I think you're on the right track weasel.
Ook, I found this clan site:
http://eu.apg-clan.org/stats/hlstats.php?game=gearbox
Extrapolating data from that in terms of weapons and events shouldn't be too
hard to make it work. It looks like you'll have to hand edit some MySQL tables
though, speci
That's a much clearer explanation, and it corresponds to my experience.
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ondrej Hošek
Sent: Wednesday, May 08, 2013 3:03 PM
To: Half-Life dedicate
Now I am COMPLETELY
confused.
My brain hurts.
Re: [hlds_linux] Counter-Strike 1.6 custom maps Rick Payton Wed, 08 May 2013
17:29:26 -0700
Ok Alfred, so even something as basic as adding a custom map to a stock CS 1.6
server can be put in cstrike_addon/notamod/maps/cs_awesome.bsp - or is that
al Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ondrej Hošek
Sent: Wednesday, May 08, 2013 5:06 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Counter-Strike 1.6 custom maps
On Thu, May 9, 2013 at
In the pre-steamcmd "era" uploading custom content got dumped right alongside
the default CS content - is that still how you do it post steamcmd, or can you
put custom stuff in cstrike/custom/whatever/maps etc like TF2? I feel like I
should know this answer but for the life of me memory and Goog
Did you (James Puckett) actually read his entire first post? His security
measures weren't bypassed - simple social engineering did the deed.
Still not sure how this pertains to server administration though? Interesting
news yes, but nothing to do with administering a server ... move along folks
If Valve only wanted players on their own servers, then why would they release
the server software all of us to run extra servers? We are basically free
server infrastructure and admins for their games, and you toss about that
they're trying to sabotage us?
You sir, are stupid. Or I fail at ge
Only been 20 minutes between Eric's email and yours, according to received time
... patience perhaps?
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt
Sent: Wednesday, November 16, 201
-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rick Payton
Sent: Thursday, October 27, 2011 8:53 AM
To: ics; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Ah. Shoot, I see wha
Ah. Shoot, I see what he means now. File is named correctly on the server, but
the server is looking for the misnamed file ... I was tired?
So couldn't we just cp the file to the misnamed file being called until Valve
runs a spell check? :P
--mauirixxx
-Original Message-
From: hlds_lin
Just checked my install ... looks like he mistyped instead of copy & paste,
unless it was c&p and his truly is named that. Fwiw.
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Aaron "DJ
Zyrp
Oh and this worked for me as well. Thanks for posting it timur.
Aloha,
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur
'grammaton' celikkesen
Sent: Friday, October 14, 2011 4:03 AM
To:
I disagree. Just did a fresh install of CS:S and it took maybe 45 minutes
to download everything. My TF2 server update this morning took all of 5 minutes
things seem "peppy" over here in Hawaii at least ...
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoft
And let the great VM debate begin (again!) :P
I've always ran game servers in some flavor of ESX/ESXi with 0
optimizations on the OS side. Ran just fine. Granted, I wasn't trying to
load up a ton of VM's w/ game servers on 1 box ... but I've never had
performance issues until the internet link got
I keep getting command aborted when trying to run the update, via both
the run script and manually executing the update :(
Even adding -retry doesn't help ... guess I just gotta wait :/
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun
I'm mauirixxx, and I support this message.
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Friday, June 03, 2011 7:26 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re:
Either system would work. I personally would prefer game.hostname.xxx
saved and resolved every time you do a search, but that's my own
preference.
If the server steamed works, great. Linking to a server on a website
though, I'd still rather see steam://l4d.mauirixxx.xxx:27808 then
steam://steamID:
A few days after ESXi became free to use, I was running a Counter-Strike
Source server in a Linux VM, and nobody new any different. When L4D was
released, I was running 8 forks in a single VM, on old single core
Xeons, in ESX 3.0 - and nobody could tell. You don't need specialized
hardware, just "g
gebox
3) ./steam -command update -game orangebox -dir .
-atomy
On 16.09.2010 23:24, Rick Payton wrote:
> just got done doing the verify_all dance, it segfaults on line 344 or
> srcds_run, which is the autoupdate section.
