I'm pretty sure he meant the fix they're working on.
On Wed, Jun 11, 2014 at 5:41 PM, Nerdboy wrote:
> It does say that it's a mandatory tf2 update
>
> On 6/11/14, Emil Larsson wrote:
> > Will this be a mandatory or optional update?
> >
> >
> > On Wed, Jun 11, 2014 at 11:13 PM, Eric Smith
> >
st tried these locally and they do not stop the valid queries from the
> steam browser.
>
>
> - Original Message -
> From: "Michael Johansen"
> To: "Half-Life dedicated Linux server mailing list"
>
> Sent: Monday, September 02, 2013 6:57 AM
the tcpdump so we can look at it.
>
> - Original Message -
> From: "Michael Johansen"
> To: "Half-Life dedicated Linux server mailing list"
>
> Sent: Monday, September 02, 2013 6:38 AM
> Subject: Re: [hlds_linux] NET_GetLong attacks
>
&
Subject: Re: [hlds_linux] NET_GetLong attacks
>
> Modify the packet size in the rule I gave you to match what tcpdump is
> showing then, see if that works.
>
>
> - Original Message -
> From: "Michael Johansen"
> To: "Half-Life dedicated Linux se
so update the destination port if it's different. (I just
> tried this rule on my machine and it's working.)
>
>
> - Original Message -
> From: "Michael Johansen"
> To: "Half-Life dedicated Linux server mailing list"
>
> Sent: Mo
ion from the top is dealing with attacks like this.
>
> - Original Message -
> From: "Michael Johansen"
> To: "Half-Life dedicated Linux server mailing list"
>
> Sent: Monday, September 02, 2013 2:38 AM
> Subject: Re: [hlds_linux] NET_GetLong attacks
>
&
Is it possible to stop this attack using iptables? Usually using the
"Valve-way" of stopping the attacks won't work very well.
> Date: Sun, 1 Sep 2013 23:45:23 -0400
> From: violentcri...@convictgaming.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] NET_GetLong attacks
>
>
ack rises CPU usage and causes lag
> due to that. I only monitored while someone tried it, did cause some
> harm but not too much. Perhaps the attacker was unexperienced at that time.
>
> I guess Valve should look into this.
>
> -ics
>
> Michael Johansen kirjoitti:
> &
Hi.
For the past two days we've been hit by a skid trying to show off by taking our
servers down by sending them malformed packets and faked Source Engine Queries.
The messages look like this:http://pastie.org/private/kknzt5acoom8enl5bouwxq
We have tried blocking the attack using iptables without
I don't know whether the plugins are fixed, but I know of many people that are
not subscribed to this list, and are running an old version of some plugin
released on AM a couple of months ago which does not add the tags required. I
know the plugin authors have added this feature now, but who kno
Will this update break SM & MM?
> From: velt...@gmail.com
> Date: Mon, 13 May 2013 20:23:10 +0200
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool
> grace period is over
>
> ETA?
>
>
> 2013/5/13 1nsane <1nsane...@gmail.com>
>
We've noticed this as well, no complaints though as the players does not seem
to notice it very much.
> Date: Sat, 4 May 2013 11:40:54 -0400
> From: sc2p...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] Huge sv drops and var spikes in net_graph 4.
>
> We never had thi
Yeah, same here, it downloaded the 11 MB update yesterday a bunch of times,
then it works properly. That's the only update I've seen it do it on though.
> From: rblee...@gmail.com
> Date: Wed, 1 May 2013 13:48:14 +0200
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] steamcmd l
I can confirm this, happened on CSGO and HL2MP aswell.
> Date: Sat, 13 Apr 2013 23:27:08 +0200
> From: gbs.dead...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] CS:S Pipe and maybe other have problems with capital
> letters
>
> For testing our scripts for the conve
Probably is. Reason I asked was because I was running my own servers in a path
containing a uppercase letter, and when HL2MP got converted to SteamPipe it
wouldn't start because of it. Same goes for CSGO.
> Date: Sat, 6 Apr 2013 18:56:22 +0100
> From: peter_va...@reinhold.dk
> To: hlds_linux@lis
Do you have any upper case letters in the path for the TF2-server install?
> Date: Sat, 6 Apr 2013 17:29:57 +0100
> From: peter_va...@reinhold.dk
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] Crash upon starting TF2 beta
>
> Hi all,
>
> I have begun to get ready for the TF2 mig
,
> Kyle.
