Thanks. Our servers were missing those files as well but -verify_all did not
catch the problem.
Procyon.
On Sun, Apr 17, 2011 at 9:50 PM, Eric Riemers riem...@binkey.nl wrote:
All,
In the end together with some helpfull people from irc this issue is
resolved.
For some odd reason
at this.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Procyon
Sent: zondag 17 april 2011 22:48
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] crashes
Thanks. Our servers were
Same here.
On Thu, Jan 28, 2010 at 2:30 AM, A. Eijkhoudt peng...@dhcp.net wrote:
Confirmed on my end as well. Let's pray for a quick ninja patch; I only
updated one of my less important TF2 servers, thankfully :(
Moe wrote:
[S_API FAIL] SteamAPI_Init() failed; unable to update local
The TCP fallback seems to be broken for Linux servers.
Procyon.
On Thu, Jan 7, 2010 at 6:21 PM, ics i...@ics-base.net wrote:
After the past 2 maintenances listed here
http://forums.steampowered.com/forums/showthread.php?t=784745page=4 the
unlockable weapons and player backback have been
Yes, we had this problem last night and had to restart some of our
servers. LoadItems returned failcode 7.
Phillip Saltzman wrote:
Steam was down briefly for maintenance again last night. Did anyone
experience this problem again?
-Original Message-
From:
Coldorak wrote:
It seems TF2 (client-side) caches the motd.
To disable caching of your dynamic generated image, let the php script
modify the http headers like this:
header(Content-type: image/png);
header(Expires: Mon, 26 Jul 1997 05:00:00 GMT);
header(Last-Modified: . gmdate(D, d M Y H:i:s)
Ronny Schedel wrote:
If you use PHP as MOTD, then you don't need to change the headers
You do if you use php to generate an image and don't want the resulting
image to be cached client-side
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Ronny Schedel wrote:
I have never seen a PHP page cached client side. The IE does not cache PHP
client side.
The server-side generated image is being cached by tf2 and the solution
is to modify headers or altering the image url.
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Ronny Schedel wrote:
We use normal PHP functions like imagejpg to ouput the images. I don't think
this function sends additional headers to prevent caching.
I suppose neglecting to change content-type from text/html to image/jpeg
could affect client-side caching behaviour. I set
Chris Green wrote:
2) Does anyone have a call stack from a server when it crashes with this
bug that they could post?
How do we produce a call stack?
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We have systems equipped with a AMD Athlon(tm) 64 X2 Dual Core Processor
4400+. Each system is running two 24 slot tf2 servers, that is one tf2
server per cpu core. The average cpu load per core is about 67-73% but
in worst case we can se them go as high
as 80-90%. While this is high load it is
Was it,
DebugAssert
Expr: pValidationContext-m_u32UserIDTicketValidationServerIPAddr2 !=
pValidationContext-m_u32UserIDTicketValidationServerIPAddr1
Line: 1942
File: ../Engine/Src/SteamValidateUserIDTickets.cpp
, perhaps?
Nephyrin Zey wrote:
I've gotten a very wierd crash on my TF2 server now,
We have seen crashes like those every couple of days ever since the last
update or so. Alfred Reynolds responded We are looking into this
problem. a week ago. So we are all eagerly waiting for a fix.
/Procyon
Nephyrin Zey wrote:
I believe that's the one, yes
On Dec 19, 2007 7:47 PM, Procyon
, maybe sort of odd that they put it
under hl2 when it only effects files under the mod folder, but the
results are predictable.
On Dec 12, 2007 5:31 PM, Procyon [EMAIL PROTECTED] wrote:
Why does a tf server load the pure_server_whitelist.txt under the hl2/
game directory, shouldn't it only look
We are running 32bit system too, this crash keeps occurring occasionally
on busy servers. It is triggered by a client connect.
/Procyon
Saint K. wrote:
Negative, the system is 32bit.
The crashes started to occur after the last steam update. Before that there
wasn't any issue. The crashes
to prevent config files from being overwritten by
future updates?
/Procyon
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/ game directory.
The result of the file would be much more expected.
/Procyon
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-m_u32UserIDTicketValidationServerIPAddr1
Line: 1942
File: ../Engine/Src/SteamValidateUserIDTickets.cpp
/home/procyon/srcds/orangebox/srcds_run: line 346: 10196
Aborted $HL_CMD
Add -debug to the /home/procyon/srcds/orangebox/srcds_run command line
to generate a debug.log to help with solving this problem
Tue Nov 27 21
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