Re: [hlds_linux] Error verifying STEAM UserID Ticket

2009-03-17 Thread Rom1 [FFF-Dod]
Bonjour Christophe, Yep ! Here too. Just restart your server and it goes away. Le lundi 16 mars 2009 à 22:04:27, vous écriviez : > Some "Error verifying STEAM UserID Ticket" from France... Thanks. > ___ > To unsubscribe, edit your list pref

Re: [hlds_linux] Map change still drop everyone for you??

2009-02-08 Thread Rom1 [FFF-Dod]
Bonjour à tous :) Just happened on one of mines too ... 2min of "timeout", CPU load low ... I'm bored ... Le dimanche 8 février 2009 à 09:38:52, vous écriviez : > It's very rare, but still happens. Has happened maybe 5 times in the last 7 > days for me, of 3 full 32x

Re: [hlds_linux] PsychoLive

2008-10-16 Thread Rom1 [FFF-Dod]
Bonjour Jason, Amazing thing ! Great work :) Do you plan to support DoD:S too ? Le jeudi 16 octobre 2008 à 16:55:58, vous écriviez : > Yes, one of the main reasons for PsychoLive is so that it would be possible > to embed it anywhere w/o having the entire PsychoStats wrapped around it.

Re: [hlds_linux] [hlds] Linux srcds performance unacceptable

2008-05-03 Thread Rom1 [FFF-Dod]
Hello, I can confirm this. Updates are juste eating more and more cpu. Even on DoD:S ... For my servers a core2duo E6300 was really fine 1.5 years ago. Now it's not enough at all ! And how about Colmar ? This map is just unplayable because of tickrate drops ...

Re: [hlds_linux] How to deal with steam overwriting files?

2007-12-12 Thread Rom1 [FFF-Dod]
Bonjour Procyon, I never launch game with '-autoupdate'. Every morning a script make a backup of some files (motd, mapcycle ...) then launch an update with "./steam" command line. Then, it restore backuped files and check the gameinfo.txt with a script from metamod. This way I

[hlds_linux] DoD:S : Colmar eat CPU

2007-08-29 Thread Rom1 \[FFF-Dod\]
Hi everyone, Since few month dod_colmar is just eating full cpu. The tickrate go down to 20. I've no problem with no other map. I run DoD:S on a Debian 4.0 Etch, core2duo E6300 with 1go ram. Did you ever experienced this problem ? Do you know a solution ? I didn't found anything with google

Re: [hlds_linux] srcds performance on core2duo

2007-08-13 Thread Rom1 \[FFF-Dod\]
Bonjour tadao, My server is a core2duo E6300 with 1go ram. I run : - 2 dod:s 30slots tick 45 (sniper and gungame) - 1 dod:s 24slots tick 70 - 2 dod:s 20slots tick 100 (match) Very often we are more than 80 players. No lag, cpu usage is just ... "normal". Maybe you should s

Re: [hlds_linux] Move a connection when a server is ful to on empty server ?

2007-08-01 Thread Rom1 \[FFF-Dod\]
Bonjour moi, I'm also interested in a solution to do this. But ... There was a method using ManiAdminplugin. There was another using EventScript. Nowadays, there are none (as far as I know). Since you can't execute the "connect" command on a client, you ca

Re: [hlds_linux] Source Engine Update - cpu-usage

2007-07-01 Thread Rom1 [FFF-Dod]
Hello, And what about cpu usage "on load". It looks like my servers are using more cpu than before when there are players on them. I'm running debian etch 1000hz on a core2duo 6300. Le vendredi 29 juin 2007 ŕ 16:42:11, vous écriviez : > I have 2 dods servers running on 1 3040