>
>
> On Fri, Mar 15, 2013 at 3:35 PM, Michael Johansen wrote:
>
> >
> > Hi
> >
> > Just had some guy spam join on one of my servers and it crashed, is there
> > a known exploit around?
> >
> > ___
Hi
Just had some guy spam join on one of my servers and it crashed, is there a
known exploit around?
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tware.com
> Subject: Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta
>
> Basically that is the plan, though the plan might not work. That's why
> the beta should fix it so nothing goes wrong.
>
> -ics
>
> Michael Johansen kirjoitti:
> > Just wo
Just wondering about this and I haven't read the entire topic. I am running my
servers forked and I'm wondering whether this change will require some
filesystem changes? Aka, can I just move out my maps/, my addons/ and my
materials/ folders and just re-download the server using steamcmd then m
the server, if you find any location that offers
> direct download.
>
> -ics
>
> Michael Strickland kirjoitti:
>
>> As the subject would imply, I am not sure about how to get L4D2 workshop
>> campaigns on my dedicated server. Also I was curious as to how the -fo
matchmaking list.
Thanks in advance,
Michael
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matchmaking list.
Thanks in advance,
Michael
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Honestly, I don't know if it's placebo or whatever, but crashes seem to
intensify right after an update. I mean, we had 10 crashes per day atleast
right after the latest TF2 update - now we don't see any crashes and we haven't
done any changes to the server configuration and/or the mods they ar
Oh well, atleast Arnim has something useful to say, and besides, your
intensions wasn't to spam this mailinglist, however you just did.
Congratulations.
> From: sudsac...@gmail.com
> Date: Fri, 11 Jan 2013 15:48:29 +0530
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Server
Can't really protect against them, if you have enough link speed though you can
only allow connections to port 53 from your trusted dns servers.
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We've been having weird issues like this aswell, some times the game just
freezes for a split second and then continues. The netgraph shows the ping
rises and so does the in/out values.
> Date: Sat, 5 Jan 2013 09:43:31 -0500
> From: sc2p...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Su
essage-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
> Johansen
> Sent: woensdag 28 november 2012 11:35
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Incoming DoS attack
>
>
> actually block IP addresses knowing they come from a real source meh)
>
> From: hlds_linux-boun...@list.valvesoftware.com
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen
> [michs...@live.no]
> Sent: 28 November 2012
ve thing you can
> do is enable syn cookies. read more:
> http://baheyeldin.com/technology/linux/detecting-and-preventing-syn-flood-attacks-web-servers-running-linux.html
>
>
>
>
>
> From: Michael Johansen
> To: hlds_linux@lis
Marco Padovan
> > [e...@evcz.tk]
> > Sent: 27 November 2012 14:27
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Incoming DoS attack
> >
> > ihih, nice :)
> >
> > the most important thing while being ddosed is to report to
hlds_linux] Incoming DoS attack
>
> Hi,
>
> are you the Mike on WHT?
>
> I was the one replying in there :D
>
> Il 27/11/2012 13.54, Michael Johansen ha scritto:
> > My face when, I just analyzed my own tcpdump and I had over ~150 Mbit/s
> > traffic on UDP, w
re :D
>
> Il 27/11/2012 13.54, Michael Johansen ha scritto:
> > My face when, I just analyzed my own tcpdump and I had over ~150 Mbit/s
> > traffic on UDP, where as my SYN stood for about 50k pps.
> >> From: sai...@specialattack.net
> >> To: hlds_linux
t the network boarder.
>
> Saint K.
>
> From: hlds_linux-boun...@list.valvesoftware.com
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen
> [michs...@live.no]
> Sent: 27 November 2012 11:26
> To: hlds_linux@list.valvesoftware.com
> Subject:
>
> Bruteforce, or perhaps signature scanning evasion?
>
> Saint K.
>
> From: hlds_linux-boun...@list.valvesoftware.com
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen
> [michs...@live.no]
>
I haven't looked at the tcpdump, but I have been getting attacks too, they're
SYN floods, 300 - 400 mbps in size and always coming from local/reserved (0.x)
ip's. All started soem time after we set up our mvm serves.
> From: sai...@specialattack.net
> To: hlds_linux@list.valvesoftware.com
> Dat
I've been trying to setup a linux dedicated server for Opposing Force for
some old time shenanigans with friends, but every time I download the files
via hldsupdate and launch the server it says the server is missing
'opfor_i386.so'. The only "solution" I was able to find was to download
'opfor_i3
Do you have an ETA on the update?