>
> command line used: ./srcds_run -game dystopia +map dys_vac
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rick
Payton
Sent: Thursday, September 16, 2010 11:08 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] dystopia 1.3 needs some servers
same here. CentOS 5.5, 32 bit. Followed instructions on
http
same here. CentOS 5.5, 32 bit. Followed instructions on
http://www.dystopia-game.com/wiki/index.php?title=Server_Setup_Walkthrou
gh
doing a verify_all now to see if something got skipped?
-mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-bou
man I can see this being abused quick - wasn't there a way to find the
Steam group ID?
If so, is there any kind of protection against people putting the ID of
groups that they shouldn't? If not, just ignore me as usual :P
--mauirixxx
-Original Message-
Server operators can set their se
my server updated after it seemed to have stalled for about 4-5 minutes,
then it just flew on by, running fine here (sans any plugins / addons
though)
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behal
I don't get what Windows vs Linux have to do with a TF2 update ?
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of EVAgames
Community
Sent: Thursday, April 15, 2010 9:10 AM
To: Half-Life dedi
only solution, if I can remember from the last time this came up, was to
run the Windows version of hlds, as that worked fine. Well if you were
running a PIII cpu at least, for AMD cpu's I don't know if that advice
still applies ...
--mauirixxx
-Original Message-
From: hlds_linux-boun...@
yes it does.
>> flags : fpu vme de pse tsc msr pae mce cx8 mtrr pge mca
cmov pat pse36 mmx fxsr --> sse <-- up
It appears to me to be a bad memory chip, at least, that's my guess.
According to his memory info, he has 65 kilobytes of memory free, so
that may very well be a factor as well
+1 for Valve giving Neph a job too.
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Cc2iscooL
Sent: Tuesday, March 16, 2010 1:11 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re:
shoot an email to ooksser...@zootal.com - he was the only guy I knew of
who still runs Opposing Force game servers. He;s no longer on this list
though, so you'll have to e-mail him direct.
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-bo
well, first you tell us what's not working for you
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jose
Mendoza
Sent: Friday, February 12, 2010 1:43 PM
To: hlds_linux@list.valvesoftware.com
if you have multiple servers, you seriously need to look into a more
streamlined ban management system, which most of us here suggest would
be SourceBans - http://www.sourcebans.net/ - if you want something a
little more "lightweight" but just as effective is "Sourcemod Webadmin"
available here: ht
maybe look into Neph's auto-update program? I'm not sure if that will work in
your case either, but it is another option to look?
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James Creedy
S
I was always under the impression that -autoupdate should be the LAST parameter
on the command line. Also, under Linux, the -console switch isn't needed /
used, because the "console" is the only option for Linux users. And finally, I
thought -tickrate was removed for OB based games?
--mauirixxx
.
How about that?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rick
Payton
Sent: Friday, October 30, 2009 4:50 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] server avail
what about changing line 80: STEAM="./steam" to: STEAM="../steam" as
well? Or will this be part of the -steamverify addition?
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton
Ngan
Sent: Fr
could be a combination of people going to work, kids in school or just
waking up.
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of JäKë T
Sent: Friday, October 30, 2009 8:47 AM
To: hlds_li
can someone refresh me on running forks and also got a decent server.cfg
to spare? :P
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
Ruymen
Sent: Tuesday, October 27, 2009 2:42 PM
To: 'h.
Maybe they're saving the good stuff for "Counter-Strike: Source - 2" :P We'll
probably see it after L4D5
-mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: Wednesday, Octo
If it's part of your e-mail signature - why not? But yes, a direct
advertisement for SELLING goods I would not want to see in the list. A
guy looking to hire an experienced game server "admin" or whatever you
want to call it from this list I don't see the problem. Besides, if he
does actually hire
There's used to be plugins that would do this very functionality - check
sourcemod for srcds, and amx mod for hlds for the relevant plugins. I
remember there was one that would give you the option to ban the player
responsible for the spray as well - good for the sick fucks that would
spray child p
t: Re: [hlds_linux] Very unstable FPS in hlds
Pentium D you mean?
On Wed, Sep 9, 2009 at 3:19 PM, Rick Payton wrote:
> It might actually be a newer dual core P4, I got a 3.0GHz dual core model
> here at work ...
>
> --mauirixxx
>
> -Original Message-
> From: hlds_linux-boun
It might actually be a newer dual core P4, I got a 3.0GHz dual core model here
at work ...
