Bonjour Christophe,
Yep ! Here too. Just restart your server and it goes away.
Le lundi 16 mars 2009 à 22:04:27, vous écriviez :
> Some "Error verifying STEAM UserID Ticket" from France... Thanks.
> ___
> To unsubscribe, edit your list pref
Bonjour à tous :)
Just happened on one of mines too ...
2min of "timeout", CPU load low ...
I'm bored ...
Le dimanche 8 février 2009 à 09:38:52, vous écriviez :
> It's very rare, but still happens. Has happened maybe 5 times in the last 7
> days for me, of 3 full 32x
Bonjour Jason,
Amazing thing ! Great work :)
Do you plan to support DoD:S too ?
Le jeudi 16 octobre 2008 à 16:55:58, vous écriviez :
> Yes, one of the main reasons for PsychoLive is so that it would be possible
> to embed it anywhere w/o having the entire PsychoStats wrapped around it.
Hello,
I can confirm this. Updates are juste eating more and more cpu.
Even on DoD:S ... For my servers a core2duo E6300 was really
fine 1.5 years ago. Now it's not enough at all !
And how about Colmar ? This map is just unplayable because of
tickrate drops ...
Bonjour Procyon,
I never launch game with '-autoupdate'.
Every morning a script make a backup of some files (motd, mapcycle
...) then launch an update with "./steam" command line.
Then, it restore backuped files and check the gameinfo.txt with a
script from metamod.
This way I
Hi everyone,
Since few month dod_colmar is just eating full cpu. The tickrate go
down to 20. I've no problem with no other map.
I run DoD:S on a Debian 4.0 Etch, core2duo E6300 with 1go ram.
Did you ever experienced this problem ? Do you know a solution ? I
didn't found anything with google
Bonjour tadao,
My server is a core2duo E6300 with 1go ram.
I run :
- 2 dod:s 30slots tick 45 (sniper and gungame)
- 1 dod:s 24slots tick 70
- 2 dod:s 20slots tick 100 (match)
Very often we are more than 80 players.
No lag, cpu usage is just ... "normal". Maybe you should s
Bonjour moi,
I'm also interested in a solution to do this. But ...
There was a method using ManiAdminplugin. There was another
using EventScript.
Nowadays, there are none (as far as I know). Since you can't
execute the "connect" command on a client, you ca
Hello,
And what about cpu usage "on load". It looks like my servers are
using more cpu than before when there are players on them.
I'm running debian etch 1000hz on a core2duo 6300.
Le vendredi 29 juin 2007 ŕ 16:42:11, vous écriviez :
> I have 2 dods servers running on 1 3040
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