Re: [hlds_linux] crashes

2011-04-17 Thread Procyon
Thanks. Our servers were missing those files as well but -verify_all did not catch the problem. Procyon. On Sun, Apr 17, 2011 at 9:50 PM, Eric Riemers riem...@binkey.nl wrote: All, In the end together with some helpfull people from irc this issue is resolved. For some odd reason

Re: [hlds_linux] crashes

2011-04-17 Thread Procyon
at this. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Procyon Sent: zondag 17 april 2011 22:48 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] crashes Thanks. Our servers were

Re: [hlds_linux] Team Fortress 2 Update Available

2010-01-27 Thread procyon
Same here. On Thu, Jan 28, 2010 at 2:30 AM, A. Eijkhoudt peng...@dhcp.net wrote: Confirmed on my end as well. Let's pray for a quick ninja patch; I only updated one of my less important TF2 servers, thankfully :( Moe wrote: [S_API FAIL] SteamAPI_Init() failed; unable to update local

Re: [hlds_linux] TF2 servers, no unlockable guns after Steam maintenance.

2010-01-07 Thread procyon
The TCP fallback seems to be broken for Linux servers. Procyon. On Thu, Jan 7, 2010 at 6:21 PM, ics i...@ics-base.net wrote: After the past 2 maintenances listed here http://forums.steampowered.com/forums/showthread.php?t=784745page=4 the unlockable weapons and player backback have been

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-23 Thread Procyon
Yes, we had this problem last night and had to restart some of our servers. LoadItems returned failcode 7. Phillip Saltzman wrote: Steam was down briefly for maintenance again last night. Did anyone experience this problem again? -Original Message- From:

Re: [hlds_linux] MOTD chalkboard how-to (TF2)

2008-06-25 Thread Procyon
Coldorak wrote: It seems TF2 (client-side) caches the motd. To disable caching of your dynamic generated image, let the php script modify the http headers like this: header(Content-type: image/png); header(Expires: Mon, 26 Jul 1997 05:00:00 GMT); header(Last-Modified: . gmdate(D, d M Y H:i:s)

Re: [hlds_linux] MOTD chalkboard how-to (TF2)

2008-06-25 Thread Procyon
Ronny Schedel wrote: If you use PHP as MOTD, then you don't need to change the headers You do if you use php to generate an image and don't want the resulting image to be cached client-side ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds_linux] MOTD chalkboard how-to (TF2)

2008-06-25 Thread Procyon
Ronny Schedel wrote: I have never seen a PHP page cached client side. The IE does not cache PHP client side. The server-side generated image is being cached by tf2 and the solution is to modify headers or altering the image url. ___ To unsubscribe,

Re: [hlds_linux] MOTD chalkboard how-to (TF2)

2008-06-25 Thread Procyon
Ronny Schedel wrote: We use normal PHP functions like imagejpg to ouput the images. I don't think this function sends additional headers to prevent caching. I suppose neglecting to change content-type from text/html to image/jpeg could affect client-side caching behaviour. I set

Re: [hlds_linux] TF2 Server Kicking people

2008-04-02 Thread Procyon
Chris Green wrote: 2) Does anyone have a call stack from a server when it crashes with this bug that they could post? How do we produce a call stack? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] What is your cpu load?

2008-01-17 Thread Procyon
We have systems equipped with a AMD Athlon(tm) 64 X2 Dual Core Processor 4400+. Each system is running two 24 slot tf2 servers, that is one tf2 server per cpu core. The average cpu load per core is about 67-73% but in worst case we can se them go as high as 80-90%. While this is high load it is

Re: [hlds_linux] TF2 Server Crash - Validation IP1 != Validation IP2?

2007-12-19 Thread Procyon
Was it, DebugAssert Expr: pValidationContext-m_u32UserIDTicketValidationServerIPAddr2 != pValidationContext-m_u32UserIDTicketValidationServerIPAddr1 Line: 1942 File: ../Engine/Src/SteamValidateUserIDTickets.cpp , perhaps? Nephyrin Zey wrote: I've gotten a very wierd crash on my TF2 server now,

Re: [hlds_linux] TF2 Server Crash - Validation IP1 != Validation IP2?

2007-12-19 Thread Procyon
We have seen crashes like those every couple of days ever since the last update or so. Alfred Reynolds responded We are looking into this problem. a week ago. So we are all eagerly waiting for a fix. /Procyon Nephyrin Zey wrote: I believe that's the one, yes On Dec 19, 2007 7:47 PM, Procyon

Re: [hlds_linux] pure_server_whitelist.txt

2007-12-13 Thread Procyon
, maybe sort of odd that they put it under hl2 when it only effects files under the mod folder, but the results are predictable. On Dec 12, 2007 5:31 PM, Procyon [EMAIL PROTECTED] wrote: Why does a tf server load the pure_server_whitelist.txt under the hl2/ game directory, shouldn't it only look

Re: [hlds_linux] TF2 Server crash 1.0.1.1 pValidationContext IPAddr2 != IPAddr1

2007-12-13 Thread Procyon
We are running 32bit system too, this crash keeps occurring occasionally on busy servers. It is triggered by a client connect. /Procyon Saint K. wrote: Negative, the system is 32bit. The crashes started to occur after the last steam update. Before that there wasn't any issue. The crashes

[hlds_linux] How to deal with steam overwriting files?

2007-12-12 Thread Procyon
to prevent config files from being overwritten by future updates? /Procyon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

[hlds_linux] pure_server_whitelist.txt

2007-12-12 Thread Procyon
/ game directory. The result of the file would be much more expected. /Procyon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

[hlds_linux] TF2 Server crash 1.0.1.1 pValidationContext IPAddr2 != IPAddr1

2007-11-27 Thread Procyon
-m_u32UserIDTicketValidationServerIPAddr1 Line: 1942 File: ../Engine/Src/SteamValidateUserIDTickets.cpp /home/procyon/srcds/orangebox/srcds_run: line 346: 10196 Aborted $HL_CMD Add -debug to the /home/procyon/srcds/orangebox/srcds_run command line to generate a debug.log to help with solving this problem Tue Nov 27 21