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Wednesday, September 09, 2009 8:41 AM
To: H
ahh beat me to it. Linux DOES run paravirtualized under ESXi (both 3.5
and 4.0). I ran multiple CS, CSS, TF2 and L4D servers under ESXi 3.5 on
a PowerEdge 2950 (dual quad core 2.0GHz Xeons & 16GB of ram) with NO
issues, other then a crap Hawaii internet connection :P I don't have any
numbers to bac
No, it's not yet. Eventually it will be I *assume*.
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of TheZboys
Sent: Friday, August 21, 2009 4:05 PM
To: Half-Life dedicated Linux server mail
There's a few places that cover just about anything you want to know
about running one of Valves gameservers. Nothing "official" though.
-mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
hldsadmin h
Yeah Richard pointed it out to us in irc. I kept looking for an actual
page update, so I kept missing the jar at first. I lvoe the spies eyes
looking at the incoming piss.
-mauirixxx
-bind p piss
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...
Actually Well yeah, but Steam is going to be selling it, which may
have prompted the OP's thinking it would get support from this list.
Even though it won't obviously.
-mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valv
Carl, you're missing the point. Rated Mature or not, hurt feelings or
not - the point is, he don't want to see that stuff, period. There's no
need to give him crap over how he wants to run his server.
-mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hl
I think there's a "cron" sourcemod plugin, that I assume could be used to just
issue commands to the server, ala "quit" - I don't use it but I'm pretty sure
that's what he's referring to.
-mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-bo
ng 'OB Linux Dedicated Server' version 4
> >
> >
> > HLDS installation up to date
quote from 23.03.2009
2009/4/1 Ben B
> you sure you want to be trying to update to an unannounced surprise dll?
> seems risky
>
> On Wed, Apr 1, 2009 at 2:58 PM, Rick
like that, judging from the last time a phantom dll came
around.
- Neph
On 04/01/2009 01:39 PM, Rick Payton wrote:
> So what got updated?
>
>
>
> [mauiri...@jumbo-new srcds_ob]$ ./steam -command update -game tf -dir
.
>
> Checking bootstrapper version ...
>
> Updating
So what got updated?
[mauiri...@jumbo-new srcds_ob]$ ./steam -command update -game tf -dir .
Checking bootstrapper version ...
Updating Installation
Updating 'Team Fortress 2 Content' from version 85 to version 86
100.00% ./orangebox\tf\bin\server.dll
This obviously being my Linux se
Another option Kevin would be to subscribe to the thread. Even though it
won't be directly to the list like you want, the e-mailed post update
DOES contain the contents of the post, so you don't even have to visit
the forum.
Though I too would rather have en e-mail sent to the list.
-mauirixxx
-
e.com
/topic.html
--
Ravnox
On Wed, 18 Mar 2009 11:31:26 -1000
"Rick Payton" wrote:
> With as relatively silent the list has been the past 2 days, some
> people may worry that the list is not getting to them (I assume here).
>
> A simple "ping" e-mail merely
With as relatively silent the list has been the past 2 days, some people
may worry that the list is not getting to them (I assume here).
A simple "ping" e-mail merely tests the end users connection to the
list, proving to the OS that the list is still functioning, and that the
OS is still a part o
I thought srcds in linux always referenced the dll file ... I'm pretty sure
that's normal behavior.
-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
The #trashedgamers irc channel was talking about having the same issues
-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony
Paloma
Sent: Thursday, Ma
Ping
Ping
Ping
Ping
... And so on until someone hits CTRL+C. Where is everyone today?
-mauirixxx
#hlserveradmins
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hld
ESX/ESXi barely adds anything for overhead it seems. My 2 peso's. I ran
8 L4D forked servers in an ESX VM with no complaints. Haven't had my TF2
server get fully loaded yet to see how that handles - oth I just set it
up Friday with no mods other then being another 32 player tf2 server
-mauiri
Well the thread is already going with that subject, no sense in breaking it ...
Though I do agree with you.
I love my centos 5.2 vm's ...
It sounds more likely to be a strange connection problem.
-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism
-Original Message-
From: hlds_linux
Spring usually means .. March ... No?
-mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
Trewartha
Sent: Wednesday, February 11, 2009 12:36 PM
To: Half-Life dedicated Linux server mailing li
There's nothing wrong with idling in IRC contributing more questions
then answers. I do just that all day long. Eventually, you'll contribute
something.