> From: fletch...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date: Tue, 20 Nov 2012 16:14:13 +
> Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.
>
> Yes, that sounds like a different problem entirely.
>
> -Orig
(crossposting because this probably only affects linux operators)
On 11/05/2012 09:21 PM, Jim Fasoline wrote:
Matteo- yes, I'm experiencing the error that gtxi of reddit pointed out
in wickedplayer494's response. Seems to be looping on that "Failed to
open dedicated.so" message, but I need to lo
nion too...
>
> all my troubled servers have that :S
>
> do you see the issue also on servers without pinion?
>
> Il 31/10/2012 08.45, Michael Johansen ha scritto:
> > Indeed. http://pastebin.com/pNgBVB8L
> >
> >> Date: Tue, 30 Oct 2012 15:
Are you having the issue with the hanging on mapchange issue? Right after it
lists all the convars? If you are, what OS?
> Date: Wed, 31 Oct 2012 09:55:48 +0100
> From: e...@evcz.tk
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Hanging on mapchange (changelevel)
>
> but I
Indeed. http://pastebin.com/pNgBVB8L
> Date: Tue, 30 Oct 2012 15:48:19 -0700
> From: kyle.l...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Hanging on mapchange (changelevel)
>
> Any chance at a list of plugins your running?
>
> Thanks,
> Kyle.
> ___
Hi
I'm running these versions of SM and MMS: http://pastebin.com/0sM4p22q
My problem is that the server hangs upon mapchange, this is random and I do not
know why it happens. I have a stacktrace of it which can be found here:
http://pastebin.com/raw.php?i=fLebMQLS
Any ideas/suggestions on what
I bet it's related to the Red X's somehow... WHICH BY THE WAY, WILL YOU FIX IT
VALVE PLS?
> Date: Wed, 24 Oct 2012 19:37:33 +0300
> From: i...@ics-base.net
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Whats the deal with old halloween event maps?
>
> Every other custom m
#x27;t add new unusual hat effects as it'd
> overflow the stringtable we were talking about. So... it has a direct
> impact on potential future key sales. :P
>
> On 10/1/2012 4:25 PM, Eli Witt wrote:
> > Are you kidding? Then they wouldn't be able to add more hats.
&g
ot ideal, but there aren't that many MvM particles in the
> stringtables dump, so a large gain wasn't expected.
>
> On 10/1/2012 3:33 PM, Michael Johansen wrote:
> > Oh nice, could you reply back on the mailinglist when you've done it?
> >
> >
> >
Oh nice, could you reply back on the mailinglist when you've done it?
> Date: Mon, 1 Oct 2012 15:32:02 -0400
> From: rbemr...@gmail.com
> To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2
> ParticleEff
Hi
Was playing on our Nocrit/Fixed spread server that has all the tags added to
avoid it being in quickplay (policy of truth is nr. 1 to follow). We were
around 10 on the server, then all the sudden we had like 15+ players join,
filling the server to 32/32 instantly. All my tags are set and eve
Still no fix for the red X's? Sigh.
> From: er...@valvesoftware.com
> To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Date: Thu, 27 Sep 2012 21:37:05 +
> Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
>
>
rong thinking
> > > it was related to a custom map.
> > > Lots and lots of small x's, it's usually while i'm playing as pyro and up
> > > close on the enemy.
> > >
> > >
> > > On Wed, Sep 26, 2012 at 10:06 AM, Cameron Munroe
> > &
Hi
I'm just wondering what I can do to fix this red X problem that's appearing on
all my custom map servers. At first it just happened on my Surf servers, but
now it does indeed seem like it happens on all the servers except vanilla. I
have tried the extension linked to, and I also have tried t
x] Half Life 2: Deathmatch not starting
>
> A clean install of DOD:S works for me. I wiill check TF2.
>
> 2012/9/24 Vitor F. - Killall :
> > I have the same problem in DOD:s and TF2/MVM on linux. I will make a
> > clean install to check it.
> >
> > 2012/9/24 M
Hi
Is there any known issues with HL2MP/DM after the latest update?
Mine does not load the map. Works fine if I doesn't specify the +map thing
though.
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I'm just wondering if that co-related with this:
http://pastebin.com/raw.php?i=YhqpLgyy
> From: l...@rocketblast.com
> Date: Sat, 8 Sep 2012 21:38:37 +0200
> To: er...@valvesoftware.com
> CC: hlds_annou...@list.valvesoftware.com; h...@list.valvesoftware.com;
> hlds_linux@list.valvesoftware.com
I've watched the ad several times, works just fine I believe.
