been stolen more
than once. You guys know *what* happen, but you have NO FREAKING IDEA
REGARDING THE COMLEXITY OF THE INTRUSION (the *how* part). Man it's
Brian A. Stumm wrote:
I've been running older kernels on this netfinity dual 133mhz pentium for
years at work. It still runs a pre 2.4.10 kernel, we only keep it around
for testing purposes but she runs SMP just fine. You guys act as if dual
processors is a new thing.
I think you will find we are
James Couzens wrote:
Everyone,
I spent several hours gathering this information, and I hope that some of
you can find it useful. Let me preface these results with the fact that I
was unable to run 2.4.9 on the SMP machine because it would kernel panic
(likely SMP I don't know but I didn't have t
Eric (Deacon) wrote:
In a bold display of creativity, Marco wrote:
- Change your nick to: "%n" without "
- Connect to a CS:S Server
- If somebody kill you, CS:S will crash on all Clients. The server is
empty.
It seems to work as n% as well.
Yes, it appears to be bombing out in an sprintf function
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