-mauirixxx
bind p piss
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware
I wouldn't mind seeing an official valve wiki, provided we get
"official" documentation alongside user added submissions.
I tried to think of something pertinant to say about the forum / list
blah blah blah .. But the best I could come up with is I'm a
hlds/srcds/Valve fanboy :/ so where ever the
Well according to the mailing list support page linked earlier in this
conversation, there's no longer any notice of it being shut down.
Who knows now. Maybe they'll still close on the 20th, and just re-add
the information that was removed?
mauirixxx
-Original Message-
From: hlds_linux-b
There is an IRC channel that's been fairly active for awhile now, on gamesurge
at least. It's not official from Valve, but there's definitely some
knowledgable people in there that will answer just about any question quickly.
You may get a side order of sarcasm with the valid answer, but it's do
Sorry, NOT fake.
I wish it was though.
mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Pawel
Sent: Monday, February 09, 2009 11:20 AM
To: Half-Life dedicated Linux server mailing list
Subject: R
I went straight to IRC and got the confirmation.
https://support.steampowered.com/kb_article.php?ref=9427-OPFH-2819
mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris
Sent: Monday, February 09
If only serverwiki.org wasn't down for the count.
I think someone registered a server-wiki.com or something like that. Here we
go, http://serverwiki.info/wiki/Main_Page
I have no idea who the owner is, and there isn't nearly as much information on
there as the original serverwiki.org had (can s
aving the unfinished
recording behind.
Mikael
Quoting Kveri :
> No it doesn't, that's the problem, you have to sort list of demos by
> modification time in that folder and move n-1 demos, so last
> (currently
> recorded) will stay where it should be.
>
> Kveri
>
>
Awesome, thanks. Does this get around a demo file still being written
to?
mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mikael
Pedersen
Sent: Monday, February 02, 2009 12:44 PM
To: Half-Life ded
er until
>SourceTV finishes broadcasting.
>tv_maxrate 15000 //Max rate on TV. Set higher with transmitall.
>tv_relayvoice 1 //Relay all voice from both teams.
>tv_transmitall 1 //Transmit all info so SourceTV catches all
>information to spectate fully later.
>
>2009/2/2 R
linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Monday, February 02, 2009 11:07 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] voice comms audio recording?
Sure, why not?
2009/2/2 Rick Payton
> Would the sourcetv configs from tf2 work w
mailing list
Subject: Re: [hlds_linux] voice comms audio recording?
I have SourceTV on my TF2 servers, with autorecord and all the players voices
are recorded in the .dem files I can paste my sourcetv config if you want.
Cold
2009/2/2 Rick Payton
> Yeah I looked at that. It's not so
try the SM Mic Spammer plugin, it works like a
charm! But will only stop HLSS and HLDJ, not people talking too much from what
I have seen.
On Mon, Feb 2, 2009 at 9:39 AM, Zuko wrote:
> yes
>
> W dniu 2 lutego 2009 18:22 użytkownik Pawel napisał:
>
> > What about HLTV i
record demos
2009/2/2 Rick Payton
> I know this may not be possible but I need to ask anyways. I'm looking
> for something to record the voice coms - server side - for later review.
> I have the text chat covered, between HLstatsX CE and bl4nk/Nephyrin
> chat logger, it
I know this may not be possible but I need to ask anyways. I'm looking
for something to record the voice coms - server side - for later review.
I have the text chat covered, between HLstatsX CE and bl4nk/Nephyrin
chat logger, it's covered very well.
I know with today's hardware capturing the vo
Excellent, thanks for this Tony.
mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony
Paloma
Sent: Thursday, January 22, 2009 8:18 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: [
I totally understand where you're coming from AFAdmin, and you're
obviously totally justified too, but on the other hand, Tony has been on
this list for quite some time now. I highly doubt he would release a
plugin that would mess with other peoples servers. It's just one admin,
trying help many ot
> Should work via direct link. Make sure your site works in IE or try a
> direct link to the html or php file.
>
> On 1/6/09, Rick Payton wrote:
>
>> I thought you could put just one line in the motd.txt file like so:
>>
>> http://www.example.com/
>>
>
your site works in IE or try a
direct link to the html or php file.