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No crashing here, though.
> Date: Thu, 6 Sep 2012 18:10:06 -0400
> From: 1nsane...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Client crash cause of server settings?
>
> Based on what I was told it crashes at the end of the advert. I will be
> testing it out my
Keep an eye on: http://wiki.teamfortress.com/wiki/September_6,_2012_Patch
On Thu, Sep 6, 2012 at 2:27 PM, Michael Johansen wrote:
>
> Well, either valve or Pinion did something, but the crash on connect is
> fixed.
>
> > To: hlds_linux@list.valvesoftware.com
> > Date:
;
> Thirding this. Are the CPU spikes finally fixed?
>
> On 06.09.2012 14:15, Michael Johansen wrote:
> > Yeah, I would like to know this aswell.
> >
> >
> >> From: ad...@gamerscrib.net
> >> To: hlds_linux@list.valvesoftware.com
> >> Date: Thu
Yeah, I would like to know this aswell.
> From: ad...@gamerscrib.net
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 6 Sep 2012 17:14:42 -0400
> Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> Very nice - I'm really interested in what got performance improve
ssage-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
> Johansen
> Sent: Thursday, September 06, 2012 4:37 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Client crash cause of server
Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
> Johansen
> Sent: Thursday, September 06, 2012 4:31 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Client crash cause o
.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
> Johansen
> Sent: Thursday, September 06, 2012 2:50 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Clien
or that. Didn't knew why our servers sat empty, turns out our
> > clients were crashed as well.
> >
> > From: hlds_linux-boun...@list.valvesoftware.com [
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [
> &g
s_linux] Client crash cause of server settings?
> >
> > Thanks for that. Didn't knew why our servers sat empty, turns out our
> > clients were crashed as well.
> > ________
> > From: hlds_linux-boun...@list.valvesoftware.com
From: hlds_linux-boun...@list.valvesoftware.com
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen
> [michs...@live.no]
> Sent: 06 September 2012 19:54
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Client crash cause of server se
software.com
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen
> [michs...@live.no]
> Sent: 06 September 2012 19:54
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Client crash cause of server settings?
>
> Deactivating the
doing that if you don't mind me asking so I can testare you
> just removing the motd text files?
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
> Johansen
> Sen
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
> Johansen
> Sent: Thursday, September 06, 2012 1:38 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Client crash cause of
One of my users just said that when he joined, he could see the Pinion ad then
the game crashes, do your users experience the same thing? Join > motd > crash?
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This must be a problem, many of my users are getting this too.
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Same with the red X's, had them on my Surf servers today too :(
> Date: Wed, 5 Sep 2012 07:14:27 -0600
> From: warbuck...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Mandatory TF2 update released
>
> No it hasn't. This is still an ongoing problem.
>
> On Tue,
I hope you fixed the red x problem in this one.
> From: er...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Date: Tue, 4 Sep 2012 21:38:50 +
> Subject: [hlds_linux] Mandatory TF2 update released
>
> We've rel
at access, its
easy to script it in bash or w/e.
____
From: "Michael Koeberl "
To: Half-Life dedicated Linux server mailing list
Sent: Monday, 27 August 2012, 22:26
Subject: [hlds_linux] steamCMD / CS:GO file permissions
Hello,
when I'm downloa
rrence.
> Yes, it's rather distracting.
>
> Thanks,
> Kyle.
>
> On Tue, Aug 28, 2012 at 1:02 AM, Michael Johansen wrote:
> >
> > Its a issue with the damn MvM files, this happened after MvM. The particles
> > precache is full or somethi
m McClellan
> >>To: Half-Life dedicated Linux server mailing list
> >>
> >>Sent: Monday, 27 August 2012, 23:54
> >>Subject: Re: [hlds_linux] Red X'es
> >>
> >>Do a clean install of your server and client, that should fix it. the
> >
use the Hidden Path forum?] it would be good to
have some response on this here to forward.
Greetings
Michael
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Yes, this seems to have self-fixed directly after I've sent out this
email. Updates working again.
Am 27.08.2012 22:03, schrieb Michael Koeberl :
Hello,
right now I'am experiencing problems Updating the CS:GO dedicated server.
It seems that steamCMD is properly loggin in (I'm
confirmation if this is happening to others,
too or if this is working on your side.
Thank you.
Michael
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I have the same setup, gameservers are in /ssd/games and replays in
/var/www/replays, is there a "easy" fix to this without having to change umask
and all that?
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etting this problem since the MVM update came up. any
> > >> > > > shotguns or pistols fired on the mvm maps created a cloud of of X's
> > >> > > > around my character. Any other map was fine. Removing the custom
> > >> > > > partic
I'm having this issue too, it's weird, I have chmodded /var/www/replays to 777
to make stuff work, but still I get that exact error, what does it even do?
Replays work fine
> From: rblee...@gmail.com
> Date: Sat, 25 Aug 2012 12:18:32 +0200
> To: hlds_linux@list.valvesoftware.com
> Subject: Re:
p was fine. Removing the custom
> >> > > > particle effect 'muzzle_flash' is what fixed it for me, so if you've
> >> > > > got any custom particles, you might want to look into them.
> >> > >
> >> > >
> >> &g
> > > > From: ics
> > > > To: Half-Life dedicated Linux server mailing list
> > > >
> > > > Sent: Tuesday, August 21, 2012 10:18 AM
> > > > Subject: Re: [hlds_linux] Red X'es
> > > >
> > > > Soun
t; > From: ics
> > > To: Half-Life dedicated Linux server mailing list
> > >
> > > Sent: Tuesday, August 21, 2012 10:18 AM
> > > Subject: Re: [hlds_linux] Red X'es
> > >
> > > Sounds like some missing effect or unsupported (that was previouslu
> > &
Did this fix _restart causing server crash too?
> From: velt...@gmail.com
> Date: Wed, 22 Aug 2012 21:38:02 +0200
> To: my_azz...@yahoo.com; hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Test linux steam binaries
>
> @Collin Howard
> app440 is tf2 not hl 1.6
>
> 2012/8/22 Collin
[censored]
>> decided that logon/auth for server-side installations/updates was
>> "necessary"?
>>
>>
>>
>> __**_
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>> p
For only $20, in the Mann Co. Store.
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Although getting an item is highly unlikely don't forget if you registered
your server, it's tied to your steam account that you were logged into
steam at the time.
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I love this, will try it!
> Date: Tue, 21 Aug 2012 08:42:53 -0500
> From: mosqu...@team-vipers.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] SteamCMD alternative
>
> Does this have the ability to use gpg passwords?
>
> On Mon, Aug 20, 2012 at 4:49 PM, Didrole wrote:
>
Hi
Wondering if Valve knows about this, whenever you shoot a hitscan weapon
(pistol, shotgun etc) in TF2 thousands of red X'es appear, so far this has only
happened on my Surf servers, and the only way to fix it is to restart the
server (changing map does not work). And is there a way to fix it
I'm having some crashes on map end and some random ones by replay, anybody mind
pointing me in the right direction - eventually tell me what plugins might
cause this?
http://pastie.org/private/0s06wll67jm7rleupdyg
number two is especially weird.
_
What about the Netchannel: failed reading message net_SetConVar from
message, its still here too I think.
> From: riem...@binkey.nl
> Date: Sat, 18 Aug 2012 16:45:37 +0200
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Mandatory TF2 update released
>
> Still see those.. j
After the latest update my MvM servers are up, and they show like 18+ players,
when there is 2 players. Seems like the query cache or something is weird.
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Don't forget that eventually we will have to move the new SteamCMD system,
which if I'm not mistaken would allow us to make one of our servers a proxy
for all of our other servers to download from.
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; > > From: sai...@specialattack.net
> > > > To: hlds_linux@list.valvesoftware.com
> > > > Date: Sat, 11 Aug 2012 22:37:49 +0200
> > > > Subject: Re: [hlds_linux] csgo server errors after latest update
> > > >
> > > > Did you try ap
mailman/listinfo/hlds_linux
> >
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--
Michael Ojeda
mojed...@gmail.
ds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
> Johansen
> Sent: Tuesday, August 14, 2012 11:10 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] csgo server errors after latest update
>
>
at, 11 Aug 2012 22:37:49 +0200
> > > Subject: Re: [hlds_linux] csgo server errors after latest update
> > >
> > > Did you try app_update 740 validate ?
> > >
> > > Saint K.
> > >
> > > Fr
Fletch sent out an email to this mail list with the following:
Here are some answers to questions regarding hosting MvM servers:
>
> * Players can join your server through any means they can join PvP games:
> the server browser, ad hoc joins, or the new matchmaking system (quickplay
> beta).
> * T
fter latest update
> >
> > Did you try app_update 740 validate ?
> >
> > Saint K.
> >
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
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