On 1/6/09, Rick Payton wrote:
> I thought you could put just one line in the motd.txt file like so:
>
> http://www.example.com/
>
> And have that website show up for joining clients? I know this USED to
> work, as
I thought you could put just one line in the motd.txt file like so:
http://www.example.com/
And have that website show up for joining clients? I know this USED to
work, as I used to run a Windows based server 2-3 years ago with this
setup. But that was Windows, and 2-3 years ago.
When I do that,
Yes, I agree. Bookmarked here as well!
mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steffen Tronstad
Sent: Tuesday, December 16, 2008 2:31 AM
To: Half-Life dedicated Linux server mailing list
S
Glad to hear it!
mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of xLnT
Sent: Friday, December 12, 2008 10:37 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Problems
I don't have DOD:S to test it with, but I threw a dods on my VM if you want to
take a look for yourself. This being a plane vanilla dod:s server with NO
addons.
Here's the output of the startup:
maxplayers set to 20
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 157.238.213.185, mod
It needs to be updated, the programmer would have to look at the code to
see what broke. If statsme is finally deadware, there's other plugins
that can log weaponstats
mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel
Duarte
Sent: Tuesda
I noticed in the "status" command in the L4d server, we now have a
"rate" view, some clients are showing 3 and others are showing 25000
- is this the actual rate that the server is sending out, and if so, is
there any way to control it? sv_maxrate responds with "0" (default
setting) but manuall
you're
specifying a file called ##.cfg in a directory called server.
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Rick Payton
> Sent: 18 November 2008 21:00
> To: Half-Life dedicated Linux server mailing list
> Subje
I used HLSW to ban one guy already trying to guess the rcon password, so
I guess banning is business as usual. If you look in the cvar list, the
commands are still the same.
mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sumichrast
Sent: T
Excellent. Because I run other valve games in this VM, I had to start up
at port 27020, and 5 forks failed, and that port was why.
mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sent: Tuesday, November 18, 2008 1:43 PM
To: Half-Life dedica
Can this be changed to something else without breaking anything?
mauirixxx
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
(caps
sensitive for me it seems), then password, then enter and it works.
On Tue, Nov 18, 2008 at 4:50 PM, Rick Payton <[EMAIL PROTECTED]>
wrote:
> Check my response at the steam forums.
>
> I just changed my command line, and someone e-mailed me off list to
> confirm the /
[hlds] L4D dedicated server config guide
What does it do when you "telnet localhost 9001"?
- Dave
Rick Payton wrote:
> Check my response at the steam forums.
>
> I just changed my command line, and someone e-mailed me off list to
> confirm the / shouldn't be there.
in there?
>>
>> mauirixxx
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
>> Sent: Tuesday, November 18, 2008 10:15 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [
/paste and provide the original link and your email?
>>
>> On Tue, Nov 18, 2008 at 11:36 AM, Rick Payton <[EMAIL PROTECTED]>
> wrote:
>>
>>> Awesome, I've been saving various e-mails as they've come down, but
>>> since you took the time to compile
dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide
Not at all..
> Mind if I copy/paste and provide the original link and your email?
>
> On Tue, Nov 18, 2008 at 11:36 AM, Rick Payton <[EMAIL PROTECTED]>
wrote:
>
>> A
Specifically, the .vpk files, and the .bik files - are they safe to
remove?
mauirixxx
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Awesome, I've been saving various e-mails as they've come down, but
since you took the time to compile and post it ... BOOKMARKED!
mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sent: Tuesday, November 18, 2008 9:34 AM
To: [EMAIL PROTECTE
I always understood root access to be user:root, and the root console to
literally be keyboard attached to computer viewing output via monitor.
I'm still new to linux myself (3 years and still learning!) though, so
I'm probably wrong.
mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
After the HL1 update from last month got released, I remember reading
about a fixed / updated? Qstat binary, but I can't seem to locate it.
Does anyone still have the link, or did I imagine this? Looking to do
some cacti + qstat monitoring...
mauirixxx
Quick question, but first some background:
I made 3 directories, hlds_l, srcds_l, and srcds_ob, and installed CS
v1.6, CS Source, and TF2 in each respective directories. When L4D demo
got released, I installed it to srcds_l directory, not realizing it used
the OB engine. Since it uses the OB engin
Any chance we can run servers for xbox users as well? :) Man, that would
open up a HUGE realm of future $$$ opportunities for GSP's
mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Milton
Ngan
Sent: Friday, November 14, 2008 9:24 AM
To: Half-
1 - 100 of 144 matches
Mail list logo